Added: 4 years ago
From: mistertrashykins
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  • theres seems to be an explanation for this if you dig through a few pages of stupid shit.

  • @MarioSnail007 Then why are you writening such shit like "That's not a glitch, it's notarget!"

  • @MarioSnail007 Do you know that Vanilla Doom (Original DooM Exe in pure DOS) had no console? And the other zombies saw them.

  • I wanna imitate that noise they make, like drooling or whatever it is lol

  • If you people could even go back as far as one page in the comments you'd see I already explained how this glitch works. OR you could read the damn video description, where there's a link to the DOOM wiki article. Jesus H. Christ.

  • @MarioSnail007 Oh look, someone who never played doom outside of a port like Skulltag/ZDoom.

    This is Chocolate Doom, which is 99.9% the same as the DOS engine (i.e. no console).

  • you use notarget,shoot zombiemans and leave him without any damage taken

  • @MarioSnail007 Vanilla doom doesn't have a console, dumbass. and the zombie was fucking shooting him.

  • @MarioSnail007 then how did he lose health after he went through the door

  • @MarioSnail007 your an idiot, its been a long glitch within doom 2, I even have it happen in my playstation version.

  • @kazypoo1 doom 2 on playstation? ps2?

  • @benposeno Final doom for playstation

  • Guy, isn't a glitch, if you don't shoot at him he don't shoot you!

  • It's a real glitch. This happend on the same map (but in a different area) while I was playing doom 2 on the xbox 360.

  • doom64 doom95 original doom zdoom gzdoom jdoom doomsday boom vanilla chocolate PS1 saturn nes gba DS how many prts r ther?
  • This also happens for chaingunners in doom 2 MAP22 behind the red door is blind chaingunners. Also in doom 1 in E2M4 when you teleport at first, if you shoot or got out of the teleport pad the monsters will encounter you, if didn't they are blind

  • One of the RAREST glitches in this game can be found by doing the following...

    #1, Find a level with an Arch-Vile.

    #2, Kill a monster underneath a door and let the door smash the monster.

    #3, Get the Arch-Vile to bring the monster back!

    If done correctly the monster should be invulnerable with the exception of splash damage from rockets!

  • @johnlewisbrooks The glitch called Ghost monsters, its fixed in some source ports

  • @The3091996

    Damned funny though, ain't it?lol

  • @johnlewisbrooks did you ever try it with pain elemental? when pain elemental curshed with a crusher fast before its death, it will leave a corpse, let an archvile come to this and THE RESURRECTION OF PAIN ELEMENTAL happens

  • @The3091996 and the pain elemental becomes a ghost.

  • No, that's actually a growl that the zombie humans make.

  • This is actually caused by a very obscure glitch in the line of sight detection algorithm - a single place where the wrong coordinate (y vs. x) is used in a calculation. This glitch can only trigger in very specific setups, and this happens to be the best known (but not the only) one.

  • For some reason this is caused by the coordinates it's placed on... I made a small dummy map with an enemy on those same coordinates and it acted the same way.

  • ZZZZZZZ.......

  • one of the Cacodemons does this same thing in one of the doom 1 levels in i think the last episode in the level where there are 4 cacodemons in small rooms by the exit hole.

  • hahaha very funny!!!!!!!!!!!!!!!!!!!!1

  • Somebody didn't close their sectors properly... :P

  • ??? what happen i cant understand this

  • no it a glitch the shotgun dude is sappose to shot u but he glitched

    that happen to me 5 times

  • @magnas27 How can you not understand?!?!?Dont you see the sergeant walking in one place!?!?!Its dead obvious

  • It is a glitch, this one is from an early version of Doom II, in later versions there are pillars in there, before there was an invisible line with some properties that I don't remember, the thing is if that you enter there and don't shoot and, I'm not sure of this, you enter in some strategycally way, the glitch would work. I remember putting this one out and I was like "Hey bro, come check this out!" I almost called my whole family to watch the glitch haahha, old times hehe.

  • you got the pillars thing backwards, Pillars are in versions 1.666 and older. I have every single version of Doom, Doom II, AND Final Doom. It was in version 1.7 that they took out the pillars. This version of Doom is 1.9 probably

  • The shotgun guy was trapped behind a monster wall. In the editor, any division between sectors (a line) can be set as passable or impassable, and also as a monster wall or not. This separates human and monster walls, so some are intended for monsters to get through and some are intended for you to get through. It was a mistake on this one.

  • It is really a glitch but most people have never noticed that...as everyone fires once they get into the room. Anyway, it seems doesn't exist anymore in the later versions

  • The "Sleepy Sargent" IS technically a glitch. Its the way the map is designed. In early versions of the game the map desgined in some strange way the actually puts a silenced wall between the player the monster. If enterd correctly one would notice the maping error. This was fixed in later versions.

  • Please check the link in the description for the technical details on why this isn't supposed to happen.

  • Wrong.

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