If you people could even go back as far as one page in the comments you'd see I already explained how this glitch works. OR you could read the damn video description, where there's a link to the DOOM wiki article. Jesus H. Christ.
This also happens for chaingunners in doom 2 MAP22 behind the red door is blind chaingunners. Also in doom 1 in E2M4 when you teleport at first, if you shoot or got out of the teleport pad the monsters will encounter you, if didn't they are blind
@johnlewisbrooks did you ever try it with pain elemental? when pain elemental curshed with a crusher fast before its death, it will leave a corpse, let an archvile come to this and THE RESURRECTION OF PAIN ELEMENTAL happens
This is actually caused by a very obscure glitch in the line of sight detection algorithm - a single place where the wrong coordinate (y vs. x) is used in a calculation. This glitch can only trigger in very specific setups, and this happens to be the best known (but not the only) one.
For some reason this is caused by the coordinates it's placed on... I made a small dummy map with an enemy on those same coordinates and it acted the same way.
one of the Cacodemons does this same thing in one of the doom 1 levels in i think the last episode in the level where there are 4 cacodemons in small rooms by the exit hole.
It is a glitch, this one is from an early version of Doom II, in later versions there are pillars in there, before there was an invisible line with some properties that I don't remember, the thing is if that you enter there and don't shoot and, I'm not sure of this, you enter in some strategycally way, the glitch would work. I remember putting this one out and I was like "Hey bro, come check this out!" I almost called my whole family to watch the glitch haahha, old times hehe.
you got the pillars thing backwards, Pillars are in versions 1.666 and older. I have every single version of Doom, Doom II, AND Final Doom. It was in version 1.7 that they took out the pillars. This version of Doom is 1.9 probably
The shotgun guy was trapped behind a monster wall. In the editor, any division between sectors (a line) can be set as passable or impassable, and also as a monster wall or not. This separates human and monster walls, so some are intended for monsters to get through and some are intended for you to get through. It was a mistake on this one.
It is really a glitch but most people have never noticed that...as everyone fires once they get into the room. Anyway, it seems doesn't exist anymore in the later versions
The "Sleepy Sargent" IS technically a glitch. Its the way the map is designed. In early versions of the game the map desgined in some strange way the actually puts a silenced wall between the player the monster. If enterd correctly one would notice the maping error. This was fixed in later versions.
That is not a glitch. Cough, sometimes when a monster. Like that zombie in the video sees you. He shoots of course. But when you go near the Sergeant. He doesn't. Why not? Because one, you have not fired at him yet. Or two, he couldn't see you when you entered the room. Happens a lot on the PC verisons.
theres seems to be an explanation for this if you dig through a few pages of stupid shit.
7255202 6 months ago
@MarioSnail007 Then why are you writening such shit like "That's not a glitch, it's notarget!"
dddddddd160 10 months ago
@MarioSnail007 Do you know that Vanilla Doom (Original DooM Exe in pure DOS) had no console? And the other zombies saw them.
dddddddd160 10 months ago
I wanna imitate that noise they make, like drooling or whatever it is lol
Coolerdbz69 10 months ago
If you people could even go back as far as one page in the comments you'd see I already explained how this glitch works. OR you could read the damn video description, where there's a link to the DOOM wiki article. Jesus H. Christ.
QuasarEE 11 months ago
@MarioSnail007 Oh look, someone who never played doom outside of a port like Skulltag/ZDoom.
This is Chocolate Doom, which is 99.9% the same as the DOS engine (i.e. no console).
PancakesoftheLove 1 year ago
you use notarget,shoot zombiemans and leave him without any damage taken
stefankecina 1 year ago
@MarioSnail007 Vanilla doom doesn't have a console, dumbass. and the zombie was fucking shooting him.
richardmaudsley77 1 year ago
@MarioSnail007 then how did he lose health after he went through the door
Ilikecookies009 1 year ago
@MarioSnail007 your an idiot, its been a long glitch within doom 2, I even have it happen in my playstation version.
kazypoo1 1 year ago
@kazypoo1 doom 2 on playstation? ps2?
benposeno 1 year ago
@benposeno Final doom for playstation
kazypoo1 1 year ago
Guy, isn't a glitch, if you don't shoot at him he don't shoot you!
irody7 1 year ago
It's a real glitch. This happend on the same map (but in a different area) while I was playing doom 2 on the xbox 360.
AwesomeKid009 1 year ago
roxasfruit 1 year ago
This also happens for chaingunners in doom 2 MAP22 behind the red door is blind chaingunners. Also in doom 1 in E2M4 when you teleport at first, if you shoot or got out of the teleport pad the monsters will encounter you, if didn't they are blind
The3091996 1 year ago
One of the RAREST glitches in this game can be found by doing the following...
#1, Find a level with an Arch-Vile.
#2, Kill a monster underneath a door and let the door smash the monster.
#3, Get the Arch-Vile to bring the monster back!
If done correctly the monster should be invulnerable with the exception of splash damage from rockets!
johnlewisbrooks 1 year ago
@johnlewisbrooks The glitch called Ghost monsters, its fixed in some source ports
The3091996 1 year ago
@The3091996
Damned funny though, ain't it?lol
johnlewisbrooks 1 year ago
@johnlewisbrooks did you ever try it with pain elemental? when pain elemental curshed with a crusher fast before its death, it will leave a corpse, let an archvile come to this and THE RESURRECTION OF PAIN ELEMENTAL happens
The3091996 1 year ago
@The3091996 and the pain elemental becomes a ghost.
gmodfan11 1 year ago
No, that's actually a growl that the zombie humans make.
wattamack4 2 years ago
This is actually caused by a very obscure glitch in the line of sight detection algorithm - a single place where the wrong coordinate (y vs. x) is used in a calculation. This glitch can only trigger in very specific setups, and this happens to be the best known (but not the only) one.
QuasarEE 2 years ago
For some reason this is caused by the coordinates it's placed on... I made a small dummy map with an enemy on those same coordinates and it acted the same way.
Mob720 2 years ago
ZZZZZZZ.......
torm223300 2 years ago 2
one of the Cacodemons does this same thing in one of the doom 1 levels in i think the last episode in the level where there are 4 cacodemons in small rooms by the exit hole.
coondogtheman1234 2 years ago
hahaha very funny!!!!!!!!!!!!!!!!!!!!1
hoaquin07 2 years ago
Somebody didn't close their sectors properly... :P
silentzorah 2 years ago 11
??? what happen i cant understand this
magnas27 3 years ago 7
no it a glitch the shotgun dude is sappose to shot u but he glitched
that happen to me 5 times
kirkgunx 2 years ago
@magnas27 How can you not understand?!?!?Dont you see the sergeant walking in one place!?!?!Its dead obvious
0606indy 11 months ago
It is a glitch, this one is from an early version of Doom II, in later versions there are pillars in there, before there was an invisible line with some properties that I don't remember, the thing is if that you enter there and don't shoot and, I'm not sure of this, you enter in some strategycally way, the glitch would work. I remember putting this one out and I was like "Hey bro, come check this out!" I almost called my whole family to watch the glitch haahha, old times hehe.
CoTeCiOtm 3 years ago
you got the pillars thing backwards, Pillars are in versions 1.666 and older. I have every single version of Doom, Doom II, AND Final Doom. It was in version 1.7 that they took out the pillars. This version of Doom is 1.9 probably
blackbullet357 3 years ago
The shotgun guy was trapped behind a monster wall. In the editor, any division between sectors (a line) can be set as passable or impassable, and also as a monster wall or not. This separates human and monster walls, so some are intended for monsters to get through and some are intended for you to get through. It was a mistake on this one.
TheReaverOfDarkness 2 years ago 2
It is really a glitch but most people have never noticed that...as everyone fires once they get into the room. Anyway, it seems doesn't exist anymore in the later versions
TCL230 3 years ago 2
The "Sleepy Sargent" IS technically a glitch. Its the way the map is designed. In early versions of the game the map desgined in some strange way the actually puts a silenced wall between the player the monster. If enterd correctly one would notice the maping error. This was fixed in later versions.
Rendez333 3 years ago
This has been flagged as spam show
That is not a glitch. Cough, sometimes when a monster. Like that zombie in the video sees you. He shoots of course. But when you go near the Sergeant. He doesn't. Why not? Because one, you have not fired at him yet. Or two, he couldn't see you when you entered the room. Happens a lot on the PC verisons.
InteIIigence 3 years ago
Please check the link in the description for the technical details on why this isn't supposed to happen.
mistertrashykins 3 years ago
This comment has received too many negative votes show
thas not a glitch u went in alerted the formers and turned on the nortarget (summat i do all the time :P)
Deimos143 3 years ago
Wrong.
fragglet 3 years ago