Added: 9 months ago
From: unityvoxels
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  • you have no right to copy minecraft

  • Hey everyone, since I'm planning on taking up this project again soon, I thought I'd quickly answer the most common concern being posted here.

    The underlying data type being used here is called a voxel. A voxel is just a method of representing volumetric data -- the way that data is displayed depends on the surface extraction technique used. This is why many games that use voxels will look different. None of them are "fake," voxels can just be used in many different ways! Hope that helps!

  • nice man great job

  • It looks like a big mesh. Is it really voxel based?

  • i dont know weather to believe you or not, because the hole you dug were hexagonish, and that looked kindof polygonish, but still, is its really voxel, amazing work!

  • @coolymichael

    Voxels don't have to be rendered as squares.

  • @coolymichael It looks like marching cubes

  • minecraft

    

  • @hannody00 "minecraft"

    Yes, because anything with movable/destructible/creation of gameplay is a direct copy of minecraft.

    Get out.

  • @Dylanhutchin huh? what is wrong with u?

  • @hannody00 More, what is wrong with YOU?

  • @hannody00 lol. just lol.

  • @hannody00 Really? First of all this isn't even being sold yet. Second of all you don't even know what it will be. It has barely any resemblance to Minecraft. (Terraria is fine with Notch.) Fourth The voxels are hexagonal come on. And just a ton of other things.

  • @gamercode100 ok best wishes, btw, no offense if it looked (2me)like minecraft somehow, as u may know minecraft is successful game!, enjoy ur development and good luck.

  • @hannody00 Im not even creating the game. Im just pointing out something completely odvious

  • @unityvoxels: You should use weighted voxels. watch 7o3UV1xjTOI

  • populous!

  • Hi man! Do you know about some tutorial where i can learn to do what you did?...Please if you do, let me know! Thanks! XD

  • @miyonaval library

  • Good luck with this implementation its looking like a really good start. I do think that defining terrain by voxels is the way everyone will ultimately go it just has too many advantages to ignore. One of the more difficult parts of this algorithm is level of detail I have seen a few solutions posted around have you been looking into this too?

  • Man, a marching cube approach =( I was trying to code one of those... nice job, lol (I couldn't get it done)

  • AMAZING!!!

  • tell me, are you using octrees for storing the map in memory?

  • could that be used to make a realistic digging ? somewhat

  • how do you do that ! that would be cool to use to do something like a advanced grapihcs minecraft or something

  • @merccc1 It isn't pure voxels, otherwise it would lag like hell. It seems like he used marching cubes, because a voxel is a 2d sprite put together with other 2D sprites to render a 3D model, what makes your computer lag really hard. There is no way he could have rendered so many voxels in real time!

  • @DeathScytheBR or he could have phenominal coding skills and a sweet tower! who knows?

  • @monstercameron Voxel-based terrain rendered using marching cubes...

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