Added: 3 years ago
From: djrelllik
Views: 7,611
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  • can you make a tutorial on the lap system?

  • How do you make the path exacly like the racing map?

  • @teunissenstefan it's simple, I used some invisible objects that I put all around the map that tells the AI where to go. Today it would be much more wise to use the path system (Or an actual path detection script lol)

  • @djrelllik OH DAMN didnt think of that xd

  • is tthat the 2 bit version of born to be wild i here???????

  • dude. mod this game so the cars are F-Zero Machines. then ill subscribe.

  • how do u make the other cars race?

  • cool man! and cool songs

  • can you explain how you code the lap thing? or du you use drag and drop?

  • how do you make a lap system?

  • that would be amazing online multiplayer

  • super !

  • "Born to be wild" by Steppenwolf in MIDI on level 3! LOL

  • hey bro i was wondering if you could help me make a game like that?

    cause i need to make a game for my it project

    and i could really use your help, no cheats just help

  • how did u made the start object?

    and what stops u from turning back and pas it again and again to win?

  • oh it's pretty simple, I just put some invisible checkpoints that you need to move onto in order.

  • herro sir

  • And they check if ther is a object at a position?

    Like your car?

  • there is a check event where it checks the collision of your car and the finish line. it also checks your hspeed, or horizontal speed, to make sure you are traveling the correct direction.

  • what was that second song playing? sounds familiar

  • it depends of which second song you're referring to. But it's either from top gear 1 or f zero. Look in the description anyway.

  • This uses the same graphics as N-Game

  • wow u need to make better AI try doing the step avoiding event and make the cars solid objects

  • In the keyboard up event test if the variable speed is not larger than your choice for maximum speed then set the variable speed relative to 1. In the create event set the friction to 0.4 or something like that to slow the car down. In the keyboard down event check if the variable speed is not smaller than 0 then set the speed relative to -0.4. Finally, in the step event, set the variable image_angle to direction (needs pro).

  • Looks cool.

    I only created logistics(watch yoyogames)

    I think the bots are mad with a path isnt?

  • u shuld make it that a crash with the other 2 cars blows up ur car, but th blue and green cars can't blow each other up. and with the path maybe make one faster than the other by a lil bit cos they r right ontop each other

  • hmmm how did u amke the turning all smooth instead of hard and stiff? plz reply

  • very hard to explain but i think i know how

  • it's Thrust, yeah, it's hard, but very useful =D

  • mAYBE I make Vid How?:P

  • Set the variable direction relative to 3 or something when you press right and set it relative to -3 when you press left.

  • nice! you should make a path for the enemy cars

  • i like this. please tell me how you got your car to move like that

  • music from topgear yay

  • music sounds like doom. XD. great game, i honestly dont know how you make cpu players, but that games is cool. :D

  • i can make game like that in... 10min.

  • and while you waste your time recreating a game I made 5 years ago, I could make something probably ten time better.

  • ok,ok, take it easy dude. do u have any FRESH projects?

  • I had a project of recreating mario bros 3's engine perfectly not too long ago, it's on my account, just check ;)

  • sweet

  • coolduderacing can you plse send me the gamemakerfile

  • This is sooo focking nice

  • how do you the countdown thing on the laps

  • hmmm... i dont trust the dwld... its a exe when you unpack it

  • An nice game. you can use cars from gta 2. search on google cars for gta 2.you got all sprites you need iven open doe car and wasted car

  • how you make it go to next level and how you make other racers follow the traks and how you do expert normal or multiplayer thing

  • Oh boy, I apparently wrote that it was done in 2007 in the description while it was done in 2003 :o. Sorry, sorry.

  • I liked the F-Zero music, and it looks like a game actually worth my time.

  • Lol cool game! hey can u give me a link for downloading THAT game? i wanna try it :D cause i tryed to make like this one but...

    it wasent good enough :D

  • dude u can cheat on the X

  • Cool game, i cant get a game to 'work' on game maker, im just rubbish at it. This game is really good :D

  • The megaman X song is from the Volt Krakken stage at Megaman X5.

  • Oh awesome, thanks. Damn how did I miss this message. Bleh

  • how do u get the screen too follow ur guy

  • well, in room, you select views, enable them and select the object you want it to follow

  • when i do that it doesnt work and when ever i have a big level it makes the guy tiny

  • you forgot rayman rr music

  • I played 2P with my brother, and we kept getting stuck in walls, and it wouldn't let us out! Otherwise, this is awesome.

  • Yeah, I was hoping that it wouldn't happen when I was recording lol. Thanks to my noobish coding of that time heheh. But anyway thanks, I appreciate.

  • This reminds me of a my un-named racing game, which is also old and made without any examples/tutorials. It has no AI or music, but it does have some hazards like water.

  • The walls remind me of N o_o

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