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  • The Soundeffects from the Arcade Version are so lousy, and the Collision Detection is a Joke. The bashing Sounds and the Movement are Asynchronous.

  • @REALSlutHunter You wilding the fuck out.. The only thing the SNES does better than the Arcade version is it has much more strict hit vels. Snes attack sequence is simplified in a 4 attack combo. The attacks in TIT is just "Freeflowing Attacks" Real TMNT fans who spent money on the arcade version knows TMNT part 1 was the same damn thing. thats why only people who played this version of the game will make assumptions like this.

  • Whoever thinks the SNES version runs "better" than the Genesis is nuts. There are frames of animation in the Genny version that are simply missing on the SNES. The Genny version is noticeably smoother. It's also not as cheap in the way it played. On the SNES, the foot soldiers who block get hit by the last move in the combos. Not on the Genny, where you are forced to use other moves. The black outline on the Genny is just a matter of taste.

    The SNES uses more colour, sound and effects.

  • @Firebomber7 this is a grainny video altogether. I grew up playing these games on both consoles. They both run smoother than this video. The snes ver. actually had more animation then the genesis did. on the genesis you couldn't throw enemies through the tv screen like in the arcade. Snes did. The genesis ver. was just a spin off of the arcade, where the snes ver. was a port of the arcade.

  • why is the sega version the only one that seems to have its visual details outlined in black? this is most noticeable on the characters, leo has his limbs, torso, etc all traced in black to better define them visually...the arcade and snes versions dont incorporate this and as a result the visuals come off looking very pastel/watercolor looking..like easter egg graphics.

  • Oh yeah arcade kills them both on animation and sound. They cut out over 50% of the characters animations.

  • You ficking Genesis/Megadrive fanboys are killing me. I love the fuck outta Sega but you are a fucking retard if you think the Sega sfx are better. Genesis version is great but snes has crisper sounds and colors. The music on Snes is fuller.. Even Heller Keller can hear that.. Stop hating you sound stupid saying the sega version sound better.

  • @SDSOverfiend Can you please tell me why Sega fanboys think like that? I love Sega consoles and their games from the bottom of my heart, but having both systems, SNES beats Sega in the graphics and Sound Department and anyone who wanna challenge me can play Earthworm Jim 2 on Sega Genesis and SNES. The SNES version demolishes the Sega version by a long shot.

  • @earlmccormick88 They some of them are that fucking blind. I milked the shit out of all three versions and for me i love the Arcade,Snes,Mega in that order. SNES sounds is spot on just has a lower frequncy rate. The MD has one more Voice sample the SNES is lacking along with one more attack animation raphael has. Other than that MD dropped the ball a lil bit. Rafael Sobat Kick look beautiful on SNES and better in the arcade.. In Mega Drive its less fluided and missing frames.

  • @earlmccormick88 The Mega Drive version is Missing the "Attack Wind" with is exclusive in the SNES version. In The arcade version the Attack sequences are random but far more fluid than both versions. Not to mention the turtles seem to slide around a bit depending on direction pressed. I mean any body with eyes can see this. For me though the SNES version just happens to use the right bosses in the right places unlike the arcade. Slash in prehistoric turtlesaurus is the icing.

  • The Genesis definitely looks better with its bolder colors. It runs faster and sound fx and music sound better on it. I would go as so far to say that I prefer it over the arcade version.

  • @SitarKnight the genesis was the worst out of the three...it had duller colors...watch the vid again

  • @jacksteel187 I did man, Blast Processing just does it for me.

  • @SitarKnight blast processing was something that sega made up to compete with the snes. If you research "blast processin" you'll find that it never existed. The genesis did have a faster processor than the snes, but there was no such thing as blast processing. Sega used that to lure in more genesis owners and trick them into thinking genesis had something the snes didn't. Just look it up... You can even google this fact. Oh and look at the offical review of the snes and genesis games. Snes wins

  • @jacksteel187 People still believed in blast processing?

  • @SitarKnight I'm glad I don't have your eyes or ears, because I'd be handicapped. lol~ but lucky Sega. Someone has to like those muddy colors and that crappy, static-filled sound.

  • Arcade version hands down!!!!!!!!!!!!!!

  • super nintendo version definitely beats the genesis version by far.. anybody who says otherwise is a fucking moron

  • Arcade is always the best, and Superior of the Three. The SNES, and Genesis Versions are a Tie to me.

  • super nintendo buena imagen lento arcade excelente

    pero sega genesis es mas divertido porque se puede configurar el boton de correr en el mando lo posibilita mas la forma de hacer combos y movimientos espectaculares por eso es mas divertido en sega genesis

  • Genesis is the winner for me, faster, different levels in some spots, better music, and controls seem better

  • Segs Genesis is undisputed. 

  • The snes version has better music, graphics and more levels its clear that its the better version.

    Even better than the Arcade version IMO.

  • @ahsdjsdgfhjgdhhhhhhh i agree someone was arguing with me forever that the sega one and the snes one were identical in graphics and levels. I still got my snes one from who knows how long ago

  • SNES has better sound, wider color palette and I love it when you throw the enemies against the screen, something that's almost impossible to do well on the Genesis hardware. TMNTIV is superior in my opinion, but hey, Hyperstone Heist IS a strong game.

  • @wildsmiley Nothing is impossible for Sega Genesis. Is more hard to do, but not impossible. Check the game Panorama Cotton or Pier Solar.

  • @CarlosAyalaCalvo I did say impossible to do WELL on the Genesis. You could do stuff like that, but it just wouldn't come off as smoothly as the SNES

  • Mega Drive version has better music IMO.

  • I like both the SNES and Mega Drive version.. but the version on PSN was a bit of a let down. None of the classical music and I personally think they should have incorporated things from both versions into the PSN game

  • @dukenukem710 lmfao, you sure know your stuff man

  • If you watching the arcade version, close your eyes! It sounds like the game is playing in high definition.

  • The Genesis music is much closer to the arcade than the SNES, which is why I think it has the better music of the two ports. The arcade is best, though

  • The Only Good thing about the Arcade is the 4 Player Mode.

    The Snes Version Sounds much better, the Graphics are better to.

    The Arcade Version got horrible colision Detection ! If you Hit someone theres no real Respone Felling !

  • I've played the three versions.

    The genesis version lacks colors and voices.

    The Arcade and SNES have even more stages than the genesis. 

  • Genesis music is arcade perfict just about.

  • They eat pizza while they fighting? How is that works?

  • they both rule

  • SNES version is bitchin', an easy A, maybe A+. Genesis version is great too, less visuals, inferior sound (the voice synth is bad on here) but still I like it. a solid B grade. SNES vs Genesis? Well, I like SNES more, but honestly, what kind of classic game lover are you if you don't own both amazing systems?

  • @wildsmiley the are both b+ and a+ games i prefer snes a little more too now

  • @wildsmiley true..any real video game fan def has both systems. ..if not more.

  • i just bought this game for my cousin today

  • i have a question,is it true that hyperstone heist has smaller sprites than turtles in time.because to me they seem to be the same sprite size.can someone answer this.

  • @Chepito2846 they are the same size

  • @Chepito2846 yeah, just from looking at it, it does seem that the sprites on the sega version are slightly smaller.but not by much. the sprites on the snes version seem rather elongated in comparison.

  • Megadrive version has better animations, better music ambiance and more playability in my opinion.

  • @PepAlacant yeah i agree with you

  • @PepAlacant yeah, the gameplay on the gen version is more fluid..on the snes version its like treading thru quicksand..youre getting your ass kicked by everything that stands in your way.

  • genesis is donkey balls snes and arcade are history

  • @crashbandicoot730 stfu sega don't suck donkey balls and learn how to god damn spell!

  • @crashbandicoot730 The Genesis wins. You lose.

  • @MegaSegaGenesis that guys an idiot

  • @mrshanegt Who's "That guy"

  • @MegaSegaGenesis crashbandicoot730

  • Tie, I own both and enjoy both equally, both have their charms and aren't quite the same game. Makes for good fun when a friend comes over and pop this one and Turtles in Time in, or even something like Sunset Riders.

  • snes version have a bad animation, music without "drive". genesis win

  • @frkmybrain genesis sucks donkey ball on this

  • @crashbandicoot730 Genesis rules.

  • i remember feeling ripped off because as a genesis owner at the time we didnt get a real port of turtles in time. when i finally got a snes and turtles in time i was amazed at the levels but was kinda sadden that it didn't play as smooth. the genesis version traded the bosses for more frames per characters and enemy with is a fair trade imho. either way both or way better than then the arcade version (except graphic and sound wise). It not only have less stages but also less moves.

  • Hyperstone heist is a different game though I dont get it :S

  • @Clesarie Yes, it is a differnet game, but the sprites and the music are almost the same. For that reason these games are good to compare those systems.

  • @THE7thHAND Yeah thats true. I just think Hyperstone heist is the best of them because the orginial stages in it are better than turtles in time imho.

  • @THE7thHAND compare ones that have exact same gameplay. e.g. The Lion King, Earthworm Jim, Street Fighter, Mortal Kombat, etc

  • @erik4727 Maybe someday, dude.

  • @THE7thHAND maybe ill do it, what kind of recording program do you use?

  • @erik4727 It isn't freeware, I don't think you want to invest that much money. But I did some video's that used the built in recorder in the emulators, and I cut them together with Windows Movie Maker.

  • @Clesarie it's akin to comparing the aladdin games on each system

  • @TrenchAce Yeah I guess thats true. Still I like all versions of both those games lol.

  • @Clesarie TRUELY THOUGH DIFFERENT THEY HAVE TOO MANY SIMULARITIES ANYWAY..I AGREE WITH BOTH POSTERS!!

  • @Clesarie For the Genesis instead of directly porting the game to better compete with the snes they went their own route giving players the tmnt 4 experience but not just rehashing the arcade. I like all 3 they're all good games and the Genesis version I find the hardest of the 3.

  • @Clesarie Its the same game just a different name.

  • ahhh the good'ol days when they actually put 1 title on EVERY console.... 

  • This would of been better if it wasn't done in emulations....the console versions look like they are been upscaled.

  • The arcade looks the least best in quality.Genesis Golden Axe looked better than the arcade Golden Axe also. All of you need lives or a gf. You know more about game trivia than relationships or sex. Those 18 and older.

    Feel like debating on anything reach me at mrybor06@yahoo.com. Especially games, women and music. My facts are facts vs your opinions. N'uff Said!!

  • arcade one is awesome 2nd comes snes and then genesis.snes and genesis is a tie the both system compliment eachother.

  • ubisoft made it so only mikey can fight in the new turtles in time.... T_T they didn't need to change gameplay from the arcade version.

  • genesis sucks

  • I have played both the SNES and the Genesis version and here are some facts:

    - SNES has better sound FX and music due to a more advanced midi chip

    - SNES has more advanced graphical capability, like mode 7("3D") hence the throwing of foot soldiers and the Neon Night Riders level

    - Genesis has better animation due to blast processing

    - the Genesis has 3 button functions: attack, jump and run in addition to movement, whereas the SNES has attack, jump and auto run(hold left or right for ca. 2 sec.)

  • @Stigtrix The only parts that I wouldn't be able to judge without playing the actual games would be controls, and maybe gameplay. I can make a reasonably sound judgment of the graphics, sound, and speed (fluidity) of game play just by watching the videos. I'll elaborate in a separate post, but I don't think we can simply say "SNES = better music/graphics and that's that." SNES had more advanced GPU and audio hardware, to be sure, but it lacked the processor/memory to fully utilize them.

  • @Stigtrix Yes, the SNES had special effects like mode 7, that the genesis didn't, hence the throwing people out of the screen (that was a different mode though, not mode 7.) However, SNES ran in 256x224 vs Genesis running in 320x224, so the SNES was lower-res. The Genesis sprites were bigger, more detailed, and more fluidly animated. In my mind, it's no contest, the characters in the Genesis version look much better. In my mind, the Gen. version takes the crown in graphics. (just one more post)

  • Comment removed

  • @Stigtrix SNES uses PCM Wavetable. It's like Midi, but different. However, Genesis, like the arcade games of the day used FM, which is radically different. A common mistake is to assume that the Genesis [we'll just call it] APU is the same type as SNES only not as good (your "more advanced midi" comment implies this view). No. The two are totally different. Maybe not perfectly precise, but PCM is like samples -managed- by the chip, whereas FM is sounds -made- by the chip. (I lied. One more post)

  • @Stigtrix Since PCM samples are similar to midi, they're going to sound more lifelike, and convincing than [to use the common term] the "chiptunes" that FM produces -but- due to gaussian interpolation (anti-aliasing), combined with a shortage of internal memory, SNES music sounds muffled and flat, w/ paddy cake drums compared to the much crisper, cleaner, dynamic, punchier, more arcade-like Genny. They may sound totally different, but when handled rightly, they both can sound equally excellent.

  • @AUDEPrecords try putting actraiser I or II on the genesis, the sound wont even come close.

    Listen to mega turrican and super turrican, mega still sounds good, but the snes sounds alot cleaner when it comes to synth,keyboard type sound.

    stuff like beats, bass,etc genesis probably wins in this field.

    Dont get me wrong, genesis got some damn good sound on certain games, batman original game, streets of rage 2, thunder force series(oh yes), phantasy star III to name a few,but they arnt that many

  • @AUDEPrecords or final fantasy II or III.

    no can do, not going to happen, even if you did, wont even come close to the snes counterpart.

    Especially the music in FFII, right before you fight the last boss, that cave.

    Still sounds excellent, even today.

  • @SparklesofUnity Yes, it is unlikely that a Genesis port of the FF games would sound as good. But three things: 1) While the -compositions- on the SNES FF games are legendary, the -instrumentation-, particularly on FFII is not necessarily the most super stellar. I mean, games like Contra 3, Jurassic Park, or even Super Adventure Island, IMO have more convincing, lifelike instrumentation than FFII. Zelda 3, like FFII, had fantastic compositions with "mixed bag" instrumentation. (continued)

  • @SparklesofUnity 2) Keep in mind that for every FFII or FFIII out there on SNES where we could say with reasonable confidence a Genesis version would not sound as good, there's a Shinobi 3, or a Gunstar Heroes, or whatever on the Genesis in answer to FFII etc where we would likewise conclude with reasonable confidence that a SNES version would not measure up. Really, this only serves to support my argument, though, as it demonstrates how both sound completely different, but equally great. (more)

  • @SparklesofUnity Lastly, 3) If you hear any arrogance in what I'm about to say, dismiss it as completely unintended, and accept my apologies for being a poor communicator, but to even argue along the lines "SNES has FFII and Sega doesn't" is to betray a narrow view of the issue. You're looking at individual games, which is tricky, because certain games will skew you one way, and others will skew you another. Plus, it's subjective as all get out. I'm looking at the systems as a whole. (continued)

  • @SparklesofUnity (I think I can make this the last post...I think.) I'm looking at what each system in macro brings to the table, and where it falls short. Also, I'm trying to factor personal preferences out. If you like strings more than pounding beats, you're going to -subjectively- prefer SNES (or vice versa), and that's fine, but that says nothing about the system's overall, comparative -objective- merits. I'm only saying look at the systems as a whole, not game by game. I think it's a draw

  • @AUDEPrecords Both had dump music and games. Both had pros and cons.

    And they both had great musics as well(on certain games).

    Shoot even batman the original game by sunsoft for the 8-bit nintendo, listen to that one, still sounds outstanding.

    I was listening to the immortal the other day, the original nes is better then the genesis, I couldnt even believe it, I said damn, the nes is far better music sounding.

    Still great game nontheless.

  • @SparklesofUnity You know, I never played immortal on any system. I'll have to go check it out. And you're right, both systems had games that really utilized the system hardware the way it was supposed to be used, as well as games where the audio programmers could've cared less. The latter sound crappy on both systems...and the former sound awesome on both systems....they just sound completely different. Genesis can't do SNES very well at all...but SNES can't do Genesis any better. :-)

  • @AUDEPrecords listen to:

    Actraiser 2 - Tower of Souls

    Coming from the actual snes cart itself.

  • @AUDEPrecords heres the cleanest one from the actraiser 2 - tower of souls

    05- Actraiser 2 - Tower of Souls

  • @AUDEPrecords Heres another great one, 1991 baby:

    SNES - Actraiser - 10 - Marana

  • @SparklesofUnity Oh, about Batman on NES: you're right! Fantastic Music! If you want some stuff that seems like there's no way it could be NES because it's so good, I would check out pretty much anything done by Tim and/or Geoff Follin. I particularly recommend Wolverine, especially the "Bonus Room" and "Trial by Air" tracks that are on youtube! Or, there's silver surfer, and of course, the title music to Solstice. Go check it out! p.s. Turrican music: I preferred the Genesis over the SNES. ;-)

  • @AUDEPrecords YUPPERS, equinox for snes, Follin brothers FTW, Target renegade for the nes baby all the way.

    Also listen to mega turrican track 03 and

    snes super turrican ost 1-3

    Seems the genesis has faster and seems better beats however when it comes to all the bells and whistles such as

    overall synth, keyboard quality sound wise, snes wins hands down.

  • @AUDEPrecords Target: Renegade (NES) Soundtrack Part 1 AWESOME!!!

  • @AUDEPrecords Dude... Just PLAY the games and you'll see. The argument of the Genesis having more crisp sound is flawed. Listen to the level 1 music form both games. In the Genesis version, it sounds like the sound commes from hollow speakers and the turtle's voice is muffled beyond recognition.

    Then listen to the SNES version and you'll realize it's cripser, clearer and the voices sound way better.

    If you don't believe me, get a Genesis and a SNES emulator.

  • @Stigtrix Are you making MP3s of the game music? I am. And I don't need to use emulators, I'm still playing the actual system hardware. SNES has a 32k frequency cutoff, and the gausian interpolation that prevents aliasing or tearing, paired with -very- small sample sizes results in comparatively muffled sounds. I'm not basing this on stage one of TMNT, I'm basing on 86 Genesis tracks and 72 SNES tracks that I have on MP3. Genesis is crisper, cleaner, and punchier, dude.

  • @AUDEPrecords Thumbs up for actual hardware!

    I guess it all boils down to preference. I hate that the Genesis has so many old-school sounds(bleeps etc.) while the SNES has more instrument like sounds. Some prefer this in the TMNT:TiT game because it's closer to the arcade version(they say), but I disagree. I like the SNES sound better - it also has more base.

    So bottom line with the sound: preference: old-school blips VS more midi instruments and strings.

  • @Stigtrix I still would disagree with some of the positioning on that. I'll grant the distinction between overt synths and semi-"lifelike" instruments...I will give you that. But it's not like we're talking NES. As far as the SNES version sounding more arcade-like. I definitely disagree with that. Genesis is FM, SNES is PCM.....Arcade is FM, better FM than Genesis, to be sure, but FM nonetheless. As far as more bass goes: that's not the music, that's the sound FX which are better on SNES (more)

  • Comment removed

  • @Stigtrix Oh. Okay. :-)

    Yes, let's call it a draw. I prefer Genesis, you prefer SNES and we're still friends. :-)

    FYI: I actually was very pro-SNES back in the day. It wasn't til the early 2000s, when I was in my early 20's that my mind began to change. It's still kinda weird arguing on the other side of this and hearing a lot of my old arguments coming being used on me. It's kinda fun.

    Anyway, I've enjoyed this chat. I'm sorry if I got a little bit snarky there.

    God Bless! :-)

  • @Stigtrix However, where I would agree with you would be that at the end of the day, it is a matter of preference. I mean, there are objective facts, more lifelike instruments vs crisper sounds and better high frequency, or higher actual resolution vs higher color. Those things are objective. No debate there. What's subjective is how we weigh advantage against advantage and how much weight we assign to them. We're all entitled to our opinions here, and my opinion is that they wash out into a tie

  • @Stigtrix Also, I saw in my e-mail inbox, a post where you were comparing SNES colors and resolution to the Genesis. I don't see it here, so you, or the guy who posted the video may have deleted it, but it's still worth a comment. Yes, if you look at the spec sheet, you see 512x448 on the SNES where the Genesis shows only 320x224. -BUUUUUUUT- the difference (and this is -HUUUGE!-) is that Genesis actually ran in 320x224, the SNES, due to processor limitations ran in half-res-mode, 256x224 (more)

  • @AUDEPrecords Yes, I noticed the specifics for this game after I posted.

    The SNES has a POTENTIAL of better resolution, but it looks like the effects and all that in the game

    was a bit too much for the prosessor to also handle higher resolution.

    That's why i deleted it :)

  • @Stigtrix Now, I heard some rumors of a few very late SNES games that did use full-res on the menu screens, but -NEVER- during actual game play. The CPU simply couldn't handle the load. So, what's on paper is on paper, and essentially worthless, fact of the matter is that what's on screen is what matters, and also a fact, which one displayed higher resolution? Sega! As far as the colors go, yes, you're right there. But I freely and gladly admited that from the word go. (continued)

  • @Stigtrix So, why did I ultimately post a reply to a comment that appears to be deleted? Well, I think it was the accusation of being a Sega "fanboy" that probably did it, that and the blatantly uninformed usage of the spec sheet on your part (something that SNES fanboys just -LOOOOVE- to do.) I'm only prefer the Genesis over the SNES -SUBJECTIVELY-, objectively, I call them a tie. The main reason I favor the Genesis is because it actually managed to achieve its own spec sheet...imagine that.

  • @AUDEPrecords Becuase I am not an idiot and I can admit my errors ;)

    I looked at the max resolution for the SNES and missed the specific resolution for TMNT:TiT and TMNT:HH.

    I prefer the SNES because of the additional stages, the mode 7 stage(Neon Night-Riders) and the midi instruments and strings in TMNT: Turtles in Time.

    I guess we can say it's a draw.

    Both games have their pros and their cons, but they're very good and the best turtle games in addition to the arcade, of all time!

  • @AUDEPrecords

    that's a thing somtimes proven indeed.genesis can do 64 colours max bull sonic 2 passes that vectorman surpassed that ranger x.pugsy toy story and mickey mania actually do display near 250 colours at times,okay in stiff images/photos.but pier solar shows like 200 colours in screen.with enough memory and the knowledge of today about the genesis you could program entire samples over 1 channel like they did with voices.if they didn't abandon the genesis we would have seen beyond.

  • @aryinc

    The 64 colors was a limitation in the C-Ram where the color pallets would be held, but if you deticated some system RAM to it then you could achieve higher colors where a color pallet was only 32bytes you had plenty of space to work with and you could get an extra 16 colors with each pallet. Then there was the shadow and highlight system which could darken or brighten an image up to 3 color values. In theory the greatest amount of colors you could get and have a game is in the 500s.

  • @FedorovAvtomat

    i think it still cab be possibvle but i would eat cartridge ram,allot.pier solar reaches the 68meg wel super street fighter 2 had 48meg,and if those 48 where really potentialized then we would have seen much better.i think a genesis could have done more then it already did instead of the 5 greatest looking games we could have 10.somethimes i have the idea that a genesis could surpass snes with it's bare hands.the graphics move more 3d effects where manipulated,colours is the-

  • @aryinc

    Barehanded yes, the SNES has too many bottlenecks that people have to work around. The CPU speed is pretty much limited to 2.68MHz thanks to the trash RAM in there. Meaning worktime RAM can only be accessed at that speed regardless of CPU speed. There are ways around it but its a pain in the ass. Stock hardware, the Genesis actually has the edge so long as you have the proper tools. Sound was programed in engines in the Genesis, a sort of mini-OS for the sound. My favorite is CUBE.

  • @FedorovAvtomat

    yeah i know about those music sub formats,thats something why i prefer the genesis more for.recogisable style per engine.i like the sound of the streets of rage games allot and the treasure titles sounded awesome to,not to dismantle the snes but overal genesis music sounds purer because it ain't sampled with it's limitations wich are hearable or not.genesis works around it's box snes works with it.batman and robin is an omen to what a snes can't do.

  • Factoring out the arcade version for a sec, looking at just the home versions: In terms of graphics, it's the usual dynamic: better colors and extra special effects, such as throwing the villains out the front of the screen for the SNES vs larger, more detailed, more fluidly animated characters on the Genesis, plus the Genesis version as usual was running in higher resolution. In general, I call graphics on the two systems a tie, but in this particular instance, I give it to the Genesis. (cont.)

  • @AUDEPrecords (continued from last post) In terms of sound, it's also the usual dynamic, I'll break this into two catagories, sound effects, and music: In terms of sound effects, as usual, the SNES wins. In terms of music, once again, it's the usual dynamic: more convincing, lifelike instrumentation on the SNES, versus crisper, clearer, punchier, more dynamic sounding Genesis music. In general I call the sound systems of the two consoles a tie, and in this instance....mmm, ditto. (continued)

  • @AUDEPrecords (continued) As far as game play on the home versions, I haven't played the Genesis version, and haven't played the SNES version in better than 10yrs, so I'm only going by what I see in the youtube videos and what I know of the two controllers. That being said, it's obvious to me that, as usual, the Genesis version plays faster and smoother than the SNES version (though the SNES version holds up very well). (we'll discuss controls briefly in the next post - continued)

  • @AUDEPrecords (continued) As far the controls, I can't remember if the game uses more than 3-buttons. If it only uses three or less buttons, it should be pretty much a tie, with the win going to whichever controller shape you prefer...I prefer the Genesis controller myself. But if the controls are more complex than that, then obviously, the SNES will have the advantage, having enough buttons to accomodate, while Genesis will have to cut corners.

    So, which one wins overall? I vote for Genesis.

  • @AUDEPrecords (final post...promise) Looking now at the arcade version, of course, it's the best overall, meeting or exceeding Genesis detail and resolution level, and SNES color and effects. Since, like most arcade games of the time, this game uses FM for its music, it sounds much more like the Genesis version than the SNES version, but since the arcade had a better FM chip than the Genesis, it sounds better than the Genesis version. Play seems to be faster than either of the home versions too.

  • The genenis Gamepad suck only 4 buttons and one of them the start Button.how can u play Mortel kombat ? Or Street Fighter 2 ?

  • Genesis has better graphics and better music but the gameplay is almost the same.

  • The Genesis version has better graphics and better colour, but you can't throw enemies at the screen & there is no Neon Night Riders Bonus level because both require "Mode 7"...the one thing SNES had that the Genesis did not.

  • The genesis version wasn't bad. I liked the fact that it was a bit longer, faster gameplay and more difficult, but it didn't have as many bosses as I would have hoped. You couldn't throw enemies at the screen either. And the music and sound, while good, is not nearly as good as the SNES version. The sound and music on the SNES version is just more pleasent to hear. The arcade has better graphics and sound but that's to be expected and had 4 player. I'd say the SNES is still better to me.

  • I love both versions equaly, genesis is faster higher colour sceme longer levels and aditional controls but snes has more levels you can trow enemies of screen more diffrent bosses and for me holds more nostalgia but there both awesome games.

  • Genesis hyperstone is a lazy lazy port of turtles in time it doesnt even have the technodrome level to blast the turtles through the time portal. At the end of sewer surfing they somehow time travel really really lazy.

  • @6307randal Actually, it was a modified port. It couldn't do scaling rotation unlike the SNES port.

    One major advantage that the Arcade/SNES version has was that you can throw enemies at the screen.

    -KT

  • @6307randal I wouldn't call the port lazy. My guess is this was the period when Nintendo was strict about game exclusivity on their systems, before Genesis made enough headway in the West for Nintendo to relent, so Konami switched up the levels/enemies on what clearly is mostly a port of Turtles in Time to avoid the wrath of Nintendo. It's kind of like how the SFII on Genesis wasn't Street Fighter II Turbo, it was "Special Champion Edition", just Capcom did less to mask the blatant similarity.

  • I move to dismiss this video on the grounds that the Genesis footage is obviously captured by an inferior emulator. Get Kega Fusion for Christ's sake!

  • Genesis Version Wins :)

  • SNES had more RAM and more hardware-accelerated effects, allowing for more complex games and better effects as long as they were just rotation, transparency, or parallax (but a mix of them can make some stellar effects). Many SNES games had helper chips to make up for the slow CPU.

    GEN had a much faster CPU and was similar to old arcade standards, making programming a bit easier for arcade teams and could run games within the hardware limits incredibly fast or software-accelerate the rest.

  • I was a sucker for Genesis's marketing when I was a kid. Despite the obvious fact the SNES is a superior system I would have argued to the death the contrary. I love both systems. Sega Genesis had a lot of great games you can't get on the SNES. Shinobi, Splatterhouse, Xmen, Ghostbusters.

  • lets see the genesis try to run super street fighter alpha..lol

  • sort of funny really, the sega megadrive had a 10mhz C.P.U. and the S.N.E.S. only had 3.58mhz C.P.U.

    Yet the S.N.E.S. was for the most part, is a much better system with nicer sound and kinder to the eye graphics, also a controller which feels like the prequel to the infamous playstation controller, the original having the exact same layout as the S.N.E.S controller but with two additional shoulder buttons and side grips.

  • @andythedarkone1982 The SNES was a much better machine, and only the core processor was faster on the MD, the SNES had the ability to add programmable co-processors within cartridges which gave it a much bigger advantage. The MD was limited to the single processor where the SNES was limited to what physical space they had in the cartridge casing, also all calculations took place within the cartridge which meant the actual SNES itself had less processing to do.

  • @andythedarkone1982 Yove Got That Backwards Your Brain Dead Its The Genesis Is A Much Beter System With Nicer Sound And Kinder To The Eye SNES Looks Like Shit

  • @andythedarkone1982 Yove Got That Backwards Your Brain Dead Its The Genesis Is A Much Beter System With Nicer Sound And Kinder To The Eye SNES Looks Like Shit (Edited) YOU JUST GOT PAWNED

  • @gerryf964

    Nicer sound? I guess if you like listening to nails on a chalkboard, then yes, the Genesis does have better sound. 

  • man that music bring back some fond memories :)

  • Ahahaha, it's quite amusing when fanboys argue over such trivial things. The differences are marginal to say the least but if I was to point out differences here's my take. The genesis version has less color, plays faster, has muffled sound effects/voices and not as true to the arcade. The snes has more colors, plays slower, has better sound effects/voices and truer to the arcade. In the end if you are a true gamer and love tmnt, it shouldn't matter.

  • A great game is a great game, regardless of the system. Period.

  • Both versions sucks, the SNES one is a turd, beat'em ups games never worked well on the SNES, this type of games need a fast GPU capable of showing lots of sprites onscreen, the SNES always dispalys an average number of 3 to 4 enemies onscreen at the same time, the Megadrive can do it better in terms of enemies onscreen (SOR is a good example) but most of the time these games are ports from the SNES versions without any imporvements.

  • @chinitosoccer1 Because it's a fact that the determining factor of how good an action game is the number of enemies and/or objects it is able to throw around on the screen at the same time; i.e. the more, the better. Typical Sega fan throwing around a tech fact and using it to draw a broad and biased conclusion. Feigning impartiality at the beginning and then spending the rest of the time tearing down the SNES version and explaining why the Genesis version isn't as good as it could have been.

  • @megavolt67 I'm definitely not a "Sega fan", but It's obvious that you are the fanboy here, only a fanboy would reply like you did, I don't care, go and have sex with your beloved piece of plastic, call it nintendo, sega or whatever you want..

  • @chinitosoccer1 I don't hesitate to call others on their thinly-veiled bias, that's true. If you're not a bigger Genesis fan, then I suppose It's only a coincidence that my well-articulated but pro-SNES version response compelled you to say, "both suck, but you know, it's a fact that the SNES sucks more at these types of games". Yeah, that's very indicative of being impartial, isn't it?

    The internet never changes. I can enjoy a good game on any console, but I don't hide my preferences.

  • @megavolt67 ...so if you honestly believe that the amount of enemies on the screen is the singular most important determinant of how good a beat 'em up and/or action game is (which I doubt, but it would have the case in order for your blanket assertion to hold true), then I suppose we look for different things when assessing the overall quality of games. Unlike you, I do care about setpieces, level design, powerups and the like. It's not all about flooding the screen with enemies for me.

  • @megavolt67 By your logic, for example, Gunstar Heroes is superior to Contra III by virtue of its being able to throw more enemies on the screen at once. But I like Contra III more because I think its level designs are better.

    I don't know, to me, it's fanboyish and arrogant to come in and declare a truth about something based on one simple fact. A fanboy would say that better graphics on the SNES make it better. Those who use the Genesis CPU to draw the opposite conclusion are no better.

  • @megavolt67 And one final note: Calling the SNES TMNTIV a "turd" when it's almost universally recognized as a good game... If that's not arrogance, I don't know what is. That more than anything else is what prompted me to confront you on this issue. If you're going to take such an extreme position, don't behave as if it's something which should be obvious. It's annoying.

  • @megavolt67

    Haha, you're all making such a big deal over a stupid video game... ya fucking losers.

  • @megavolt67 For starters It wasn't mi intention to replay any of your comments on this video, I only just wanted to leave my opinion about the video, which clearly entitled "Genesis vs. SNES", so I don't give a shit about your gaming tastes, but if you insist here I go:

  • @megavolt67 I never said that the quality of a game is measured by the amount of enemies on screen, I just said that in this genre (i.e. beat'em ups) the number of enemies on screen is a determining factor to make the game fun, the fact that in the best games of this genre the CPU throws more enemies at the same time than any SNES game (eg Final Fight, Cadillacs & Dinosaurs, Captain Commando, Vendetta, Denjin Makai etc.)

  • @megavolt67

    These games are designed as quarter munchers, the fun lies in using the smallest number of credits possible, at the same time this also makes the game more challenging, so I say that these games have their best versions on arcades, sound and graphics is also important but not as important as the playability factor.

  • @megavolt67 It is also a fact, and in spite of your beloved SNES, that the Streets of Rage Saga represents the best that can be found in this genre in the 16-bit consoles, and that doesn't makes a Sega fanboy, that is a commonly accepted fact by the biggest part of the gaming community.

  • As someone who owns both TMNTIV ane HH, I prefer the SNES game, and not simply because it's more loyal to the arcade. It's just more varied in terms of stages, setpieces/hazards, and enemies. It also has much better music. The Genesis game has enemies that take too many hits to kill, washed out colors, and a gauntlet stage which recycles every boss fight.

    Genesis fans should avoid the weak port/remix that is HH. It's just very forgettable, except maybe for Tatsu, lol.

  • @megavolt67 I own both and I say HH is my favorite one, Turtles in Time maybe longer but Hyperstone Heist has the gauntlet fucking best turtles level ever.

  • that and i don't know if i could rangle 3 friends into playing and getting the add on for my yobo (which i think is incompatible with the extension)

  • thx, although i like sound and throwing guys at the screen better, i think i prefer the Sega one because of the seemingly more fluid movement and the colour selection seemed more true to the cartoon (might be because it's limited)

  • hyperstone heist was not a bad game however it felt like konami was trying to combine the original arcade, the 2nd arcade, the snes turtles in time game, the 2nd nes game, the 3rd nes game and even the xmen arcade together, the story was deplorable, the dialogue was like it was written by someone who never even bothered to watch the cartoons or the movies

  • calabunga? u mean cowabunga?

  • I didn't even know they had released this game for genesis

  • @mike3sixty i said "here" as in this video / this game. The genesis sounds better here

  • personnaly i dont get how ppl can say that the snes sounds better then the genesis here. The snes sounds awful its making me cringe, plus the genesis sounds more similar to the arcade version. I guess its down to personal taste.... O_O