is it possible to use a texture like this in the game engine not the render? because every time i go to game engine i lose material section, i'm using the 2.5 beta version.
did you created a metalic material for the mesh and then aplied the final texture or the metalic shine of the blade is part of the final texture as well?
Wow, I just can't get my stuff to shine like that with just spec, I wonder if I'm doing something wrong. The normal is great! So just diffuse, spec, and normal, eh? Looks great, well done man!
good bake
daleeps 1 month ago
Woah, that's sick man. Did you model it by hand or in sculpt mode?
Dark0Lord7 1 month ago
@Dark0Lord7 By hand, no sculpt mode.
plyczkowski 1 month ago
Very nice work, textures are great!
oliversimonnet 3 months ago
how many polys?
YINGAI1995 7 months ago
@YINGAI1995 1454 tris.
plyczkowski 7 months ago
@plyczkowski nice dude, btw, the shining metal on the knife is fantastic!!!!!!! how do you do it?
YINGAI1995 7 months ago
@YINGAI1995 Thanks. It's just a specular map and a few point lights.
plyczkowski 7 months ago
Comment removed
ZarehMelkonian 7 months ago
What did you use the Photoshop for? Texturing? Can you please explain how?
KearoNasanam 11 months ago
@KearoNasanam Search in Google: texturing in photoshop. I did this the standard way.
plyczkowski 11 months ago
is it possible to use a texture like this in the game engine not the render? because every time i go to game engine i lose material section, i'm using the 2.5 beta version.
IcePhenixEx 1 year ago
@IcePhenixEx Yeah, diffuse specular and normal maps should be visible in the BGE with no problems, check your drivers maybe.
plyczkowski 1 year ago
@plyczkowski thanks!
IcePhenixEx 1 year ago
@IcePhenixEx check the normals of the model
tuneroivan 1 year ago
@tuneroivan i dont know what normals are :(
tnx for the answer anyway! i'll try to find what normals are.
IcePhenixEx 1 year ago
This has been flagged as spam show
@IcePhenixEx heck the normals of the model
tuneroivan 1 year ago
wow... i wish i was good. hehe :(
theamazingsomethin 1 year ago
music name?
dagrabitgohome 1 year ago
@dagrabitgohome description read
plyczkowski 1 year ago
@dagrabitgohome description read
plyczkowski 1 year ago
did you created a metalic material for the mesh and then aplied the final texture or the metalic shine of the blade is part of the final texture as well?
chafuldifornio3 1 year ago
@chafuldifornio3 It's all just one diffuse, one specular, and one normal map.
plyczkowski 1 year ago
Wow, so nice!
I'd like to see your uv unwrap :D
simonced 1 year ago
@simonced Thanks. To see the unwrap follow the link in the desription.
plyczkowski 1 year ago
Your normal maps, worked very nicely. What was the count for the high poly model?
BravoBlanc 1 year ago
@BravoBlanc Thanks. THe high poly was done using subdivision modifier, so it had as many as I liked :P
plyczkowski 1 year ago
I just came. Most badass dagger ever.
FunnyMcBunny 1 year ago
Wow, that's a great idea with the specular mapping. Shinier where the finish has rubbed off!
TuahShinguru 1 year ago
amazing textures 5*
DennisH2010 2 years ago
Wow, I just can't get my stuff to shine like that with just spec, I wonder if I'm doing something wrong. The normal is great! So just diffuse, spec, and normal, eh? Looks great, well done man!
SavageDogg38 2 years ago
Thanks. Just diff/norm/spec. Try using more than one light, I used like four to get the edge reflection right.
plyczkowski 2 years ago
Please do a tutorial on this!? especially the how you used materials and procedural textures!
SavageDogg38 2 years ago
There are no procedural textures used here. The material is just standard low poly game normal/diffuse/specular combination.
plyczkowski 2 years ago
I hope you don't mind if I share this with friends, I love it so much!
SavageDogg38 2 years ago
Very well done, love the spec... Is their a normal on there???
SavageDogg38 2 years ago
Thanks. Yes, there is.
plyczkowski 2 years ago
Wow :)
Great texture job
XXmaniak70XX 2 years ago
cool cant wait to see them
MrDarkManga 2 years ago
Dude u r awesome u need to do some tutorials man plz XD
MrDarkManga 2 years ago
I plan to, since I am using others tutorials all the time I should give some back to the community.
plyczkowski 2 years ago
How many poly?
SavageDogg38 2 years ago
1454 tris.
plyczkowski 2 years ago