AHHHHH, i need to learn fucking maya at school, but i like blender so much more! and just FYI i have had more bugs in Maya than blender with even the basic tools. (ex: merge vertex, extrude, and apply material.)
@SSimpossible It's entirely possible to have a clear sky in the distance and rain clouds above especially when it's thundering which means a mixture of both hot and cold fronts merging to create a thunderstorm - The stars in the distance could be many miles away we don;t see directly overhead but if we did I'd imagine it to be a rolling bank of clouds coming from behind the camera.
@shoepie76 I think that's deliberate, because otherwise this scene would need to go for about 5 minutes before the ground looks properly wet and we see the whole result.
@dgreater1 you must be some kind of a idiot loving under a rock crysis2 is ne of the most visually advanced games out there right now and a feature like this COULD NOT be implimented in the game yea u can make it rain but no u can not have things get wet as individual water drops hit a surface that will like never hppen the amount of cpu and gpu power is not here yet
@3DanielW but in the extent of that blender can do with the "dynamic" paint its not possible yea u can use a particle systm and spawn little textures to simulate it but u cant go from dry to wet as u can in blender or real life dynamicaly it would require to much processing power to do in real time if u know what i mean yea there are ways of fakeing ti but not to the same extent as blender or real life
Yeah, I'm an idiot but you're not thinking out of the box. Why the hell would you try to simulate the effects in real time that uses too much CPU and GPU when you can do it in some other ways. The point is, can it be done?
@dgreater1 because thats is what blender is doing but not real time i knwo u can fake it but ur asking if the same can eb done that blender is doign and no it cant be done simple as that unless u know of a computer that can change a mask with 1000000000000000000s of rain oparticles in real time go ahead do it but there is no such thing
@dgreater1 because thats is what blender is doing but not real time i knwo u can fake it but ur asking if the same can eb done that blender is doign and no it cant be done simple as that unless u know of a computer that can change a mask with 1000000000000000000s of rain oparticles in real time go ahead do it but there is no such thing
@AcAnimate of course you can achieve this kind of effect (by faking it) in a game as well... in the Unreal Engine you could make a shader, that changes over time
God, Andrew, this is SO BEAUTIFUL! And I'm not just talking the DPaint drops. The WHOLE SCENE.
I've been goofy for Cycles for it's realism, as you know. But this is breathtaking.
I did your old Making Explosions tut recently, so I got into Smoke Sims. Can't do that in Cycles. And Cycles renders animation so slow, I'm seriously considering making it my 2nd Choice, and going back to BI. With shots like this, and the ani speed of BI, nothing is impossible. I LOVE WHAT YOU DO, ANDREW!
Good, but the rain seemed a bit big, maybe the road was just smaller. I am expecting you usual high-quality tutorial, so don't let me down! (oh, wait! The tutorials are FREE! How could I complain?)
I noticed that you said you would use Cycles for everything. Is this entirely true or will you occasionally go back to the internal (my computer can't handle cycles)?
nice one. this is awesome
scottgallantry 2 weeks ago
the video stopped but the rain continued o_o
xxZSNGxx 3 weeks ago in playlist Uploaded videos
Man u are a genius
Sontarin1 1 month ago
AHHHHH, i need to learn fucking maya at school, but i like blender so much more! and just FYI i have had more bugs in Maya than blender with even the basic tools. (ex: merge vertex, extrude, and apply material.)
ZacVrono 1 month ago in playlist More videos from AndrewPPrice
bloody big drops..... :D
linolafettatnet 1 month ago in playlist Uploaded videos
Yes New Video
Crankchicken 1 month ago
Amazing! Thank's. I followed this tutorial and the result is awesome.
TheSniperz09 1 month ago
Looks fantastic!
JonBlender 1 month ago
Weee!!! New stuff. Amazing!
Dmytro18 1 month ago
Turned out really good! Only thing that doesn't look right is the splash the rain makes, should be a lot smaller.
Dobz116 1 month ago
Amazing!
GaryFishFx 1 month ago
Cool ^.^
Moosarrific 1 month ago in playlist Uploaded videos
Looks like one of these small models. Like those modelrailways. Good job! Looking forward to it.
Kuemmel234 1 month ago
this is amazing realistic rain,, god job
AndGz7 1 month ago
Very AWESOME Sir..
squibblejack 1 month ago
Beautiful.
SpecialFxKid 1 month ago
Good job :)
opensw 1 month ago
Awesome! Tutorial was worth the bloody 2 month wait lol ;) Well done!! :D
blackninjamonkey1 1 month ago
Looks very realistic indeed.
snipperbes 1 month ago
It looks good! Not to be overly negative, but why are there stars in the background like it's a clear night when it's raining and thundering?
SSimpossible 1 month ago 2
@SSimpossible It's entirely possible to have a clear sky in the distance and rain clouds above especially when it's thundering which means a mixture of both hot and cold fronts merging to create a thunderstorm - The stars in the distance could be many miles away we don;t see directly overhead but if we did I'd imagine it to be a rolling bank of clouds coming from behind the camera.
Celebavari 1 month ago
Looks nice! I think the "puddles" should be a little bit smaller
NNOTM 1 month ago
Cycles?
Geroellgeraet 1 month ago
Not really that realistic but good. Did you use reference videos?
multimediahelp1 1 month ago
Woah!
carson535 1 month ago
Those are seriously huge raindrops to make a splash that big :P
Zaallygee 1 month ago
fuck beauty
HardGam3R 1 month ago
Lovely scene. The blobs of wetness that appear look a little big though. Like Hamburger sized rain drops. Mmmm Hamburgers.
shoepie76 1 month ago
@shoepie76 I think that's deliberate, because otherwise this scene would need to go for about 5 minutes before the ground looks properly wet and we see the whole result.
3DanielW 1 month ago
@3DanielW yeah perhaps. I look forward to the tutorial either way :) Nice fire tests btw.
shoepie76 1 month ago
i think it is not enough realistic
retif100 1 month ago
Very Noice as usual looking forward to the tutorial :)
blasgbify 1 month ago
i hope this is for cycles ><
stoneroses8818 1 month ago
@stoneroses8818 nope blender internal
richmeister4eva 1 month ago
Excellent vid.. can't wait for the tutorial! :D :D :D! Maybe you should add some clouds though?
KiyoshiKunOfficial 1 month ago
i cannot wait...
mcmastergamer 1 month ago
could something like this be used in games :P?
AcAnimate 1 month ago
@AcAnimate no because the amount of processing power is not there to do this effect in real time efficiently
BassPounderX 1 month ago
@BassPounderX
Actually, if you've seen Call of Duty 4's graphics you'll be amazed at the answer
dgreater1 1 month ago
@dgreater1 you for real
BassPounderX 1 month ago
@dgreater1 you must be some kind of a idiot loving under a rock crysis2 is ne of the most visually advanced games out there right now and a feature like this COULD NOT be implimented in the game yea u can make it rain but no u can not have things get wet as individual water drops hit a surface that will like never hppen the amount of cpu and gpu power is not here yet
BassPounderX 1 month ago
@BassPounderX Actually, it's easily done by adding a few animated texture maps that change specularity and normals.
3DanielW 1 month ago
@3DanielW but in the extent of that blender can do with the "dynamic" paint its not possible yea u can use a particle systm and spawn little textures to simulate it but u cant go from dry to wet as u can in blender or real life dynamicaly it would require to much processing power to do in real time if u know what i mean yea there are ways of fakeing ti but not to the same extent as blender or real life
BassPounderX 1 month ago
@BassPounderX
Yeah, I'm an idiot but you're not thinking out of the box. Why the hell would you try to simulate the effects in real time that uses too much CPU and GPU when you can do it in some other ways. The point is, can it be done?
dgreater1 1 month ago
@dgreater1 of course it can be done - but as far as I know no one did it so far
TheCADuser 1 month ago
@dgreater1 because thats is what blender is doing but not real time i knwo u can fake it but ur asking if the same can eb done that blender is doign and no it cant be done simple as that unless u know of a computer that can change a mask with 1000000000000000000s of rain oparticles in real time go ahead do it but there is no such thing
BassPounderX 1 month ago
This has been flagged as spam show
@dgreater1 because thats is what blender is doing but not real time i knwo u can fake it but ur asking if the same can eb done that blender is doign and no it cant be done simple as that unless u know of a computer that can change a mask with 1000000000000000000s of rain oparticles in real time go ahead do it but there is no such thing
BassPounderX 1 month ago
@AcAnimate of course you can achieve this kind of effect (by faking it) in a game as well... in the Unreal Engine you could make a shader, that changes over time
TheCADuser 1 month ago
looks good, but it seems that drops are too large
KaydaraAnimator 1 month ago
How appropriate, Andrew, since it's been pissin down rain ALL day today in Brisbane.... :P
animatorFan74 1 month ago
you should add some blur to make the falling drops looks more realistic
Nagby3 1 month ago
Really nice work, it looks really realistic and I am really excited about the tutorial. BTW really a big fan of your work.
raymondquach07 1 month ago
Nice work!
daniel1z 1 month ago
awesome!
CiufyLEAKED 1 month ago
Only thing I could say is that the raindrops could have been scaled down but dude you have a future ahead of you.
Bertolucci 1 month ago
@Bertolucci Never seen Queensland rain then...
ThePriceless21 1 month ago
God, Andrew, this is SO BEAUTIFUL! And I'm not just talking the DPaint drops. The WHOLE SCENE.
I've been goofy for Cycles for it's realism, as you know. But this is breathtaking.
I did your old Making Explosions tut recently, so I got into Smoke Sims. Can't do that in Cycles. And Cycles renders animation so slow, I'm seriously considering making it my 2nd Choice, and going back to BI. With shots like this, and the ani speed of BI, nothing is impossible. I LOVE WHAT YOU DO, ANDREW!
MartianStories 1 month ago
wow
ZDevelopers 1 month ago
COOL! though not in HD yet so cant really see the rain.
McCreathBen 1 month ago
Good, but the rain seemed a bit big, maybe the road was just smaller. I am expecting you usual high-quality tutorial, so don't let me down! (oh, wait! The tutorials are FREE! How could I complain?)
I noticed that you said you would use Cycles for everything. Is this entirely true or will you occasionally go back to the internal (my computer can't handle cycles)?
ThoseFilmGuys 1 month ago
i felt wet
zungaloca 1 month ago
Wow, looks good! I'm really looking forward to watch the tutorial.
HaymondStudios 1 month ago
Awesome! I'm very excited to see the tutorial. Thanks!
Macatone12 1 month ago
Very cool
jerrysmcnuggets 1 month ago
Eh, It didnt exactly catch my atention :/
HackLover007 1 month ago
@HackLover007 well.. don't watch the incoming tutorial.. no one is puching ya
David08Amm 1 month ago
@David08Amm I wasn't exactly planning on it ;)
HackLover007 1 month ago
Looks good but at that first drop it looks a bit to large for that small wet spot don't you think?
Filmaker92 1 month ago
Nice! I'm waiting for it Andrew!
MeisonEpimeison 1 month ago
First! Lol. Very Nice! Looking Forward to the Tutorial!
thebrokenpenguin1 1 month ago