this is kind of a poor example of what glsl materials can do because if you go more in depth you can make fake shadows making it look 3d and realistic no offense but great tut though
i am not using blender glsl but it open automatically i don't know why on console appear this: loaded Glsl_Text and other stuff (i don't remember what stuff) i cant run game engine because my computer get stuck because of that any one can help me???
@BlenderPenguin GLSL uses "Real-Time" textures and such, glsl is also usually lag laggy and is bet quality. Plus you get the benifit of many real time features like real-time lighting, which is very useful.
@BlenderPenguin OK.... with GLSL you can make shadows and even water relfections..... UV images dont cast anything but a image(no shadow or reflection) you can easily just use both... UVs are great back grounds makers
and GLSL in the fore ground for better texture. even high quality games like ff13 use UVs as back grounds.... just look for a flat open part and study the the background. youl notice its flat looking... like a UV. the only problem is that some UVs dont Show when GLSL is activated
this is kind of a poor example of what glsl materials can do because if you go more in depth you can make fake shadows making it look 3d and realistic no offense but great tut though
linkanparkfan 7 months ago
can i use blender to import CGI into a live action im using
ALbishop2123 8 months ago
Do you know how i can see materials like glass or just reflecting metal inside the game engine?? thx
Cobra11Star 9 months ago
i am not using blender glsl but it open automatically i don't know why on console appear this: loaded Glsl_Text and other stuff (i don't remember what stuff) i cant run game engine because my computer get stuck because of that any one can help me???
sanfelipe007 10 months ago
hate my stupid old videocard
plutgamer 1 year ago
:( I can't use it cuz i don't have a graphics card good enough. What do I need?
Is there any other way to make reflections and water and stuff in the game engine?
OCoptimusconvoy 1 year ago
:( I can't use it cuz i don't have a graphics card good enough. What do I need?
OCoptimusconvoy 1 year ago
this does work with 2.49?
realflow100 1 year ago
Thenk you for good tut :) :)
kilercho 1 year ago
Dude, worst.....tutorial....ever Sorry man!
Fercherable 2 years ago
how is this different from just using the UV image editor. It seems that u get the same result in a more complicated way
BlenderPenguin 2 years ago
The GLSL mats act more like a renderer than the standard UV image editor.
Elec08215 2 years ago
how? and why is that better?
BlenderPenguin 2 years ago
@BlenderPenguin GLSL uses "Real-Time" textures and such, glsl is also usually lag laggy and is bet quality. Plus you get the benifit of many real time features like real-time lighting, which is very useful.
TheMegaGlitch 1 year ago
@BlenderPenguin OK.... with GLSL you can make shadows and even water relfections..... UV images dont cast anything but a image(no shadow or reflection) you can easily just use both... UVs are great back grounds makers
and GLSL in the fore ground for better texture. even high quality games like ff13 use UVs as back grounds.... just look for a flat open part and study the the background. youl notice its flat looking... like a UV. the only problem is that some UVs dont Show when GLSL is activated
rokstar234 1 year ago
whi i cant see "use gsls ..." when pressing on game
rawux1228 2 years ago
What about normal maps? How would I go about doing that?
Fuogor 2 years ago
cant u just load a normal image?
Like if i wanted to make a stone wall, cant i just use a normal image
bostonredsox9940 2 years ago
Yeah, but GLSL works better doing some things.
Elec08215 2 years ago
when i do this on 2:58 and i start the GE the plane disappears
MrVecheater 2 years ago
pls help! its dont working! everything gets invisible
MrVecheater 2 years ago
try looking at the plane from the other side
yesturtle 2 years ago
i already did but i asked someone else and he said my grafics card is too bad for it :(
MrVecheater 2 years ago
Thanks, it helped
BlenderNut 3 years ago
Open the UV image editor, do into edit mode on the plane, select all the verticies and hit U and then select unwrap.
Elec08215 3 years ago
u totally lost me when u did the unwrap thing
audioslaverockband 3 years ago