Added: 3 years ago
From: Hirvibongari2
Views: 12,169
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  • it only really counts if its a 1v1... same goes for the colossus vs ythotha...

  • This shows how overpowered artillery is. Not that its a problem, this is one aspect of the game that makes it original and my personal favorite RTS

    SupCom 2 sucks btw.

  • micro fail

  • Honestly I wish they didn't change the fatboys in supreme commander 2.

  • If the fatboys consentrated fire, none would have died.

  • Ifthe fatboys consentrated fire, none would have died.

  • I don't know if there's a bug with the Fatboy, but it's supposed to be unable to fire its main cannons while building a ground unit, isn't it? If I build a unit with my Fatboy it stops firing, but if I tell it to hold fire while it's producing and then tell it to open fire again, it will fire its cannons even while building. Am I really the first person to notice this?

  • I hated it when the enemy made the fatboy because it was WAY too strong. But now in supcom 2, their easier to kill.

  • A good Effective way of clearing out a bass is definately 2 Soul rippers guarding a monkeylord. This basically means the monkey lord doesnt look the threat anymore. but it still has the best damage potential. So that makes it last longer.

  • monkeylord would have won in a close up batle

    

  • if the fatboys moved away they wouldn't have ever taken a single hit and killed all the monkeylord. hell their could have been 20 and they still could win. its called micro

  • @lefeal, micromanagement, I know, but this is only to show power against defenece, not manuvering.

  • @lefeal maybe, but when you move the fatboys in a certain degree, some cannons cant aim for the enemy. I think they're more meant to strike multiple enemies ranged at the same time

  • @lefeal more specifiacally, kiting.

  • 1 monkey lord once it got in range killed two fat boys nuff said

  • lol the monkeylord owned at the end

  • the only thing that wrong with this video is that you DON'T attack with just monkeylords or fatboys (campaign is an exception), and the fatboy cost a shit lot of resources which contribute that if the enemies are using a monkeylord you cant face them with a fatboy, plus the fatboy shouldn't just stand still, they should use thier range as an advantage. I mean like, fatboys are like an mobile artillery position. But its a great video whatsoever, it just doesnt reflect the game. How do you record?

  • Fatboys took a big nerf in Forged Alliance. Only 12.5k shield + 12.5k health, still costs nearly twice a Monkeylord.

  • @darthbandon10 But it can produce a lot more units now and has greater aa damage.

  • @russiarolesLOL Those pop guns are no good if a pack of strat bombers find it.

  • @darthbandon10 Strenght in numbers my friend, strength in numbers. And you could just pump out some tier 2 aa from the Fatboy.

  • @russiarolesLOL May as well save the mass for a percival swarm.

  • Without onmi or visual, the cybrans would win

  • Fatboy,monkeylord,Colossus they all go hence once the soul ripper begins his show

  • fat boys arent charge in units there artillery that can support air

  • A bit unfair. As others have mentioned the Fatboy is for long range bombardment.  At close range the MonkeLord's Heavy Microwave laser would fry them in short order. The HML has the heaviest damage in the game.

  • i once killed a Galactic Colossus with just a Fatboy: all i had to do was make the Fatboy MOVE AWAY, so the colossus never got close enough to hit back! a similar tactic here would have enabled the Fatboys to win with no losses!

  • By the way, if the monkeylord (which is way cheaper, therefore with similar economies this is easily managable) is escorted by twenty Gemini Airsup fighters (also undetectable on radar) you can remove ALL omnisensors in range and easily get to the fatboy undetected so he will only pump a few rounds. However if Uef guards a Mobile factory with 20 Airsup fighters and maybe25 Gunships then no Experimental will get close except for the Seraphim bomber.

  • thanks for the insight. :) You play a lot online or only against AI?

  • @Hirvibongari2 When the demo game came out I played many online games but lately just vs 2 Supreme AI.

    The AI has a better investment strat than most humans but you can outproduce it by investing 100% into resources. The only thing is they never save up a lot of exp units and they send small armies that are easily crushed.

    How would you defend mass extractors on large maps, or do you try to produce a lot in base at lvl 3? I would like to play 1vs1 cybran vs uef but I have an older version.

  • That is a good question about the defending of mass extr. Against Sorian AI, the mod, It is really quite hard to keep it on bay. I build heavy shields on pockets of mass pools and use quite a lot of resources to build them unbreakable. Then when I have the upper hand I spam power plants and mass fabricators lvl 3 and eventyually I can produce exp units every 15 seconds or so. :)

  • @rocksparadox fatboys have omni. your theory is denied! First thing I do when I make fatboys is make ~20-30 mobile flak, and they are damn near untouchable.

  • LOL!!! Nice one! Anyway, I thought that was an interesting outcome! The Fatboys (two of them) were completely owned, but I was supprised that both of them actually died.

  • Facts: In SC 1 the Fatboy (mobile factory) has 25K hitpoints and around 10K shield.

    When I killed 200 units with a fatboy it got 2 stars and the health went up to 32500.

    The monkeylord(spiderbot) has 65 K hitpoints, is much faster and is half the price of a fatboy.

    UEF needs the heavy gunships/strategic bombers against spiderbots. But IF a Fatboy gets to pummel at base defenses ( be wary of enemy bombers and artillery ) and a base then all will be leveled in minutes.

  • and..

    Fatboy = long range artillery bombardment

    Spider = close combat massive thermal damage

  • @L2Izuna True. On larger distances the Fatboy has a mayor advantage, but if the Monkeylord gets up close and personal next to nothing can stop it from causing serious damage on shields and structures alike.

  • the fatboys dont really have good health but are good in ranged bombardment

  • What makes the fatboy good it the long range of fire

  • in an open battlefield the monkeylords would be alot closer to the fatboys before they came under fire because they have stealth generators

  • well usually you got omni sensor

  • not true, u should use spy planes.

  • how do u get fatboys and all those big units in the game!!!!

  • RTFM (read the f****** manual). You can build them using tech 3 construction units. That means tech 3 engineers, assisting ACU's or an ACU with the right upgrades. At least that's the theory, I personally encopunter problems in some occasions, but that's another discussion

  • tech 3 uints can belld Experimenta/big unit

  • nice name fat boy

  • The problem is also that the Fatboy is so damn expensive and slow. For the price of 5 Fatboys you could build 10 Monkeylords, and the Fatboys wouldn't be able to run away. Not to mention the fact that the Monkeylord's much better against swarms of smaller units.

  • Fatboys are tough :)

  • Lush Graphics

  • In a land battle the Fat Boy will win because it has the range advantage. If those monkeylords had approached from the water though, they'd have been in range to use their Heavy Microwave Lasers before the Fat Boys could begin pounding them and the battle would have gone very differently.

  • Hey look, water on either side! I guess we should go into it where the Fatboy cant get us

    ........

    I said!

    (BOOOOOOM)

  • This is a perfect example of the fatboys main strength (it's whopping range) and it's main weakness (it's poor health). They were able to take out 3 of the monkey lords before they got in range but those 1-2 that got through were able to destroyed 2 fatboys.

  • That was dumb - they didn't concentrate fire like experienced players would do.

  • true

  • its already a sitting duck and hard to get the shield down with light weapons

  • ZOOM IN

  • they get the long range advantage so its unfair in a way but the fatboys have like only 12500 health and like 20000 shield power so its kinda fair

  • Haha! not 12,500 health and definately not 20,000 shield power

  • so wut is it then?

  • It's health is 15,000 and the shield power goes down quickly to tech 2 point defense so it isn't 20,000. around 5,000 - 10,000

  • no im right and if u doubt that oper supcom fa right now and spawn a FB and look at its stats

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