With Trigger_vphysics_motion entity... this entity allows you to create a volume where phisycs objects will behave in the way you want. In this case, I set it up to make the ball move allways at the same speed (Except the problem when it bounce) and... of course, NEVER stop. ;)
With Trigger_vphysics_motion entity... this entity allows you to create a volume where phisycs objects will behave in the way you want. In this case, I set it up to make the ball move allways at the same speed (Except the problem when it bounce) and... of course, NEVER stop. ;)
Baxayaun 5 years ago
Very clever and I think you did well using just Hammer.
Shows you can do more than just make maps.
I was wondering how you made the ball behave like that.
habboi 5 years ago