Added: 5 years ago
From: Baxayaun
Views: 1,826
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  • With Trigger_vphysics_motion entity... this entity allows you to create a volume where phisycs objects will behave in the way you want. In this case, I set it up to make the ball move allways at the same speed (Except the problem when it bounce) and... of course, NEVER stop. ;)

  • Very clever and I think you did well using just Hammer.

    Shows you can do more than just make maps.

    I was wondering how you made the ball behave like that.

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