@Nesaru According to some tests run by the folks at Dissida Forums, it seems Spirit Magic: Earth has low enough startup to combo smoothly from Stun with no room to dodge if you time it correctly. Spirit Magic: Air is also pretty hard to dodge out of properly due to its absorb quality.
the music sure made me smile
lightrouge2 11 months ago
I like that u can combo into Shantotto HP Attacks with stun
TheExile285 1 year ago
@TheExile285
Almost. People/AI can still do a last minute dodge before Shantotto can throw in a HP hitter.
Nesaru 1 year ago
@Nesaru According to some tests run by the folks at Dissida Forums, it seems Spirit Magic: Earth has low enough startup to combo smoothly from Stun with no room to dodge if you time it correctly. Spirit Magic: Air is also pretty hard to dodge out of properly due to its absorb quality.
Parallaxal 1 year ago