Added: 4 years ago
From: heinen888
Views: 8,026
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  • Thanks for this video!! Epic game...

  • I played this game utterly to death on my old Speccy 128k. I loved Julian Gollop's games...Chaos, Rebelstar I&II, this one, Lords of Chaos were all stone-cold classics.

  • Check out lords of chaos.. i think it was made for amiga and c64

  • I remember you could complete level 1 without even entering the house if you used a few well placed rocket launcher attacks :D

  • This takes me back. Jesus, I'd forgotten about Paradise Valley, the stuff of nightmares. Moonbase Assault was my favourite. The Assassins was ok until I realised all you had to do was attack the wall outside with a rocket launcher when the target was just behind it. Too easy.

  • This was the first Game i fell in love with when i was in high school. I played it to death!!!

  • Actually you could not have created this with basic because basic was WAY to slow!! Now it did have the ability to create sprites but it was Very limited ( only 4 colors and only 2 sprites at a time) + making sound and graphic movement at the same time was imposible to do in basic even with arrays. Only in assembly could you make this game.

    And fyi - assembly was easy to program with a compiler doing all the work :)

  • Actually you could not have created this with basic because basic was WAY to slow!! Now it did have the ability to create sprites but it was Very limited ( only 4 colors and only 2 sprites at a time) + making sound and graphic movement at the same time was imposible to do in basic even with arrays. Only in assembly could you make this game.

    And fyi - assembly was easy to program with a compiler doing all the work :)

  • HA pamiętam te latające poziome kreski na starcie :D

  • the ancestor to X-com.

  • heh, ja zwykle wchodziłem od południa, wczesniej wyłom za po mocą rakietnicy. od wschodu w kolejnych turach tylko 1 osoba w odwodzie:-))

  • man, my head hurts watching this!!! aaah...

  • this is the best C64 game ive ever played. it was brilliant and really addictive. I wish they made games like this nowadays.

    now, everything is in real time and moving tons of generic stuff around, really impersonal.

  • mannnn i used to love this game lol

  • I remember being about 10 and playing this for so long.

    Its amazing the feelings you transposed onto those characters - certain ones became like little heroes in your mind. Games like these made you use your imagination. These days with graphics so advanced, its rare to see a game which still leaves anything to the imagination. Brilliant game this.

  • you'll never need a sniper rifle clip

  • I remember this game from a old times ;) classic stuff. I still have disk with orginal LSQ2 and tape with cracked version of LSQ without crosshair ;) rare stuff. Nice to see people's who's still remember about this game :)...

  • To think they had to put this all together in assembly. Now that's talent!

  • In Commodore Basic to be precise, but still very impressive. I'm trying for ages to make my own version of this game, but it is sooo hard.

  • I'd be surprised if they actually used Commadore BASIC to do this. I used that myself before, and never realized it had the ability to build sprites like that. Still, that'd be way easier than assembly!

    If you're trying to build a game like this, I heartily recommend using BYOND. It's a fabulous free game development suite that does most of the work of building a tile-based interface for you. As added icing on the cake, it'll also throw in seamless multiplayer support.

  • Thank you for the tip, I will look in to BYOND. I myself was using Game Maker.

  • @geldonyetich Laser Squad was first released on ZX Spectrum, which uses BASIC. I also learned it and even created a few games myself, but nothing near to this game. I made a video of me playing the ZX Spectrum of this scenario, check it out if you want to.

  • @heinen888 Ehh no. This is not made in Commodore Basic. As Geldonyetich said its assembler.

  • Is laser squad nemesis the sequel?

  • Not really, it has the same name and is from the same developer Julian Gollop, but the style of the game is totaly different. Laser Squad Nemesis has a WE-GO system, where you first give commands and where the CPU then calculates the results. Those results can then be watched in real-time.

    I Don't like that game because it loses the whole deepness of the orignal Laser Squad. Where you have a lot of stats and weapons and such. You can hide primed nades in toilets or throw ammo magazines.

  • Nemesis did have those fantastic bouncing grenades, though...you could get 'em through a small window with a bit of luck and planning.

  • contact a flashed based company who provide free online games on sites like game garge for free.. something like old school LS would be a simple thing to knock up and would have millions flocking!

  • there was a new one released that was done via email to friends.

    should be on amazon.

  • This game was amazing, and had a really innovative and thorough gameplay system.

    I wish they would make a new version of this. also my favorite C64 game. I just didnt like that for 2 players you had to use pre established scenarios and select the set sides. but well it was super anyway.

  • it's almost the same as spectrum version, just sound is better here. Great game, thx for posting!

  • cool

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