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From: PsyStarcraft
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  • OMG thumbs up if u tryed pressing the close button on the research control when trying to leave full screen

  • May have already been mentioned by others but another HUGE bonus for auto-refineries is that you don't even have to have a command center near the refinery and you will still gain gas. This is quite useful for when you need gas but do not have the time or do not want to be bothered by expanding (Supernova, Media Blitz come to mind)

  • You can get cellular reactor and science vessels, since science vessels in SC2 can heal mechanical stuff, so regenerative biosteel not really needed if you have science vessels.

  • Zai your video's are awesome man appreciate it big time only crit so far is that you made a sepearate video for your research and upgrades after the protoss missions checked both end of utter darkness and cuttthroat realized stuff wasn't there so had to search but I did find good descripts although I do prefer bio steel sometimes scvs just aren't around or don't have time but the extra energy and stuff is totally appealing too gj

  • >get orbital drop

    >get ghosts/spectors + nukes on the gates of hell mission

    >drop nuked up ghosts / spectors near warfields crash site, nuke the hell out of nydus worms easily

  • If you get cellular reactor you should get the science vessel for your mech

  • Zai youre a good player and your bother but how did you get that., good upgrades protoss research already up and going. im tallking about the automated refineries, orbital command in early missions you have... these upgrades are so essential using these in brutal campaigns to make those mission much easier

  • he may have an interesting personality but nobody should listen to the choices in this video if they want to do well in brutal.

  • Just think about this:

    Extra attack is good and everything, but, you can get that attack boost anyway from the engineering bay. If you get the armor boost, you get 5% More armor, and that may not seem as much now, but when you get beefy units like battlecruisers, tanks, thors, that 5% is going to be very useful at the end.

  • @PsyStarcraft correct me if im wrong, um if u research the drop pods, u can skip the process of spamming banshees. right? as in for the last mission when u wanna wipe out the nydus worms

  • Comment removed

  • i dont get why he is taking faster gas mining and then the automated refineries...

  • Orbital drop is actually quite amazing. Fresh troops anywhere you have vision. Lets for some creative aggression. But i can definitely see the logic behind tech reactors

  • @Chickidydow

    You actually don't even need vision which makes spamming barracks on those "destroy this building" missions quite fun :D

    Those Mobius cores never stood a chance. Also, rescuing people just took 30 seconds and 50 minerals to make a marine.

  • i prefer science vessel since i didnt get bio-steel and yeah buncha science vessels with wraiths/vikings/banshees or anything else seems unstoppable

  • Psy's voice changes every video

  • @potthead04 Yeah, maybe because it's not him speaking. It's his brother.

  • lol, he chose the compete opposite of what i chose rofl, the first time i ddi what you did though, but with bio-steel, even though i always just go marine and medic.

  • LOL he researched gas 25 pourcent to get auto gas... You should have get the dépôt one cause If ling destroy some you can automatically rebuild them

  • this was very close to my build, however, I disagree regarding the Raven vs Sceince vessel as the sceince vessels are way much more useful in the campaign, especially in the mission of "Maw of the void", a mix of battlecruisers + Wraiths + sceince vessels is just an unbeatable combination

  • the strike turret is optimal if you plan on using some speed clear strats that requires it, otherwise the extra health helps more overall

    samething with orbital drop, you can clear all the way to charr then do the other missions (17 til charr) you skipped before going to charr and be able to orbital drop ghosts in and nuke for extremely quick and easy brutal runs.

  • I really dont understand why you take ravens?????

  • @Epiclolfail123 I prefer sci vessels too, but oh well. that's his play style mate :)

    If he can use ravens effectively, they can be quite destructive..

    It all goes down to just how good you can control what units

  • Sci vessels are better than ravens by far. Healing mech units = win, especially with cellular for insta-energy. Iraddiate is like a better HSM. Cheaper energy cost, and not as slow to cast/use, and more accurate.

    I feel that out of the predator an Hercules, the predator is better. Hercules isn't useful by the time you get it, and the predator is simply fun to use, and is super mobile.

    Other than that, I agree with your other upgrades.

  • I think Science vessels are the coolest unit ever. The best offensive strat is Thor BC Science Vessel.

  • but medics can heal ultras

  • Also I got the orbital strike because I thought it was instant with a cooldown, but it still takes the enitre time for the unit to be made and then drops the unit at the rally, which is really fuckign stupid IMO and pretty useless

  • @RPBiohazard nah the mission where you have to rescure drop pods its pretty useful for the ahievments

  • @footofblack Thats the one I got it for but it was pretty useless...tech reactor is a MUCH better option.

  • I used the predator instead of the hercules, it was actually really really awesome at defending against attacks when the rest of my army was elsewhere

  • Okay only have 3 probs imo with this list. 1 take out the raven and get mech repair unit. 2 ur agrument with regen bio stell vs cellular w/e is good but u say you can just park scv by tanks if this is so which u can u could just do this with bunkers as well and gotten the shrike turret other then those three things which where raven regen bio and shrike turret ur list is golden imo and i love ur vids theyve helped me alot on some of the tougher missions

  • For really 150 bunker life over extra guns u crazy i like the mech repair over the raven as well but other than that love ur picks and i use the same ones

  • Dude, seriously, WHY Raven?

    Flying god damned Medic for Air and Mech >_>

  • Why do you sound differend in these video's than the multiplayer games?

  • @conradhall1972 This guy is Zai, not PsY :)

  • @volimpe Well, why does his account say PsyStarcraft?

  • @conradhall1972 They just use the same Youtube account, they're on the same team.

  • once yo uget the tech reactor(which halfway through the campaign you can) the medic tech alb thing is kinda usless

  • you just took the different build i take, except for a few things: Zerg bunker turret:i dont build bunkers to wall, but to defend, that extra marine dmg is cool flame tower:wall which open automatically and attacks with splash... carrier: dogs are cool, but in brutal most units are heavy mech heal: @vessel = infinite health =) hive mind: must for the mission b4 all in (kill air) Toss Attack:i dont care orbital SD:i build when i need 2 SCVs:you can fill faster vessel:see above reactor:mass units
  • planetary fortress > perdition turret because you can wall off with them especially in the last level defend

  • Auto refinery vs cc-reactor: Essentially it is a choice between faster gas production or faster mineral production. Army unit composition preferences aside the real difference is that cc-reactor allowes you to saturate mineral fields much faster. In general this would mean cc-reactor wins, but in actual fact when you look at the playable maps, the difference is negligible. Supernova is one where auto-ref is def better, but media blitz favours cc-react. On Char I can't see a difference.

  • @Horrendour i do see a difference, reactor allows you to mine gas as well, and you exploit it much faster, and personally me, im not getting ever to 200 population cap, anyway, every1 to its own tastes

  • Psi disruptor vs hive mind: In short, hive mind wins if: You are going air in the last mission (mind controlled brood lords, pretty much best thing ever and they don't add to your population cap) or if: you have enough APM in your pocket to keep using them consistently(MC'ing ultras in the last mission is taxing especially if you are going the ground mode).

    The hive mind is also wonderful against the Queen of blades regardless of mode, since you can MC her overpowered bodyguards too.

  • Auto Refinery seems like a much better choice. When are you thinking, "Crap I need SCV's faster." With AR you don't need to waste SCV's mining gas and you don't need a base to get gas. Just go around putting up refineries. There are a few definate choices and others are prefrences.

  • IMO, the best researches are: Turrets on bunker, Perdition Turret, Hercules, Energy (Energy + Science Vessels > Regen), and Psi Disruptor. For Toss: Attack, Supply Depot, Auto Refinery, Science Vessel, and Tech Reactor.

  • I would love to have a vid like this on the armory upgrades... I'm currently sitting on 610k credits and I have no idea what to spend them on

  • Oh crap.. got turret over bunker life before watching this video :(

  • u suck

  • Hercules can be used to transport scv on the bc mission

  • @draphin8 so can medivacs and command centres

  • Orbital Strike research will guarantee that you get the "Dominion Drop pod en route" achievement on Char and also, do a funny nuke speed run in Maw of the Void mission, other than that the reactor is way better though.

    Double SCVs is better than autorefine if you want to do fast run through the later missions, your base is saturated twice as fast, especially good for that "hurry up it's raid night achievement".

  • when is the next zai video coming out?

    we cant live without u ZAI!

    i want ur children ZAI!

  • You forgot to mention that you can build an auto refinery someplace on the map and mine from it, without having to actually make a command center there

  • much anticipated???? really??....lol

  • I have to ask, this as its been bugging me a lot, why do you get the attack upgrade research over the armor one considering your army is fairly marine medic heavy, medics gain no benefit from it what so ever and the bonus is fairly minuscule on marines (It's alright on siege tanks though), while i find that an extra 15% hp is awesome on a Marine Medic Marauder combo, especially on brutal when the enemy tries to focus down your medics, the extra hp makes it much harder for them.

  • I like Orbital Drop, at least for doing achievements, if only because I'm able to drop units directly on the objective, kill it quick, and win.

  • i always thought siege tanks were good for taking out groups of light armor units and to counter them you needed heavy armor to tank the damage long enough to get into range. when the patch nerfing siegetank base damage came out i just thought O_O?

  • jesus i thought cellular regeneration only affected ghosts and spectres

    that demo video is really misleading

  • Zai please do a video on tech upgrades also!

  • Bunker Life > turret, especially with auto-repair (you'll repair up to almost as much health as a regular bunker for free without having to even notice it). Planetary Fortress for tanking kerrigan, both are bad though. Hercules i guess, you won't use either. Cellular Reactor vs. Regenerative biosteel is tough, better u are at micro, the better CR is. CR is probably better. For last mission, Mind control goes with air mission (steals heavy air), AOE Slow goes with ground (slows for tanks)

  • Haste > Health (same in combat, but killing buildings faster), Faster refinery > Depot drop (you can plan your depot drops), Auto-refinery b/c its better starting tempo & increases your food cap by roughly 12 supply (12 less SCVs for your average 2 bases), Tech Reactor is no question. Raven = SciVessel, i prefer raven, cuz keeping a Point defense drone on top of each bunker&tank set makes you invulnerable to all air except heavy air.

  • Comment removed

  • Perdition Turrets are pretty bad. I go with Planitary Fortresses, because in the last mission, I made a wall of them and it worked wonders.

    Faster gas is better because you only need orbital depots if you suck at managing food, and even then it doesnt really matter as much if you get supply blocked in single player.

  • Maybe someone watching this video would be interested in knowing: You can get all research achievements (pretty much researching everything in the armory) in one game. To do so, get enough money to complete any line of research, and then buy all of one (like ships or dominion). Then close the campaign and open it -- achievements in one run through : )

  • like all ur choices

    except: orbital>25%gas--orbit build requires a little time, instead of having 1 constant scv building

    and sci vessel>raven--sci gives free mech health, just a medic for tanks!!!

  • attack allways with a marine heavy army? Wow nice +.2 damage XD I guess he gets it to increase the speed with stim i guess w/e XD.

  • Zai you should start your own channel ..

    Your awesome :D

  • Also a little tip about the auto ref-s-if you are pretty mineral heavy and you need gas you can just build auto ref-s on an expansion instead of wasting your time making a command center and also you can save 400 minerals that way.Also another one,if you are destroying an enemy base with air units or dropped units in the mineral line you can also drop 2 scv's and build auto ref-s.Then the base get's destroyed and you continue to gather gas.Thumbs up if you think thei'r better than the reactor.

  • @Leon8216645

    while these are all valid points, in practice, they rarely apply cause the missions are always 1-base turtle missions.

  • @Leon8216645 I totally agree with you, it doesn't just save 400 for building a command centre, it also saves the 3 SCV's that you will need to assign to that refinery, in the last mission (All In), you'll start with like 25 SCVs, and thanks to this research, you can let them all go harvest minerals, and you'll have a good amount of resources in no time, not to forget what "Mules" can do :)

  • Comment on the last one, orbital strike.

    I have found it pretty easy to get that and just build 5-6 barracks with reactors and then on certain missions like Media Blitz you can basically just lay your army down AT the objective and instantly take it over and win with minimal effort.

    Then again I am lazy and often times don't gather enough to make use of techlab/reactor upgrade.

  • if u get hive mind emulator, and go against air in the final, u just mind control ALL the air units they send at u, and ur set.

  • Can you stop ending every question with a question mark? ?

  • @blakestc Can you stop Trolling...?

  • This guy is AWFUL compared to psy. How many times did he say "this is better, just because"?

  • you know the orbital strike reserch is the golden way to obtain the achivment on Tyredor VIII where you gotta destroy the data cores before Karrigen destroys 6 buildings, you can just drop reapers right next to the core and if nothing comes after them thats the whole mission right there

  • THAAANK YOU ZAAAAI! Now keep the walkthrough going! You're oing a great job.

  • Psy disruptor? why would you do that to your brother???

  • P.S. if you didnt get rid of air you can get a hell of a lot of broodlords mutas and corruptors with tanking ultras!

  • dude always get mind control

    i did th elast mission with barely any units just mainly mass medics and a few marine maruader and medvacs, on the last mission you do the normal to protect quickly and get you army up but get the mind control at good protected points then slowy mass svcs and make wall with the mind emulator have them all hot keyed and make sure to take the big units when possible but a few roaches here and there but also have a medic behind these because these are healable

  • @jumba898 breathe man, breathe!!!

  • Science Vessels can heal vehicles, I think that they are more helpful than ravens.

  • @stickbob24 But ravens have more abilities, and they are pretty good abilities

  • @xPloSiVgT go raven for bio and science vessel for mech

  • @xPloSiVgT lol i dont think youve used 10 bcs with 5 science vessels :P

  • @stickbob24 depends on what build your doing

  • Meh... I wish I had a computer that could run shaders at maximum like yours. I bought a gaming computer specifically for that (it was about 1,000 u.s dollers), yet still, it can't even run shaders on medium without lagging. I know it's not a top notch rig lol but I still expected it to be able to play this game with shaders turned up.

  • @iDelivered maybe ur cpu didnt have that great of a graphics card. maybe u were ripped off, but i hope thats not the case.

  • @XeviatorXevious i think u shud suppress the urge to reply to every comment.

  • @DESTROYA3000 you should learn to count

  • @XeviatorXevious ... ATI Radeon HD 5450 ... That should get the job done with overkill.

  • planetary, hive mind is so good for last mission beat it on 1st try brutal.

  • in the last mission.. If ur doing air... Go for the mind control. TRUST ME

  • Comment removed

  • i guess zai showed those ppl that bugged for this last post what up lol, he did this be4 the last mission but messed with y'all to post it after the mission just to see how many ppl are crying over this lol !!!

    keep up the great work zai & psy

  • @TheJavaman21 pf lol :D

  • a) Science Vessel >> Raven

    b) Predition turrets OWN zerg. They come all up to your base and want to get to your tanks and then its like NO WAY IN FOO and then there's a ton of burning lings.

  • Zai, I love you! Take off your pants!

  • I disagree with some of your upgrades, but then again, maybe you have a different playing style. BUT I HAVE NO CLUE WHY YOU PICKED PERDITION TURRET OVER THE PLANETARY FORTRES!!! This thing helps A LOT in some missions, and you can just repair.

  • Last mission the ground version? Aww man, that's so easy. Why not make it interesting and show how air is done?

  • @TeronGer air is easy as hell lol

  • @ahnilator123

    Hmm, ground is just plain turtle and not doing anything while for air you have to defend against broodlords and basically defend from all sides :/

  • Predators sucks?! Oh no! v_v

  • i rlly diagree with ur last zerg decision... i used 1 brood lord to get through half a mission and on one mission i got about 20 ultralisks and just went str8 in and did the mission( didnt need much micro)

  • But you chose what i chose cept hive mind, gas

  • But you chose what i chose lol.

  • Damn you kept me waiting so log i chose my own >.<

  • go check XHYDRAX videos, really one of the best pros game shoutcaster you can find:

    -efficient and useful splitted screen when it's needed

    -news about the pro sc2 community

    -clear presentations of pros including videos or pictures etc.....

    and all that in each match.

    im just a fan :)

  • I thought Zai and Psy were both the same person for a /really/ long time..

  • 6 people never reached this ressearches on brutal

  • Orbital strike comes in handy when trying to hit a checkpoint way fast, and one would defensively like it for one mission in particular. But you still have to have a walking path to your rally point, so it's less helpful on the utility end of putting marines where they shouldn't be.

    I do find that I have enough gas with just the automated refineries, especially when I just build them and nothing else in expansion areas. So I'd rather call down supply depots for instant walloffs.

  • I love these videos but I ended up beating the whole brutal campaign with just marines, marauders, medics and tanks :P only mission I deviated from this was saving haven where I massed vikings and used nukes to down all but the closest nexus

  • science vessel > raven

  • @marshallsmith19 the only reason i like science vessels more is for healing mech units. irradiate is cool, but i like the seeker missle better

  • @JpeltakaCyberBeast that is my reasoning also.

  • @marshallsmith19 what? diden't get that

  • "zai"distrupter hehehhhe

  • Zai is really the deaf roommate of the past...

  • The sad thing is that this doesn't count the very least, the campaign is that easy.

    Oh, and if you get your mind control tower, you win. No zerg can ever defeat you :|

    The slow is bad. It just slows. with the MControl tower, you turn THEM against THEMSELVES :P As they "die", your numbers grow. On the last level, I've built around 30.

  • @Naba008 mind control is useless lol ultras will get destroyed by your siege tanks or you get them with no health and since zerglings come first you get them

  • @ahnilator123 So, I rather train a whole lot of siege tanks AND slowdown buildings to kill my enemies instead of getting tons of mutalisks and other zergs at my side?

    Nope. The Mind control is superior.

  • @Naba008 you do know that the tower only controls one unit and has a cooldown of 5-7 minutes so in my opinion the slow is superior but you are right you still need to train units to kill the slow units.

  • @ThatWittynamehere ... No, you are incorrect. The tower when built starts with 200 energy and it costs 25 energy per mind control. So that's up to 4 units that you can control RIGHT after you build it. Build a second one next to it and now you can control an army of zerg. I had about 15 ultras guarding my base on the final mission on brutal cuz of these things. They REALLY help with the tanking. Beats the hell out of the slow especially since the slow has a hella small range.

  • @ThatWittynamehere 5-7 minutes?

    So, 5 minutes or 7 minutes?

    And anyway, did this come in a patch or something? In my time, it had no cooldown, only mana.

  • I love Zai's commentaries but sometimes he has a tendency to do the valleygirl thing where he pronounces every sentence like it's a question? You know when you raise the pitch of your voice at the end of every statement? Just a pet peeve, but it's really distracting ^^

  • I decided to take the science vessel and then i just do a banshee, goliath, Science vessel build

  • Do the air one, its much harder imo ..

  • But, but, science vessels are like freakin' medics for Tanks and Battlecruisers!

  • @numberThirtyOne he clearly says throughout his series he will be going infantry heavy.

  • @numberThirtyOne Yeah and the mission where you steal the Odin is SO easy if you have them ^^

  • Predator owns dude hercules sucks 

  • @TheRushing555guy predators suck balls. the first time i used like 3 against a group of zerglings they were owned. i mean sure, they killed the zerglings but i lost 2 of them and their cost wasnt worth it. and you cant micro them back cuz then they wont be attacking while zerglings chase and pound them anyway.

  • you decided to get the Zai disrupter?

  • Do you give Zai any of the money your channel earns you?

  • Umm mine is diff bcuz why get the 25% gas caus auto refin makes gas realllly fast with out it and I usually end up with 2 x gas the min and if u get supply locked cause ur not looking the supply drop is a life saver

  • Don't listen to these nubs telling you to get your own channel. Neither Psy nor Zai have the amount of subs/views that they deserve yet, so stick together and you can both benefit from each other's awesomeness!

    I love you guys no homo <3

  • Orbital strike breaks the game, dude. Go for it.

  • more like PSY disrupter lolololololololol

  • General consensus seems to be that I dropped the ball with Ravens... oops!

  • i go almost opposite what zai goes on zerg tech,

  • sciense vessels rock ! mass up vessels + battle crouisers = imba. buuut thats for the later missions.

  • noo zai! science vessel is so much more useful!!! its basically a medic for mech units. Which flies.

  • Zai is awesome, get your own channel and do more videos please!

  • can your command centers be both orbital commands and planetary fortresses in single player?

  • @Xaklyth nope :) another reason why perdition turret is better really.

  • @Xaklyth Unfortunately, no. They start as orbital commands and become planetary fortresses when upgraded.

  • Ur not getting pf for all in wow

  • I like pretty much all the same research. But no science vessels?! Those combined with the +100 energy upgrade will save you a pretty penny in repair costs, if you use battlecruisers or something. Like in the rip-field mission.

    That and I never remember to micro and use the ravens abilities

  • @Retales maybe he can do more damamge with the ravens than he will save with the science vessel

  • I hate building supply depo

  • Zai's chosen research and mine are pretty similar, the differences being that I always go for the Science Vessel, Vanadium Plating and the Orbital Supply Depots, seeing as I tend to forget to build new Depots and it's handy to be able to just call them down instantly as soon as I need them.

    I lol'd when he chose Perdition Turrets and Fire Suppression because while I like them as well, it's interesting that other high profile SC2 players such as Thinking Gamer consider both of them "gimmicky".

  • @TwilightDF It's campaign, who cares about gimmicks

  • @Xerxes4242 Agreed.

  • Best signout ever

  • I like your research, I tried all out and think that is the way to go. Although PF is pretty sweet to spam in the last mission against ground. You usually have left over minirals anyway.

  • @Domschnuff Perdition don't cost gas so you can spam those too.

    Only thing i don't agree with is raven, science vessel + cellular reactor is awesome. Science vessel doesn't need micro either to be useful.

  • .. Is orbital command all we r getting? Im doing the same thing as zai (same mission n everything) and i have like 400000 credit left after cutthroat

  • the missions that you have to push out to save small groups of units can be achieved with mule call downs and orbital drop from the barracks.. just sayin'

    also something you didn't mention about the auto refineries is you can throw them up on new bases and very difficult to defend bases without even having a CC

  • sci vessels ftw. there r so many missions where i need air units and they just save my vikings/bcs/banshees

  • Zai your amazing but I can't agree with you not getting science vessels, there the medics of armor!

  • why did you take 25& faster gas and auto refinary?

  • @Guudni It sais in the tooltip that the 25% faster gas works with auto-refineries aswell.

  • @Hankatu ohhh SOUNDS FREAKING AMAZING

  • this is the bild i wentthe first time i did the campane

  • You are just wrong with the Raven. Science Vessel is so good it sometimes feels like cheating. Not ever having to go back to repair your BCs is a huge plus, while you don't need detection from the ravens, their nuke eats up their whole energy and you basically never use defense drones. Not to mention the bio steel you said you liked? Yeah, Vessels do that but like times a hundred for all your machines. AND they heal each other.

  • It was no use getting the micro-filtering if he got the auto refinery