May have already been mentioned by others but another HUGE bonus for auto-refineries is that you don't even have to have a command center near the refinery and you will still gain gas. This is quite useful for when you need gas but do not have the time or do not want to be bothered by expanding (Supernova, Media Blitz come to mind)
You can get cellular reactor and science vessels, since science vessels in SC2 can heal mechanical stuff, so regenerative biosteel not really needed if you have science vessels.
Zai your video's are awesome man appreciate it big time only crit so far is that you made a sepearate video for your research and upgrades after the protoss missions checked both end of utter darkness and cuttthroat realized stuff wasn't there so had to search but I did find good descripts although I do prefer bio steel sometimes scvs just aren't around or don't have time but the extra energy and stuff is totally appealing too gj
Zai youre a good player and your bother but how did you get that., good upgrades protoss research already up and going. im tallking about the automated refineries, orbital command in early missions you have... these upgrades are so essential using these in brutal campaigns to make those mission much easier
Extra attack is good and everything, but, you can get that attack boost anyway from the engineering bay. If you get the armor boost, you get 5% More armor, and that may not seem as much now, but when you get beefy units like battlecruisers, tanks, thors, that 5% is going to be very useful at the end.
@PsyStarcraft correct me if im wrong, um if u research the drop pods, u can skip the process of spamming banshees. right? as in for the last mission when u wanna wipe out the nydus worms
Orbital drop is actually quite amazing. Fresh troops anywhere you have vision. Lets for some creative aggression. But i can definitely see the logic behind tech reactors
lol, he chose the compete opposite of what i chose rofl, the first time i ddi what you did though, but with bio-steel, even though i always just go marine and medic.
this was very close to my build, however, I disagree regarding the Raven vs Sceince vessel as the sceince vessels are way much more useful in the campaign, especially in the mission of "Maw of the void", a mix of battlecruisers + Wraiths + sceince vessels is just an unbeatable combination
the strike turret is optimal if you plan on using some speed clear strats that requires it, otherwise the extra health helps more overall
samething with orbital drop, you can clear all the way to charr then do the other missions (17 til charr) you skipped before going to charr and be able to orbital drop ghosts in and nuke for extremely quick and easy brutal runs.
Sci vessels are better than ravens by far. Healing mech units = win, especially with cellular for insta-energy. Iraddiate is like a better HSM. Cheaper energy cost, and not as slow to cast/use, and more accurate.
I feel that out of the predator an Hercules, the predator is better. Hercules isn't useful by the time you get it, and the predator is simply fun to use, and is super mobile.
Other than that, I agree with your other upgrades.
Also I got the orbital strike because I thought it was instant with a cooldown, but it still takes the enitre time for the unit to be made and then drops the unit at the rally, which is really fuckign stupid IMO and pretty useless
I used the predator instead of the hercules, it was actually really really awesome at defending against attacks when the rest of my army was elsewhere
Okay only have 3 probs imo with this list. 1 take out the raven and get mech repair unit. 2 ur agrument with regen bio stell vs cellular w/e is good but u say you can just park scv by tanks if this is so which u can u could just do this with bunkers as well and gotten the shrike turret other then those three things which where raven regen bio and shrike turret ur list is golden imo and i love ur vids theyve helped me alot on some of the tougher missions
For really 150 bunker life over extra guns u crazy i like the mech repair over the raven as well but other than that love ur picks and i use the same ones
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you should have gotten the regen bio steel. it is way better than that psi crap. planetary is way better than that flame crap. and the depots are better than the 25% gas. the raven is garbage compared to the science vessel.
you just took the different build i take, except for a few things: Zerg bunker turret:i dont build bunkers to wall, but to defend, that extra marine dmg is cool flame tower:wall which open automatically and attacks with splash... carrier: dogs are cool, but in brutal most units are heavy mech heal: @vessel = infinite health =) hive mind: must for the mission b4 all in (kill air) Toss Attack:i dont care orbital SD:i build when i need 2 SCVs:you can fill faster vessel:see above reactor:mass units
Auto refinery vs cc-reactor: Essentially it is a choice between faster gas production or faster mineral production. Army unit composition preferences aside the real difference is that cc-reactor allowes you to saturate mineral fields much faster. In general this would mean cc-reactor wins, but in actual fact when you look at the playable maps, the difference is negligible. Supernova is one where auto-ref is def better, but media blitz favours cc-react. On Char I can't see a difference.
@Horrendour i do see a difference, reactor allows you to mine gas as well, and you exploit it much faster, and personally me, im not getting ever to 200 population cap, anyway, every1 to its own tastes
Psi disruptor vs hive mind: In short, hive mind wins if: You are going air in the last mission (mind controlled brood lords, pretty much best thing ever and they don't add to your population cap) or if: you have enough APM in your pocket to keep using them consistently(MC'ing ultras in the last mission is taxing especially if you are going the ground mode).
The hive mind is also wonderful against the Queen of blades regardless of mode, since you can MC her overpowered bodyguards too.
Auto Refinery seems like a much better choice. When are you thinking, "Crap I need SCV's faster." With AR you don't need to waste SCV's mining gas and you don't need a base to get gas. Just go around putting up refineries. There are a few definate choices and others are prefrences.
IMO, the best researches are: Turrets on bunker, Perdition Turret, Hercules, Energy (Energy + Science Vessels > Regen), and Psi Disruptor. For Toss: Attack, Supply Depot, Auto Refinery, Science Vessel, and Tech Reactor.
Yo, if You guys would please subscribe to me that would be awesome In a few days I will start hosting zerg replays of my own and pros and highlight replays of the week too. Please help=) if you want ill sub you back=) psystarcraft is my inspiration:)
Orbital Strike research will guarantee that you get the "Dominion Drop pod en route" achievement on Char and also, do a funny nuke speed run in Maw of the Void mission, other than that the reactor is way better though.
Double SCVs is better than autorefine if you want to do fast run through the later missions, your base is saturated twice as fast, especially good for that "hurry up it's raid night achievement".
You forgot to mention that you can build an auto refinery someplace on the map and mine from it, without having to actually make a command center there
I have to ask, this as its been bugging me a lot, why do you get the attack upgrade research over the armor one considering your army is fairly marine medic heavy, medics gain no benefit from it what so ever and the bonus is fairly minuscule on marines (It's alright on siege tanks though), while i find that an extra 15% hp is awesome on a Marine Medic Marauder combo, especially on brutal when the enemy tries to focus down your medics, the extra hp makes it much harder for them.
i always thought siege tanks were good for taking out groups of light armor units and to counter them you needed heavy armor to tank the damage long enough to get into range. when the patch nerfing siegetank base damage came out i just thought O_O?
Bunker Life > turret, especially with auto-repair (you'll repair up to almost as much health as a regular bunker for free without having to even notice it). Planetary Fortress for tanking kerrigan, both are bad though. Hercules i guess, you won't use either. Cellular Reactor vs. Regenerative biosteel is tough, better u are at micro, the better CR is. CR is probably better. For last mission, Mind control goes with air mission (steals heavy air), AOE Slow goes with ground (slows for tanks)
Haste > Health (same in combat, but killing buildings faster), Faster refinery > Depot drop (you can plan your depot drops), Auto-refinery b/c its better starting tempo & increases your food cap by roughly 12 supply (12 less SCVs for your average 2 bases), Tech Reactor is no question. Raven = SciVessel, i prefer raven, cuz keeping a Point defense drone on top of each bunker&tank set makes you invulnerable to all air except heavy air.
Perdition Turrets are pretty bad. I go with Planitary Fortresses, because in the last mission, I made a wall of them and it worked wonders.
Faster gas is better because you only need orbital depots if you suck at managing food, and even then it doesnt really matter as much if you get supply blocked in single player.
Maybe someone watching this video would be interested in knowing: You can get all research achievements (pretty much researching everything in the armory) in one game. To do so, get enough money to complete any line of research, and then buy all of one (like ships or dominion). Then close the campaign and open it -- achievements in one run through : )
Also a little tip about the auto ref-s-if you are pretty mineral heavy and you need gas you can just build auto ref-s on an expansion instead of wasting your time making a command center and also you can save 400 minerals that way.Also another one,if you are destroying an enemy base with air units or dropped units in the mineral line you can also drop 2 scv's and build auto ref-s.Then the base get's destroyed and you continue to gather gas.Thumbs up if you think thei'r better than the reactor.
@Leon8216645 I totally agree with you, it doesn't just save 400 for building a command centre, it also saves the 3 SCV's that you will need to assign to that refinery, in the last mission (All In), you'll start with like 25 SCVs, and thanks to this research, you can let them all go harvest minerals, and you'll have a good amount of resources in no time, not to forget what "Mules" can do :)
I have found it pretty easy to get that and just build 5-6 barracks with reactors and then on certain missions like Media Blitz you can basically just lay your army down AT the objective and instantly take it over and win with minimal effort.
Then again I am lazy and often times don't gather enough to make use of techlab/reactor upgrade.
you know the orbital strike reserch is the golden way to obtain the achivment on Tyredor VIII where you gotta destroy the data cores before Karrigen destroys 6 buildings, you can just drop reapers right next to the core and if nothing comes after them thats the whole mission right there
i did th elast mission with barely any units just mainly mass medics and a few marine maruader and medvacs, on the last mission you do the normal to protect quickly and get you army up but get the mind control at good protected points then slowy mass svcs and make wall with the mind emulator have them all hot keyed and make sure to take the big units when possible but a few roaches here and there but also have a medic behind these because these are healable
Meh... I wish I had a computer that could run shaders at maximum like yours. I bought a gaming computer specifically for that (it was about 1,000 u.s dollers), yet still, it can't even run shaders on medium without lagging. I know it's not a top notch rig lol but I still expected it to be able to play this game with shaders turned up.
i guess zai showed those ppl that bugged for this last post what up lol, he did this be4 the last mission but messed with y'all to post it after the mission just to see how many ppl are crying over this lol !!!
b) Predition turrets OWN zerg. They come all up to your base and want to get to your tanks and then its like NO WAY IN FOO and then there's a ton of burning lings.
I disagree with some of your upgrades, but then again, maybe you have a different playing style. BUT I HAVE NO CLUE WHY YOU PICKED PERDITION TURRET OVER THE PLANETARY FORTRES!!! This thing helps A LOT in some missions, and you can just repair.
i rlly diagree with ur last zerg decision... i used 1 brood lord to get through half a mission and on one mission i got about 20 ultralisks and just went str8 in and did the mission( didnt need much micro)
Orbital strike comes in handy when trying to hit a checkpoint way fast, and one would defensively like it for one mission in particular. But you still have to have a walking path to your rally point, so it's less helpful on the utility end of putting marines where they shouldn't be.
I do find that I have enough gas with just the automated refineries, especially when I just build them and nothing else in expansion areas. So I'd rather call down supply depots for instant walloffs.
I love these videos but I ended up beating the whole brutal campaign with just marines, marauders, medics and tanks :P only mission I deviated from this was saving haven where I massed vikings and used nukes to down all but the closest nexus
The sad thing is that this doesn't count the very least, the campaign is that easy.
Oh, and if you get your mind control tower, you win. No zerg can ever defeat you :|
The slow is bad. It just slows. with the MControl tower, you turn THEM against THEMSELVES :P As they "die", your numbers grow. On the last level, I've built around 30.
@Naba008 mind control is useless lol ultras will get destroyed by your siege tanks or you get them with no health and since zerglings come first you get them
@ahnilator123 So, I rather train a whole lot of siege tanks AND slowdown buildings to kill my enemies instead of getting tons of mutalisks and other zergs at my side?
@Naba008 you do know that the tower only controls one unit and has a cooldown of 5-7 minutes so in my opinion the slow is superior but you are right you still need to train units to kill the slow units.
@ThatWittynamehere ... No, you are incorrect. The tower when built starts with 200 energy and it costs 25 energy per mind control. So that's up to 4 units that you can control RIGHT after you build it. Build a second one next to it and now you can control an army of zerg. I had about 15 ultras guarding my base on the final mission on brutal cuz of these things. They REALLY help with the tanking. Beats the hell out of the slow especially since the slow has a hella small range.
I love Zai's commentaries but sometimes he has a tendency to do the valleygirl thing where he pronounces every sentence like it's a question? You know when you raise the pitch of your voice at the end of every statement? Just a pet peeve, but it's really distracting ^^
@TheRushing555guy predators suck balls. the first time i used like 3 against a group of zerglings they were owned. i mean sure, they killed the zerglings but i lost 2 of them and their cost wasnt worth it. and you cant micro them back cuz then they wont be attacking while zerglings chase and pound them anyway.
Umm mine is diff bcuz why get the 25% gas caus auto refin makes gas realllly fast with out it and I usually end up with 2 x gas the min and if u get supply locked cause ur not looking the supply drop is a life saver
Don't listen to these nubs telling you to get your own channel. Neither Psy nor Zai have the amount of subs/views that they deserve yet, so stick together and you can both benefit from each other's awesomeness!
I like pretty much all the same research. But no science vessels?! Those combined with the +100 energy upgrade will save you a pretty penny in repair costs, if you use battlecruisers or something. Like in the rip-field mission.
That and I never remember to micro and use the ravens abilities
Zai's chosen research and mine are pretty similar, the differences being that I always go for the Science Vessel, Vanadium Plating and the Orbital Supply Depots, seeing as I tend to forget to build new Depots and it's handy to be able to just call them down instantly as soon as I need them.
I lol'd when he chose Perdition Turrets and Fire Suppression because while I like them as well, it's interesting that other high profile SC2 players such as Thinking Gamer consider both of them "gimmicky".
I like your research, I tried all out and think that is the way to go. Although PF is pretty sweet to spam in the last mission against ground. You usually have left over minirals anyway.
the missions that you have to push out to save small groups of units can be achieved with mule call downs and orbital drop from the barracks.. just sayin'
also something you didn't mention about the auto refineries is you can throw them up on new bases and very difficult to defend bases without even having a CC
You are just wrong with the Raven. Science Vessel is so good it sometimes feels like cheating. Not ever having to go back to repair your BCs is a huge plus, while you don't need detection from the ravens, their nuke eats up their whole energy and you basically never use defense drones. Not to mention the bio steel you said you liked? Yeah, Vessels do that but like times a hundred for all your machines. AND they heal each other.
OMG thumbs up if u tryed pressing the close button on the research control when trying to leave full screen
unlovedFIGHTER 19 hours ago
May have already been mentioned by others but another HUGE bonus for auto-refineries is that you don't even have to have a command center near the refinery and you will still gain gas. This is quite useful for when you need gas but do not have the time or do not want to be bothered by expanding (Supernova, Media Blitz come to mind)
rs1n 1 week ago
You can get cellular reactor and science vessels, since science vessels in SC2 can heal mechanical stuff, so regenerative biosteel not really needed if you have science vessels.
nerdra1 2 weeks ago
Zai your video's are awesome man appreciate it big time only crit so far is that you made a sepearate video for your research and upgrades after the protoss missions checked both end of utter darkness and cuttthroat realized stuff wasn't there so had to search but I did find good descripts although I do prefer bio steel sometimes scvs just aren't around or don't have time but the extra energy and stuff is totally appealing too gj
TheClanggedon 1 month ago
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Wooow, finally a site where i can watch GomTv for free :)) pulpfv dot info
FeganMontemayor435 1 month ago
>get orbital drop
>get ghosts/spectors + nukes on the gates of hell mission
>drop nuked up ghosts / spectors near warfields crash site, nuke the hell out of nydus worms easily
wertyuil1 2 months ago
If you get cellular reactor you should get the science vessel for your mech
00unknownperson 2 months ago
Zai youre a good player and your bother but how did you get that., good upgrades protoss research already up and going. im tallking about the automated refineries, orbital command in early missions you have... these upgrades are so essential using these in brutal campaigns to make those mission much easier
eastsidahboy 2 months ago
he may have an interesting personality but nobody should listen to the choices in this video if they want to do well in brutal.
SanguineBullet667 3 months ago
Just think about this:
Extra attack is good and everything, but, you can get that attack boost anyway from the engineering bay. If you get the armor boost, you get 5% More armor, and that may not seem as much now, but when you get beefy units like battlecruisers, tanks, thors, that 5% is going to be very useful at the end.
2ThumbsUp4You 3 months ago
@PsyStarcraft correct me if im wrong, um if u research the drop pods, u can skip the process of spamming banshees. right? as in for the last mission when u wanna wipe out the nydus worms
mrevilgs 4 months ago
Comment removed
mrevilgs 4 months ago
i dont get why he is taking faster gas mining and then the automated refineries...
talidu8b 5 months ago
Orbital drop is actually quite amazing. Fresh troops anywhere you have vision. Lets for some creative aggression. But i can definitely see the logic behind tech reactors
Chickidydow 5 months ago
@Chickidydow
You actually don't even need vision which makes spamming barracks on those "destroy this building" missions quite fun :D
Those Mobius cores never stood a chance. Also, rescuing people just took 30 seconds and 50 minerals to make a marine.
fluffyfang314 1 month ago
i prefer science vessel since i didnt get bio-steel and yeah buncha science vessels with wraiths/vikings/banshees or anything else seems unstoppable
Hejuk 5 months ago
Psy's voice changes every video
potthead04 6 months ago
@potthead04 Yeah, maybe because it's not him speaking. It's his brother.
TheRooftopHobo 4 months ago
lol, he chose the compete opposite of what i chose rofl, the first time i ddi what you did though, but with bio-steel, even though i always just go marine and medic.
IceHarmony 6 months ago
LOL he researched gas 25 pourcent to get auto gas... You should have get the dépôt one cause If ling destroy some you can automatically rebuild them
Philkillboy 6 months ago
this was very close to my build, however, I disagree regarding the Raven vs Sceince vessel as the sceince vessels are way much more useful in the campaign, especially in the mission of "Maw of the void", a mix of battlecruisers + Wraiths + sceince vessels is just an unbeatable combination
GSMOUSA 6 months ago
the strike turret is optimal if you plan on using some speed clear strats that requires it, otherwise the extra health helps more overall
samething with orbital drop, you can clear all the way to charr then do the other missions (17 til charr) you skipped before going to charr and be able to orbital drop ghosts in and nuke for extremely quick and easy brutal runs.
Sight099 7 months ago
I really dont understand why you take ravens?????
Epiclolfail123 7 months ago
@Epiclolfail123 I prefer sci vessels too, but oh well. that's his play style mate :)
If he can use ravens effectively, they can be quite destructive..
It all goes down to just how good you can control what units
toxicitzi 7 months ago
Sci vessels are better than ravens by far. Healing mech units = win, especially with cellular for insta-energy. Iraddiate is like a better HSM. Cheaper energy cost, and not as slow to cast/use, and more accurate.
I feel that out of the predator an Hercules, the predator is better. Hercules isn't useful by the time you get it, and the predator is simply fun to use, and is super mobile.
Other than that, I agree with your other upgrades.
Sunblazeer 7 months ago
I think Science vessels are the coolest unit ever. The best offensive strat is Thor BC Science Vessel.
Mrrk09 8 months ago
but medics can heal ultras
footofblack 9 months ago
Also I got the orbital strike because I thought it was instant with a cooldown, but it still takes the enitre time for the unit to be made and then drops the unit at the rally, which is really fuckign stupid IMO and pretty useless
RPBiohazard 10 months ago
@RPBiohazard nah the mission where you have to rescure drop pods its pretty useful for the ahievments
footofblack 9 months ago
@footofblack Thats the one I got it for but it was pretty useless...tech reactor is a MUCH better option.
RPBiohazard 9 months ago
I used the predator instead of the hercules, it was actually really really awesome at defending against attacks when the rest of my army was elsewhere
RPBiohazard 10 months ago
Okay only have 3 probs imo with this list. 1 take out the raven and get mech repair unit. 2 ur agrument with regen bio stell vs cellular w/e is good but u say you can just park scv by tanks if this is so which u can u could just do this with bunkers as well and gotten the shrike turret other then those three things which where raven regen bio and shrike turret ur list is golden imo and i love ur vids theyve helped me alot on some of the tougher missions
Talymcstick 10 months ago
For really 150 bunker life over extra guns u crazy i like the mech repair over the raven as well but other than that love ur picks and i use the same ones
Talymcstick 10 months ago
Dude, seriously, WHY Raven?
Flying god damned Medic for Air and Mech >_>
Malacite 11 months ago
Why do you sound differend in these video's than the multiplayer games?
conradhall1972 11 months ago
@conradhall1972 This guy is Zai, not PsY :)
volimpe 11 months ago
@volimpe Well, why does his account say PsyStarcraft?
conradhall1972 11 months ago
@conradhall1972 They just use the same Youtube account, they're on the same team.
volimpe 11 months ago
once yo uget the tech reactor(which halfway through the campaign you can) the medic tech alb thing is kinda usless
awsumpersun321 1 year ago
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If you like Starcraft 2 and Poker Thumbs Up!!!
Fubusama 1 year ago
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you should have gotten the regen bio steel. it is way better than that psi crap. planetary is way better than that flame crap. and the depots are better than the 25% gas. the raven is garbage compared to the science vessel.
skullmanwizard 1 year ago
H3c70rit0 1 year ago
planetary fortress > perdition turret because you can wall off with them especially in the last level defend
EradicationStation 1 year ago
Auto refinery vs cc-reactor: Essentially it is a choice between faster gas production or faster mineral production. Army unit composition preferences aside the real difference is that cc-reactor allowes you to saturate mineral fields much faster. In general this would mean cc-reactor wins, but in actual fact when you look at the playable maps, the difference is negligible. Supernova is one where auto-ref is def better, but media blitz favours cc-react. On Char I can't see a difference.
Horrendour 1 year ago
@Horrendour i do see a difference, reactor allows you to mine gas as well, and you exploit it much faster, and personally me, im not getting ever to 200 population cap, anyway, every1 to its own tastes
H3c70rit0 1 year ago
Psi disruptor vs hive mind: In short, hive mind wins if: You are going air in the last mission (mind controlled brood lords, pretty much best thing ever and they don't add to your population cap) or if: you have enough APM in your pocket to keep using them consistently(MC'ing ultras in the last mission is taxing especially if you are going the ground mode).
The hive mind is also wonderful against the Queen of blades regardless of mode, since you can MC her overpowered bodyguards too.
Horrendour 1 year ago
Auto Refinery seems like a much better choice. When are you thinking, "Crap I need SCV's faster." With AR you don't need to waste SCV's mining gas and you don't need a base to get gas. Just go around putting up refineries. There are a few definate choices and others are prefrences.
ZergofImportance 1 year ago
IMO, the best researches are: Turrets on bunker, Perdition Turret, Hercules, Energy (Energy + Science Vessels > Regen), and Psi Disruptor. For Toss: Attack, Supply Depot, Auto Refinery, Science Vessel, and Tech Reactor.
Xecuter274 1 year ago
I would love to have a vid like this on the armory upgrades... I'm currently sitting on 610k credits and I have no idea what to spend them on
MrSCPhoenix 1 year ago
Oh crap.. got turret over bunker life before watching this video :(
Krizt0 1 year ago
u suck
itchybo510 1 year ago
Hercules can be used to transport scv on the bc mission
draphin8 1 year ago
@draphin8 so can medivacs and command centres
richisnang1 1 year ago
This has been flagged as spam show
Yo, if You guys would please subscribe to me that would be awesome In a few days I will start hosting zerg replays of my own and pros and highlight replays of the week too. Please help=) if you want ill sub you back=) psystarcraft is my inspiration:)
HydrasRoachesOhMy 1 year ago
Orbital Strike research will guarantee that you get the "Dominion Drop pod en route" achievement on Char and also, do a funny nuke speed run in Maw of the Void mission, other than that the reactor is way better though.
Double SCVs is better than autorefine if you want to do fast run through the later missions, your base is saturated twice as fast, especially good for that "hurry up it's raid night achievement".
bta1987 1 year ago
when is the next zai video coming out?
we cant live without u ZAI!
i want ur children ZAI!
ninjadada666 1 year ago 2
You forgot to mention that you can build an auto refinery someplace on the map and mine from it, without having to actually make a command center there
RabidChocobo 1 year ago
much anticipated???? really??....lol
rmolin88 1 year ago
I have to ask, this as its been bugging me a lot, why do you get the attack upgrade research over the armor one considering your army is fairly marine medic heavy, medics gain no benefit from it what so ever and the bonus is fairly minuscule on marines (It's alright on siege tanks though), while i find that an extra 15% hp is awesome on a Marine Medic Marauder combo, especially on brutal when the enemy tries to focus down your medics, the extra hp makes it much harder for them.
Apollad2 1 year ago
I like Orbital Drop, at least for doing achievements, if only because I'm able to drop units directly on the objective, kill it quick, and win.
Bluestrike48 1 year ago
i always thought siege tanks were good for taking out groups of light armor units and to counter them you needed heavy armor to tank the damage long enough to get into range. when the patch nerfing siegetank base damage came out i just thought O_O?
mymobilephoneaccount 1 year ago
jesus i thought cellular regeneration only affected ghosts and spectres
that demo video is really misleading
betterthanurbutt 1 year ago 2
Zai please do a video on tech upgrades also!
LighthawkKnight 1 year ago
Bunker Life > turret, especially with auto-repair (you'll repair up to almost as much health as a regular bunker for free without having to even notice it). Planetary Fortress for tanking kerrigan, both are bad though. Hercules i guess, you won't use either. Cellular Reactor vs. Regenerative biosteel is tough, better u are at micro, the better CR is. CR is probably better. For last mission, Mind control goes with air mission (steals heavy air), AOE Slow goes with ground (slows for tanks)
Dtekkarrr 1 year ago 4
Haste > Health (same in combat, but killing buildings faster), Faster refinery > Depot drop (you can plan your depot drops), Auto-refinery b/c its better starting tempo & increases your food cap by roughly 12 supply (12 less SCVs for your average 2 bases), Tech Reactor is no question. Raven = SciVessel, i prefer raven, cuz keeping a Point defense drone on top of each bunker&tank set makes you invulnerable to all air except heavy air.
Dtekkarrr 1 year ago
Comment removed
Dtekkarrr 1 year ago
Perdition Turrets are pretty bad. I go with Planitary Fortresses, because in the last mission, I made a wall of them and it worked wonders.
Faster gas is better because you only need orbital depots if you suck at managing food, and even then it doesnt really matter as much if you get supply blocked in single player.
ChopTheRed 1 year ago
Maybe someone watching this video would be interested in knowing: You can get all research achievements (pretty much researching everything in the armory) in one game. To do so, get enough money to complete any line of research, and then buy all of one (like ships or dominion). Then close the campaign and open it -- achievements in one run through : )
KKlawm 1 year ago
like all ur choices
except: orbital>25%gas--orbit build requires a little time, instead of having 1 constant scv building
and sci vessel>raven--sci gives free mech health, just a medic for tanks!!!
smartbart3 1 year ago
attack allways with a marine heavy army? Wow nice +.2 damage XD I guess he gets it to increase the speed with stim i guess w/e XD.
ThakoManic 1 year ago
Zai you should start your own channel ..
Your awesome :D
xD3v1lB0yx 1 year ago 11
Also a little tip about the auto ref-s-if you are pretty mineral heavy and you need gas you can just build auto ref-s on an expansion instead of wasting your time making a command center and also you can save 400 minerals that way.Also another one,if you are destroying an enemy base with air units or dropped units in the mineral line you can also drop 2 scv's and build auto ref-s.Then the base get's destroyed and you continue to gather gas.Thumbs up if you think thei'r better than the reactor.
Leon8216645 1 year ago 84
@Leon8216645
while these are all valid points, in practice, they rarely apply cause the missions are always 1-base turtle missions.
TeronGer 1 year ago
@Leon8216645 I totally agree with you, it doesn't just save 400 for building a command centre, it also saves the 3 SCV's that you will need to assign to that refinery, in the last mission (All In), you'll start with like 25 SCVs, and thanks to this research, you can let them all go harvest minerals, and you'll have a good amount of resources in no time, not to forget what "Mules" can do :)
GSMOUSA 1 year ago
Comment on the last one, orbital strike.
I have found it pretty easy to get that and just build 5-6 barracks with reactors and then on certain missions like Media Blitz you can basically just lay your army down AT the objective and instantly take it over and win with minimal effort.
Then again I am lazy and often times don't gather enough to make use of techlab/reactor upgrade.
ArcadiaCv 1 year ago
if u get hive mind emulator, and go against air in the final, u just mind control ALL the air units they send at u, and ur set.
DESTROYA3000 1 year ago
Can you stop ending every question with a question mark? ?
blakestc 1 year ago
@blakestc Can you stop Trolling...?
dragonmekill 1 year ago
This guy is AWFUL compared to psy. How many times did he say "this is better, just because"?
1ironfist1 1 year ago
you know the orbital strike reserch is the golden way to obtain the achivment on Tyredor VIII where you gotta destroy the data cores before Karrigen destroys 6 buildings, you can just drop reapers right next to the core and if nothing comes after them thats the whole mission right there
PsionicDeath 1 year ago
THAAANK YOU ZAAAAI! Now keep the walkthrough going! You're oing a great job.
MellowMight 1 year ago
Psy disruptor? why would you do that to your brother???
blahtypedude 1 year ago 30
P.S. if you didnt get rid of air you can get a hell of a lot of broodlords mutas and corruptors with tanking ultras!
jumba898 1 year ago
dude always get mind control
i did th elast mission with barely any units just mainly mass medics and a few marine maruader and medvacs, on the last mission you do the normal to protect quickly and get you army up but get the mind control at good protected points then slowy mass svcs and make wall with the mind emulator have them all hot keyed and make sure to take the big units when possible but a few roaches here and there but also have a medic behind these because these are healable
jumba898 1 year ago
@jumba898 breathe man, breathe!!!
XeviatorXevious 1 year ago
Science Vessels can heal vehicles, I think that they are more helpful than ravens.
stickbob24 1 year ago
@stickbob24 But ravens have more abilities, and they are pretty good abilities
xPloSiVgT 1 year ago
@xPloSiVgT go raven for bio and science vessel for mech
XeviatorXevious 1 year ago 2
@xPloSiVgT lol i dont think youve used 10 bcs with 5 science vessels :P
SaintSlayer02 1 year ago
@stickbob24 depends on what build your doing
XeviatorXevious 1 year ago
Meh... I wish I had a computer that could run shaders at maximum like yours. I bought a gaming computer specifically for that (it was about 1,000 u.s dollers), yet still, it can't even run shaders on medium without lagging. I know it's not a top notch rig lol but I still expected it to be able to play this game with shaders turned up.
iDelivered 1 year ago
@iDelivered maybe ur cpu didnt have that great of a graphics card. maybe u were ripped off, but i hope thats not the case.
XeviatorXevious 1 year ago
@XeviatorXevious i think u shud suppress the urge to reply to every comment.
DESTROYA3000 1 year ago
@DESTROYA3000 you should learn to count
XeviatorXevious 1 year ago
@XeviatorXevious ... ATI Radeon HD 5450 ... That should get the job done with overkill.
iDelivered 1 year ago
planetary, hive mind is so good for last mission beat it on 1st try brutal.
51674 1 year ago
in the last mission.. If ur doing air... Go for the mind control. TRUST ME
Nikinikas 1 year ago
Comment removed
TheJavaman21 1 year ago
i guess zai showed those ppl that bugged for this last post what up lol, he did this be4 the last mission but messed with y'all to post it after the mission just to see how many ppl are crying over this lol !!!
keep up the great work zai & psy
TheJavaman21 1 year ago
@TheJavaman21 pf lol :D
haxorkecie 1 year ago
a) Science Vessel >> Raven
b) Predition turrets OWN zerg. They come all up to your base and want to get to your tanks and then its like NO WAY IN FOO and then there's a ton of burning lings.
Gilthans 1 year ago
Zai, I love you! Take off your pants!
Ryners 1 year ago
I disagree with some of your upgrades, but then again, maybe you have a different playing style. BUT I HAVE NO CLUE WHY YOU PICKED PERDITION TURRET OVER THE PLANETARY FORTRES!!! This thing helps A LOT in some missions, and you can just repair.
GeopGamer 1 year ago 4
Last mission the ground version? Aww man, that's so easy. Why not make it interesting and show how air is done?
TeronGer 1 year ago
@TeronGer air is easy as hell lol
ahnilator123 1 year ago
@ahnilator123
Hmm, ground is just plain turtle and not doing anything while for air you have to defend against broodlords and basically defend from all sides :/
TeronGer 1 year ago
Predators sucks?! Oh no! v_v
Armalizilto 1 year ago
i rlly diagree with ur last zerg decision... i used 1 brood lord to get through half a mission and on one mission i got about 20 ultralisks and just went str8 in and did the mission( didnt need much micro)
Arkains10 1 year ago
But you chose what i chose cept hive mind, gas
animerulezftw 1 year ago
But you chose what i chose lol.
animerulezftw 1 year ago
Damn you kept me waiting so log i chose my own >.<
animerulezftw 1 year ago
go check XHYDRAX videos, really one of the best pros game shoutcaster you can find:
-efficient and useful splitted screen when it's needed
-news about the pro sc2 community
-clear presentations of pros including videos or pictures etc.....
and all that in each match.
im just a fan :)
kroooassant 1 year ago
I thought Zai and Psy were both the same person for a /really/ long time..
TheCatsPajamas098 1 year ago
6 people never reached this ressearches on brutal
baciu14 1 year ago
Orbital strike comes in handy when trying to hit a checkpoint way fast, and one would defensively like it for one mission in particular. But you still have to have a walking path to your rally point, so it's less helpful on the utility end of putting marines where they shouldn't be.
I do find that I have enough gas with just the automated refineries, especially when I just build them and nothing else in expansion areas. So I'd rather call down supply depots for instant walloffs.
TimeKitt 1 year ago
I love these videos but I ended up beating the whole brutal campaign with just marines, marauders, medics and tanks :P only mission I deviated from this was saving haven where I massed vikings and used nukes to down all but the closest nexus
ishaev 1 year ago
science vessel > raven
marshallsmith19 1 year ago 114
@marshallsmith19 the only reason i like science vessels more is for healing mech units. irradiate is cool, but i like the seeker missle better
JpeltakaCyberBeast 1 year ago
@JpeltakaCyberBeast that is my reasoning also.
marshallsmith19 1 year ago
@marshallsmith19 what? diden't get that
hatsjer 1 year ago
"zai"distrupter hehehhhe
Rotaq123 1 year ago
Zai is really the deaf roommate of the past...
ZombieKingKong 1 year ago
The sad thing is that this doesn't count the very least, the campaign is that easy.
Oh, and if you get your mind control tower, you win. No zerg can ever defeat you :|
The slow is bad. It just slows. with the MControl tower, you turn THEM against THEMSELVES :P As they "die", your numbers grow. On the last level, I've built around 30.
Naba008 1 year ago
@Naba008 mind control is useless lol ultras will get destroyed by your siege tanks or you get them with no health and since zerglings come first you get them
ahnilator123 1 year ago
@ahnilator123 So, I rather train a whole lot of siege tanks AND slowdown buildings to kill my enemies instead of getting tons of mutalisks and other zergs at my side?
Nope. The Mind control is superior.
Naba008 1 year ago
@Naba008 you do know that the tower only controls one unit and has a cooldown of 5-7 minutes so in my opinion the slow is superior but you are right you still need to train units to kill the slow units.
ThatWittynamehere 1 year ago
@ThatWittynamehere ... No, you are incorrect. The tower when built starts with 200 energy and it costs 25 energy per mind control. So that's up to 4 units that you can control RIGHT after you build it. Build a second one next to it and now you can control an army of zerg. I had about 15 ultras guarding my base on the final mission on brutal cuz of these things. They REALLY help with the tanking. Beats the hell out of the slow especially since the slow has a hella small range.
iDelivered 1 year ago
@ThatWittynamehere 5-7 minutes?
So, 5 minutes or 7 minutes?
And anyway, did this come in a patch or something? In my time, it had no cooldown, only mana.
Naba008 1 year ago
I love Zai's commentaries but sometimes he has a tendency to do the valleygirl thing where he pronounces every sentence like it's a question? You know when you raise the pitch of your voice at the end of every statement? Just a pet peeve, but it's really distracting ^^
megamarsvin 1 year ago 2
I decided to take the science vessel and then i just do a banshee, goliath, Science vessel build
supersimon071 1 year ago
Do the air one, its much harder imo ..
DrHavoc1 1 year ago
But, but, science vessels are like freakin' medics for Tanks and Battlecruisers!
numberThirtyOne 1 year ago
@numberThirtyOne he clearly says throughout his series he will be going infantry heavy.
wnswns112 1 year ago
@numberThirtyOne Yeah and the mission where you steal the Odin is SO easy if you have them ^^
Zanthyrdv7z 1 year ago
Predator owns dude hercules sucks
TheRushing555guy 1 year ago
@TheRushing555guy predators suck balls. the first time i used like 3 against a group of zerglings they were owned. i mean sure, they killed the zerglings but i lost 2 of them and their cost wasnt worth it. and you cant micro them back cuz then they wont be attacking while zerglings chase and pound them anyway.
thatswierdlol 1 year ago
you decided to get the Zai disrupter?
incronaut 1 year ago 2
Do you give Zai any of the money your channel earns you?
ltsjack 1 year ago
Umm mine is diff bcuz why get the 25% gas caus auto refin makes gas realllly fast with out it and I usually end up with 2 x gas the min and if u get supply locked cause ur not looking the supply drop is a life saver
lolzxDrofl 1 year ago
Don't listen to these nubs telling you to get your own channel. Neither Psy nor Zai have the amount of subs/views that they deserve yet, so stick together and you can both benefit from each other's awesomeness!
I love you guys no homo <3
verduras 1 year ago
Orbital strike breaks the game, dude. Go for it.
NolChannel 1 year ago
more like PSY disrupter lolololololololol
16centuryboy 1 year ago
General consensus seems to be that I dropped the ball with Ravens... oops!
DayManNightMan1 1 year ago
i go almost opposite what zai goes on zerg tech,
nigahiga878 1 year ago
sciense vessels rock ! mass up vessels + battle crouisers = imba. buuut thats for the later missions.
Dalle89 1 year ago 4
noo zai! science vessel is so much more useful!!! its basically a medic for mech units. Which flies.
ST0orz 1 year ago 3
Zai is awesome, get your own channel and do more videos please!
noneedforid 1 year ago
can your command centers be both orbital commands and planetary fortresses in single player?
Xaklyth 1 year ago
@Xaklyth nope :) another reason why perdition turret is better really.
lordofthenolife 1 year ago
@Xaklyth Unfortunately, no. They start as orbital commands and become planetary fortresses when upgraded.
ameryllw 1 year ago
Ur not getting pf for all in wow
svenypoodles 1 year ago
I like pretty much all the same research. But no science vessels?! Those combined with the +100 energy upgrade will save you a pretty penny in repair costs, if you use battlecruisers or something. Like in the rip-field mission.
That and I never remember to micro and use the ravens abilities
Retales 1 year ago
@Retales maybe he can do more damamge with the ravens than he will save with the science vessel
richisnang1 1 year ago
I hate building supply depo
meat1cleaver 1 year ago
Zai's chosen research and mine are pretty similar, the differences being that I always go for the Science Vessel, Vanadium Plating and the Orbital Supply Depots, seeing as I tend to forget to build new Depots and it's handy to be able to just call them down instantly as soon as I need them.
I lol'd when he chose Perdition Turrets and Fire Suppression because while I like them as well, it's interesting that other high profile SC2 players such as Thinking Gamer consider both of them "gimmicky".
TwilightDF 1 year ago
@TwilightDF It's campaign, who cares about gimmicks
Xerxes4242 1 year ago
@Xerxes4242 Agreed.
TwilightDF 1 year ago
Best signout ever
koudbiertje 1 year ago
I like your research, I tried all out and think that is the way to go. Although PF is pretty sweet to spam in the last mission against ground. You usually have left over minirals anyway.
Domschnuff 1 year ago
@Domschnuff Perdition don't cost gas so you can spam those too.
Only thing i don't agree with is raven, science vessel + cellular reactor is awesome. Science vessel doesn't need micro either to be useful.
SisarothSC 1 year ago
.. Is orbital command all we r getting? Im doing the same thing as zai (same mission n everything) and i have like 400000 credit left after cutthroat
97SNRSMK 1 year ago
the missions that you have to push out to save small groups of units can be achieved with mule call downs and orbital drop from the barracks.. just sayin'
also something you didn't mention about the auto refineries is you can throw them up on new bases and very difficult to defend bases without even having a CC
thundasc 1 year ago
sci vessels ftw. there r so many missions where i need air units and they just save my vikings/bcs/banshees
albusfr 1 year ago 3
Zai your amazing but I can't agree with you not getting science vessels, there the medics of armor!
Mralec007 1 year ago
why did you take 25& faster gas and auto refinary?
Guudni 1 year ago
@Guudni It sais in the tooltip that the 25% faster gas works with auto-refineries aswell.
Hankatu 1 year ago
@Hankatu ohhh SOUNDS FREAKING AMAZING
Guudni 1 year ago
this is the bild i wentthe first time i did the campane
GogoGGK 1 year ago
You are just wrong with the Raven. Science Vessel is so good it sometimes feels like cheating. Not ever having to go back to repair your BCs is a huge plus, while you don't need detection from the ravens, their nuke eats up their whole energy and you basically never use defense drones. Not to mention the bio steel you said you liked? Yeah, Vessels do that but like times a hundred for all your machines. AND they heal each other.
ArKaiN123 1 year ago 4
It was no use getting the micro-filtering if he got the auto refinery
NoCommentForNow 1 year ago