To be honest, it isn't that good at all. I acknowledge you're making an attempt, but really, you've got a 'lot' to do in order to pull something great off.
The best fangame that exists out there is Sinoc's Factory EX.
For me to do that, I have to play it. From what I've seen, some of the physics look a little off. You should look to the smoothness of the Dreamcast version of PPF to get an idea on how controlability should function (drop speed, mechanics, etc).
I can't give you an accurate description until I play through it, however. But, touch up on the mechanics, make them fluent and you'll already have a more accurate feel.
Also, try EX, that'll give you a benchmark to rival.
That is impressive. Can you tell me anything about the technical side? Does it use OpenGL or DirectX 3D acceleration for drawing? Is it smoother than the video portrays it? And finally, do you plan to move the GUI into the game graphics itself? Since late 2007 I've been working on a Puyo engine myself, but focused toward customization, written in C++. I'd be glad to help you debug stuff if you need a hand, especially the AI vs AI issue seems annoying. I know C#, but not VB...
will it have net play functions
shincd 2 years ago
I like the animation when you hit your opponent. It shows how much garbage Puyo is going to your opponent
bartdude82 3 years ago
Blue and green puyo switched sprites. Wierd
This is looking nice! I hope this has some sorta quest mode like Puyo Quest, if that's possible.
Ephraim225 3 years ago
Hmm.. not bad. If you need a tester I could try the game and tell you what I think.
I'm the creator of SFEX and PPC, so I may be able to help. (look at my channel)
bladeclock 3 years ago
To be honest, it isn't that good at all. I acknowledge you're making an attempt, but really, you've got a 'lot' to do in order to pull something great off.
The best fangame that exists out there is Sinoc's Factory EX.
tomatzu 3 years ago
...You could at least tell me what you think should be done to improve it.
omfgmouse 3 years ago
For me to do that, I have to play it. From what I've seen, some of the physics look a little off. You should look to the smoothness of the Dreamcast version of PPF to get an idea on how controlability should function (drop speed, mechanics, etc).
I can't give you an accurate description until I play through it, however. But, touch up on the mechanics, make them fluent and you'll already have a more accurate feel.
Also, try EX, that'll give you a benchmark to rival.
tomatzu 3 years ago
That is impressive. Can you tell me anything about the technical side? Does it use OpenGL or DirectX 3D acceleration for drawing? Is it smoother than the video portrays it? And finally, do you plan to move the GUI into the game graphics itself? Since late 2007 I've been working on a Puyo engine myself, but focused toward customization, written in C++. I'd be glad to help you debug stuff if you need a hand, especially the AI vs AI issue seems annoying. I know C#, but not VB...
nmnnotmyname 3 years ago
I'll PM you, since I think Youtube's comment limit might get in the way here.
omfgmouse 3 years ago