Interesting how this concept is very old actually. Prey as far as games goes did it very well (though that game had other faults) But I remember playing an amazing level of Unreal Tournament 99 that cheated with this concept a bit.
@unholysanta: Noob. This is obviously a test level with dummy textures without advanced shaders. I guess types like you would prefer a pre-rendered movie that would play forward with the W key and backward with the S key, as bling is all you care about, even when it’s entirely irrelevant.
Though, it had a major flaw at the time - instant hit events were being lost at zone portals, so only actor-based objects could travel between zones.
The impact on the gameplay of such flaw makes the whole thing much less worthy when it comes to build a good action level. Nonetheless, it's still an attractive way to create some fancy zone-based teleporters.
I haven't touched UEngine2 and I'm curious if they managed to fix it somehow.
@CharonPL Nope, still the same. Hitscan weapons (like bullets) don't work, sound doesn't travel through them, and splash damage (from explosions) doesn't either. The only thing that does go through them, like you said, is actor-based entities like projectiles and players.
Great so now we have finally progressed to the same point we where at with the Build engine and Duke Neukem 3D. ill admit it looks a lot nicer but people where doing level designs like this in 1996, it's what made some of those old non linear levels so much damn fun. I hope someone remakes Tier Drops, best secret level ever.
@SeanDeigh13 While I'm not sure what you mean, there's a limitation on how many portals can be seen on screen at once. I can't remember what Unreal's limit is, but in Portal 2 (Source Engine) it's 4. Once more than that are visible at once, it either draws the rest as opaque white squares (Unreal, like this video), or starts doing really weird things and starts drawing the contents of portals on top of world geometry (Portal 2).
this game looks like the next generation games of 2012. great graphics, sharp story, amazing gameplay, and extremely rich and detailed. the bottom line is: FAKE AND GAY.
@Nixitur Sound, explosions, and hitscan weapons (bullets) do not travel through them, but physics-based projectiles such as rockets and grenades do. Also, this was all removed in Unreal Engine 3 (this is 2), so there's not really much potential anymore unless you want to use an old engine.
However, the Source engine now supports it as of Portal 2, so if they ever allow source mods using that version of the engine, some interesting stuff could happen.
This idea was already done over a decade ago. In 1999, a level designer named Wayne Young released an Unreal map based on the space station from 2001: A Space Odyssey using Zone Portals, and you could walk the entire ring with gravity staying relative to the player in each segment. In reality, each segment of the ship was it's own room in the map. I think even the retail Unreal release featured deathmatch maps that used similar tricks, although I can't remember with perfect clarity.
@xXStormtrooper117Xx You'd be flying around in mostly empty space, seeing the various pieces of the level floating around unconnected. I'd take a screenshot if it didn't involve reinstalling America's Army to do it :\
This was the first thing I did with UnrealEd once I figured out the controls.Just a big. relatively simple "cube" room with no floor, filled with a tangle of walkways, piping, and a solid column of water stolen from Turok, and the walls were covered in holes that lead to the other side of the room, out of the ceiling, and so on. No floor at all, you could jump "down" to any point on the map.
In the Portal 2 Commentary, the designers talked about 'impossible spaces' by placing portals in doorways, allowing, say, a room larger on the inside than on the outside (He claims there's only one impossible area left in the game). This made me see the importance. Also, your movements through to the other rooms are a bit jumpy.
@P0RtalMan Yeah it's because "behind" the portal is the end of the hallway or whatever you're walking through, and you see that for a split second before it teleports you to the opposite portal.
@tonymyre311 seriously man, this is a REALLY clever idea.
Take the gameplay idea to a publisher, and they may like it.
I like the idea of puzzles requiring multiple paths in the same location in space. don't know how to say it better. Also, I don't know the right term, but you would definitely need to keep spin 2 as a maximum (i.e. it takes 2 rotations for things to appear the same) any more would just mess with people.
Looks like someone is Tesseract Jumping. You do know you can damage yourself on the cellular level by doing that. Good thing it's only taking place within a video game.
@tonymyre311 For hitscan weapons, couldn't you do the "Pac-Man level wrap" effect, and just take where the vector path and endpoints on one side of the portal hit and project them outward on the opposite side of the portal?
@ligaa9mm Possibly but as all this is is a single level for an unmodified game you'd never be able to do that, in America's Army anyway. Maybe someone could start making an Unreal 3 mod (and U3 already has better zone portal support) and make it into something decent though.
@duda202 Actually a few horror games have done stuff like this - the most notable example being Fear, which included a few hallucinations where hallways shrunk when your back is turned, etc.
am i high?
10yroldcarlover 2 months ago
now do it in minecraft >:D
remyrj92 2 months ago 3
What game is this?
destrierofdark 2 months ago
@destrierofdark America's Army 2
tonymyre311 2 months ago
@tonymyre311 Right. Thanks.
destrierofdark 2 months ago
@tonymyre311 Lol. At least someone can find a use for this game :D.
lectricanman 2 months ago
Euclid will be so mad...
columbus8myhw 2 months ago
@columbus8myhw why would they be mad?
MJDT11 1 month ago
@MJDT11 ...because it's NON-Euclidean?
And it's a "he" not a "they".
columbus8myhw 1 month ago
Awesome. I remember forging 5D maps back in the days of marathon. Good times :)
quidproquo2004 3 months ago
SIR ARE YOU A EXTRADIMENSIONAL WIZARD?
BathedinSin 3 months ago
What kinda black magic is this!?
Nwap00 4 months ago
@Nwap00
Portals.
MrOpenGamer 4 months ago
Dammit, Portal messed with my perception of reality enough...
EpicFishFingers 5 months ago
anyone played Prey?
jpteknoman 5 months ago
talk about a MIND-FUCK?
bashira345 6 months ago
is this consider new? the Q3 engine could already do this way back when it came out
centercity1 6 months ago
@centercity1 I never said it was new.
tonymyre311 6 months ago 12
YES! NOW WE CAN MAKE A REAL CTHULHU GAME! YA! YA! CTHULHU FTAGH!
vivokainis 6 months ago
It would be nice if they'd worked more on the warp zones in the engine. Perhaps allowing light blending and smoother transitions.
The new portals in UDK are quite nice visually, but the directions are backwards, making it a bitch to get them to work smoothly.
ArkadiusProductions 6 months ago
i swear this was in metro 2033
sparton1199 6 months ago
wtf with people talking about graphics ?! you can't be that dumb, no ?
anyway, excellent video :)
TubeofDestiny 6 months ago
Interesting how this concept is very old actually. Prey as far as games goes did it very well (though that game had other faults) But I remember playing an amazing level of Unreal Tournament 99 that cheated with this concept a bit.
Lintor 6 months ago
laggy)) and i see where you put portals
UnderSkys 6 months ago
Ooooh look. Flat surfaces with sharp edges.
fruitsnacksrock 6 months ago 9
@fruitsnacksrock Quaint, isn't it.
tonymyre311 6 months ago 3
The mirror thing was already used in Prey^^
awesome!
TheRhodan 6 months ago
for something thats supposed to be better then the current system the graphics really look like halo 1 right
unholysanta 6 months ago
@unholysanta If you want better graphics, look at the first link in the description.
tonymyre311 6 months ago
@unholysanta Kid, do you have any idea what this vid is about?
migkillerphantom 6 months ago
@unholysanta: Noob. This is obviously a test level with dummy textures without advanced shaders. I guess types like you would prefer a pre-rendered movie that would play forward with the W key and backward with the S key, as bling is all you care about, even when it’s entirely irrelevant.
Evi1M4chine 5 months ago
Yeah, the first Unreal could do that, in 1998.
Though, it had a major flaw at the time - instant hit events were being lost at zone portals, so only actor-based objects could travel between zones.
The impact on the gameplay of such flaw makes the whole thing much less worthy when it comes to build a good action level. Nonetheless, it's still an attractive way to create some fancy zone-based teleporters.
I haven't touched UEngine2 and I'm curious if they managed to fix it somehow.
CharonPL 6 months ago
@CharonPL Nope, still the same. Hitscan weapons (like bullets) don't work, sound doesn't travel through them, and splash damage (from explosions) doesn't either. The only thing that does go through them, like you said, is actor-based entities like projectiles and players.
tonymyre311 6 months ago
so its like a random level generator right?
Ryan3d 6 months ago
what is this supost to be?
jackabc45 6 months ago
Great so now we have finally progressed to the same point we where at with the Build engine and Duke Neukem 3D. ill admit it looks a lot nicer but people where doing level designs like this in 1996, it's what made some of those old non linear levels so much damn fun. I hope someone remakes Tier Drops, best secret level ever.
shawnpenson 6 months ago
I've been waiting YEARS for the ability to do that! In HL1, i couldn't do it (either that, or i was too lame), so i have given up on it.
SeanDeigh13 6 months ago
@SeanDeigh13 Portal 2 is the first Source game with this ability.
tonymyre311 6 months ago
@tonymyre311 is it possible to construct a closed square/rectangular corridor with only three sides? (AB, BC, CA) That was my initial idea
SeanDeigh13 6 months ago
@SeanDeigh13 While I'm not sure what you mean, there's a limitation on how many portals can be seen on screen at once. I can't remember what Unreal's limit is, but in Portal 2 (Source Engine) it's 4. Once more than that are visible at once, it either draws the rest as opaque white squares (Unreal, like this video), or starts doing really weird things and starts drawing the contents of portals on top of world geometry (Portal 2).
tonymyre311 6 months ago
are you a wizard
Doodleferret 6 months ago
The game is Americas army I think?
KennytheBboy 6 months ago
@KennytheBboy Yep.
tonymyre311 6 months ago
CTHULHU
ChinkayFlip 6 months ago
Anybody can make many of those tricks with Tomb Raider 4 level editor.
marracotube 6 months ago
what is this? game engine?
MaxAmaSity 6 months ago
@MaxAmaSity No, it's just a level made with the copy of UnrealEd that's shipped with America's Army (which uses Unreal Engine 2).
tonymyre311 6 months ago
@tonymyre311 o thanx im gonna try this.
MaxAmaSity 6 months ago
this game looks like the next generation games of 2012. great graphics, sharp story, amazing gameplay, and extremely rich and detailed. the bottom line is: FAKE AND GAY.
paradisegunshot 6 months ago
@paradisegunshot Not fake at all :)
tonymyre311 6 months ago
@tonymyre311
haha lolz... alright then... it's not ^_^
paradisegunshot 6 months ago
I want to have a complete non-euclidean game like this. Great concept btw.
detectivemint 6 months ago
gayest game ever -_-
techmaster1000 6 months ago
what is the point of this?
2583060 7 months ago
@2583060 It's an interesting concept and kept me entertained for a while.
tonymyre311 7 months ago
@tonymyre311 no I mean whats the concept? sorry that I am do dumb to see...
2583060 7 months ago
Prey has done that years ago.
ceilingkitteh 7 months ago
That is absolutely amazing! But do bullets work with the portals and warps? If yes, then this definitely has a lot of potential.
Nixitur 7 months ago
@Nixitur Sound, explosions, and hitscan weapons (bullets) do not travel through them, but physics-based projectiles such as rockets and grenades do. Also, this was all removed in Unreal Engine 3 (this is 2), so there's not really much potential anymore unless you want to use an old engine.
However, the Source engine now supports it as of Portal 2, so if they ever allow source mods using that version of the engine, some interesting stuff could happen.
tonymyre311 7 months ago
I wish we could make things like this in the real world.
That would be crazy
PRJCTMYHMHD 7 months ago
Choppy
vafaneh 7 months ago
Trippy...
MaGnAFraG 7 months ago
I smell a TARDIS
CaptainCoconutSource 7 months ago
This would be good to make a StarGate game lol
TheGrungeManiak 7 months ago
I wish UE3 has this feature... UE had it, UE2 had it but it had some bugs and UE3 don't has it in any way :(
Fartuess 7 months ago
F*CKING INCEPTION!
Oikonny 7 months ago
Oh no.... You're opening the digital realm to Yog Sothoth.
Link6746 7 months ago
@Link6746 Yeah, well said...
taffer89 7 months ago
That rhythmic footstep noise is really starting to get to me.
Hxrmn 7 months ago
This idea was already done over a decade ago. In 1999, a level designer named Wayne Young released an Unreal map based on the space station from 2001: A Space Odyssey using Zone Portals, and you could walk the entire ring with gravity staying relative to the player in each segment. In reality, each segment of the ship was it's own room in the map. I think even the retail Unreal release featured deathmatch maps that used similar tricks, although I can't remember with perfect clarity.
SineDeviance 7 months ago
the same thing with metro 2033....
aqr20197 7 months ago
1:10 think with portals
xdelbarrio 7 months ago
This is actually really easy in Marathon's engine, due to it's extremely weird 2.5D design...
SingularlyDatarific 7 months ago
It is a room inside a room O_O
MAPCEPTION!
SchwarzerVirus 7 months ago
Just a few portals... :) It is used to create illusion of rotational stairs in mods in first Doom for example.
daEmoNicky 7 months ago
pointless and stupid. graphics look like dog dung.
baphomet58 7 months ago
What would noclipping through that look like?
xXStormtrooper117Xx 7 months ago
@xXStormtrooper117Xx You'd be flying around in mostly empty space, seeing the various pieces of the level floating around unconnected. I'd take a screenshot if it didn't involve reinstalling America's Army to do it :\
tonymyre311 7 months ago
its bigger on the inside!
left0R 8 months ago
WITCHCRAFT!
Soopination 8 months ago
LSD the video game
Ball50f5teal 8 months ago
Now add a portal gun to this map, just to take it up a notch.
juliengarneau 8 months ago
This is how the TARDIS works.
Zeebedee101 8 months ago
This was the first thing I did with UnrealEd once I figured out the controls.Just a big. relatively simple "cube" room with no floor, filled with a tangle of walkways, piping, and a solid column of water stolen from Turok, and the walls were covered in holes that lead to the other side of the room, out of the ceiling, and so on. No floor at all, you could jump "down" to any point on the map.
yeoldpubman 9 months ago
*head explodes*
chitoryu12 9 months ago
This situration just like the ending of the game metro2033, good jub
altu892 9 months ago
am i the only one thinking tardis
Tbonesteak65 9 months ago
Mindfuck.
timerider4 9 months ago
wtf is this portals 2
noaacow 9 months ago
Time and relative dimension in space?
tgkastproduction 10 months ago
Argh mah brain
Zarode 10 months ago
Anyone else thinking "House of Leaves"?
Ruffhouse789 10 months ago
DAMN YOU EUCLID!!! IF IT WASN'T FOR YOU AND YOUR STUPID GEOMETRY, WE'D BE LIVING IN AWESOMESAWSE HOUSES!!!
TheRealMGN001 10 months ago 49
@TheRealMGN001 Do you even know what you're saying?
RoyaLockz 6 months ago
@TheRealMGN001 He was Euclides.
TradingTutor 6 months ago
In the Portal 2 Commentary, the designers talked about 'impossible spaces' by placing portals in doorways, allowing, say, a room larger on the inside than on the outside (He claims there's only one impossible area left in the game). This made me see the importance. Also, your movements through to the other rooms are a bit jumpy.
P0RtalMan 10 months ago 10
@P0RtalMan Yeah it's because "behind" the portal is the end of the hallway or whatever you're walking through, and you see that for a split second before it teleports you to the opposite portal.
tonymyre311 10 months ago
@tonymyre311 This would be an awesome map to play on. Absolutely full of OH SHIT moments.
P0RtalMan 10 months ago
@P0RtalMan Portal: now with 100% more Tardis.
BaneOfSorrows 9 months ago
TARDIS ^_^
gazzer2kuk 10 months ago
I declare this the ultimate definition of (positive) nerdism: creating computer game levels based on advanced math...
Tehstroyer 10 months ago
It's like a TARDIS...
IceKeese 10 months ago
My mind isn't full of fuck, it's made out of it now...
Manyhigh 10 months ago
1:10 Holy Snap Mind Fuck
HatingSociety 10 months ago
Okay who the fuck divide by zero again ?
MaDarko239 10 months ago
lol, Tardis.
TheOfficialYearbook 10 months ago
The train station in Harry Potter has non euchlydian geometry
airsoftbuddies50 10 months ago
So this is how they came up with narbacular drop!
ncl1p 10 months ago
What happens if you break one of these walls? The world will collapse?? :D
avelione 10 months ago
I want to play some actual matches in levels that are messed up like this.
lol, better yet, try implementing a version of Portal with levels like this. SO MINDFUCK.
KhazWolf 10 months ago
MATRIX..not lol
TheHL2Guy 10 months ago
OWWW!!!! MY EYES! MY EYYYYYESS!
everseekingeyes 11 months ago
thats is so cool i think the only time i have ever come across non euclidean level design is batman arkham asylum during the scarecrow boss fights
SoftNotchBlack 11 months ago
My head is full of fuck!
josefblack 1 year ago
Portals
sauroman1 1 year ago
@tonymyre311 seriously man, this is a REALLY clever idea.
Take the gameplay idea to a publisher, and they may like it.
I like the idea of puzzles requiring multiple paths in the same location in space. don't know how to say it better. Also, I don't know the right term, but you would definitely need to keep spin 2 as a maximum (i.e. it takes 2 rotations for things to appear the same) any more would just mess with people.
42connorzielinski42 1 year ago
@42connorzielinski42
Waitwaitwait......
You want us to limit the amount of Non Euclideness (totally a word) because players MIGHT find it confusing, and it MIGHT mess wit them?
Sir, how many dimensions do you live in?
mager56723 1 year ago
TARDIS!
raffitz 1 year ago
this totally messed up my mind, would be so much fun to play on once you got the basic layout down pat
aRAUSEr7 1 year ago
This has been flagged as spam show
You sick bastard! What have you done with regular spacial dimensions? lol amazing.
matcotech 1 year ago
You sick bastard! What have you done with regular spacial dimensions? lol amazing.
matcotech 1 year ago
Some combination of Portal and this would be mind fucking blowing
fathomthisss 1 year ago
the 5 th dimention lol
doomfreezzer61 1 year ago
quite clever, i like this sort of thing, keep working at it.
illustriouschin 1 year ago
Good stuff man. Portal meets CS?!!?!
Jordainio 1 year ago
Great place to spend taxpayer money.
goose1212343 1 year ago
@goose1212343
...making custom user maps like this one? Or did you mean the game itself?
BenJoeMosesII 1 year ago
Can you shoot through all this portals?
movax20h 1 year ago
.... I want to play this so bad
adrastea99 1 year ago
What geometry is this? Hyperbolic?
UnshavenStatue 1 year ago
Now you're thinking with Portals.
DizzahGee 1 year ago 35
I've got a couple questions. Which AA is this, 1 or 2? Also, is it still possible to get AA1?
cobian91 1 year ago 2
@cobian91 This is AA 2.8.5. You can get 1.9 on Filefront.
tonymyre311 1 year ago
This is dildos.
YayOrNay 1 year ago
I dont get it.
fr3d420 1 year ago
Now your thinking with portals!
owner876 1 year ago 3
They should use this in FEAR 3
Azoruk 1 year ago
R'lyeh has risen again, but this time the star gods didn't count a little thing called AMERICA!
Timeshoes 1 year ago
Oh this is that new game from Activision called: STUPID CUNT
thenfm 1 year ago
神奇!!!!!!!!!!!
huoyanlei 1 year ago
House of Leaves: The Video Game
This2x4Skeleton 1 year ago 2
@This2x4Skeleton
I've always wanted to explore the five minute hallway. Now's my chance.
zenpho 1 year ago
It's bigger on the inside.
SovietMordor 1 year ago
Looks like someone is Tesseract Jumping. You do know you can damage yourself on the cellular level by doing that. Good thing it's only taking place within a video game.
SithLordOmega 1 year ago
Apparently this is what happens when the Army designs game engines...
JDankens 1 year ago
I N C E P T I O N
justregis 1 year ago
1:09 - It's bigger on the insde :)
philds391 1 year ago
INCEPTION
netfinder30 1 year ago
WE NEED TO GO DEEPER
aavindraa 1 year ago
@tonymyre311 For hitscan weapons, couldn't you do the "Pac-Man level wrap" effect, and just take where the vector path and endpoints on one side of the portal hit and project them outward on the opposite side of the portal?
ligaa9mm 1 year ago
@ligaa9mm Possibly but as all this is is a single level for an unmodified game you'd never be able to do that, in America's Army anyway. Maybe someone could start making an Unreal 3 mod (and U3 already has better zone portal support) and make it into something decent though.
tonymyre311 1 year ago
@tonymyre311 Like "Hazard: The Journey of Life" made with UDK
ToxeCryz 1 year ago
@tonymyre311 You could do this no problem with the first Unreal game patched to 227.
Skaarjguy 1 year ago
WWWWWAAAAAAAAAAATTTTTTTTTTT IS GOING ON!!! I thoroughly enjoyed this, thank you.
OneandonlyGishnu 1 year ago
"that don't make no sense at all!"
Peacenik 1 year ago
This isn't CS?
pooabigpoo 1 year ago
Timelord's Army.
TylerFTW 1 year ago
Just one (compound)word: Hypercube
harkejuice 1 year ago
if you were gonna do something in an FPS like this, why couldn't it have been a good game?
Drakoman07 1 year ago
preparing america's soldiers for the battlefield of the future, M.C. Escher World!
kekekedawa 1 year ago 3
This comment has received too many negative votes show
thumbs up if you came from reddit!!
spartante83 1 year ago
@spartante83 Fuck dude, just knock that off. Nobody cares.
ironiridis 1 year ago 3
@spartante83 son i am disapoint
msampson3d 1 year ago
You need to make a TARDIS with this map design.
tf2whackyengineer 1 year ago 2
This comment has received too many negative votes show
This is cool and all but what is the point? How does this improve gameplay? Doesn't it just make it more confusing?
sw2de3fr4gt 1 year ago
@sw2de3fr4gt I can't say man, I was just playing around with it and uploaded it because I thought it was interesting :P
tonymyre311 1 year ago 32
@tonymyre311 OK, fair enough lol.
sw2de3fr4gt 1 year ago
Neither of you see how "more confusing" could be "more fun"?
@tonymyre311
WakeTFU 1 year ago
@WakeTFU Exactly. I don't want a "win now" button in games.
badkluster 1 year ago
Horror game + this type of shit in a fucked up haunted house = you being confused, shitting your pants and wondering what in the fuck is going on.
If done properly it could turn a scary game into sheer terror.
duda202 1 year ago 3
@duda202 Actually a few horror games have done stuff like this - the most notable example being Fear, which included a few hallucinations where hallways shrunk when your back is turned, etc.
wizard13335 1 year ago
@sw2de3fr4gt what the hell is the point of playing a video game anyways.
ecscottindiana 1 year ago
@sw2de3fr4gt what the hell is the point of playing a video game anyways?
The answer is just for "fun," in both cases.
ecscottindiana 1 year ago
@sw2de3fr4gt now we can have 'unreal' gameplay
kinda what i've been wanting, omething abstract & messed up... sort of creepy but not shock horror type
though i wouldnt want that in battlefield or something
kn00tcn 1 year ago
This comment has received too many negative votes show
No one cares about shit bugs in this old shit game
well done u found a bug
amaaZIng
Spamurai101 1 year ago