in 500k polys the software crash or sometimes it's not responding. And the interface starts to lag.
Hope you can optimize this for the user who doesn't have a very powerful pc. 3ds max can handle my objects well even in more than 1mil polys on 32-bit pc.
@narutokunkun1234 I've produced impressive base mesh with this, which is really what it's armed at. If your looking for high resolution sculpts, you won't find them here. It''s superb at rough concepting but the interface workflow is still very rough.
Yup i bet this is going to be mudbox's Dynamesh,
jorgebaldeon 3 months ago
in 500k polys the software crash or sometimes it's not responding. And the interface starts to lag.
Hope you can optimize this for the user who doesn't have a very powerful pc. 3ds max can handle my objects well even in more than 1mil polys on 32-bit pc.
narutokunkun1234 3 months ago
@narutokunkun1234 I've produced impressive base mesh with this, which is really what it's armed at. If your looking for high resolution sculpts, you won't find them here. It''s superb at rough concepting but the interface workflow is still very rough.
SupaPoopaScoopa 3 months ago
One might have an impression all this stuff is only good making ugly monsters, try making something beautiful in next demo video. Just a suggestion.
MyakaRu 3 months ago
What it means the 'Autodesk' mark on rightbottom ?
maxwellsandy 3 months ago
@maxwellsandy I'm guessing Audodesk acquired meshmixer to do as Pixologic did with Sculptris.
If Audodesk clean-up and polish meshmixer it'll be a welcome addition to Mudbox's pipeline'.
SupaPoopaScoopa 3 months ago