@caveman357 Nothing, it happens, i recomend you to try learning what all the settings do so when you see it again you will know where is the problem, if it is the shading or the dynamics attributes. Otherwise it will be hard to know the problem. But the simulation is going to allways change some when you up res.
@jams1312 I have been messing with fluids for the past coupple of months. I understand the contents details and shading. I can get the sim to look good at a low resolution, but when i up the resolution, it gets a weird cheap looking result. This seems to almost always happen. Plus i was curious how you got the blast on the ground. I see that you have a volume axis field. Probably attenuation is at 0. Is there an emmiter specifically for it, or is it working with the main vertical emmiters?
@caveman357 Try looking at SOuP Development for Maya. It's a bunch of plug-ins including one that can increase your fluid resolution without affecting the simulation.
Thanks for sharing your scene setup and settings. I just started working with nukes last night and it's great to see what other people are doing so I can know if I'm on the right track or not. I hadn't thought of making a second emitter for the bottom 'shockwave' part ^^; now it seems like common sense. Thanks so much! You've been a great help!
Your explosions are nice! However, I have a problem. I followed your Nuke tutorial, and I am currently rendering. The problem is that it has rendered only 135 frames (of 400), and it has used 9 hours... It is using 6 minutes on each frame! Do you know why it is taking so long? I render in HD720. (2.4 gHz - 4GB RAM)
@nunikasi yeah 6 min is a lot, first it have to be on mental ray is more faster, second is you are render the fluids alone are faster to, if you are not rendering fluids alone and you are using a lot of poligons in the scene you should render it each on a layer, third try to render with out texture to see if is texture
@nunikasi fourth the shading quality, and last on the mental ray settings in anti-aliasing quality under raytrace/scanline quality on the Sampling mode change it to lower levels that will make it faster but not to low or you will get many square pixel be carefull with those settings. Hope you fix the problem
thank you for the settings!!
clarencezer 5 days ago
My fluids look like shit once i up the resolution. What am i doing wrong?
caveman357 3 months ago
@caveman357 Nothing, it happens, i recomend you to try learning what all the settings do so when you see it again you will know where is the problem, if it is the shading or the dynamics attributes. Otherwise it will be hard to know the problem. But the simulation is going to allways change some when you up res.
jams1312 3 months ago
@jams1312 I have been messing with fluids for the past coupple of months. I understand the contents details and shading. I can get the sim to look good at a low resolution, but when i up the resolution, it gets a weird cheap looking result. This seems to almost always happen. Plus i was curious how you got the blast on the ground. I see that you have a volume axis field. Probably attenuation is at 0. Is there an emmiter specifically for it, or is it working with the main vertical emmiters?
caveman357 3 months ago
@caveman357 Try looking at SOuP Development for Maya. It's a bunch of plug-ins including one that can increase your fluid resolution without affecting the simulation.
kuichib 1 month ago
very awesome nuke project! I would say though that the volume shape around the explosion is hindering it a little but other than that it rocks!
ryantheram719 4 months ago
you should turn on auto size
w333silke 4 months ago
Highly impressed!!!!!!!!!!!!!!!! :)
hardyk1 8 months ago
its's a bit square do
hzm32 9 months ago
Thanks for sharing your scene setup and settings. I just started working with nukes last night and it's great to see what other people are doing so I can know if I'm on the right track or not. I hadn't thought of making a second emitter for the bottom 'shockwave' part ^^; now it seems like common sense. Thanks so much! You've been a great help!
PozestStar 1 year ago 2
Your explosions are nice! However, I have a problem. I followed your Nuke tutorial, and I am currently rendering. The problem is that it has rendered only 135 frames (of 400), and it has used 9 hours... It is using 6 minutes on each frame! Do you know why it is taking so long? I render in HD720. (2.4 gHz - 4GB RAM)
nunikasi 1 year ago
@nunikasi yeah 6 min is a lot, first it have to be on mental ray is more faster, second is you are render the fluids alone are faster to, if you are not rendering fluids alone and you are using a lot of poligons in the scene you should render it each on a layer, third try to render with out texture to see if is texture
jams1312 1 year ago
@nunikasi fourth the shading quality, and last on the mental ray settings in anti-aliasing quality under raytrace/scanline quality on the Sampling mode change it to lower levels that will make it faster but not to low or you will get many square pixel be carefull with those settings. Hope you fix the problem
jams1312 1 year ago
@jams1312 Thank you :D
nunikasi 1 year ago
wow very nice
u got a tutorial for that?
abazou 1 year ago
@abazou no, sorry i will do one after i finish the project i'm on. that will take me one week to finish
jams1312 1 year ago
looks good until you see the box shape, but exept for that it looks really good :D
Mlji19 2 years ago
Thx, yeah the box shape got me crazy, because i was doing the sample on low resolution and when i turn up the resolution everything change
jams1312 2 years ago