I can totally understand the difficulty with being Carl. It is hard to multitask between Carl and Nirvana's commands and still guard at the same time.
10 ways to survive Carl Clover: 1. run away 2. dont get between Carl and Nirvana 3. stay away of edges 4. stay away of the end of the screen 5. take a scissor for the loopps 6. pretend to be someone different 7. run away if u haven´t done it 8. help Carl and gives him the informations about Ragna 9. use point 1 till 8 10. run away (sry if my english is not so well im german and i only have a D in my english lesson ^^" )
@ofodao14 You're aware that DIO is like one of the 3 people in the world who can do the throw loop mid match? Even though it's non-intentional and it has been patched out in CS/CS2 ,(nirvana's bubble is air-unblockable but can be blocked using barrier, traditionally in CT you could not block it.) throw loop was ridiculously hard to pull off mid match and even harder to keep going, to the point of being a 1 frame link between throw-8D-8Dhits-throw.
@duo317 Also I'll give you CT/CS arakune being cheap, CT had airborne low attacks and corner traps while CS had 100% combo poration and 236C had no repeat move poration. In CS2 he isn't a problem, worry about Noel and makoto who will combo you from any random hit into 35% damage with no meter then gain 50heat from said combo and a corner carry.
lol i rlly gotta work on my Carl strategy. all i do is either A- Use Nirvana as a shield or B-try and get the enemy in a "sandwich" between Carl & Nirvana, then pummel on him using both
@Senmetsu Hate to be the one to tell you this, in order to win vs a player, that is the ONLY way to win in ANY fighting game. Find a combo that works and stick with it. L2P or GTFO. I for one am glad Bang got the shit kicked out of him!
@SoraJustSora Hate to be the one to tell you this, but you just suck a fighting games and need to justify the way you play. I for one am glad I can play games and not cheat just to get a high win ratio.
@Senmetsu Its not cheating, but if you ask me, spamming a combo leads to you getting predicted or countered, and getting immediately punished. Let them spam their one combo, actual players take advantage of any situational opening.
@SoraJustSora I'm sorry, but you shouldn't just find one combo. By the way, its pointless commenting on a video more than a year old, seeing as though they probably took this loop out. There are dozens of combos in all fighting games that you can use with each character in each of the said fighting games, and if you don't utilize those combos or at least know of all of the moves the character can do, you're not good at that said fighting game. Although there are different variants of skill...
@SoraJustSora There is a difference between highly skilled players who study their characters fully and know their advantages/disadvantages, and poorly skilled players who try to stick with 1 combo which would more than likely leave them open in many situations, causing them to try and get better anyway. I play Tekken 6, I see the same Lili player each day, and to my amusement: That lili player never learns, yet has 3000 wins and 2000 losses... Poorly skilled.
In the first BlazBlue, his life was even lower. Plus, that shit takes some skill to pull off. You need the set-up, as well as some consistency in mind. Furthermore, IT WAS REMOVED in the second game.
If he had broke the grab it would have still left him in a position to be clap/throw looped and it would also reset the combo only making Dora take more damage. In a situation like that theres not all that much you can do.
kagn is who i fear, hes like the daigo of this (thru my eyes of what i seen) and he thrashed this dio dude already, his ragna is sick, but other wise his carl is pretty good, just kinda anoyin watch the same moves, repeated
@dragonbz4 i meant the micromanaging mentality when playing either one (ensuring that the second climber doesn't die and ensuring that nirvana can do things safely and doesn't die). either way, these four (the two climbers, carl and nirvana) are definitely the most difficult to learn/use/master in their respective games.
@HJaySC If you tech the grab, and the Carl player timed Nirvana's 8D properly, it's pretty much inescapable. A few characters have some options for getting out, like Rachel can use her wind to get out, but I believe if done properly, Bang and Tager can't get out.
Carl hasn't been low tier for a while. He's been stuck at a solid 4th/5th tier being constantly interchangeable with Jin ever since SBO. I think Carl has been getting more players, and thus he's placing higher in ranking. People have started to notice how much power and potential he has.
Based upon a character chart that I saw a while back, there were only 5 characters with a positive number of points, and Carl is one of them. All the others were either 0 or negative.
I understand that. But it's too powerful not to use. I even mentioned earlier that even as a Carl player myself I believe that it is too powerful...
But we were discussing earlier about how even though Carl does have the loop, it isn't his only option. Dio clearly shows that in some of the later rounds. And it is clearly shown in plenty of other matches too.
I never understood the point of tiers. High tier or no, it doesn't matter if you're GOOD with the character. A person who can use Hakumen can destroy Carl if he can figure out how to avoid the loop.
As a counter-point, a good Carl knows ways to get Hakumen into the loop.
Tiers say nothing about specific matchups. V-13 is considered the best. Tao is fourth worst. The matchup is 50-50.
As for your "if a person is good with a character" argument...well yeah. That's how it works. Player skill always beats out character tier. But if a Haku and Carl of equal skill (The matchup is heavily in Carl's favor) fought, the Carl would win. Every time.
Nu is considered the best? Hmm. I was playing as her earlier and saw nothing special about her. I prefer a somewhat easy to learn character that still has good potential. Like Sol and Ky/Ragna and Jin.
@goldskarr Nu is considered the best, yeah. Her zoning is almost perfect.
I personally think that Rachel is much better, considering her zoning is just as good AND she can be an offensive rushdown character too.
Easy to learn would be Ragna and Jin...and Bang to a certain extent. Characters you should stay away from are Taokaka, Carl and Arakune. They all have ridiculously steep learning curves.
Taokaka doesn't seem that hard to use. I was doing good with her. Carl...well, I had to beat his story mode FIVE times. I don't suck that much with him anymore. And Arakune...fuck that. I couldn't use Zappa from GGXX and I can only BARELY used Testament from GGXX. Arakune seems like a mix of the two. :S
Also, I don't see much potential with Bang. I mean, his counter is good, and Bradry made a video of him countering an entire super, then knocking out Carl with the same counter, but...eh, I just don't like him. I prefer Hakumen and the other two I mentioned.
Yeah, that's pretty much what Arakune is. Taokaka is ridiculously difficult to use. You obviously aren't playing anything but the computer. haha
And Bang has no potential...but Hakumen is worse. By far. All of his combos require his magatama/whatever it is, he has no reversal, his pressure is abysmal, etc.
Yeah, I only use people I know online. Which is...one person total. Hakumen is actually pretty good. Despite the magatama meter, he has massive power, an incredible air dash, and his reversal drive/distortion/astral are rather effective when you know how to use it.
Hakumen is actually pretty terrible. His massive power is outweighed by the fact that any good player shouldn't be getting hit by him in the first place. His moves are slower than Tager's...and don't do as much damage.
Air dash is his ONLY method of approach, making him a retardedly predictable character.
His reversal counter is dandy...except it takes four magatama. He needs meter to get pressure off of him. Which is bad.
Not his drive reversal. Eh, I find him useful anyway. I obviously don't go online with him because of all the Jin and Noel spammers, so I can't say anything about that. >_>
his airdash can be baited easily tho... if you see him IAD j.C, just run up and AA for a free combo. or if hes too close just run under him and zone his ass
idk about arakune. yea he's not the easiest to learn to play effectively. but u can definitely get by on nothing and becuz of that just having a decent amount of knowledge of what ur doing can make it hard for your opponent.
but carl and especially tao having mean learning curves
Nu has the some of the highest damaging combos of out the cast. not only that but she has full screen mixup/control, jump cancel any of her drives, farthest/fastest backdash, a command dash that can crossup/run away tool
Nu can dominate the match as soon as it starts. and she is fairly easy to learn lol
use D... alot. all her supers can be comboed into and she gets a combo after them too.
just watch a tager/v13 match. you'll see
by no means is she perceft: 10000 HP and poor defensive options
I'm a Carl player and even I think they should fix it. At least the throw clap loop. just the clap loop I think isn't so bad. There should be some damage modifier at least.
whys that extra round in here to prove the loop is broken especially against bang. Prove me wrong anyone please. If it can kill the best Bang player with little effort and simplisity is it not a easy win
You know, the people I usually hear complaining about Carl's loop are usually Nu-13, Arakune, or Jin players. Arksys did design Carl to do the loop (not the throw loop, but the others)
The game is in need of some balance, but Carl's loops are fine (except the throw loop)
"You know, the people I usually hear complaining about Carl's loop are usually Nu-13, Arakune, or Jin players." that was one of the most retarded things ive ever read lol
To be completely honest, Carl's loops are not THAT hard to pull off in a match. All it takes is a little bit of muscle memory, character specifics knowledge, and patience to get into the right situation. I don't main Carl, but I play him. Today I pulled off an 70% damage loop on my buddy's Noel.
But it really sucks that he doesn't have it anymore in BB:CS. A real disappointment.
Well there's a new revision of the game coming out. It was announced probably a little over a week ago and it's called BlazBlue: Continuum Shift.
From what I've heard, the loop is still IN the game, but Nirvana's health drops much more quickly in CS. Loketesters have said that nee-san will actually die in the first few repetitions of the loop.
In other words, your loop will end very prematurely, leaving you without a puppet after minimal damage. Not good if you ask me.
sounds great to me yeah i know that carl players are going to hate me but i really dont care.Because how can a game be balance if you can loop someone at any given moment especially if the loops are easy to do.Arc system works is just trying to make a more balance game.Instead of waiting for the finish product people want to cry and complain about what they dont have.Blazblue is not a perfectly balance game and it needs some changes why dont people see that.
Of course BlazBlue isn't perfectly balanced. There's no such thing as a fighting game that's perfectly balanced.
While I too believe that the throw loop is too powerful, it is necessary for Carl. Note that four characters can escape the loop, and it is one of Carl's very FEW damage options.
On the other hand, Arakune's curse is INSTANT momentum with supreme damage with nearly endless setups into more mixup/damage. Much more dangerous and easier to set up than Carl's options.
I main Arakune and Carl, I notice the ease of cursing the enemy and setting up the endless links and the difficulty it is to just sandwich the enemy with Nirvana.
vf5 is perfectly balance if everybody cant get out of the loop then it is a broken feature that needs to be remove.Yes i know its all he has that what everybody says but thats my point he needs to be change or limited.i know arakune and nu need to be nerf to thats why i said this game needs some changes.
MOTW is not balanced. It's true that in MOTW, almost any character could win a match, but definitely characters like Kevin and Gato have the competitive edge over the majority of the cast simply because they have very easy and fast ways to gain meter. Because of that, they had high reward options for little risk for plenty of the duration of the match.
The characters are beatable, but far from balanced.
Carl has a good amount of mixup into ground damage. Against characters such as Rachel and Hakumen the loop is completely useless and it results in Carl having to use ground "loops" into resets/mixup back into more ground damage.
/watch?v=LD9lns6pObg is a great example of how Carl can play without the throw loop.
THANK YOU! most people are like uhh he needs it cus im a lazy player. no since sandwiching isnt that hard and can be done for 5k or 6k if done correctly.
Still no idea what you guys are talking about as I've seen the loop teched many a times. And Carl can't just magic you back into it (unless he air grabs you again, but dude... just tech it).
the throw IS techable...each time u see those 2 purple exclamation marks, those means it CAN be teched....if you choose to, haha. IMO teching is suicidal if the carl is good.
There are ways to get out of it -depends on your char.I rmb reading on on dustloop.
Uh... any throw can be teched. It has nothing to do with skill. It's just how the game works. Clap doesn't airstun you enough for you to get thrown again. Also, getting stuck depends on where Nirvana is. If she's behind Carl then you can just tech with pretty much no consequence. Either way stupid to eat damage like that.
If they preform it correctly, the Nirvana will hit you as soon as you tech the grab, letting Carl dash in and restart the loop. It is a true infinite unless you barrier burst against most characters.
actually theres enough hitstun to dash up 2C or airthrow if they tech. same goes for if they burst. this is an infinite on all but rachel (tech throw, wind out for free), hakumen (tech throw, parry), carl (tech throw, activate nirvana to eat 8D) and ragna (tech throw, dp, but hes probably eating another combo when he comes down).
face level, or higher. enough so that if the throw is teched they will eat air unblockable and get looped again. every throw here would have lead to that if teched.
Actually, the grab resets the damage scaling, which is why Grab Loop is so dangerous. And you'd think by the time his health was at a 20% he'd notice that Dio wasn't going to mess up. XD;
the only thing going for bang really is the fact that those iron fists can block attacks. i just got the game so idk...nething really but i remember i beat the last boss simply because of those irn fists things blocking all those swords.
This comment has received too many negative votesshow
Jesus christ...Awesome infinite air grab on round one, round two, what more can I say? R. A. P. E. D. That was fucking insane... All in all, Haku-Men, Noel, and V-13- FTW.
If you get caught in any of Carls loops, you deserve it. You should be able to kill him before he even starts up.
And you're all talking about Dio's Carl, here. The guy is a fucking freak of nature.
PS: "His loops, traps, and combos are ALL he has" is the stupidest argument I've ever heard for why a character isn't broken. Loops, traps and combos MAKE a character broken or at the very least, top/high tier. Carl is far, far, far from broken. He's A tier, IF and only IF you can use him...
that best thing he's got killed dora in 1 combo, and is almost an infinite, along with insane pressure and crazy mixups, what you're saying is no one can complain about arakune and v13, because their zoning and combos are the best thigns they have, which is what a fighting game is entirley about, traps combos and pressure, carl has all of them.
I know tiers count but I dont think they do that much, if you look at Mike Z who uses tager who is low on a lot of peoples list he totally crushes people. I like carl because he is unique, but he is super cheap and low tier, there are not many people that will be able to do what dio did in this video. Like I said I like carl but he has an unnatural amount of glitches that make him effective (2 a degree), and its starting to make him look like a fruity little magic kid
Dude a glitch is something the developer didnt intend to make it in the game, and to the best of my knowledge infinites are not a desirable thing to find in a game if your a developer, because they can destroy the balance between the character capable of them and those not capable. I dont think that is the case with Blazblue as it is fantastically made. infinites are flaws a game developer in most cases would find as a unwanted mistake therefore making it a glitch.
No, a glitch is not intended thats correct. But in order for something to be a glitch it has to go against the game physics. In other words, it has to not make sense. Carl's clap loop makes perfect sense according to the game physics, meaning its not a glitch despite the fact that it probably wasn't intended. However, its somewhat good that Carl actually has the loop at his disposal since he was considered absolute trash before its discovery. He's not even top 3 with it, so its not harmful.
i wouldnt say hes the worst. hes like mid tier. i think he went up after they discovered his loops but its still hard for anyone to set them up. Dio is a pro
He went up, but it's still not enough. Sure he has the loops but with Carl you always have to be on the offensive since he really doesn't have any defensive options. You can see in other matchvids that even when he gets them down to a sliver, if he doesn't maintain offense, then it's really hard for him to win. That being said, either you see Carl raping people, or you see him being raped.
I can totally understand the difficulty with being Carl. It is hard to multitask between Carl and Nirvana's commands and still guard at the same time.
streeker007 1 month ago
wow that was a face roll big time lol nice vid
drpapichulo101 5 months ago
That is one of the worst painfull corner rape I ever saw.
MrWilliamSide 6 months ago
gwp151 6 months ago
now i see that carl is a cheap ass, just like arakune
ofodao14 6 months ago
@ofodao14
Now I can see that there are still people with no clue about this game whatsoever.
GatlingSmash 6 months ago 14
@GatlingSmash I don't understand why people can't see how hard it is to control Carl
harvestguy204 1 month ago
@ofodao14 You're aware that DIO is like one of the 3 people in the world who can do the throw loop mid match? Even though it's non-intentional and it has been patched out in CS/CS2 ,(nirvana's bubble is air-unblockable but can be blocked using barrier, traditionally in CT you could not block it.) throw loop was ridiculously hard to pull off mid match and even harder to keep going, to the point of being a 1 frame link between throw-8D-8Dhits-throw.
duo317 4 months ago
@duo317 Also I'll give you CT/CS arakune being cheap, CT had airborne low attacks and corner traps while CS had 100% combo poration and 236C had no repeat move poration. In CS2 he isn't a problem, worry about Noel and makoto who will combo you from any random hit into 35% damage with no meter then gain 50heat from said combo and a corner carry.
duo317 4 months ago
lol i rlly gotta work on my Carl strategy. all i do is either A- Use Nirvana as a shield or B-try and get the enemy in a "sandwich" between Carl & Nirvana, then pummel on him using both
Black0Avatar 7 months ago
There was a lot more skill involved in that than just spamming. That was a ferocious Carl player!
ThatNinjaGuy4 9 months ago
Way to spam bro! Seriously, It's allowed because spamming is the only way to win as Carl unless you're a tournament god.
Senmetsu 11 months ago
@Senmetsu Hate to be the one to tell you this, in order to win vs a player, that is the ONLY way to win in ANY fighting game. Find a combo that works and stick with it. L2P or GTFO. I for one am glad Bang got the shit kicked out of him!
SoraJustSora 10 months ago
@SoraJustSora Hate to be the one to tell you this, but you just suck a fighting games and need to justify the way you play. I for one am glad I can play games and not cheat just to get a high win ratio.
Senmetsu 10 months ago
@Senmetsu Its not cheating, but if you ask me, spamming a combo leads to you getting predicted or countered, and getting immediately punished. Let them spam their one combo, actual players take advantage of any situational opening.
CreationsFlare 9 months ago
@SoraJustSora I'm sorry, but you shouldn't just find one combo. By the way, its pointless commenting on a video more than a year old, seeing as though they probably took this loop out. There are dozens of combos in all fighting games that you can use with each character in each of the said fighting games, and if you don't utilize those combos or at least know of all of the moves the character can do, you're not good at that said fighting game. Although there are different variants of skill...
yuskerr 7 months ago
@SoraJustSora There is a difference between highly skilled players who study their characters fully and know their advantages/disadvantages, and poorly skilled players who try to stick with 1 combo which would more than likely leave them open in many situations, causing them to try and get better anyway. I play Tekken 6, I see the same Lili player each day, and to my amusement: That lili player never learns, yet has 3000 wins and 2000 losses... Poorly skilled.
yuskerr 7 months ago
it becomes meanlingless if you are that strong
RealShaDowPoWeR 1 year ago
farrrk best carl player ive ever seen
Shinryu699 1 year ago
I may play as Carl a lot, but I'm not cheap!
LauXL20 1 year ago
@LauXL20
In the first BlazBlue, his life was even lower. Plus, that shit takes some skill to pull off. You need the set-up, as well as some consistency in mind. Furthermore, IT WAS REMOVED in the second game.
nisbahmumtaz909 1 year ago
Ridiculous pressure from BRUCE LEE CARL !
olevarher 1 year ago 5
i like carl but... how boring is that? thats not even a fight
wonkajack 1 year ago
Scariest thing about "low-tiers" in Blazblue is that they're still dangerous in the right hands!!!
Mojinr 1 year ago
@Mojinr Still even I still think Noel is the best at close range.
Sonic7012 1 year ago
lmao he dora how do you like the spammy repeated moves now lolz
DeathDealerFox 1 year ago
why didnt he break the grab .-.
janiekenzu 1 year ago
@janiekenzu
If he had broke the grab it would have still left him in a position to be clap/throw looped and it would also reset the combo only making Dora take more damage. In a situation like that theres not all that much you can do.
MrOso44 1 year ago
GANG BAnG NIGAAAAA
lllkill 1 year ago
well i think this is the only guy that can make carl a decent character...mmm
numSac2 1 year ago
kagn is who i fear, hes like the daigo of this (thru my eyes of what i seen) and he thrashed this dio dude already, his ragna is sick, but other wise his carl is pretty good, just kinda anoyin watch the same moves, repeated
neekdiamonz15 1 year ago
@neekdiamonz15 Dio beat Kaqn in the last video I saw. Just type Carl Clover in the search box and click on the first video.
Nexttimeillwin 1 year ago
@Nexttimeillwin i seen that but he didnt do anything impressive to win he just did that same combo
neekdiamonz15 1 year ago
so...playing carl clover is like playing the ice climbers in the smash bros. game?
rmnhn 1 year ago
@rmnhn no because on smash bros. the second ice climber just copies, while you have to command carl's doll
dragonbz4 1 year ago
@dragonbz4 i meant the micromanaging mentality when playing either one (ensuring that the second climber doesn't die and ensuring that nirvana can do things safely and doesn't die). either way, these four (the two climbers, carl and nirvana) are definitely the most difficult to learn/use/master in their respective games.
rmnhn 1 year ago
Bang got BANGED by a little boy and a robot girl...
How sad
RakeBone 1 year ago
Someone got owned...
RakeBone 1 year ago
I have to give mad props to DIO. That's a mean Carl.
LitmusRemnantal 1 year ago
@LitmusRemnantal Seriously
Rothiii 1 year ago
i think i'm scared shitless to face DIO
MrChalmej 1 year ago
corner/spam/rape
wooowmeato 1 year ago
I don't know too much about Carl but is 0:40 an absolute loop even if he broke the grab?
HJaySC 1 year ago
@HJaySC yes because even if he breaks he gets hit by the shock wave
TH3Z3R0H0UR 1 year ago
I don't know too much about Carl but is 0:40 an absolute loop even if he broke the grab?
HJaySC 1 year ago
@HJaySC If you tech the grab, and the Carl player timed Nirvana's 8D properly, it's pretty much inescapable. A few characters have some options for getting out, like Rachel can use her wind to get out, but I believe if done properly, Bang and Tager can't get out.
darkpwnage09 1 year ago
OMG! look at that corner rape
silverdoggg 1 year ago
On the subject of no potential for Bang...
ALL OF A SUDDEN, S TIER.
Berxerkable1 1 year ago
there's fucking two of them!
Prsnovrthr 2 years ago
carl is gonna be broken soon
DirgeHQ 2 years ago
How absolutely ridiculous.
thepirelf 2 years ago
0:39. what a cheap shot but yet very funny. i gotta try that XD
Artumis19 2 years ago
Man that Bang must've felt like being devoured by Piranhas!!
nikito370 2 years ago
omg that carl player sure raped Bang badly
Mafiaboss58 2 years ago
lol corner rape 1:59 - 2:20
WrightoSolid 2 years ago
Why does Bang scream like that! It sounds so painful, like he got jack slapped with a red hot skillet.
I feel bad for Bang, yet I can't help but root for Carl. Low tier? lmao
aWarriorsDream 2 years ago
Carl hasn't been low tier for a while. He's been stuck at a solid 4th/5th tier being constantly interchangeable with Jin ever since SBO. I think Carl has been getting more players, and thus he's placing higher in ranking. People have started to notice how much power and potential he has.
Based upon a character chart that I saw a while back, there were only 5 characters with a positive number of points, and Carl is one of them. All the others were either 0 or negative.
imaznfoo 2 years ago
Actually literally the only reason Carl is in the 4-5 tier slot is because of his infinite combo...
MoonlightWolf714 2 years ago
I understand that. But it's too powerful not to use. I even mentioned earlier that even as a Carl player myself I believe that it is too powerful...
But we were discussing earlier about how even though Carl does have the loop, it isn't his only option. Dio clearly shows that in some of the later rounds. And it is clearly shown in plenty of other matches too.
imaznfoo 2 years ago
Pretty sure Bang is lower tier than Carl.
By quite a bit. LOL.
ArmusIctus 2 years ago
Carl was considered one of the worst chars if I'm not mistaken, until they discovered his little exploit.
NoritadaEgami 2 years ago
He was considered low, yeah.
Not as low as Bang, IIRC.
The bottom 3 have remained the bottom three since the game's release. Tager and Haku have switched once, but that's about it.
ArmusIctus 2 years ago
I never understood the point of tiers. High tier or no, it doesn't matter if you're GOOD with the character. A person who can use Hakumen can destroy Carl if he can figure out how to avoid the loop.
goldskarr 2 years ago
@goldskarr
As a counter-point, a good Carl knows ways to get Hakumen into the loop.
Tiers say nothing about specific matchups. V-13 is considered the best. Tao is fourth worst. The matchup is 50-50.
As for your "if a person is good with a character" argument...well yeah. That's how it works. Player skill always beats out character tier. But if a Haku and Carl of equal skill (The matchup is heavily in Carl's favor) fought, the Carl would win. Every time.
ArmusIctus 2 years ago
Nu is considered the best? Hmm. I was playing as her earlier and saw nothing special about her. I prefer a somewhat easy to learn character that still has good potential. Like Sol and Ky/Ragna and Jin.
goldskarr 2 years ago
@goldskarr Nu is considered the best, yeah. Her zoning is almost perfect.
I personally think that Rachel is much better, considering her zoning is just as good AND she can be an offensive rushdown character too.
Easy to learn would be Ragna and Jin...and Bang to a certain extent. Characters you should stay away from are Taokaka, Carl and Arakune. They all have ridiculously steep learning curves.
ArmusIctus 2 years ago
Taokaka doesn't seem that hard to use. I was doing good with her. Carl...well, I had to beat his story mode FIVE times. I don't suck that much with him anymore. And Arakune...fuck that. I couldn't use Zappa from GGXX and I can only BARELY used Testament from GGXX. Arakune seems like a mix of the two. :S
goldskarr 2 years ago
Also, I don't see much potential with Bang. I mean, his counter is good, and Bradry made a video of him countering an entire super, then knocking out Carl with the same counter, but...eh, I just don't like him. I prefer Hakumen and the other two I mentioned.
goldskarr 2 years ago
Yeah, that's pretty much what Arakune is. Taokaka is ridiculously difficult to use. You obviously aren't playing anything but the computer. haha
And Bang has no potential...but Hakumen is worse. By far. All of his combos require his magatama/whatever it is, he has no reversal, his pressure is abysmal, etc.
ArmusIctus 2 years ago
Yeah, I only use people I know online. Which is...one person total. Hakumen is actually pretty good. Despite the magatama meter, he has massive power, an incredible air dash, and his reversal drive/distortion/astral are rather effective when you know how to use it.
goldskarr 2 years ago
Hakumen is actually pretty terrible. His massive power is outweighed by the fact that any good player shouldn't be getting hit by him in the first place. His moves are slower than Tager's...and don't do as much damage.
Air dash is his ONLY method of approach, making him a retardedly predictable character.
His reversal counter is dandy...except it takes four magatama. He needs meter to get pressure off of him. Which is bad.
ArmusIctus 2 years ago
Not his drive reversal. Eh, I find him useful anyway. I obviously don't go online with him because of all the Jin and Noel spammers, so I can't say anything about that. >_>
goldskarr 2 years ago
his airdash can be baited easily tho... if you see him IAD j.C, just run up and AA for a free combo. or if hes too close just run under him and zone his ass
Anon4907 2 years ago
idk about arakune. yea he's not the easiest to learn to play effectively. but u can definitely get by on nothing and becuz of that just having a decent amount of knowledge of what ur doing can make it hard for your opponent.
but carl and especially tao having mean learning curves
jelaninoel 1 year ago
Nu has the some of the highest damaging combos of out the cast. not only that but she has full screen mixup/control, jump cancel any of her drives, farthest/fastest backdash, a command dash that can crossup/run away tool
Nu can dominate the match as soon as it starts. and she is fairly easy to learn lol
use D... alot. all her supers can be comboed into and she gets a combo after them too.
just watch a tager/v13 match. you'll see
by no means is she perceft: 10000 HP and poor defensive options
Anon4907 2 years ago
carl is high tier with jin no he is not s tier like v-13, rachel, and arakune but him and jin is pretty close to them.
kenn305 2 years ago
Their fixing it in the next one ;p
Asakurda 2 years ago
I'm a Carl player and even I think they should fix it. At least the throw clap loop. just the clap loop I think isn't so bad. There should be some damage modifier at least.
Spacirelei 2 years ago
whys that extra round in here to prove the loop is broken especially against bang. Prove me wrong anyone please. If it can kill the best Bang player with little effort and simplisity is it not a easy win
ManowarHeigou 2 years ago
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without the noob loop he cant take dora at all
ManowarHeigou 2 years ago
that prssure in the second round was f'in amazing.
catharticarrest 2 years ago
i feel bad for bang on that part lol.
gbtygfvyg 2 years ago
omg....
Maakasu16 2 years ago
...I think I worship Dio.
LinMLCW 2 years ago
You know, the people I usually hear complaining about Carl's loop are usually Nu-13, Arakune, or Jin players. Arksys did design Carl to do the loop (not the throw loop, but the others)
The game is in need of some balance, but Carl's loops are fine (except the throw loop)
mousecar23 2 years ago 9
Most of the best fighters have infinite loops like these(Marvel VS Capcom 2, Guilty Gear, it can go on), its what make these games so fun to master.
RaveDX 2 years ago
It also makes it broken and unbalance.
darknessredefine 2 years ago
"You know, the people I usually hear complaining about Carl's loop are usually Nu-13, Arakune, or Jin players." that was one of the most retarded things ive ever read lol
criptoconalike 2 years ago
wow that second round was complete lock down.
lumiere707 2 years ago
Dio is a beast.
To be completely honest, Carl's loops are not THAT hard to pull off in a match. All it takes is a little bit of muscle memory, character specifics knowledge, and patience to get into the right situation. I don't main Carl, but I play him. Today I pulled off an 70% damage loop on my buddy's Noel.
But it really sucks that he doesn't have it anymore in BB:CS. A real disappointment.
imaznfoo 2 years ago
What do you mean? Have they patched it?
aschreplica 2 years ago
Well there's a new revision of the game coming out. It was announced probably a little over a week ago and it's called BlazBlue: Continuum Shift.
From what I've heard, the loop is still IN the game, but Nirvana's health drops much more quickly in CS. Loketesters have said that nee-san will actually die in the first few repetitions of the loop.
In other words, your loop will end very prematurely, leaving you without a puppet after minimal damage. Not good if you ask me.
imaznfoo 2 years ago
sounds great to me yeah i know that carl players are going to hate me but i really dont care.Because how can a game be balance if you can loop someone at any given moment especially if the loops are easy to do.Arc system works is just trying to make a more balance game.Instead of waiting for the finish product people want to cry and complain about what they dont have.Blazblue is not a perfectly balance game and it needs some changes why dont people see that.
darknessredefine 2 years ago
Of course BlazBlue isn't perfectly balanced. There's no such thing as a fighting game that's perfectly balanced.
While I too believe that the throw loop is too powerful, it is necessary for Carl. Note that four characters can escape the loop, and it is one of Carl's very FEW damage options.
On the other hand, Arakune's curse is INSTANT momentum with supreme damage with nearly endless setups into more mixup/damage. Much more dangerous and easier to set up than Carl's options.
imaznfoo 2 years ago
Finally someone who made sense XD.
I main Arakune and Carl, I notice the ease of cursing the enemy and setting up the endless links and the difficulty it is to just sandwich the enemy with Nirvana.
gehttojay12 2 years ago
vf5 is perfectly balance if everybody cant get out of the loop then it is a broken feature that needs to be remove.Yes i know its all he has that what everybody says but thats my point he needs to be change or limited.i know arakune and nu need to be nerf to thats why i said this game needs some changes.
darknessredefine 2 years ago
garou mow was close
ManowarHeigou 2 years ago
MOTW is not balanced. It's true that in MOTW, almost any character could win a match, but definitely characters like Kevin and Gato have the competitive edge over the majority of the cast simply because they have very easy and fast ways to gain meter. Because of that, they had high reward options for little risk for plenty of the duration of the match.
The characters are beatable, but far from balanced.
imaznfoo 2 years ago
VF5 is perfectly balance and yes arakune is broken in my book.Just because its one of carl few options doesnt mean it should be his only option.
darknessredefine 2 years ago
It's not his only option.
Carl has a good amount of mixup into ground damage. Against characters such as Rachel and Hakumen the loop is completely useless and it results in Carl having to use ground "loops" into resets/mixup back into more ground damage.
/watch?v=LD9lns6pObg is a great example of how Carl can play without the throw loop.
imaznfoo 2 years ago
THANK YOU! most people are like uhh he needs it cus im a lazy player. no since sandwiching isnt that hard and can be done for 5k or 6k if done correctly.
ManowarHeigou 2 years ago
Gonna buy that game as soon as it comes out though wont ya'?
RaveDX 2 years ago
No doubt about it. I'll be all over it once it's out.
imaznfoo 2 years ago
holy shit, dio's defense is nearly flawless throughout this match
ChileanIggy 2 years ago
And Dora believes that Bang has no negative matchups.
snaffu1 2 years ago
... Carl scares me now
MowMan7 2 years ago 10
if you think Dio's Carl is good, you need to see Kyaku play.
Kenshin6321 2 years ago
@MowMan7 then your a punk yo
DarknessO77 7 months ago
damn
just damn
jordan8224611 2 years ago
Why didnt dora when stuck in the corner try to get out or use the 50% heat forward push?
sharazisspecial 2 years ago
Holy shit! Carl owned him
RakeBone 2 years ago
Dio, my inspiration.
BerDinosaur 2 years ago
if you tech carls throw loop it does more damage and is easy to start up again, if you dont tech the loop is alot harder to time and do.
Omniswell 2 years ago
Still no idea what you guys are talking about as I've seen the loop teched many a times. And Carl can't just magic you back into it (unless he air grabs you again, but dude... just tech it).
tinymon 2 years ago
If you tech the throw you get hit with the clap, then get thrown again, if you tech again, you get hit with clap again, ect ect...
If you don't tech you get hit with the grab and the clap at the same time over and over
xeogen 2 years ago
If you're able to tech it then the Carl you're fighting is doing it wrong.
Redgyworth 2 years ago
the throw IS techable...each time u see those 2 purple exclamation marks, those means it CAN be teched....if you choose to, haha. IMO teching is suicidal if the carl is good.
There are ways to get out of it -depends on your char.I rmb reading on on dustloop.
donnk 2 years ago
Uh... any throw can be teched. It has nothing to do with skill. It's just how the game works. Clap doesn't airstun you enough for you to get thrown again. Also, getting stuck depends on where Nirvana is. If she's behind Carl then you can just tech with pretty much no consequence. Either way stupid to eat damage like that.
tinymon 2 years ago
If they preform it correctly, the Nirvana will hit you as soon as you tech the grab, letting Carl dash in and restart the loop. It is a true infinite unless you barrier burst against most characters.
DjNawo 2 years ago
actually theres enough hitstun to dash up 2C or airthrow if they tech. same goes for if they burst. this is an infinite on all but rachel (tech throw, wind out for free), hakumen (tech throw, parry), carl (tech throw, activate nirvana to eat 8D) and ragna (tech throw, dp, but hes probably eating another combo when he comes down).
rogueyoshi 2 years ago
The clap loop this carl performed could of been teched from and escaped . Carl needs to be at nirvana's face level
sharazisspecial 2 years ago
face level, or higher. enough so that if the throw is teched they will eat air unblockable and get looped again. every throw here would have lead to that if teched.
rogueyoshi 2 years ago
what's the move Bang uses at 1:07 that gets rid of 50% heat? looks like a counter
iw2ma 2 years ago
It's a counter assault, performed by pressing 6AB while blocking.
DarkxSlayerx 2 years ago
thx for the info, everyone have it or just Bang?
iw2ma 2 years ago
it was a counter
300330164 2 years ago
You can practically hear Dora shouting "NOT FUCKING AGAIN" during round 3.
Dovieandi23 2 years ago
Lol. Poor Dora couldn't tech out of grab loop. Though that corner punch loop is pretty sweet.
tinymon 2 years ago
He was counting on Dio to screw up. Its actually easier and gives the combo more damage when you grab break.
DjNawo 2 years ago
Actually, the grab resets the damage scaling, which is why Grab Loop is so dangerous. And you'd think by the time his health was at a 20% he'd notice that Dio wasn't going to mess up. XD;
tinymon 2 years ago
Thats exactly what I was saying. The grab resets the damage, therefore making it more damaging like I said in the original comment.
DjNawo 2 years ago
And that's exactly why you tech from it. So you don't eat a whole bunch of damage.
tinymon 2 years ago
Low tier is Carl W/O Nirvana >_>
alchemistEXE 2 years ago
All hail Dio.
Faulzee 2 years ago 5
carl is the hardest character to master i guess, amazing.
cyco72 2 years ago 2
1:56 to the end of the round is amazing.
2Chep 2 years ago
how do you select the color from the menu...on ps3?
RidinSpinaz04 2 years ago
press start
ZhangHe2369 2 years ago
Press start
plb063 2 years ago
Carl's scary. :(
silentmooby 2 years ago 3
Dio is amazing but to this: "Now who's low tier? " I have to say... "Uhh... Bang"
DjNawo 2 years ago
the only thing going for bang really is the fact that those iron fists can block attacks. i just got the game so idk...nething really but i remember i beat the last boss simply because of those irn fists things blocking all those swords.
RidinSpinaz04 2 years ago
This comment has received too many negative votes show
Jesus christ...Awesome infinite air grab on round one, round two, what more can I say? R. A. P. E. D. That was fucking insane... All in all, Haku-Men, Noel, and V-13- FTW.
ivylatorres 2 years ago
Wow, carl kicks major fuken ass. I wonder why some consider him low tier even though there's such crasy potential. Definately gonna be my main.
Megamanxultimate 2 years ago 3
Because of his complexity. I main him too =]. A lot of his setups take massive skill and timing to pull off, which is why barely any1 tries him.
gehttojay12 2 years ago
dora was a combo away from winning around 1
someguyhunter 2 years ago
Wow.
I'm scared of Carl now.
neeeork 2 years ago 2
The way he fucked bang up through the barrier break was just Monstrous... (*RAPE* 2:53 *RAPE*)
Limited317 2 years ago
Dio's nuts, just nuts. I main carl, but jesus...
Gah1231 2 years ago 2
Lol wow. 1:55 to 2:21 was pretty damn funny. Is there a way to break out of that?
xToxicInfection 2 years ago
just tap carl really. stops his doll. dunno if bang has any really fast frame jabs so hes might not be hte best to get out of that
alex99099 2 years ago
From what I can remember band doesn't have a quick jab although im not a bang player so im probably wrong.
xToxicInfection 2 years ago
just like guilty gear
fuzzcentralage 2 years ago
If you get caught in any of Carls loops, you deserve it. You should be able to kill him before he even starts up.
And you're all talking about Dio's Carl, here. The guy is a fucking freak of nature.
PS: "His loops, traps, and combos are ALL he has" is the stupidest argument I've ever heard for why a character isn't broken. Loops, traps and combos MAKE a character broken or at the very least, top/high tier. Carl is far, far, far from broken. He's A tier, IF and only IF you can use him...
Exhuman 2 years ago
Comment removed
PaulJudas671 2 years ago
lol
Dio makes Carl look so easy.nice
I tried to play him the whole week but he is so damn hard.
Peopel who complain about his loops are just crazy.
You guys actually know how hard it is to pull one of in a real match?
Guess not
snoopolion 2 years ago
YIKES!!! Loops ftw.
And nobody should complain about Carl. His loops, traps and combos are the best thing he's got.
SuperBattleFranky 2 years ago
that best thing he's got killed dora in 1 combo, and is almost an infinite, along with insane pressure and crazy mixups, what you're saying is no one can complain about arakune and v13, because their zoning and combos are the best thigns they have, which is what a fighting game is entirley about, traps combos and pressure, carl has all of them.
Ltdangle78 2 years ago
This video has inspired me to use Carl, and just for the hell of it ima nickname the puppet DIO! Take that, religion!
SwordOfContempt 2 years ago
I know tiers count but I dont think they do that much, if you look at Mike Z who uses tager who is low on a lot of peoples list he totally crushes people. I like carl because he is unique, but he is super cheap and low tier, there are not many people that will be able to do what dio did in this video. Like I said I like carl but he has an unnatural amount of glitches that make him effective (2 a degree), and its starting to make him look like a fruity little magic kid
cmysharingan 2 years ago
I don't think you understand what a glitch is.
Eshmasesh 2 years ago
Dude a glitch is something the developer didnt intend to make it in the game, and to the best of my knowledge infinites are not a desirable thing to find in a game if your a developer, because they can destroy the balance between the character capable of them and those not capable. I dont think that is the case with Blazblue as it is fantastically made. infinites are flaws a game developer in most cases would find as a unwanted mistake therefore making it a glitch.
cmysharingan 2 years ago
No, a glitch is not intended thats correct. But in order for something to be a glitch it has to go against the game physics. In other words, it has to not make sense. Carl's clap loop makes perfect sense according to the game physics, meaning its not a glitch despite the fact that it probably wasn't intended. However, its somewhat good that Carl actually has the loop at his disposal since he was considered absolute trash before its discovery. He's not even top 3 with it, so its not harmful.
crazycrackerspeach 2 years ago
This comment has received too many negative votes show
carl is insanely cheap.he has way too many loops
daveafternoons 2 years ago
LOL. he's one of the worst characters in the game if not THE worst. The guy playing him is just really good.
Tigerofthewind2040 2 years ago 2
i wouldnt say hes the worst. hes like mid tier. i think he went up after they discovered his loops but its still hard for anyone to set them up. Dio is a pro
MysticShadow1453 2 years ago
He went up, but it's still not enough. Sure he has the loops but with Carl you always have to be on the offensive since he really doesn't have any defensive options. You can see in other matchvids that even when he gets them down to a sliver, if he doesn't maintain offense, then it's really hard for him to win. That being said, either you see Carl raping people, or you see him being raped.
Tigerofthewind2040 2 years ago 3
Carl is statistically 5th best character
S:Nu-13 Rachel Arakune
A:Jin Carl
B:Ragna Noel Litchi Taokaka
C:Hakumen Bang
D:Tager
futsko28 2 years ago
wow i cant believe he grabbed him after the 6D @1:18. thats speed right there
jelaninoel 2 years ago
When blazblue first came out, people were saying
"eeh, whats this carl guy, sucks, shit defense, shit health, shit damage, no dash!"
"His antiair sucks! and the doll is so slow!"
"Carl is definitely at the bottom of the tier list!"
....and now hes in the top five.
donnk 2 years ago 3
why the hell did u get thumbs down for this??? It's true; that's EXACTLY how people were acting...
SwordOfContempt 2 years ago
This comment has received too many negative votes show
Eh, I know Carl is hard to use, but abusing the Clap Loop is no excuse.
darkhood21 2 years ago
its suggested in the dvd that comes with the game though, on the carl tips part
tacklew 2 years ago
You're gay. go back to where you came from.
burningsoul89 2 years ago
It's called competitive play.
cry moar plz
SwordOfContempt 2 years ago
WOOOOW Good Carl. Nice Job DIO
MrSeven13 2 years ago 2
3:10
flanker22 2 years ago
carl is just to much...wow
sospacely 2 years ago 3
PERFECT
gaara1227