I had the same issue that you did with the normal map seams, only work around I did was look into the Genertic browser and clisk all assest find the MI_VH_Cicada_Red Material Instance, find the material copy the material setup link up to the normal map check box, copy that to ur material skin shader, creat an instance, change diffuse color to black, diffuse strength to 5, diffuse power to 1 damage tiling normal to 1 detail normal tiling to 30, but this method you lose some normal mapping detail
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v8matey 2 months ago in playlist More videos from KingBadger3d
I had the same issue that you did with the normal map seams, only work around I did was look into the Genertic browser and clisk all assest find the MI_VH_Cicada_Red Material Instance, find the material copy the material setup link up to the normal map check box, copy that to ur material skin shader, creat an instance, change diffuse color to black, diffuse strength to 5, diffuse power to 1 damage tiling normal to 1 detail normal tiling to 30, but this method you lose some normal mapping detail
v8matey 2 months ago in playlist More videos from KingBadger3d
it looks good ?
Danuxsy 3 months ago