Added: 1 year ago
From: MaxonC4D
Views: 22,362
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  • I can only say 1 thing. Cool !!!

  • could you plaza make a tutorial for this

  • boooahhh *__* very nice..amazing

  • ammmmmaaazzzing work love it

  • Tutorial please

    

  • awesome

    

  • how did you make the textures for the balls?

  • Very Good Work

  • a 132 core render farm

    render time must have beeen 3 nanoseconds

  • @MaxonC4D how much is it???

  • Nice!

  • I wanna do that too >:(

  • how do you get the first set of marbles to be tansparent!? is there a certain way of making the material or something? someone please help(:

  • probably not your first time using cinema 4d :D

  • Really beautiful !!!

  • verry fast rendering :S

  • How to make that darker corners effect?

  • @tauttvisz ambient occlusion, its in the render settings

  • A 132 CORE RENDER FARM???!!! My computer only has 2 cores...

  • @UniiTeDArtz You can buy dedicated 8 or 16 core render computers.

  • @BMAnnArbor wow 16 core...

  • @DienesOly This was rendered on 2 render farms for a total of 132 cores. But in other news, AMD will be releasing bulldozer soon which is 8 cores for your desktop, I hope you have a AM3+ socket!

  • wow, it's amazing!

  • The size consistency between the balls is way off but great job on the vid.

  • @deshonlive

    It seems like thats intentional

  • awesome as all hell

  • Awesome!! Super idea. excellent performance

  • awesome!! congratulations from mexico

  • Awesome! Good job!

  • That is so cool!

  • very very very ! cool-amazing-nice

  • INCREDIBLE!!!

  • amazing

  • 0:55 that part was really impressive, the water was made up really good etc :)

  • fkn epic

  • good

  • that was epic.

  • Bravo

  • 2,500 frames EPIC well done

  • Good work. Some more subdivisions on the rails would do no harm.

    132 cores, where?

  • 132 no problem :'(

  • 132 core!!!!!!! woah!

  • and to make matters worse, i can't see what stage the prepass is at because i used the new render queue in R12... =(

  • did you use GI for this, and if so what were your settings? I'm currently rendering out a GI scene and after 70 hours, it's still in prepass!!!!

  • @davidihong We didn't use GI for this. Only a hemispheric area light from above and another area light nect to the camera.

  • @davidihong I would not recommend using GI with animation. It just takes entirely too long. I know the desire exists for perfection but you should be able to avoid GI and still get acceptable results.

  • 1:03 very nice bouncy motion

    good job guys

  • how pro!!!!

  • very good!!!

    Congratulations

  • How long did the final render take?

  • is cinema 4d as good at animating as maya or houdini

  • Comment removed

  • Awesome!

  • That is terrific! Thanks for showing just how good C4D is and what you accomplished with it!

  • holy crap your a one of a kind animator

  • 24 hours? nice

  • my estimations result in such result:

    two double 6 core xeon,

    one 6 core machine,

    four dual CPU quadcore and

    one quad core...

    total: 132 cores.

  • @kope7777 almost... we had 8 machines with 8 cores and17 with 4 cores (physical cores only, hyper threading not counted).

  • @Dikkker nice! so it`s really a renderfarm and not just sort of advanced office network!

    how about rendertime? what You guys have is 360+ ghz of raw renderpower!

    all this talking is because I`m very curious of how cinema based renderfarms do actually work (doubly so for vray for cinema4d).

  • @kope7777 well - not really a renderfarm. we've had two "farms" available. one of which was our small in house render farm and the other one was a bunch of powerful desktop machines connected in a network ... I can't tell you anything of how a vray farm with C4D works (but it works, I know comanies using it).

  • Thanks for all the nice comments.

    To answer your questions - all rendering was done during the 24 hr timeframe. we used the render farm during sleep times for preview renderings (of which we needed quite a few) but the entire thing was planned, modelled, rendered, and edited in 24 hrs. We only used premade materials from the standard materials that come with CINEMA 4D or our own. The water is also taken from the standard library, we just added the bump channel to the displacement as well.

  • 24 hours means it was made in two sessions 12 hour each and then rendered, am I right? How long did the rendering took then? 132 cores means 132 cores or 132 threads (on i7 each core works on 2 threads ...if so, it would result in 264 logical cores/threads). Otherwise 132 cores... let me guess... like 7 hours?

  • Water or just animated bump map?

  • @thebigboss1212 The water was from the Visualize Libraray that comes with C4D. The original material only uses bump, but I copied the bump channel to displacement as well and used subpoly displacement to make it look better...

  • Wow, just wow.

  • the thing is that plp make this irl

  • han är inte stolt över dig

  • realy amazing work..good job.

  • @HazardCinema Hazard Cinema has good taste :)

  • Very good ^^

  • epic.

  • Nice that sold me, buying c4d now.. 

  • @TehCacti Good Luck creating that :)

  • amazing

  • This was just simply amazing. Relaxing and yet fascanating.

  • perfect

  • pritty nice =)

  • WICKED

  • were those 12 hour sessions only the "crafting" part where you model and animate and all, or does that include rendering as well?

  • @DeanMalenko when we started saturday noon, we had nothing but the idea. sunday evening, the WHOLE thing was rendered and edited. Some part of the rendering ewas done during sleep times, but mostly test renders...

  • yeah nice!

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