I am a C++/asm programmer(don't do it professional), suddenly got in to hacking consoles, made me curious about how to make games, seems easier than i thought (the 2d games). this tutorial is 3d, i am just curious about, lets say i want to make a bad guy(high quality) I know that these type of shapes are used for vector graphics. i have to make them really really small, and form a character? basically draw him a few pixel at a time using shapes?
wow, this is very interesting. i am a beginner but am learning c++ in order to code graphics. i really look forward to arriving to this video. thanks.
you should check whenever those 2 keys are down (glut tutorial/'documentation or what ever, use google for exact code) and then just simply switch a bool variable to true or false (depending on what it means). In draw function just check what it a value of that bool and depending on it, choose the shading model.
no problem :) I just answered so late because I just went through OpenGL tutorial hoping to find something interesting and found your comment. Glad to help.
@ddoodm lol this may be late, but i think it would have to be a bool function, if key is pressed then make a whole function with it, probably alot of code lol.
DEATH Buffer - Yay!
1337knarF 2 months ago
4:18 giggity
Just kidding, great tutorial!
TheFreezz123 7 months ago
@asmcriminaL
For detailed assets like weapons, enemies, etc you might want to try using a seperate 3D rendering software tool and then importing them.
RichhhR 8 months ago
nice jet plane :P
Anonymouz6015 10 months ago
I am a C++/asm programmer(don't do it professional), suddenly got in to hacking consoles, made me curious about how to make games, seems easier than i thought (the 2d games). this tutorial is 3d, i am just curious about, lets say i want to make a bad guy(high quality) I know that these type of shapes are used for vector graphics. i have to make them really really small, and form a character? basically draw him a few pixel at a time using shapes?
asmcriminaL 1 year ago
@asmcriminaL Use tools for modelling (blender).
88Cortex 8 months ago
just a question is Glut same thing as SDL or SFML? or can i use C++ , SFML & Glut OpenGL sametime, sry food noob question. but wanna know:)
Necry3d 1 year ago
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zaneta5d 1 year ago
Thanks a lot
chrissdegrece 2 years ago
just a question. when using a 3d software like blender o 3dsmax for example do u even need to code this?
Necry3d 2 years ago
@Necry3d when using 3d software you don't code the geometry and lightning, but shading and the rest is mandatory :)
neagu1002 1 year ago
wow, this is very interesting. i am a beginner but am learning c++ in order to code graphics. i really look forward to arriving to this video. thanks.
ccaaeeiioouuss 2 years ago 5
Nice tutorial. THX.
aleduc 2 years ago 4
Hey! Great tutorial! :)
I know no one will probably read this comment, but I wanted to ask a question.
How could I modify this code to toggle the smoothing effect on and off by pressing shift and F12 together? Thanks for any help!
Great tutorial!
ddoodm 2 years ago
you should check whenever those 2 keys are down (glut tutorial/'documentation or what ever, use google for exact code) and then just simply switch a bool variable to true or false (depending on what it means). In draw function just check what it a value of that bool and depending on it, choose the shading model.
VentoLT 2 years ago
Thank a ton! Late is better than never, right? :P
Thanks for the help! Can't wait to try it out! :)
Thanks again!
ddoodm 2 years ago
no problem :) I just answered so late because I just went through OpenGL tutorial hoping to find something interesting and found your comment. Glad to help.
VentoLT 2 years ago
Oh no! No problem. :) Just kidding. :)
Alright then! Thanks again! Good luck with OpenGL! I hope to see some Direct3D stuff too! :) Think it would be awesome!
ddoodm 2 years ago
@ddoodm lol this may be late, but i think it would have to be a bool function, if key is pressed then make a whole function with it, probably alot of code lol.
ssjim826 1 year ago
first
KnuckleAndSlider 2 years ago
Comment removed
pervatasaurus 2 years ago