Added: 3 years ago
From: DazJamesW
Views: 3,407
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  • I get an error

  • I think my main mission is to bother you as much as possible to make this mod somehow possible for ps3, i must have it O_o *Drools*

    this would go great with the ballistic weapon set or some custom ww2 stuff

    please please please please, il help in return for anything, ahh! lol

  • Not to be a pain but is there any way to convert this for ps3?

    If we have more mods like this then it'll show the potential of a console and the potential of the homebrew community. simple stuff like this can make a world of difference for us console gamers who want to modify our games, hell eventually if we get enough people for the ps3 UT3 then we can make our own games on the engine if thats even possible.

    but overall........can you convert this 4 ps3 please lol

  • @TheGamesphere This is just a demo video for some code, it'll work on PS3 if someone puts it in a PS3 mod.

  • @DazJamesW

    Do you know anyone who can make it ! Im so excited if it can lol

    AHHHH!!

  • @DazJamesW

    How long would it take for this to be converted for ps3?

  • @TheGamesphere Probably half an hour to have a test version ready but I don't have the source files as I cleared out all my modding stuff quite a while ago when I moved onto other things.

  • @DazJamesW

    D; Nooooooooooooooo!!

  • i wish i was as good as you when it comes on making textures QQ

  • you are god

  • How can i set the FireOffset while zoomed to be diferent from the FireOffset while not zoomed , is there a property ZoomFireOffset?

  • hey man nice one i luv games with iron sight very good one

  • can you make a reload function on this code?

  • No worries ;).

    I found your ModDB upload and grabbed it from there in the end. Awesome little script and it's taught me a little more about scripting and weapon coding.

    Thanks a lot mate :)

  • Been trying to find this code to DL and the site seems down :(.

    This seems fairly straight forward and would be great to implement in my current UDK project if you could re-upload please :)

  • @Tyborg82 Thanks for spotting that, I've fixed the link.

  • progress report,

    i have seen the names that the animations should have had, if i had read the manual i would have been done ages ago lol

    yaaay workin now, dude u r a fuckin genious lol. this is awesome, just need to move weapon up and left abit more lol

    thank u sooo much for this dude

  • lol sorry to be a pain

    so is the alt fire the zoom in animation or the zoom in idle animation

    or does it not matter coz of the aiming weapon class???

  • The actual animation weaponaltfire? That's never called, just the new animations are.

    The zoom in animation is WeaponZoomIn and the idle while zoomed animation is WeaponZoomIdle.

  • @DazJamesW hey cn u giv me the aimable weapon mod download link for PS3?

  • @MunchTooEat This isn't a mod, it's a demo video for a tutorial.

  • sorry lol, but how many units did you move your weapon by in the X and Y directions

  • It depends on the weapon as you need to line the sights up perfectly and different weapons have them in slightly different positions. In my max files I have the weapon offset to how its default position will be ingame, so I just had to line the sights up to zero in the Z axis and move it to the middle of the screen, though I forget which axis this is.

  • woooot fnally got time to do this and whaddayaknow i got it lol

    .......well nearly i think i made the error of goin back to original position

     the FOV and movement speed and stuff works perfectly

    i think its coz i made it go back to the "normal weapon position" in 3D Max

    dah well back to 3D Max

    woot thanks for this dude, adding feature to my dissertation. my mod is gna soo cool :0) . thanks alot mate

  • ok i understand now. thanks for the tutorial and scripts. may i have your permission to use your scripts in my mod? or does altering them make them mine? :S

  • It's fine, I've put this up expressly for other people to use.

  • nice. did u translate the gun in 3DS Max or did u just change the FOV/camera and what not??

  • Yeah it's translated in 3ds Max and the movement is made into an animation that is played when you right click ingame.

  • You need to make a folder and name it src! If your adding downloaded mods I think you'd be ok, but If you didn't know that you need to a folder I recommend Learning Different variations of C Programming Languages and scripting. you also should try learning more about directories.

  • :) wow that was a really fast reply. thank you very much.

  • ok i have the files now where am i sposed to copy em to? it says Src but i do not see Src directory in my UT3 game folder. any help would really be appreciated cheers.

  • My Documents\My Games\Unreal Tournament 3\UTGame\Src\

    Then you need a folder named for your mod and a folder inside that one called Classes, that classes folder is where your code files go.

    You'll need to create folders if they're not there, the modding ones aren't normally there by default.

  • is this for pc

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