Added: 3 years ago
From: MasterIce
Views: 471
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  • dude lucas gets completely screwed by this code i dont think its a good code tbh

  • What's the song?

  • That doesn't happen to me for some reason? Do you have the code that keeps Lucas/Ness/Diddy from Bouncing off of walls?

  • Nope. I don't think that code exists yet.

    On my setup, the No ASL code does this. If Ness and Lucas go the edge in a horizontal path, they still sweetspot it.

    Unlike Diddy, who will explode and die no matter what... poor monkey.

  • what if you time it so the characters just reaches the edge?

  • If they just reach it, they'll grab it as soon as they reach the apex of the PKT2.

  • That is odd...something must be done about that.

  • What do you mean? That's how No ASL works. On the way up, the characters won't grab the ledge until the UpB is just about done. If they're still in UpB animation as they pass the ledge, they'll need to wait until the UpB is done before they can grab the ledge.

    That's what happens with Ness and Lucas.

    That's what happened with every character in Melee as well.

    What's odd, exactly?

  • I may have only played with Ness 10 times in my whole life on Melee so Honestly I wouldn't know personally. However I've fought plenty of Nesses and they appeared to grab the edge just fine on Melee.

  • Thats beautiful! Looks like fireworks!

  • They still sweetspot on the way down right?

  • You mean after the animation, when they're freefalling? Yes. Check 0:29 to see it.

    If you mean PKT2'ing downwards past the ledge, uh, no, they won't grab it, heh.

  • I meant PKT2'ing downward.

    Really? That's a shame, doing it downward was usually your best bet to avoid punishment in Melee. But I guess they're not as easy to punish in Brawl (and Brawl+)??

  • If you do it downward, they'll grab the ledge if they reach the end of the PKT2 before they pass the ledge. If you PKT2 just above the edge and blast down, well, they'll expectantly blow past the ledge and keep going...

    This behaviour makes sense to me, really, and it's also what was done in the two previous Smash games.

  • Incorrect. In Melee, Ness's PKT2 would sweetspot the ledge on the way down (regardless of how far you had gone). I'm pretty sure it was the same way in 64 as well.

  • You're right. So I went back and did more tests.

    With the No ASL code on, you can still sweetspot on your way down with any character that has a directional UpB.

    But there's a catch. In order to do so, you must be holding up on the control stick as you pass the ledge.

    So it's not too hard to pull off with Ness and Lucas. It's pretty difficult to pull off as Pikachu, though.

  • Ah, okay. That's good to hear :)

  • Well I hope this code won't be used.

  • I don't think you get it.

  • Ahhh, I see. I thought this was a new version of the code.

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