What do you mean? That's how No ASL works. On the way up, the characters won't grab the ledge until the UpB is just about done. If they're still in UpB animation as they pass the ledge, they'll need to wait until the UpB is done before they can grab the ledge.
That's what happens with Ness and Lucas.
That's what happened with every character in Melee as well.
I may have only played with Ness 10 times in my whole life on Melee so Honestly I wouldn't know personally. However I've fought plenty of Nesses and they appeared to grab the edge just fine on Melee.
Really? That's a shame, doing it downward was usually your best bet to avoid punishment in Melee. But I guess they're not as easy to punish in Brawl (and Brawl+)??
If you do it downward, they'll grab the ledge if they reach the end of the PKT2 before they pass the ledge. If you PKT2 just above the edge and blast down, well, they'll expectantly blow past the ledge and keep going...
This behaviour makes sense to me, really, and it's also what was done in the two previous Smash games.
Incorrect. In Melee, Ness's PKT2 would sweetspot the ledge on the way down (regardless of how far you had gone). I'm pretty sure it was the same way in 64 as well.
dude lucas gets completely screwed by this code i dont think its a good code tbh
clayvision 3 years ago
What's the song?
XxShadicxX 3 years ago
That doesn't happen to me for some reason? Do you have the code that keeps Lucas/Ness/Diddy from Bouncing off of walls?
Tiajuan 3 years ago
Nope. I don't think that code exists yet.
On my setup, the No ASL code does this. If Ness and Lucas go the edge in a horizontal path, they still sweetspot it.
Unlike Diddy, who will explode and die no matter what... poor monkey.
MasterIce 3 years ago
what if you time it so the characters just reaches the edge?
Tiajuan 3 years ago
If they just reach it, they'll grab it as soon as they reach the apex of the PKT2.
MasterIce 3 years ago
That is odd...something must be done about that.
Tiajuan 3 years ago
What do you mean? That's how No ASL works. On the way up, the characters won't grab the ledge until the UpB is just about done. If they're still in UpB animation as they pass the ledge, they'll need to wait until the UpB is done before they can grab the ledge.
That's what happens with Ness and Lucas.
That's what happened with every character in Melee as well.
What's odd, exactly?
MasterIce 3 years ago
I may have only played with Ness 10 times in my whole life on Melee so Honestly I wouldn't know personally. However I've fought plenty of Nesses and they appeared to grab the edge just fine on Melee.
Tiajuan 3 years ago
Thats beautiful! Looks like fireworks!
kupo150 3 years ago
They still sweetspot on the way down right?
Eaode 3 years ago
You mean after the animation, when they're freefalling? Yes. Check 0:29 to see it.
If you mean PKT2'ing downwards past the ledge, uh, no, they won't grab it, heh.
MasterIce 3 years ago
I meant PKT2'ing downward.
Really? That's a shame, doing it downward was usually your best bet to avoid punishment in Melee. But I guess they're not as easy to punish in Brawl (and Brawl+)??
Eaode 3 years ago
If you do it downward, they'll grab the ledge if they reach the end of the PKT2 before they pass the ledge. If you PKT2 just above the edge and blast down, well, they'll expectantly blow past the ledge and keep going...
This behaviour makes sense to me, really, and it's also what was done in the two previous Smash games.
MasterIce 3 years ago
Incorrect. In Melee, Ness's PKT2 would sweetspot the ledge on the way down (regardless of how far you had gone). I'm pretty sure it was the same way in 64 as well.
Eaode 3 years ago
You're right. So I went back and did more tests.
With the No ASL code on, you can still sweetspot on your way down with any character that has a directional UpB.
But there's a catch. In order to do so, you must be holding up on the control stick as you pass the ledge.
So it's not too hard to pull off with Ness and Lucas. It's pretty difficult to pull off as Pikachu, though.
MasterIce 3 years ago
Ah, okay. That's good to hear :)
Eaode 3 years ago
Well I hope this code won't be used.
CrnlJos 3 years ago
I don't think you get it.
Cerozeno 3 years ago 2
Ahhh, I see. I thought this was a new version of the code.
CrnlJos 3 years ago