From UDN:
In UnrealScript, rotations are neither expressed in degrees nor radians. They are expressed in Unreal Units (URUs), which run from 0 to 65536 (2^16).
To convert degrees to URUs multiply by 65536/360.
To convert URUs to degrees multiply by 360/65536.
Sorry for being such a pain in the arse...
akerone89 4 weeks ago
@akerone89 ah thats why my maths are off :)
i must remember that. any correction of my mistakes are most welcome
ut40kgeodav 4 weeks ago
@ut40kgeodav
My math were off too, so thats why I looked for it. Working in radians made a lot of sense, though, because UnrealScript sin() cos() etc. work in radians, if I remember well.
Comment removed
From UDN:
In UnrealScript, rotations are neither expressed in degrees nor radians. They are expressed in Unreal Units (URUs), which run from 0 to 65536 (2^16).
To convert degrees to URUs multiply by 65536/360.
To convert URUs to degrees multiply by 360/65536.
Sorry for being such a pain in the arse...
akerone89 4 weeks ago
@akerone89 ah thats why my maths are off :)
i must remember that. any correction of my mistakes are most welcome
ut40kgeodav 4 weeks ago
@ut40kgeodav
My math were off too, so thats why I looked for it. Working in radians made a lot of sense, though, because UnrealScript sin() cos() etc. work in radians, if I remember well.
akerone89 4 weeks ago
Comment removed
akerone89 4 weeks ago