Added: 6 months ago
From: piratesofnewhorizons
Views: 3,438
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  • I love Natural Selection 2 :D

  • Wait... is your grass a bunch of weed leaves?

  • @FartScrewer You wish! :D

  • @FartScrewer something tell me you have never seen weed leaves if your asking that.....

  • Am I the only one who thought of super mario sunshine while watching the end? :O

    I like your work so far, the demo was fun, and it's great to see some talented game designers in Germany (I'm from Austria)

  • sure hope NS2 infestation doesn't look anything like that.

  • great and what i really like is, you can play it with the xbox 360 controller on pc.

  • Great work! This really does have some great potential. I can see you also using a brush and the grappling hook to clean stuff off of your ship. Lots of possibilities.

  • love it.

  • is this indie ? looks great i like the artstyle but you need to make "her" customizable ^^ greetings from germany nice german aczent you got there ^^

  • @Nasdero Danke! ;) We develop this off personal money and public grants, we live, work and eat our pizzas together...so yeah, definitely indie. What would you like to customize? Her "chest"? :P

  • @piratesofnewhorizons probably colors/costumes, I would think.

  • @piratesofnewhorizons Cool, ihr seit aus Hamburg. Mal ganz davon abgesehen schön das es auch Nachwuchs hier in Deutschland gibt :).

    Werde das Projekt mal verfolgen(Ohja, UnknownWorlds von NS2 haben euch retweetet^^)

  • I like the graphic style you got going!

  • @UberLithen Thank you! :)

  • How many materials could it support?

    It looks awesome!

  • @13ofisher Thanks! It's probably best if Michael replies to this, but I suppose it supports as many materials as Unity supports! /Frie

  • @13ofisher All surfaces in our worlds are running with this one shader on them and then with two unique textures per material. In addition to allowing us to do cool transition stuff on all surfaces it also reduces the draw call overhead. I am working on a paper describing the technical details more in-depth, so stay tuned for that.

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