Added: 5 years ago
From: lofitech
Views: 11,091
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  • Deftones - Like Linus

  • i think its highly highly highly highly v v highly highly highly highly highly compressed

  • @misterxxx165 No, nothing can compress this much. It's programmed in pure assembly, I think, and everything is streamed in.

  • @ub3r2008 or they were really smart and knew what they were doing with there own engine.

  • @misterxxx165 Oh, and I think everything is also generated. Whatever is in that single 95 kb .exe has instructions on how to generate everything.

  • ear rape

  • great job!

  • i noticed he bought the pre-made space levels from some website

  • I just played it and dl'ed the movie like demo from the same developers... I thought, there got to be a drawback to this kind of technology, because it looked awesome being that small... Or else we would be seeing games way smaller. It looks extremely good, so there must be a shortcoming.

  • The shortcoming is that it uses non-generic art techniques. The levels and textures have to be described as a mathematical function, so it takes a lot more programmer work and a bit more CPU time, and the art is probably hard to make.

  • wow amazing what you can do with proper time management

  • i cant run the game.. when i click the .exe it just crashes..... help!

  • There was a technique was found in 1990's for 3d graphing but none of the big companies support it .. i think this technique used in the Vid !!

  • the graphic are superb but the gameplay is, well.....not bad

    xbox360 quality graphic in 96kb!!!

  • I wouldnt say 360 quality. Looks more like something from the xbox. But still good for only 96kb.

  • yeah

    i mean xbox quality

    but in 96KB

    smaller than mobile games

  • It's about twice the size of Notepad.

  • i agree this game is very impressive for 96 kb and i cant wait to see what they make in the next 96 kb contest

  • I can't wait to see what they can do in 1 Mb, 10 Mb and even 100+ Mb.

  • lol,xD

  • if a 96kb game requires this much specs, i can only imagine what a 1mb game will require, so i don't think this will be possible in the near future.

  • Actual it could happen but not with this technique. This game uses box modeling of basic shapes which takes a long time to work with and just doesn't work with high detail. For the future I think they will need better math.

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