Added: 1 month ago
From: SC2NoobSchool
Views: 9,598
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  • in a straight up fight with the ghost having more than 100 energy more than likely HT wins...

  • you wasted 24 secs of my life than i thought i would by coming here. RAGERAGERAGE

  • Design flaws or it was intentional? Blizzard need someone to focus only on balance.

  • your 1-minute tips are awesome, keep up the good work =)

  • Waiting for more Bronze to Diamond videooooooos! make them please!

  • I thought that you were dead! D:

  • Ghosts == GG..... One EMP == No more storms.

  • nothing about SOPA?

  • @TheAngryAsianChild Oh, hell, SOPA is bad and ugly and whatever you want but from my point of view there are already to much people talking about it. Instead I would like to know exactly who supported SOPA what will do now: will they drop SOPA? If so, what will be supported by them?

  • @Huuruk dude.. their taking the internet and punching it in the ballz ... there are never enough people against it, not till its gone anyway

  • terran has an advantage. im surprised! *BAZINGA*

  • Thumbs up if u r still watching this in 2012 :))))

  • how did u make it so it shows the cast range in the white line ring like that???

  • i can smell the incoming ht vs ghost theory crafting from a mile away...

  • No more bronze-diamond? u cant ignore us forever lol

  • @AbduCola I could, but I won't ;) Protoss next week!

  • Map name?

  • Why no more Bronze-Diamond weeks?

  • @PureRampageSC2 Protoss week next monday!!!!

  • storm overpowers the protoss... it's really difficult. thanks for this vid.

  • If there are only 1 2 ghosts in the terran army its actually better to Feedback the ghosts rather than storm them as this will prevent them from EMPing your army...

  • pvt ghosts are > ht

    but in z vs t or p? which is more useful vs zerg? ht storm is amazing vs lings and feedbacks good vs infestors... Also archons are great vs zerg all together. Meanwhile ghosts are only good for sniping broods and emping infestors... Nukes are never ever really useful if its high lvl play.

  • @ForgottenMemoryLost Actually nukes are great vs Zerg and are used in High level play. Even if the nukes do not kill any drones, they surely will kill all the larva. Everybody knows what Zerg can do without larva.

  • @MrGeorgebuy yeah but its extremely easy to get out a overseer as a zerg just pulling off a few drones and queen can kill a ghost trying to drop a nuke in like 2 secs

  • Never mind I commented before watching the whole thing, I have to agree this wasn't that useful but oh well IT IS a 1 minute tip after all. ^^

  • OMFG, I have never had problems with High Templars as much as today, so I was looking around all day for tips on ghost micro vs HT. And you release this. LOL <3<3<3

  • @Sc2NoobSchool hmmm... that makes sense - thanks for the tip!

  • Do you think its better to emp, then snipe? or just a double snipe to ho straight for the kill

  • @GeneralAnonymity If it's your ghosts vs 1 HT, I would try to snipe. If there are other units around the HT though, just do EMP.

  • yo, more tips :) i missed them so much :)

  • how often does this matchup happen...

  • @LHGH4x0r in almost every late game tvp

  • good lesson

    

  • SHOOOB LAGUU!

  • wasn't that helpful really :( can you remake this but do it in a way that shows the ghost double snipeing compared to the high templar feed backing

  • @nerowolf1234 It was hard to do all of this in (around) a minute, so I had to cut that part out. I'll keep this in mind for a longer less though. Thanks!

  • @nerowolf1234 This video was just fine; you weren't paying attention. The reason EMP + psi storm ranges are misleading is because they don't factor in the radius of the AoE. The range of these attacks is measured from the epicenter, therefore:

    Ghost: EMP range (10) + radius of AoE (1.5) = effective range of 11.5

    High Templar: Storm range (9) + radius of AoE (1.5) = effective range of 10.5

    Snipe and feedback are not AoE spells, so their ranges are accurate as listed. 10 range > 9 range.

  • @nerowolf1234 furthermore, if what you're asking is whether or not a ghost can get off two snipes before the high templar can feedback, the answer is as follows:

    Ghost snipe: 45 damage

    High Templar feedback (assuming full energy on ghost): 200 damage

    if both are casted simultaneously, the high templar will win (the ghost requires two snipes to kill a full health templar). However, if the ghost queues snipes while he is out of feedback range (>9), then the ghost will win every time.

  • @nerowolf1234 Since the ghost can also EMP before the high templar gets within feedback range, the ghost can EMP once, then snipe once to eliminate the high templar without taking any damage and at the cost of 75 energy.

  • @1337R34P3R EMP cost 75 energy and snipe cost 25 so it would be 100 rather then just the 50 energy of 2 snipes so with that calculations you can kill 2 hightemplars with the same energy

  • first

    

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