In the behavior, i set venom,yamato gun, and the guardian attack to "go to max range" and follow:"until range" This means it will keep going ignoring everything till it hits It's max range.
Now for zergling iscript editing...
First and foremost, in the header section, there are entries for zerglinggndattkinit
and zerglinggndattktoidle.
But there's no air attack animations, they're labeled "none"
This will cause the game to crash as it cant find the code to tell it what to do during an air atk
Best not to modify existing weapons, as this creates a horrible unbalance, but to use unused weapons. I just got lazy.
All the zergling's special attacks are set to random chance, right before the "attackwith 1"(in the original script it's attackmele, change this to attackwith 1 otherwise weapon sprites wont show up.)
Random chance is this
Randcondjmp 40 RandomSpells(the first operand is the random chance out of 128... i think. I never go over 100 just to be safe.
RandomSpells: RandCondJmp 20 SpecialAttack1 RandCondJmp 40 SpecialAttack2 Goto ZerglingGndAttkToIdle And then use the spells like so: SpecialAttack1: turncwise 1(rotates unit clockwise for one unit of direction, there are 32 in total) useweapon 47(guardian weapon id, this makes the zergling use the Guardian's attack.) ... Make sure to end with goto ZerglingGndAttkToIdle But the weapons will just fly thru their targets and not do dmg. I'll tell u how to fix that
Orgasm....
Mrpeanutluvsu 2 months ago
thumbs up if you turned off ur sound.
placemat09 5 months ago
im not gonna lie, that was pretty bitchin
sjok101 9 months ago
2:24 used Blink
Tyfyh 10 months ago
1 zergling to rule them ALL!
sukarestu 1 year ago
lolololololol zergling nuke ftw
911PROFROG 1 year ago
lolololololol zergling nuke ftw
911PROFROG 1 year ago
dont usterendamate da zergz they eat youz brain.
2010ace4343 1 year ago
Wow that was awesome O_O!
SinjidOfFlash 2 years ago
Lol , similar to Diablo 2 Hacks ;p
prOphetSSC 2 years ago
that was awsome
pie2pie1pie 2 years ago
can tell me how to make this? 5/5 man fuckin sweet
happymerc 2 years ago
its...somewhat complicated.
cosmosdosmos173 2 years ago
im willing. or just give me an overview. thanks.
happymerc 2 years ago
You need an iScript editor like icecc and a dat editor like datedit
In dat edit, you can change various things like default hit points, armor ,shields, build time, ect.
In this mod i made the ling a detector, so u need to check the detector flag in datedit in units>advanced.
I changed the zergling's attacks to neutron flare. Then i also changed it's air attack to neutron flare.
In dat edit weapons section, I made venom, yamato cannon, and guardian attack to "splash(enemy)" and set splash.
cosmosdosmos173 2 years ago
In the behavior, i set venom,yamato gun, and the guardian attack to "go to max range" and follow:"until range" This means it will keep going ignoring everything till it hits It's max range.
Now for zergling iscript editing...
First and foremost, in the header section, there are entries for zerglinggndattkinit
and zerglinggndattktoidle.
But there's no air attack animations, they're labeled "none"
This will cause the game to crash as it cant find the code to tell it what to do during an air atk
cosmosdosmos173 2 years ago
So to solve this problem, copy and paste the respective entries for the gndattkinit and gndattktoidle into the air attack entries like so:
GndAttkInit: ZerglingGndAttkInit
AirAttkInit: ZerglingGndAttkInit
GndAttkRpt: None (if there is one, then do the same as u did for init and to idle)
AirAttkRpt: none
GndAttkToIdle: ZerglingGndAttkToIdle
AirAttkToIdle: ZerglingGndAttkToIdle
this enables it to attack air without crashing.
Also, when using special weapons that you're going to overpower, it's
cosmosdosmos173 2 years ago
Best not to modify existing weapons, as this creates a horrible unbalance, but to use unused weapons. I just got lazy.
All the zergling's special attacks are set to random chance, right before the "attackwith 1"(in the original script it's attackmele, change this to attackwith 1 otherwise weapon sprites wont show up.)
Random chance is this
Randcondjmp 40 RandomSpells(the first operand is the random chance out of 128... i think. I never go over 100 just to be safe.
cosmosdosmos173 2 years ago
cosmosdosmos173 2 years ago
In the weapon SPRITE iscript, u need to chance GndAttkInit section of the code.
Add a:
Wait 1
domissiledmg
(this makes it wait for one tick, then does damage without exploding)
In that segment u can also put a trail using sprol *sprite iscript id*
B careful how many sprites u use, theres a max of 255 on screen at all times.
Note u cant make weapons use weapons.
Thats the end i guess
cosmosdosmos173 2 years ago
alrighty, i have heard of these editors before, being that the college i want to go to has modded games etc and ive heard that brought up.
happymerc 2 years ago
how do you do this
Areaik 3 years ago
Wow. That was pretty cool
arkaridge 3 years ago
Woah thats pretty cool... you could probably make a starcraft movie xD.
Shadowfytx 3 years ago
Movie? I hope you like silent subtitles :P
But yeah I probably could.
cosmosdosmos173 3 years ago
That was awesmoe, good video.
ltkRuineD 3 years ago