@MilitaryLego I use primarily HeliumFrog for frame capture, and then MonkeyJam to manipulate those captured frames and turn them into AVIs. You can set MonkeyJam to whatever FPS you want. But they are both for PC.
I animated my own test last night, and the results looked pretty good, but I'll need to add in a couple more frames to make it look smoother. I'll post the results later.
Good, but it looks unnatural. I think that there should be a frame where the minifigure is in the air, because when you're running, there are moments where neither of your feet are touching the ground.
Well, until someone gets the patience to actually suspend a mini-figure in mid air every eight frames or so, you could have the minifigure on top of two studs, where the studs have one stud between them so the minifigure is spanned over three studs, and then the minifigure goes forward a little bit and steps on the next stud.
I might post an example as soon as I get the time to animate, which I might tonight.
For an 8 frame-walk-cycle, you'll need to suspend the fig in midair twice per cycle, that's once every 4 frames.
As for your suggestion of "the minifigure on top of two studs...", that's exactly what this run cycle has in it. During the 12 and 15fps parts, try stopping and starting the video a lot. If you get lucky, you may stop it on just such a frame. (I should've included a 2fps demo at the end of this clip to demo the exact frames of this run cycle.)
This Reminds me of the roblox walk
YamahamaBigButo 2 months ago
It goes faster but the fps is higher?!?!?
LegoTechPlane 10 months ago
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wow check this stop motion video out;
SMASports
THE ULTUMITE LEGO RACE
Mr1pawel1 11 months ago
please make a tutorial
PumpkinProductions10 1 year ago
Nice! What program do you use for stop-motion? I have iMovie08 but it can only go down to 4 FPS so the clips aren't great.
MilitaryLego 1 year ago
@MilitaryLego I use primarily HeliumFrog for frame capture, and then MonkeyJam to manipulate those captured frames and turn them into AVIs. You can set MonkeyJam to whatever FPS you want. But they are both for PC.
ancientbricks 1 year ago
funny when the fig falls down
nutdog21 2 years ago
since the minifig is running, you should also bend his body forward alittle.
konstantin1917 2 years ago
Good point. I'll definitely have to try that.
ancientbricks 2 years ago
Okay then. I see the frames.
I animated my own test last night, and the results looked pretty good, but I'll need to add in a couple more frames to make it look smoother. I'll post the results later.
BrixarAnimation 3 years ago
Good, but it looks unnatural. I think that there should be a frame where the minifigure is in the air, because when you're running, there are moments where neither of your feet are touching the ground.
BrixarAnimation 3 years ago
Can you post an example of how you suspend the minifig in mid-air for that part of your run cycle?
ancientbricks 3 years ago
Well, until someone gets the patience to actually suspend a mini-figure in mid air every eight frames or so, you could have the minifigure on top of two studs, where the studs have one stud between them so the minifigure is spanned over three studs, and then the minifigure goes forward a little bit and steps on the next stud.
I might post an example as soon as I get the time to animate, which I might tonight.
BrixarAnimation 3 years ago
For an 8 frame-walk-cycle, you'll need to suspend the fig in midair twice per cycle, that's once every 4 frames.
As for your suggestion of "the minifigure on top of two studs...", that's exactly what this run cycle has in it. During the 12 and 15fps parts, try stopping and starting the video a lot. If you get lucky, you may stop it on just such a frame. (I should've included a 2fps demo at the end of this clip to demo the exact frames of this run cycle.)
ancientbricks 3 years ago
thats extremely smooth. good jorb
crspytnglo 3 years ago