3:24: Well, you're FORCED to figure it out - that's the point...
5:22: It's more about not being able to easily see which way the fireballs are moving...that's the only reason this level is difficult. Maybe we need to up the difficulty rating...the death montage is expected for this level!
10:03: Ironically, you don't even actually need it!
12:14: If there's something in the water, you can't get it by swimming.
3:16: No, you could have taken that key without getting killed. However, the block has to go through that room as well, so taking the key without the block means that the block must fill in the water and the level becomes unsolvable (cannot exit).
14:13: Why did you double back to open the blue lock? =P
That's one thing we're trying to avoid doing with CCLP3 - being inconsistent with time limits. The only levels that will carry a 999 time limit (or an untimed distinction) will be those that absolutely need it.
3:24: Well, you're FORCED to figure it out - that's the point...
5:22: It's more about not being able to easily see which way the fireballs are moving...that's the only reason this level is difficult. Maybe we need to up the difficulty rating...the death montage is expected for this level!
10:03: Ironically, you don't even actually need it!
12:14: If there's something in the water, you can't get it by swimming.
quadrupleplay 1 year ago
3:16: No, you could have taken that key without getting killed. However, the block has to go through that room as well, so taking the key without the block means that the block must fill in the water and the level becomes unsolvable (cannot exit).
14:13: Why did you double back to open the blue lock? =P
Jamesa7171 1 year ago
That's one thing we're trying to avoid doing with CCLP3 - being inconsistent with time limits. The only levels that will carry a 999 time limit (or an untimed distinction) will be those that absolutely need it.
thetopcrusader2 1 year ago