@PhysixGames PhysX is a physics engine not the name of his "game". I am sure you don't have it trademarked either so he would be free to call it Physix if he wanted.
ssj3mohan ur so funny acting like u know what ur talking about like u know game engines or somthing u noobs need to learn ur place and sit down and learn somthing the engine is great as u say PhysX u spelled it wrong.sound like u have just heard of what it is and play games all day cous its all u have to do the game is great the engine is great and easy to use the only flaw is it has a memorey leak do to bad dll's,ocx files
@lllllsp1d3rlllll ..Dude ,do you have the MoH 2010 ? i do and i dont understand why the single player have the PhysX , (we cant put that thing off ,like Mafia 2) and the multiplayer dont. A lot of user are saying again the ATI dont know how to make the Drivers ,but i have a GT240 ,and tested with my HD5870 ,and rungs pretty well. So on multiplers 80 to 110 FPS ,of singleplayer 20 to 50. The graphic inst better than Multipleys (with no PhysX acceleration) So what do you think about this?
@ssj3mohan No he has a point if DMM (Digital Molecular Matter) can take the triangles out of models then render those triangles as separate objects and make them fall apart realistically without any help of PhysX then I say well done to LucasArts since TFU does not use PhysX instead it uses Havok which is the basic underlying physics engine with Euphoria which is Bio-Mechanical animation/physics system and then they use DMM. No PhysX in their at all and it's one of the most realistic physics.
that is very awsome job very realistic besides one thing the damper of the car and abs dont seem to be realistic the car dousnt slid in a corner like a should but i know uv put alot of work into what u have and admire ur for that as close to perfect as any one is going to get havent seen any one get as close to a realistic racing game as urs is.
@lllllsp1d3rlllll You never played a simulation car game ,arent you ? Like GTR2 ,Rfactor ,and GT5. That´s why you dump asshole ,when buy a real car ,crash yourself on the road.
@linuxrobotdude Unity scripts are executed using Mono -> number to string conversion is use current locale by default. Since in Poland comma separate integer and fractional part of the number there is nothing odd in the indication.
That was really great. It was smooth. Loved it, how do you get the car sound to loop like that, and make the pitch higher as the speed increases. Please help!
@thedmd86 Thanks for the tip. Just downloaded Unity. Thanks for taking the time to get back to me. It Means alot. Ones again, Great job, I subscribed.
Not even close of GTR2 ......ahahah PhysX ahahahahh. Nvidia keep working on it, This is like the AMD/ATI says ,its only for sell more GPUs. Belive or not i got 1 GT240 only for PhycX .. And now i have ATI+Nvidia. 1 HD5870 + GT240 ... Big boost when we have PhycX in the game. Like the Batman. But the true is: the CPU can handle all physX .The CPU inst fast like GPU ,but the GPU can get 400FPS and a Good CPu can get 50-80 FPS.But the Cpu can Handle it.
@ssj3mohan Nice. I don't take benefit from GPU while using PhysX. I don't need it in fact. My CPU is able to handle all calculations well, mostly because I don't use complicated or very complicated scenes.
PhysX was not the choice. It is in the package with Unity (in fact Unity relies on it).
I know my vehicle don't behave well. It is far from my expectations, but it is much uh better than previous attempts to create vehicle.
@thedmd86 Plz dude ,i just was criticizing the PhysX engine ,and not your game . You are trying to make the best game as possible ,but this PhysX engine (now with Nvidia) only works to sell more Nvidia´s Gpus. ( check on the Net about the PhysX with X87) you will understand what i am talking about. Do you saw the new Medal of Honor on single player? That shit was with physx on ,and the graphics wasnt better than multiplayer without PhysX. So where is the benifit of PhysX engine?
@ssj3mohan Yeah, that's true. Unity make me use this library implicitly. I know about horrible performance on CPU, but I really don't care. In game above there is not that much physics at all.
I do not like PhysX either, but at the moment it have strong support from nVidia and they are pushing developers to use it. Take look at Newton Game Dynamics, is it under development but let you do all the stuff that you cannot do with PhysX. Custom joints, advanced material systems, really advanced.
@thedmd86 And as you should know,you was forced to use the PhysX even without a dedicate GPU. But there arent any game with a Great physc with PHYSX engine. like gtr2. And as you should to know. the NFS shit patch 1.0 was terrible to ATI GPUs ,all becouse some part of CPU process was optimized to GPU. My real point is ,you was showing a car game with PhysX ,and i dont like what i saw. For now ,the physX still not giving us anything. Even GTR2 is alot better the any physX games.
@ssj3mohan Sim games have usually dedicated physics engines, so developers are able to control everything to the ground without waiting for external support.
You can make nice arcade game with current PE, simulations is just different story.
@thedmd86 Cool you relly understood what i said. The Sim games have a dedicade Physics,but the PhysX of Nvidia ,is terrible ,and a simple core of CPU on the SIM games is enouth to make a great engine,or better saying a great SIM. I love the reality ,but where is it ? Not in batman or Mafia 2. That´s my point. And when someone say ts just to sell more GPU ,is a little hard to say that´s not true.
@ssj3mohan PhysX serve for visual effect enhancements, not for reality. Look at the basis, this is impulse based engine and use vague physics pseudo laws. Don't expect more.
@lllllsp1d3rlllll >no you are a stupid dick your asshole....you should understand ,the PhysX engine ,is to make the Physyc easier to delovepers with a real physical. I dont car if is make of by a indavidual person. The point is the PhysX ( PhysX engine) and this is a shit. I dont saw the lasted videos of him. And i am criticizing the PhysX Engine .and not his work. So be quiet man .
@lllllsp1d3rlllll No you are a stupid asshole. That guy was showing the stupid PhysX Engine on his game ,and was awfull . I am criticizing the PhysX engine ,Not the game itself. But on real ? The game dont have a Physcs better than NFS ,that is a ARCADE game ,even with PhysX ,that means ,the PhysX engine should make the game easy to creat a great game..So i know what is a real game with almost perfect physc. So before you talk to me go to lear more about the Physc.
This is a great looking demo. It appears that the car handles much differently (read: better) from the recent official Extreme Car tutorial that Unity has released.
If you have looked at thier demo, can you comment on how your setup variables differ from the setup that they have built? i asume that you have avoided the wheel collider that unity provides and used raycasting instead.
@somavision Thanks. Behavior of car is dynamic because I don't stick to constant values. Maybe I should look at this new tutorial. I haven't seen it yet.
In my demo most of the vehicle properties are dynamically changed during driving. That's give me more control over physics. I also use build in wheel colliders, because they can be tunned well.
@thedmd86 There is a car sim project going on in te Unity forums now. Check it out. Youtube soes not allow me to post the URL of the link here, but do a search for
New Unity Car Tutorial / GTA4 Vehicle Replica Project
As written in description: all assets are downloaded from Internet, edited to match game requirements and are used as placeholders. It is ok as long as game is freeware. Enjoy it. : )
So try to decrease stiffness. Not by one or two but for example one hundred. Keep changins until you got wanted behaviour. Keep in mind: to obrain reasonable behaviour you need to change this dynamically, in my case thiose values are dependent from speed.
wow, that looks very cool! I understand the amount of time you must have spent to tune physx to perform like that! Were there any particular parameters which really helped the realism? How about implementing some lateral slippage, especially on the rear wheels? :) Also playable demo?
It is great that someone else enjoy this demo except me. : )
This demo was created to learn details about engine. Release unfortunately is not planed. Propably game may be available by web (like casual games). Please keep in mind that this was not created for web deployment.
There is much more to do than adding AI and more assets. Mostly under the hood stuff. You can track progress of deveoping this demo, because I put there a new video after adding another major features.
this game looks somewhat like forza motersports <:0
crxdx88 4 months ago
@crxdx88 Which release? : )
thedmd86 4 months ago
silverstone
crazynitroguy123 4 months ago
gta 4 drive is more reallistic
12345samaniegos 4 months ago
@12345samaniegos Yes, it is.
thedmd86 4 months ago
Wow this demo is actually quite nice. Feels pretty convincing too me. This is a great effort and has very nice potential
vajuras25 5 months ago
@vajuras25 Thanks! I give my best (at that time).
thedmd86 5 months ago
very nice!
FBSKlub 5 months ago
Wtf Good debug =Good Game
kidadam1234 5 months ago
You can't steal my production name =O [As long as you don't name your stuff Physix and stuff it's okay]
PhysixGames 6 months ago
@PhysixGames PhysX is a physics engine not the name of his "game". I am sure you don't have it trademarked either so he would be free to call it Physix if he wanted.
MrSqurk 4 months ago
This has been flagged as spam show
hey guys please check my own racing car project :)
watch?v=KFhKKP0zxas I hope you like it :)
birhandursun 6 months ago
Cool debug console man!
MakubexIsVik 6 months ago
@MakubexIsVik thanks!
thedmd86 6 months ago
You need to look for the SDK for Mac OS X. Browse nVidia site for that.
I'm using Unity3D and PhysiX is already integrated. Therefore I'm not in position to help you much.
thedmd86 6 months ago
how do I include physX in an Xcode project?
dagr8master 6 months ago
You have signs besides the road. The car stucks while passing under those speed signs. Needs fixing. But nice effort. Congratulations.
fcxendan 8 months ago
@fcxendan That's true. Thanks.
thedmd86 7 months ago
anybody noticed he wrote rear toruqe? l0l.
RaYk1LL3r 8 months ago
u need to fix the steering its 2 fast
beary443 9 months ago
@beary443 Yes, it is. Workaaround to this issue is to use pad (I'm using XBox 360 controller).
thedmd86 9 months ago
u need ti fux the steering its 2 fast
beary443 9 months ago
this is physx directly or accessed trough unreal engine? i have no idea how unreal engine works
yksnimus 10 months ago
@yksnimus PhysX directly, Unity3D does not have any relation to Unreal Engine.
thedmd86 10 months ago
@thedmd86 ROFL, my bad, I read it distracted
yksnimus 10 months ago
At the start I felt like having a Fosters :D
supermansamuel 1 year ago
I miss the days when racing games had car engines that sounded like this. lol
MechWarrior324 1 year ago
you suck at drivin :P'
psychobobek 1 year ago
Can you post the script or make a tutorial?
henriquegomesHD31 1 year ago
@henriquegomesHD31 I do not have such plans not time to do that. Sorry.
thedmd86 1 year ago
@thedmd86 Oh, i see. Thank you.
henriquegomesHD31 1 year ago
It's equivalent of --:--:---. Mean no lap time was done. This is developer stuff.
thedmd86 1 year ago
left bottom corner... lap: 0, best lap: 99:59:999, last lap: 99:59:999 i!WTF!i
riflemanxx 1 year ago
the map looks like STCC XP
FinshFlash 1 year ago
NICE
imalwayswatchingu00 1 year ago
Physx??
superjermi 1 year ago 14
@superjermi Right.
thedmd86 1 year ago
@superjermi
um... yeah... Whats wrong with that?
pufixas 6 months ago
@superjermi Its the nvidia physics software within Unity 3d.
JTFLTV 2 months ago
@PainlessTragedy Not really, they have more than 600 car models, I have one without ABS. : )
thedmd86 1 year ago 10
ssj3mohan ur so funny acting like u know what ur talking about like u know game engines or somthing u noobs need to learn ur place and sit down and learn somthing the engine is great as u say PhysX u spelled it wrong.sound like u have just heard of what it is and play games all day cous its all u have to do the game is great the engine is great and easy to use the only flaw is it has a memorey leak do to bad dll's,ocx files
lllllsp1d3rlllll 1 year ago
@lllllsp1d3rlllll ..Dude ,do you have the MoH 2010 ? i do and i dont understand why the single player have the PhysX , (we cant put that thing off ,like Mafia 2) and the multiplayer dont. A lot of user are saying again the ATI dont know how to make the Drivers ,but i have a GT240 ,and tested with my HD5870 ,and rungs pretty well. So on multiplers 80 to 110 FPS ,of singleplayer 20 to 50. The graphic inst better than Multipleys (with no PhysX acceleration) So what do you think about this?
ssj3mohan 1 year ago
@ssj3mohan No he has a point if DMM (Digital Molecular Matter) can take the triangles out of models then render those triangles as separate objects and make them fall apart realistically without any help of PhysX then I say well done to LucasArts since TFU does not use PhysX instead it uses Havok which is the basic underlying physics engine with Euphoria which is Bio-Mechanical animation/physics system and then they use DMM. No PhysX in their at all and it's one of the most realistic physics.
h0lyh4ck3r 1 year ago
Woah, nice use of PhysX! pretty impressive.
PEPPING4hardstyle 1 year ago
@PEPPING4hardstyle Thanks!
thedmd86 1 year ago
that is very awsome job very realistic besides one thing the damper of the car and abs dont seem to be realistic the car dousnt slid in a corner like a should but i know uv put alot of work into what u have and admire ur for that as close to perfect as any one is going to get havent seen any one get as close to a realistic racing game as urs is.
lllllsp1d3rlllll 1 year ago
@lllllsp1d3rlllll Thanks for positive!
I have bad news, there is not ABS implemented. :)
I know this car has a flaws, but still, it is nice to have one.
thedmd86 1 year ago
@lllllsp1d3rlllll You never played a simulation car game ,arent you ? Like GTR2 ,Rfactor ,and GT5. That´s why you dump asshole ,when buy a real car ,crash yourself on the road.
ssj3mohan 1 year ago
Ok. Good Job :)
EXdriver97 1 year ago
Lang. C++? What compilator? Very good work ;)
EXdriver97 1 year ago
@EXdriver97 Unity3D was used. Code was made using their JavaScript like language.
thedmd86 1 year ago
TUTORIAL PLEASE!!! :D
KeehanProductions 1 year ago
@KeehanProductions I don't have one. : )
thedmd86 1 year ago
@KeehanProductions just download the file in unity 3d the car tutorial
Carlocap11 1 year ago
You can play it for free. Link is in movie description.
Source code is not available at the moment. If something change in that matter I will put proper message on YouTube.
thedmd86 1 year ago
is it possibble to get the game for free?
TheDutchGamers 1 year ago
If thats a comma in your speed indication you are travelling at 1/2 light speed. Thats a big track you got there.
linuxrobotdude 1 year ago
@linuxrobotdude Unity scripts are executed using Mono -> number to string conversion is use current locale by default. Since in Poland comma separate integer and fractional part of the number there is nothing odd in the indication.
thedmd86 1 year ago
@thedmd86 Hehe, sorry. Didn't think about that.
linuxrobotdude 1 year ago
@linuxrobotdude OK. ; )
thedmd86 1 year ago
That was really great. It was smooth. Loved it, how do you get the car sound to loop like that, and make the pitch higher as the speed increases. Please help!
I could never figure that out.
Jestek100 1 year ago
@Jestek100 There are many samples on the net. This is one of those. It is not great but it is good enough.
Unity allow to modify pitch of the sound and this is the way how it is done.
thedmd86 1 year ago
@thedmd86 Thanks for the tip. Just downloaded Unity. Thanks for taking the time to get back to me. It Means alot. Ones again, Great job, I subscribed.
Jestek100 1 year ago
Not even close of GTR2 ......ahahah PhysX ahahahahh. Nvidia keep working on it, This is like the AMD/ATI says ,its only for sell more GPUs. Belive or not i got 1 GT240 only for PhycX .. And now i have ATI+Nvidia. 1 HD5870 + GT240 ... Big boost when we have PhycX in the game. Like the Batman. But the true is: the CPU can handle all physX .The CPU inst fast like GPU ,but the GPU can get 400FPS and a Good CPu can get 50-80 FPS.But the Cpu can Handle it.
ssj3mohan 1 year ago
@ssj3mohan Nice. I don't take benefit from GPU while using PhysX. I don't need it in fact. My CPU is able to handle all calculations well, mostly because I don't use complicated or very complicated scenes.
PhysX was not the choice. It is in the package with Unity (in fact Unity relies on it).
I know my vehicle don't behave well. It is far from my expectations, but it is much uh better than previous attempts to create vehicle.
thedmd86 1 year ago
@thedmd86 Plz dude ,i just was criticizing the PhysX engine ,and not your game . You are trying to make the best game as possible ,but this PhysX engine (now with Nvidia) only works to sell more Nvidia´s Gpus. ( check on the Net about the PhysX with X87) you will understand what i am talking about. Do you saw the new Medal of Honor on single player? That shit was with physx on ,and the graphics wasnt better than multiplayer without PhysX. So where is the benifit of PhysX engine?
ssj3mohan 1 year ago
@ssj3mohan Yeah, that's true. Unity make me use this library implicitly. I know about horrible performance on CPU, but I really don't care. In game above there is not that much physics at all.
I do not like PhysX either, but at the moment it have strong support from nVidia and they are pushing developers to use it. Take look at Newton Game Dynamics, is it under development but let you do all the stuff that you cannot do with PhysX. Custom joints, advanced material systems, really advanced.
thedmd86 1 year ago
@thedmd86 And as you should know,you was forced to use the PhysX even without a dedicate GPU. But there arent any game with a Great physc with PHYSX engine. like gtr2. And as you should to know. the NFS shit patch 1.0 was terrible to ATI GPUs ,all becouse some part of CPU process was optimized to GPU. My real point is ,you was showing a car game with PhysX ,and i dont like what i saw. For now ,the physX still not giving us anything. Even GTR2 is alot better the any physX games.
ssj3mohan 1 year ago
@ssj3mohan Sim games have usually dedicated physics engines, so developers are able to control everything to the ground without waiting for external support.
You can make nice arcade game with current PE, simulations is just different story.
thedmd86 1 year ago
@thedmd86 Cool you relly understood what i said. The Sim games have a dedicade Physics,but the PhysX of Nvidia ,is terrible ,and a simple core of CPU on the SIM games is enouth to make a great engine,or better saying a great SIM. I love the reality ,but where is it ? Not in batman or Mafia 2. That´s my point. And when someone say ts just to sell more GPU ,is a little hard to say that´s not true.
ssj3mohan 1 year ago
@ssj3mohan PhysX serve for visual effect enhancements, not for reality. Look at the basis, this is impulse based engine and use vague physics pseudo laws. Don't expect more.
thedmd86 1 year ago
@ssj3mohan PhysX isn't a graphics renderer. It a physics engine. You can put whatever graphics in whatever detail you want on top of it.
linuxrobotdude 1 year ago
@ssj3mohan
ur a stupid dick his game isnt gtr u cant compare a game made by a company vs one made by a indavidual
lllllsp1d3rlllll 1 year ago
@lllllsp1d3rlllll >no you are a stupid dick your asshole....you should understand ,the PhysX engine ,is to make the Physyc easier to delovepers with a real physical. I dont car if is make of by a indavidual person. The point is the PhysX ( PhysX engine) and this is a shit. I dont saw the lasted videos of him. And i am criticizing the PhysX Engine .and not his work. So be quiet man .
ssj3mohan 1 year ago
@lllllsp1d3rlllll No you are a stupid asshole. That guy was showing the stupid PhysX Engine on his game ,and was awfull . I am criticizing the PhysX engine ,Not the game itself. But on real ? The game dont have a Physcs better than NFS ,that is a ARCADE game ,even with PhysX ,that means ,the PhysX engine should make the game easy to creat a great game..So i know what is a real game with almost perfect physc. So before you talk to me go to lear more about the Physc.
ssj3mohan 1 year ago
Wow the game is so AWESOME!
11Mantvis 1 year ago
@11Mantvis Nice to hear that.
thedmd86 1 year ago
hey please answer my question..
from where can i get car model and track.
and is unity 3d is free
and is this ur game is open source.. fast..
yusolaifdfer 1 year ago
@yusolaifdfer First of all, there is no hurry.
If you dig on Internet you will find tons of models of vehicles and tracks.
Unity is free, you can download everything from their home page.
Finally, no. This is not open source project, but there is possibility that above demo will be somewhere around soon.
thedmd86 1 year ago
i figured out how to do a donut
!
coolio9651 1 year ago
wat do u mean waht does the web link thingy say i cant seem to find it
coolio9651 1 year ago
@coolio9651 You're right. Link was in description of Silverstone lap.
Check now. I updated movie description.
thedmd86 1 year ago
@thedmd86 thanks i love you!!!!!!!!!!!!!!!!!! i love the game!!!!! 1000000000000000000000000/10
coolio9651 1 year ago
can i play the game?
coolio9651 1 year ago
@coolio9651 Yes. Link to web player is available in description of the movie.
thedmd86 1 year ago
What is WheelShape?
ortzinator 1 year ago
@ortzinator NxWheelShape is a single driven wheel suspension model provided by PhysX. It is used to implement WheelCollider in Unity.
thedmd86 1 year ago
Really nice! Is there any weight transfering, suspensions and things like that? That would be really awesome :D
From where is the s13 model?
AX53B60 1 year ago
@AX53B60 Yes, there are.
Nissan model is from Google Warehouse. Track is from user tack of GTR game.
thedmd86 1 year ago
Yes, I had seen this thread. In fact I contribute this project.
thedmd86 1 year ago
Youtube soes not allow me to post the URL of the link here, but do a search for
New Unity Car Tutorial / GTA4 Vehicle Replica Project
You will find it.
somavision 1 year ago
Hey dmd86, have you seen this thread in the unity forums?
Maybe you should contact the author of this thread about entering this physx sim?
somavision 1 year ago
so awesome !
konrad12xpl 1 year ago
@konrad12xpl thanks
thedmd86 1 year ago
This is a great looking demo. It appears that the car handles much differently (read: better) from the recent official Extreme Car tutorial that Unity has released.
If you have looked at thier demo, can you comment on how your setup variables differ from the setup that they have built? i asume that you have avoided the wheel collider that unity provides and used raycasting instead.
somavision 1 year ago
@somavision Thanks. Behavior of car is dynamic because I don't stick to constant values. Maybe I should look at this new tutorial. I haven't seen it yet.
In my demo most of the vehicle properties are dynamically changed during driving. That's give me more control over physics. I also use build in wheel colliders, because they can be tunned well.
thedmd86 1 year ago
@thedmd86 There is a car sim project going on in te Unity forums now. Check it out. Youtube soes not allow me to post the URL of the link here, but do a search for
New Unity Car Tutorial / GTA4 Vehicle Replica Project
You will find it.
somavision 1 year ago
The graphics of this demo are the same as a good ps2 game... very nice!
DanEvPro 2 years ago 2
Thanks.
thedmd86 2 years ago
like this would sell on ps3. no offense its just not that far in yet.
hillarysucksass92 2 years ago
I don't get it. First sentence is quite magic for me.
I agree, this is not even a basis for real game.
thedmd86 2 years ago
can u sell this on ps3?
PivotMasterLoLeR 2 years ago
I'm afraid I cannot. This is just a simple demo, nothing more.
thedmd86 2 years ago
DUDE this is awesome all you need are some more cars and tracks and you have a game :)
PS:did you make the models(car and track) or did you download them
PKreviewsnvideos 2 years ago
As written in description: all assets are downloaded from Internet, edited to match game requirements and are used as placeholders. It is ok as long as game is freeware. Enjoy it. : )
thedmd86 2 years ago
@thedmd86 ok but where did you download the car from?and is itfree?
PKreviewsnvideos 2 years ago
3D Warehouse - Google SketchUp repository. Try it.
thedmd86 2 years ago
great job. did you know you can get a lot of money? i sold my modded counterstrike around my neighbourhood and got at least fifty bucks :)
but you my friend, you made a game by yourself. try adding a multiplayer or something, and then sell it away.... :)))
ALC96 2 years ago
I will think about that. ; )
thedmd86 2 years ago
COOL!!!
MAniAcMC1 2 years ago
how did u make your trees
digimonworld123 2 years ago
Those trees are billboards. They are made by the author of this Silverstone track.
thedmd86 2 years ago
@thedmd86 k thanks
digimonworld123 2 years ago
can u show us a tutorial on the scripting and stuff for that
kptinblk 2 years ago
All my scripting (in Unity) is based on their Wiki, my own ideas and quite simple vehicle model. Also PhysX documentation is handy.
thedmd86 2 years ago
@thedmd86 to tell the truth im really new to unity how did u learn all this cuz all i can do is ummm...
pretty much everything except giving controlls and stuff
kptinblk 2 years ago
how did you make everything? The car, i only make sirkles, how do you draw the car and stuff. PLZ anwser. It awsome what you have done.
AlexanderLMEY 2 years ago
I had used Unity3D Engine. Check it out. It is available for free now.
thedmd86 2 years ago
nice work :)
badbii 2 years ago
What about motor? Did you create it, or unity3d provides it?
tahirmehdi 2 years ago
What did you mean by 'motor'? Vehicle engine? I model one by myself.
Unity3D do not provide any vehicle engine model.
thedmd86 2 years ago
Yep, vehicle engine. I got it, thank you for reply ^_^
Good job :)
tahirmehdi 2 years ago
Did you make the car and add the physics in unity or did you add them in PhysX?
RIVMASTAR 2 years ago
Unity3D is using PhysX for rigid bodies and collistions.
thedmd86 2 years ago
I'm currently using Unity3D.
thedmd86 2 years ago
Ok i will try, and another question, what graphic engine are you using?
Xarro92 2 years ago
Hey, can you send me a PM, with your WheelShape Desc and the Tirefunction Desc? Please!
Xarro92 2 years ago
Well, I think I can, but which one? Since wheel setup is changed dynamically there is no gold values for which your cas will behave like real one.
thedmd86 2 years ago
please try to send something that can help me
Xarro92 2 years ago
Be specific. I will not do your homework and/or task in job. Show me where exacly your problem is and then I will try to help you.
Have you tried to setup your vehicle? What king of problems did you have?
thedmd86 2 years ago
I need the car a little drift, with my setup the car physics its to arcade... the friction seems infinte
Xarro92 2 years ago
So try to decrease stiffness. Not by one or two but for example one hundred. Keep changins until you got wanted behaviour. Keep in mind: to obrain reasonable behaviour you need to change this dynamically, in my case thiose values are dependent from speed.
thedmd86 2 years ago
This has been flagged as spam show
Ok i will try, thanks and another question, what graphic engine are you using?
Xarro92 2 years ago
wow, that looks very cool! I understand the amount of time you must have spent to tune physx to perform like that! Were there any particular parameters which really helped the realism? How about implementing some lateral slippage, especially on the rear wheels? :) Also playable demo?
1amStudios 2 years ago
The key to acheve reasonable behaviour of physx wheel is to dynamically modify stiffness. Of course it is not good enought but for now is sufficient.
Playable demo will be available soon, probably together with next movie.
I have a question. Had you done NFS1 remake, or that was somebody else?
thedmd86 2 years ago
Very nice,
lanzer4 2 years ago
Thanks.
thedmd86 2 years ago
It is great that someone else enjoy this demo except me. : )
This demo was created to learn details about engine. Release unfortunately is not planed. Propably game may be available by web (like casual games). Please keep in mind that this was not created for web deployment.
There is much more to do than adding AI and more assets. Mostly under the hood stuff. You can track progress of deveoping this demo, because I put there a new video after adding another major features.
thedmd86 2 years ago
Damn, this brings me back to the Dreamcast and PS2/Xbox years.
All you gotta do is add AI, a few more maps, and an entertaining announcer and I'm playing games again 8D.... That graphics aren't a problem to me.
When are you releasing this (if you are)? I wanna make custom city maps for this, badly >_>...
WessValor 2 years ago