Added: 3 years ago
From: soldieroscar
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  • I guess that the way you get the iris bigger, is by putting a video texture

  • @bouchandre nope, i rigged some bones to it. An easier way may be to just create some a couple of Key-frames.

  • I love how the pupils dilated.

  • really sexy... and real! =)

  • she looked at me! :D

  • muy bonito.. excelente textura... quedo bacano!!! :D

  • the pores are too big. less is more when it comes to texturing peoples faces. the iris' could also use more detailing. and it would look more realistic if the eyes were moving faster, as someone else said.

    also, i dont like the lighting...

  • Amazing!

  • DAMN That is some good looking work

  • skin is great, very realistic!

  • exelent textures... how did you get those??? o how did you made them if the case

  • Your computer must be located in antarctica or you live there with your pc.Either way you have got a very high performance machine.

  • @Henzzman It's from 1999 I think, way old... 2.4 ghz pentium 4 single core.

  • dlockcarr,

    Gay BIBLE Ted Haggard MAN..... haha!!!!!

  • Cool!!! The video card must be Nvidia. Great job. I'm noob on it, and I love the Blender's animations.

  • Eyeballs don't move slowly, they flick quickly from one object to another...

  • not if they are following a slow object

  • @soldieroscar both of you are correct. if i had to fix anything on here it would be some of the coloring. doesn't the pupil have tiny sharp edges that pierce into the iris? also maybe adding about 20-30 very thin streaks of yellow into the iris would make it look awesome.

  • do eyeball whites have shadows of eyelashes?

  • yes, although it is hard to find pictures of it.... they are out there

  • The skin looks discusting! UGH! But other than that it's superb

  • Those eyes are perfect, pls help us newb make them too!

  • pls make a tutotial

  • I need to know how to keep the eyes in the socket and lock it to the armature, my problem is that when I move my model around, the yes stay in place, but I didn't give them an armature because, I'm not sure how to rig the eyes, please help! BTW I LOVE the work you're doing here.

  • just add two more bones for the eyes and parent that to the bone that moves your head, so the bones for the eyes will move along with it.

  • fuck you :) this is realy cool

  • SHUT THE FUCK UP !! damn crytics .. AWESOME WORK M8 !!! :)

  • Just a tad bit too much normals on the eye. But WAY better than I've been able to come up with though.

  • Awesome work, the textures really impressed me, though I think you have too much normal on the eye... and you should probably add a mirror effect to the pupil, if you haven't yet, but you know that for sure, I'm a Blender noob compared to you! Also I think she winks too slow. Is there really no way to script the auto-size based on light level with Python? I still have so much to learn, thx for your vids.

  • You are not there quite yet, but really damn close :)

    The bumps on her eyelid at the very end of the vid are not quite right =/

    Go for it!

  • woah! you did really good on the eyes!

  • thanks!

  • lots and lots of layers on photoshop file for each texture... I had to go even higher res to duplicate all the cracks in the skin... ill post a video for it soon

  • I'm impressed how the textures look detailed from far and from near! I'm scratching my head here wondering how you made it :)

  • I have that Blender program....wow u must have taken ages to texture evrithyng perfectly

  • WOW! this is great! I have blender too but I don't know how to use it... could you please help me???

  • wow the details are awesome

    great work

  • thanks!

  • WOW..great modeling and texturing....The only thing i have a problem with is when the eyeballs move direction the eye lids move as well, fix that and its PERFECT!

  • Like in real life? lol.

  • thats to good but go go go more more

    make a blender 3d cartoon with her NOW!!!!!

  • Impressive!!!

    I have a question for you, I don't understand the blender new particle systems, old tutorials in the internet are inapplicable due to tools changing places and names in the interface. Can you point me? For example, how did you make the Eyelash? I sure you used the particle system.

  • Yea I did, umm weight painting is still the same, you have to designate where you want the hair to grow. Since the hair is along a thin strip you are going to have to have some really close parallel lines so that it doesnt grow where it shouldnt. then set the thing to hair, set the velocity so it grows to the length you want, and use the hair tools to trim and get the shape you want. I can write pages on just those steps... and on the hair material too... to fully cover it.

  • Thank you for reply. Can you post a link to some updated tutorial about make hair?. One that explains the new particle system, I cannot follow old tutorials due to changes in the interface, I can't find the tools mentioned in those tutorials.

  • Try blendernation com

  • Thank you!

  • Awesome stuff man, keep up the good work.

  • thanks!

  • if you move the eye, the lid (skin) will always move with it .. and the eye has deepness (volume)...

    it is good, but it does not look realistic at all. But great work anyway ... ^^

    Have a nice day

  • I read your comment about the eyelid texture, I would also like to see the eyeball rolling through the eyelid, it would be a lot more realistic....

  • great!

    can you insert a water-effect into the eyes?

  • Man, I still can't believe that you're going to release this model for free when you're working so hard on it, I will have a really good reason to use Blender again when the day comes :-)

  • thanks, it will be my little contribution to the Blender society.

  • wow amazing im in awe!!

  • thanks! working on fixing the eyelid texture so its a bit more detailed, and im enlarging the texture size to include super fine skin details

  • dude is she almost done??? i cant wait!!

  • I hope soon, Just keep finding more little details, and the deformation of all the muscles made me redo a lot of the topology i had done.

  • that looks sick dude!

  • Damn, she's got pock marks on her eye lids. Okay, maybe a bit much, and the lens needs to be a little more clear, and the whites need some blood veins, just a tad. Otherwise pretty good job.

  • I do have to make those smaller and add a few more..... the lens is transparent, only reflection is calculated.

  • ps, the blood veins are there, but the video is blured so much when uploaded here that it makes them fade out.

  • Eyes are fine afterall I doubt she is a crack whore.

    Good work! :D She looks great.

  • Crack whores are great fucks!

  • this is coming along really good!

  • Thank u

  • Hmm... love the bup mapping! Where did you get the reference images, or did you make them yourself? The only real things I can say are that: The pores, when zoomed in on the eyes are a bit large; and the pupil seems to expand to the left a bit ore than the right. Still a whole lot better than I can do. Can't wait for the tuts!

  • Im making them myself, after looking at hundreds and thousands of images. I'll make all the photoshop files available when I release the model too....

  • Holy detail!!!

  • awesome!

  • ty!

  • first comment! really good!

  • thanks!

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