Added: 5 years ago
From: MikeReedKS
Views: 225,870
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  • if you look at it upside down it looks like poo poo

  • wtf

  • @3DPlanets Very nice indeed!!!

  • Chuck Norris passing gas.

  • OMG gigant mushroom i gonna eat us all xD

  • That's exactly like what happened when i divided by zero

  • all hail the giant mushroom 0.0

  • fake

  • @rsalisbury

    ah bro this is the real deal...that's a real explosion can't you see?

    :facepalm:

  • @rsalisbury You ''fake'' people start to annoy me!

  • i hope mario dosent jump on that mushroom lol :D

  • @fatcatscanroar I do :-P

  • good! it moves like a tornado,lol.

  • hahaha

  • ya its animated, it says he used wavefilter and lightwave 3d to create it

  • Meh.

    I didn't think it was that bad but not that good.

    ALL YOU DOUCHES:

    IT SAYS 'Wavefilter' obviously referring to a software or program that they used to create it. So you clicked on this at your own peril idiots.

    Don't flame this if he made it well done.

  • why dont people understand that its an animation technique?!? knob heads!

  • i can tell thats an anamation. D'uh!

  • your pretty good,i can barely make a Still Seamless displacement map,let alone,a moving one!

  • I like it.Good job!

  • LOL XD

  • ahha!! that comment made me lol =]

  • Ah... D'uh! It's not an attempt to show an accurate blast, but a demonstration of a moving, seamless, displacement map. You clearly did not read the description or the previous posts, you simply decided to spout off to try and look smart... Well, you missed and now you look dumb. Oops. :-) Next time seek to understand before you seek to be understood. It will keep you from looking quite as stupid maybe :-)

  • ow yeah now i see... thanx

  • this truly is a great simulation, what is the tool you used?? the textures of the mushroom are astonishing, and i like how they revolve and go up the middle "shaft" of the cloud.

  • SWEET!

  • By the way its not a bad mushroom cloud test either but people are gonna pick and choose and every little thing so... yeah...

  • This is not designed to look real. In computer graphics, procedural surfacing produces seams. The toxic snowball and this animation were to show that WaveFilter can produce seamless displacement maps. In no way does this attempt to look real. How about the ground being one color, the sky being a simple gradient. How about the description of the video??? Why do people insist on say "It looks so real" or "It is fake" - Folks DUH!!! Wake up and smell the reality, it's a test for a 3D software tool.

  • Ok dude. The animation was great but the physics wern't. Lemme tell you how a mush cloud works. First theres a massive dome like wall of fire spreading out and thinning like a rippel. Then a large earthquake right next to a massive beam of fire with shrapnel coming out of it.Make sure a halo shot across the ground. This has to be absolutly EPIC. Then the NOT AS BIG mushroom cloud follows. I studied them :)

  • errr... what?

  • It's an example os seamless displacment maps. In no way was it meant to look real.

  • is it real??

  • no just aminated

  • Yeah, it looks real don't it :))

  • YEA ITS REAL LOL

  • yeh lol

  • no it isnt

  • great job

  • that was cool

  • NICE;]

  • It looks a bit artificial because the stem just grows straight up. If you watch actual mushroom cloud formations you'll see that the stems are not perfect columns (they are drawing in air and debris from all sides), and that the stem diameter changes as the cloud rises (starts out very thick, gets thinner). But the head of the cloud looks good.

  • This was a demonstration of seamless displacment mapping in a 3D tool. It was never meant to be an accurate simulation of a atomic explosion. None the less, thanks for your comment :-)

  • mario will grow huge with that..

  • lol

  • SWEET!

  • Nice bit of hupervoxels work (I presume)?

  • Not hypervoxels. WaveFilter has it's own deformation and volumetric tools.

  • I'm off to investigate! :-)

  • I used WaveFilter to create a seamless spherical map, like the toxic snowball. The rest was simple animation. I used WaveFilter for the creation of the expanding ring using a square plane with WaveFilter applied, much like the Exit Warp video. This was back in LW 5.6 so not sure how much of this works in the current releases. No volumetrics in this example. The volume fireball is the only one that is actually a volume. See the WaveFilter site under "What's New" for more examples.

  • kool wish they had longer vids though

  • i love it alot.

    to bad nobody els is commenting on this mazing vid

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