You have to look at it metaphorically not literally. Yes, the girls succeed by being killed, but metaphorically, the path represents life with no risks, no learning, no expeirience. A failed life. By straying from the path, they put themselves in danger, but in doing so they learn from their mistakes and live rich exciting lives. Robin is literally Killed by a wolf, but metaphorically enters an age where she becomes aware of danger, wolves aren't just cuddly toys anymore, they're dangerous.
Some what kind of message is this game trying to promote? That if you fuck up your life you're succeeding and if you don't, you did something wrong? What kind of message is that? That's stupid!
@mmecharlotte That's not it. Each girl's 'success' ending can be interpreted in two ways. What happened during their 'ravaging', or what lesson they had to learn. So you fail because you didn't learn your lesson. This is just my interpretation, there are dozens of other ways.
I think the wolf in grandma's room is in different places every time to represent that everyones 'wolf' in life will be different. There will be a different type of 'wolf' for everyone...in a different place....
Ok ok, this game is about growing through pain. All of these girls, just like all of us, experianced bad things in their lives that forced them to grow up. Its not that growing up is bad, it makes you stronger. Deviating from the path symbolizes making your own choices and decisions and while that can cause pain, it helps you grow. By staying on the path, or blindly following the orders and beliefs of others, you may reach the end of your life, but it is wasted as you never experianced its joys.
@theknack101 Yeah, but that just represets the pain you can experiance by leading your own life, you make mistakes and bad things happen, but you can either learn from it, or decide to start following the path again and live an unfulfilling life.
@j0beth It might be a little late, but Robin's demise was merely focused on being to brave and too trusting. She is obviously innocent, not too knowledgeable to the dangers surrounding her. In the forest when she meets her "wolf," and actual wolf at that, she climbs on it's back and rides it like a horse, not aware of the dangers a wolf can bring. Then in the house in the final room, it shows that the wolf mauls her to death. She thought the wolf was cuddly and died due to the lack of knowledge
wikipedia the shit...geez. If you succeed, you make it to the house safely and get cozy with your sick grandma...if not successful, you make it to the house, but get attacked by your wolf a 2nd time around....and probably die i'm guessing.
Wot is this wierd game about? You walk to a house OR walk to the wolf, then house, then you walk a long way in a small house with wierd music, then finished..?
Is this game saying that if you don't learn from life you'll be reincarnated 'til you learn? Or that you'll repeat this stage in your life til you get over it? Or that your kids'll have to face the same hurdle you didn't pass til they do?
One curious thing to note - on the way to her grandma's room, in the room with the cake and balloons, a moon can be seen outside. In the success version, the Earth is seen.
@MageNegima, Its different. without straying your path in life, just moving forward, you wont learn. you just do what you are told without learning a thing.
Its better to die with knowlage than to live without it. She didnt learn anything from the experience from "straying her path"
and when you succeed you dont die, it symbolizes that she learnt something very valuable from the experience.
Actually that, as with many things in this game, is debatable. I guess it is sort of like asking "what the hell just happened" at the end of NGE, albeit that was even more straightforward than this. Of course there are other supposed lessons to be learned from this that are probably more the traditional message of the tale, those being "Don't mess with the bull or you'll get the horns" or "The warnings of your parents are far from arbitrary and likely save you."
You get various benefits for getting the 'failure' endings that assist in getting the 'success' endings. This is the first one, and lets you press Control at any time on any character to see a map of where you've traveled.
@SSXtrikE Each time you get a "Failure" ending for any character, you get a message like that, and an effect that makes it easier to get the "success" endings on subsequent plays. This particular one adds icons on the screen that show you the direction you need to go to get to each of the 6 major landmarks, if I recall correctly.
So its considered a failure when you head down the straight and narrow path without straying, meeting a "wolf" and getting killed. Aren't you supposed to live? Robyn lives in this ending so shouldn't that be seen as success? This game is too strange to me.
The game is more about growth and maturity, even growth through hardship and pain, and therefore that is the focus of the failure\success system. Death too, it must be understood, is not always literal in this game (in fact, myself, I suspect that Ruby is the only girl who may have actually died). "Death" here is more about the "death" of innocence and\or childhood in many cases.
It still sucks ass. And consumes more time than Sins of A solar Empire. But at least that game is fun. This game is like a sick mockery of game made for nihilists.
Obviously you don't understand the point of it. Which is that it isn't really supposed to be thought of as a game in the traditional sense. In that it really isn't supposed to entertain you, but rather make you think. I can understand if you don't appreciate that, because well, this game isn't really for everyone. I guess what I am getting at is that I could understand if you didn't find it good, but I think you looked for the wrong things when you played it, i.e. gameplay.
You have to look at it metaphorically not literally. Yes, the girls succeed by being killed, but metaphorically, the path represents life with no risks, no learning, no expeirience. A failed life. By straying from the path, they put themselves in danger, but in doing so they learn from their mistakes and live rich exciting lives. Robin is literally Killed by a wolf, but metaphorically enters an age where she becomes aware of danger, wolves aren't just cuddly toys anymore, they're dangerous.
SarahSpotlight 2 months ago
Some what kind of message is this game trying to promote? That if you fuck up your life you're succeeding and if you don't, you did something wrong? What kind of message is that? That's stupid!
mmecharlotte 7 months ago
@mmecharlotte That's not it. Each girl's 'success' ending can be interpreted in two ways. What happened during their 'ravaging', or what lesson they had to learn. So you fail because you didn't learn your lesson. This is just my interpretation, there are dozens of other ways.
xRAINxOFxBLOODx 7 months ago
so if you die its succes and if u live its failure?
cristianvasile555 7 months ago
I think the wolf in grandma's room is in different places every time to represent that everyones 'wolf' in life will be different. There will be a different type of 'wolf' for everyone...in a different place....
origionalwhisperer96 9 months ago
So, it's a succes ending if you find the wolf and die and a failure if you live :p ?
GeorgeLambropoulos97 1 year ago
wait wats the point of this game i don't get it o_o
MrFendkg287316 1 year ago
Ok ok, this game is about growing through pain. All of these girls, just like all of us, experianced bad things in their lives that forced them to grow up. Its not that growing up is bad, it makes you stronger. Deviating from the path symbolizes making your own choices and decisions and while that can cause pain, it helps you grow. By staying on the path, or blindly following the orders and beliefs of others, you may reach the end of your life, but it is wasted as you never experianced its joys.
frozenlilies1 1 year ago 3
@frozenlilies1
even though they all end up in a personal hell in the "successful" ending
theknack101 1 year ago
@theknack101 Yeah, but that just represets the pain you can experiance by leading your own life, you make mistakes and bad things happen, but you can either learn from it, or decide to start following the path again and live an unfulfilling life.
frozenlilies1 1 year ago
why robin must die??? for sucess??? feels like failure good ending and success bad ending
j0beth 1 year ago 5
@j0beth It might be a little late, but Robin's demise was merely focused on being to brave and too trusting. She is obviously innocent, not too knowledgeable to the dangers surrounding her. In the forest when she meets her "wolf," and actual wolf at that, she climbs on it's back and rides it like a horse, not aware of the dangers a wolf can bring. Then in the house in the final room, it shows that the wolf mauls her to death. She thought the wolf was cuddly and died due to the lack of knowledge
GentleLily101 1 year ago
wikipedia the shit...geez. If you succeed, you make it to the house safely and get cozy with your sick grandma...if not successful, you make it to the house, but get attacked by your wolf a 2nd time around....and probably die i'm guessing.
musingmike 2 years ago
i love trippy stuff like this yessssss lol
PookieBearDaisy 2 years ago
Wot is this wierd game about? You walk to a house OR walk to the wolf, then house, then you walk a long way in a small house with wierd music, then finished..?
jevrio 2 years ago
This comment has received too many negative votes show
whoever made this game was fucked in the head.
possibly a victim of various rapings and witnessed a few murders.
possably even saw his mom and dad doing hardcore snm "blood orgy" stuff
zenfox3 2 years ago
This creeped me out and nothing even bad has happened yet!
Bensterr23 2 years ago 7
i don't understand how htis was a failure though. SHe just went into bed with her grandma. Don't mean to be ignorant, is the grandma dead?
HRhuffnstuffe 2 years ago
The object of the game is to be brutally tortured to death by the wolf. Not dying means not succeeding.
MrLZMCG 2 years ago
No, the grandma is sick ^^
LuckyScratch43 2 years ago
I guess life isn't about going straight forward.
I think almost all people know that.
You not life only for living itself.
Crezber 2 years ago
meh, its a game
i think the creators just wanted to scare people by make their curiousity overwhelm their fear
KHfanguy 2 years ago
Is this game saying that if you don't learn from life you'll be reincarnated 'til you learn? Or that you'll repeat this stage in your life til you get over it? Or that your kids'll have to face the same hurdle you didn't pass til they do?
JuJuLiams 2 years ago 3
i think as all real art, there is no wrong answer.
youre very own perception of the game makes it correct.
rokkolpo 2 years ago 5
One curious thing to note - on the way to her grandma's room, in the room with the cake and balloons, a moon can be seen outside. In the success version, the Earth is seen.
TheInfamousBertman 2 years ago 28
@TheInfamousBertman just the color .
1eonCyru5 4 months ago
@MageNegima, Its different. without straying your path in life, just moving forward, you wont learn. you just do what you are told without learning a thing.
Its better to die with knowlage than to live without it. She didnt learn anything from the experience from "straying her path"
and when you succeed you dont die, it symbolizes that she learnt something very valuable from the experience.
HcOtaku1337 2 years ago 3
well actually my motto is kind like that.
" Better die a wise man than live as an ignorant"
i agree. experience is the best teacher in life. there are things in life that you wont understand/learn unless you experience it.
ocelot16000 2 years ago
Actually that, as with many things in this game, is debatable. I guess it is sort of like asking "what the hell just happened" at the end of NGE, albeit that was even more straightforward than this. Of course there are other supposed lessons to be learned from this that are probably more the traditional message of the tale, those being "Don't mess with the bull or you'll get the horns" or "The warnings of your parents are far from arbitrary and likely save you."
KingPiccolOwned 2 years ago
You know what you have done. What does that mean? at the end
Synue 2 years ago
You get various benefits for getting the 'failure' endings that assist in getting the 'success' endings. This is the first one, and lets you press Control at any time on any character to see a map of where you've traveled.
Joudas 2 years ago 6
I take that back, this is the second one. The first one ("You know what you have to do") shows you the direction of the 'wolf' for each girl.
Joudas 2 years ago
@Joudas What's the benefit for "You know what you will do" ?
SSXtrikE 1 year ago
@SSXtrikE Each time you get a "Failure" ending for any character, you get a message like that, and an effect that makes it easier to get the "success" endings on subsequent plays. This particular one adds icons on the screen that show you the direction you need to go to get to each of the 6 major landmarks, if I recall correctly.
Joudas 1 year ago
So its considered a failure when you head down the straight and narrow path without straying, meeting a "wolf" and getting killed. Aren't you supposed to live? Robyn lives in this ending so shouldn't that be seen as success? This game is too strange to me.
MageNegima 2 years ago
I think they wanted it to be like that :P
aapiesnuf 2 years ago
OF COURSE its strange if you dont understand it.
I and you needs alot of researching about this game
runefan213 2 years ago
The game is more about growth and maturity, even growth through hardship and pain, and therefore that is the focus of the failure\success system. Death too, it must be understood, is not always literal in this game (in fact, myself, I suspect that Ruby is the only girl who may have actually died). "Death" here is more about the "death" of innocence and\or childhood in many cases.
Kitsune44X 2 years ago 25
This has been flagged as spam show
It still sucks ass. And consumes more time than Sins of A solar Empire. But at least that game is fun. This game is like a sick mockery of game made for nihilists.
Nagneto 2 years ago
Obviously you don't understand the point of it. Which is that it isn't really supposed to be thought of as a game in the traditional sense. In that it really isn't supposed to entertain you, but rather make you think. I can understand if you don't appreciate that, because well, this game isn't really for everyone. I guess what I am getting at is that I could understand if you didn't find it good, but I think you looked for the wrong things when you played it, i.e. gameplay.
KingPiccolOwned 2 years ago 4
of course, that's just one perception of it. one i'm quite fond of actually.
MCRisforlife96 2 years ago