I understand how this can be done with openCL+simple opengl functions but how do you do it with glsl?
Aqlor 3 months ago
@Aqlor Yoy send a texture to the shader and each pixel color represent a particle positon and life: R=x, G=y B= Life and another texture where each pixel represent the velocity.
then the shader prosess it and update the velocity and position.
zoser 3 months ago
Is each particle being run through an array that randomizes it?
Omnicron116 3 months ago
This has been flagged as spam show
Great video keep up the good work.
tillasmax 4 months ago
Very nice ! I wish one day I can make games, and particles will be an important thing ;P
ZeroBlitz36 9 months ago
Ps: Subscribed just in case you also make tutorials :D
ThePoeticStyle 10 months ago
o! i'ts perfect! Any download link?
postquebec 1 year ago
I understand how this can be done with openCL+simple opengl functions but how do you do it with glsl?
Aqlor 3 months ago
@Aqlor Yoy send a texture to the shader and each pixel color represent a particle positon and life: R=x, G=y B= Life and another texture where each pixel represent the velocity.
then the shader prosess it and update the velocity and position.
zoser 3 months ago
Is each particle being run through an array that randomizes it?
Omnicron116 3 months ago
This has been flagged as spam show
Great video keep up the good work.
tillasmax 4 months ago
Very nice ! I wish one day I can make games, and particles will be an important thing ;P
ZeroBlitz36 9 months ago
Ps: Subscribed just in case you also make tutorials :D
ThePoeticStyle 10 months ago
o! i'ts perfect! Any download link?
postquebec 1 year ago