Added: 1 year ago
From: zoser
Views: 3,550
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  • I understand how this can be done with openCL+simple opengl functions but how do you do it with glsl?

  • @Aqlor Yoy send a texture to the shader and each pixel color represent a particle positon and life: R=x, G=y B= Life and another texture where each pixel represent the velocity.

    then the shader prosess it and update the velocity and position.

  • Is each particle being run through an array that randomizes it?

  • Very nice ! I wish one day I can make games, and particles will be an important thing ;P

  • Ps: Subscribed just in case you also make tutorials :D

  • o! i'ts perfect! Any download link?

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