Added: 3 years ago
From: VJnumber1
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  • Did You Animate The Number 19 Song?

  • @cstoczyn  I made 2 films about "19" for Sesame Street.- one is the "19 Baboons" song and the other is a version of this counting clip from 1 to 19. The Baboon Song soundtrack was provided to me by Sesame Street and I made the film.

  • @VJnumber1 Is The 19 Baboons Song The Parody Of Prince's 1999?

  • Respond to this video... excellent theory! Now that I listen to it, indeed, that's what it is. I did not notice it at the time and my cartoon guy even looks a bit like Prince but that was not conscious either.

  • Comment removed

  • @VJnumber1 The 19 Baboons Song Is Similar To The 18 Sandwiches Song, Right?

  • @cstoczyn yes, I did them at the same time and the soundtrack was made by the same musical group. I also did some films mixing animation and live filmed backgrounds, 4 butterflies, 5 turtles, and a few others.

  • Yeah, I can see the Deluxe-Paint gradient fills. Or was this not Deluxe-Paint? I still like old software like that to give things a retro look.

  • Interesting how the audio for the person counting to 13 is panned all the way to the right, the music panned all the way to the left.

  • @travelsonic that was done so they could dub in other languages if they needed to.

  • Makes perfect sense, clever IMO.

  • My compliments to the artists--I never knew who made this classic. Five stars!

  • You made this!?

    You made my childhood. 8D

    I have to ask-- is the 9 supposed to look like she wants money? And what's up with #2's nose?

  • Number 9 - she's snapping her fingers. Number 8 is skating towards number 9 and 9 is encouraging 8 to skate and grooving to the counting. I can also imagine her ordering another round of grape juice. Adult inspirations for 9 include Billy Holliday and "The Blue Angel".

    Number 2's nose is the two quotation style nostrils in the nose area of this two-stepping two-bird.

  • LOLWUT!? XD

    Last question -- what program did you use to make this?

  • The paint program that came with the Amiga. You painted on each frame full screen and could choose to see outlines of the previous and next frames. Not too different from FLASH which I now use for 2D animation.

    Having the automatic key color was a great utility which FLASH doesn't have, one has to fuss with keying filters afterwards in an editing program.

  • When did you make this?

  • I guess around 1986 or 87.

  • ahh the good ol' days

  • 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13.

  • PS, the colors were not arbitrary. I am not sure what you are referring to there, a fixed palatte was always possible, even in the first version of the Amiga.

  • So, to be more clear here, I was using one of those fixed limited palattes, 32 or 64, and separating the animation into parts, such as foreground, background, nose and hair, whatever, so I could gang up the fixed but more finely tuned limited palattes together using the number 1 or zero color as a key source. Does that explain it? Are you still working with the Amiga?

  • The outputs were patched into a routing board with the output of that to be the three together....I think. I no longert have the same set up ;-) ....but I remember it was something pretty easy. I had "the Toaster" too, whenever that came out, but I think this arrangement was figured out pre-Toaster.

  • How did you hook 3 Amigas together to increase the color? The palette 4096 colors with 32 to 64 available in low-res (up to 384 pixels; lines were arbitrary).

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