Couldn't you do most of this in Blender with the sculpt tool? I just got started using Blender for anything more than basic tests, so I don't know really anything about the sculptor, bt from what I see here, doesn't look too different.
@TheFXGuy Some of it yes, but Zbrush was tailored for the purpose of JUST sculpting whereas blender is used for everything, blender sculpting is more time consuming and a lot of the tools lag more.
1. Your reading my comment 2. Now your saying/thinking thats a stupid fact. 4. You didnt notice that i skipped 3. 5. Your checking it now. 6. Your smiling. 7. Your still reading my comment. 8. You know all you have read is true. 10. You didnt notice that i skipped 9. 11. Your checking it now. 12. You didnt notice there are only 10 facts Copy and paste to 1 video, tomorrow will be your best day ever! no matter what
but sculpting with hands is more fun to look at because you have all these tools like a pro. You could create everything with a computer, I play the piano without learning for years only 1 week, just by writting scripts to a program. but I miss the fun of playing it with hard work
If it's hard to make bump maps, then is it a good idea to use ZBrush to make models for Half-Life 2? Maybe if you import the model into another program, like 3ds Max, you can make bump maps?
Zbrush makes up way too many polygons for games, especially the Source Engine.
Also bump mapping is first done as a texture, then assigned to a model, it would be hard to assign the bump map, to a model with so many... uhh... "bumps" on the model.
You make a low poly model and start detailing that model subdivion level by subdivision level.
Yes, at the end you end up with millions of poly's... BUT, the good stuff is that you can export the difference between the highly subdivided/sculpted model and the low poly model as a normal-, bump- or displacement map.
Making bump maps may be hard but making normal maps (they are a form of bump map, but different) is rediculously easy in ZBrush, it has become the industry standard for normal map creation infact. I believe Doom3 was made with Maya and ZBrush (ZBrush has no animation or rigging features so another application is still required)
Also, 'billions' of polys is a bit of an exaduration, for those who have never used it, 10mill is fairly high, my PC can only get 3mill, billions i unrealistic
its an alien lol...or sea monster..........i dont know anymore.
9090marlon9090 10 months ago
what did you used to record the video?
linkcfh 10 months ago
Its a MAP!
LRMANIA 1 year ago
ITS A TRAAAAAAAAAAAAAAPPPPPPPPPPPP!
bl0115 1 year ago
@bl0115 ITS A CRAAAAAAAAAAAAAAAAAAAAAAAAAAAPPPPPPPPPPP!
TheBielms 1 year ago
Zbrush dosnt work for me.. weird enough..
ItsDrizzle 1 year ago
Couldn't you do most of this in Blender with the sculpt tool? I just got started using Blender for anything more than basic tests, so I don't know really anything about the sculptor, bt from what I see here, doesn't look too different.
TheFXGuy 1 year ago
@TheFXGuy Some of it yes, but Zbrush was tailored for the purpose of JUST sculpting whereas blender is used for everything, blender sculpting is more time consuming and a lot of the tools lag more.
80ShadesOfBlack 1 year ago
It's a trap!
MarkArandjus 2 years ago
@MarkArandjus Ha lol Ackbar
gamehead91 1 year ago
@MarkArandjus haha yeah i thought of that too
Chippychops7 1 year ago
This has been flagged as spam show
liquidbear 2 years ago
haha nice XD
melrobRTF 2 years ago
i noticed you missed number 3 :/
valek27 2 years ago 5
lol
khanker123 2 years ago
how did you get to the rough texture deal at 2 minutes
sambetty123 2 years ago
it's an alphamap
BrainDDR 2 years ago
to me it looks like an old womens pussy
MistaBigBoss 2 years ago
get a wacom tablet! thats how I solved my confusion.
ghostalin 2 years ago
if you have max, maya or your an animator, you're crazy not to have this program, its amazing and makes modeling So fast and easy
paintballplus20 3 years ago
what if you suck at using it
valek27 2 years ago
practice
paintballplus20 2 years ago
but sculpting with hands is more fun to look at because you have all these tools like a pro. You could create everything with a computer, I play the piano without learning for years only 1 week, just by writting scripts to a program. but I miss the fun of playing it with hard work
vegitarean44 3 years ago
LOLWUT
sirdangolot5 3 years ago
heeeeey... its commander squid from starwars.
ITS A TRAP
shantiponks 3 years ago
o.o Voxell modeling is gawdly. my dad sells modeling system using voxell modeling, but again, its fairly expensive.
ninjafinity 3 years ago
looks like one of those things from the last starfighter in a way.. zandozan or something.
m00ph00 3 years ago
I was thinking the same thing! Haha! SO obscure now!
The monsters in that movie were pretty creepy.
KillYounglings 3 years ago
Is that "only a test"???
MY GOD...
Where do you live, i need to steal this ability from you.. I MUST HAVE IT...
haha
pvdv1988 3 years ago
IT"S A TRAAAP!
IT's admiral akbar, right? you forgot the whiskers xD
Vicious713 3 years ago
It's a trap?
SpinDizzyMR 4 years ago 4
lol, that's exactly what I thought when I viewed this.
talin4 3 years ago
That looks amazing for real time modeling. o_o
ghostbusterz 4 years ago
I was using ZBrush, i've to try it, it's easy and awesome to use ;)
nebukam 4 years ago
were is the ZBrush located?
Finnamorej 4 years ago
Uh ? I don't understand the question :( [i'm a french boy, i'm not a boss in english ^^]
nebukam 4 years ago
Apparently neither is he. I think he means where do you download it.
This is the first time I've seen ZBrush and I love it. I wonder if this is what id used to make Doom 3...?
RawMeat3001 4 years ago
Mmmh, i don't mind...
ZBrush 3d's models are in full polygon reliefs, it's an hard job to make a bump mapping after modeling in ZBrush...
When you done a heavy mesh in ZBrush, you can export it to 3ds Max, but it's REALLY slow ^^"
You can work with 1,5,50 billions poly in ZBrush easily, not in 3ds Max (mainly used to games models...)
To download ZBrush, I think that google is your best friend (:
nebukam 4 years ago
If it's hard to make bump maps, then is it a good idea to use ZBrush to make models for Half-Life 2? Maybe if you import the model into another program, like 3ds Max, you can make bump maps?
RawMeat3001 4 years ago
I guess you've to try ;)
There's also XSI, or Maya ! ;)
nebukam 4 years ago
Zbrush makes up way too many polygons for games, especially the Source Engine.
Also bump mapping is first done as a texture, then assigned to a model, it would be hard to assign the bump map, to a model with so many... uhh... "bumps" on the model.
streetrulez 4 years ago
I think you dont understand how it works...
You make a low poly model and start detailing that model subdivion level by subdivision level.
Yes, at the end you end up with millions of poly's... BUT, the good stuff is that you can export the difference between the highly subdivided/sculpted model and the low poly model as a normal-, bump- or displacement map.
Capeau 4 years ago
Yes you can, thats what makes this such a cool tool in the first place :)
But why a simple bumpmap? Normal maps are much better ;)
Capeau 4 years ago
Is Zbrush free?
Finnamorej 3 years ago
not
at
all
something like 700+ dollars (correct me if im wrong)
Abunchanada 3 years ago
500
Giganotosaurus1993 3 years ago
8S
holy crap!!!
hamsterlord20 3 years ago
it's as free as everything else on the internet.
Vicious713 3 years ago
Were can I buy ZBrush? :)
Finnamorej 3 years ago
google - download.
unless your stupid enough to waste money.
Icarcus 3 years ago
you right
scottsilver 3 years ago
@nebukam He means Where can you find ZBrush?
dapapeyu 1 year ago
Making bump maps may be hard but making normal maps (they are a form of bump map, but different) is rediculously easy in ZBrush, it has become the industry standard for normal map creation infact. I believe Doom3 was made with Maya and ZBrush (ZBrush has no animation or rigging features so another application is still required)
Also, 'billions' of polys is a bit of an exaduration, for those who have never used it, 10mill is fairly high, my PC can only get 3mill, billions i unrealistic
mooface12 4 years ago
thats really cool. I use maya with the sculpt geo tool but that is nuts. keep it up
Drumurboy 4 years ago