Hey, the bullet physics dont support breaking objects like that yet, but im sure you could fake it somehow. Perhaps use python scripting and calculate the force on the stick, then when it reaches a certain point make the stick get replaced with the two broken bits.
Its a mixture of an animated sphere increasing in size very fast and a bunch of particle engines (for the sparks etc). And the physics of the house exploding was all baked in the GE.
The physics seems kind of awkward though; the roof really should not accelerate upwards when a cannonball hits the wall. But I guess that is because the bricks do not deform, so even a slight pitch or roll of bricks pushes the higher ones upwards. In reality the bricks would simply deform or break before that happens.
3:23- LA in the Terminator.
Clb3player 2 years ago
hey dude can u tell me how u made the house so i can play around with it???
rocketnick11 2 years ago
The house is from the physics demo, on the download page for Blender, at the bottom!
ADEdge 2 years ago
Hi,
Hope you don't mind the random question, but...
Do you know any way of implementing any kind of 'connection strength' in bullet ?
To clarify as simply as possible, I want a two piece stick to need a bit of force to separate it.
If you have any thoughts, I'd be grateful.
femr2 2 years ago
Hey, the bullet physics dont support breaking objects like that yet, but im sure you could fake it somehow. Perhaps use python scripting and calculate the force on the stick, then when it reaches a certain point make the stick get replaced with the two broken bits.
Just depends how accurate u need it to be.
ADEdge 2 years ago
wow!! it follows perfect physics !! awesome 5/5
scientificboysclub 3 years ago
that wood on the roof was awesome. Im doin a project in digital media where a comet hits a hous but my roof sucks
GOrockets11 3 years ago
how did you do the explosion?
stoffe9522 3 years ago
The last one was the coolest.
Draxis666 3 years ago
poor house
carbnon2 3 years ago 3
soooo cool
blenderenda 3 years ago
i could stay on here all night looking @ these animations. soooo f**ing good man!!!!!!
rsol0000 3 years ago 2
your agenious please tell me how did you creatte the explosion in blenders games engine
agentstona 3 years ago
Its a mixture of an animated sphere increasing in size very fast and a bunch of particle engines (for the sparks etc). And the physics of the house exploding was all baked in the GE.
ADEdge 3 years ago
do you think that you can make a tutorial on this?
Kevtheman25 3 years ago
how do to make the roof???
fxdude123 4 years ago
Just stack the wooden planks correctly, if you can get it right the whole thing will hold itself together.
ADEdge 4 years ago
i enjoyed watching it... thanks
fredres281288 4 years ago
Very good editing.
The physics seems kind of awkward though; the roof really should not accelerate upwards when a cannonball hits the wall. But I guess that is because the bricks do not deform, so even a slight pitch or roll of bricks pushes the higher ones upwards. In reality the bricks would simply deform or break before that happens.
intgrx 4 years ago
The reason for the roof flying up was that i decreased the gravity in the scene a lot. This gave the animations a much slower and more stylized feel.
ADEdge 4 years ago
fantastic, make another video!
absulitcr 4 years ago
Thanks, ill be uploading a few more of my Animations soon
ADEdge 4 years ago
That's a big big woody.
AkoyPinoy2 4 years ago