Have you found any other good assists to extend the combo and render Morrigan unnecessary? I've been thinking Hidden Missiles could work, but I still need to get my execution up to par for the normal loop first, heh. It'd be great to have this setup with an assist that could also directly help with space control.
@Stealth995 Hammer isn't invul till like frame 14, and double jumps will not get you out. Remember your getting hit by the tenderizer on the first possible frame.
I'm waiting for an answer to what guamcards asked. I can't maintain the timing to charge h and catch them and am wondering if that's why you dash and whiff h?
@greggf426 Sorry for the delay, The wifed H is for timing, the dash is for positioning. You call the assist before the dash though. So the dash is necessary, the whiffed H is not.
Please make something on effective x23 combos since she can't faint loop more than once now and the jump loop almost makes follow up impossible nice work by the subbed
Im assuming when you are snapped in i think you are only allowed one air command i.e block or attack so force them to block the lock down assist and catch them as they fall out of their block .
and there's no chance of trading with the tenderizer? what if you have a double jump or air dash? can you make the tenderizer miss or at least partially miss and screw up the combo? what about air dragon punches ala chun li, x-23, morrigan etc?
@shkamarustorm nothing, the reason why he's using the lockdown assist is because you can't advance guard an assist (they won't move back at all), which gives him time for the full charge of his move.
I haven't tried it, but there might be another way to get out of this. If Spider-Man is the character to get snapped-in, use Maximum Spider before blacking Tenderizer. MaxSpider doesn't have invincibility, though, so you might get hit. If you do, you could DHC into a GROUND hyper that has invincibility. And of course, the Firebrand player could just snap Spider-man in last, but still. Thoughts?
@devilsadvocate1080 In that situation you can't DHC into anything because you were just snapped in, which leaves you unable to DHC or call assists for at least 4 seconds.
@SirFickDace Exactly and who doesn't advance guard nowadays? I know Frank West can put you in a infinite block stun but if you advance guard you can get out for free? I don't see why you cant just simply block or advance guard the tenderizer I don't think this would work on me.
ive created a team in heroes and heralds for this exactly. It works in that mode much easier because the megaman card makes it so that it takes less time to charge the unblockable and another card I have gives you meter for doing a successful snap in so this can be done infinitely in Heros and Heralds.
@jhvidst2 After playing H&H for some time I've learned that hitting with the unblockable only works if opponent is on the ground because there are nerfs applied to this game mode such as down aeial exchanges not causing a hard knock down, and firebrands unblockable doesnt cause the opponent to spiral until hitting the ground. They pop out of the set up during these, and even recover much more quickly after getting hit with berserker slash. Total bullshit imo.
@C3lticlord After playing H&H for some time I've learned that hitting with the unblockable only works if opponent is on the ground because there are nerfs applied to this game mode such as down aeial exchanges not causing a hard knock down, and firebrands unblockable doesnt cause the opponent to spiral until hitting the ground. They pop out of the set up during these, and even recover much more quickly after getting hit with berserker slash. Total bullshit imo.
The best option to beat this tactic is to not play such a retarded and hackneyed game.
No one should be surprised with the broken shit that comes out every other day in this game anymore. The core design of the MVC3 engine is to accommodate bullshit like this until it is patched ad infinitum and subsequently made into another banal version.
Capcom: Rinse, Lather, Repeat... and most importantly- PROFIT!
I can't believe this is news to everyone. From the moment I heard he had an unblockable attack, the first thing that came to mind was cold star and tenderizer assist. I honestly thought this was common knowledge.
I assume no air dashes, Spencer's grapple, RR's skates, teleports etc. work? Does in need to be an invincible super rather than just an invincible move? Can't think of any air ones, though...
@daveythesurfer No exploits. everything in the combo is as intended, and as designed. While this setup is kind of bullshit in a way (and kind of awesome in another) there is no breaking of mechanics going on here. When Chris G pulls this off at the next major the internet is going to explode, and it's all perfectly legal.
wouldnt even the loop where they get hit eventually be meter positive bc characters would start dying and each time a char died you would get a free unblockable?
Also if they had a char who could get out you could just avoid that character when doing the snaps and kill the other two.
holy crap my day one team for umvc3 was firebrand frank and skrull that perfectly fits for the loop, thank you for the idea time to grind in the lab for a while :)
I've been working on this but having trouble with the positioning. Cool stuff, you used the exact word I use for when they take the hit, "finicky" lol. I've been waiting for a visual aid.
I like your vids, keep it up imo. Succinct, Informative, Well-done.
@Boodendorf You can't do anything involving your other characters when a character gets snapped in or comes in after a character is killed for a few game seconds. No DHC, crossover counter, nothing like that.
@magneticmagnum This is not the first time this setup has been shown, it's already been used with thousands of people watching at a tourney. However this video IS out there to try to find a way around it, so it's great that it's been posted.
I won't have access to my lab for a day or two but can't someone with a heavy S or d.H make it out by advancing guard the tenderizer really quick and hitting the floor before you can swoop in? Vergil comes to mind, successfully advancing the first hit of tenderizer and then his down H which should have better reach than firebrand's swoop?
@RoundOrangeBox I didn't invent it, but I didn't see any video covering the technique yet so I figured it was good territory for my little series. This shit is seriously not fair.
Also, it is escapable with alot of characters with Dormammu, but the flip side is Dorm>Skrull.
@RoundOrangeBox I agree. This is the first thing I've seen in a long time that I think should be patched. Marvel has alot of overpowered BS, but this really violates the sanctity of the game. But who knows, give it a few majors, we'll see what happens. I know some top players subscribe, so they will at least be seeing this. And I've heard there are a few players abusing this already too.
I'm not at console atm so excuse me if I'm totally wrong or if this sounds stupid... But what happens if you advance guard the tenderizer? or can't assists be ag'd?
@pukey You can, but it won't help. In fact, it makes it less likely that the Firebrand player will screw up as you best hope is that he miss-times it thus that you touch the ground and can XFC>Reversal.
lol, "You could do this, but you'll probably still die. You could do this, but not even I could do it. Oh, but you could definitely do this, if you happen to be using 1 of the only 3 characters that can." I love it.
Hmmmm, perhaps a long ranged air normal (maybe Task's air H?) or maybe a super coming out fast enough like Super Nova? Or maybe Spencer's atk+S to touch skrull?
I was waiting to see this video after all the debate going on about this in the Balanced/Tier threads now that i see this this is quite the nuisance lol
"Oh that's easy, give up playing whatever existing team you had and sacrifice one of your assists to gain meter and you can do damage against non-Sentinel non-Phoenix teams if your assists never die."
I think this is a good option if you think your opponent is messing up the timing slightly. If you char has a double jump, the timing for this has to be really good. I wonder if there are any assists that last long enough for the timing to not be so strict. (Off my head I was thinking eye of mogamoto, or whatever it's called, but I'm not sure it hits high enough).
Comment removed
Lupercaleb 2 days ago
This has been flagged as spam show
Have you found any other good assists to extend the combo and render Morrigan unnecessary? I've been thinking Hidden Missiles could work, but I still need to get my execution up to par for the normal loop first, heh. It'd be great to have this setup with an assist that could also directly help with space control.
AeonsOfFrost 1 week ago
wow. I was actually thinking of a team with super skrull and morrigan and was looking for a point character. Guess I found him
zanpakutoman 2 weeks ago
Wow thats pretty cool...wesker is in for it now...sick and trying of his x factor bullshit
bkzapick 3 weeks ago
That's disgusting.
Sabin41 4 weeks ago
just a few ideas for escaping, i dont really have time to test it out, but how about dante's hammer? and can anyone double jump in time to get out?
Stealth995 1 month ago
@Stealth995 Hammer isn't invul till like frame 14, and double jumps will not get you out. Remember your getting hit by the tenderizer on the first possible frame.
jhvidst2 3 weeks ago in playlist Uploaded videos
I'm waiting for an answer to what guamcards asked. I can't maintain the timing to charge h and catch them and am wondering if that's why you dash and whiff h?
greggf426 1 month ago
@greggf426 Sorry for the delay, The wifed H is for timing, the dash is for positioning. You call the assist before the dash though. So the dash is necessary, the whiffed H is not.
jhvidst2 1 month ago in playlist Uploaded videos
@jhvidst2 Have you tried this vs people that can double jump, fly or teleport?
Dragonslayer9 4 weeks ago
@Dragonslayer9 You get hit by tenderizer on the first frame, so anything that isn't frame 1 invul won't work.
jhvidst2 3 weeks ago in playlist Uploaded videos
Whiff h then charge missile? Is dashing necessary? I mean your calling the assist during the dash right?
guamcards 1 month ago
@jhvidst2 timing is really tough. To confirm, do u do SnapBack, dash+tenderizer
guamcards 1 month ago
Please make something on effective x23 combos since she can't faint loop more than once now and the jump loop almost makes follow up impossible nice work by the subbed
StrayVice 1 month ago
Im assuming when you are snapped in i think you are only allowed one air command i.e block or attack so force them to block the lock down assist and catch them as they fall out of their block .
MrDnj80 1 month ago
Gold Hsien-Ko would also be able to get out of it.
scandiumtrioxide 1 month ago
@scandiumtrioxide Who the fuck is Hsien-Ko?
Orsinite 1 month ago
@Orsinite what? you never played mvc3? shes a jiangshi from the old darkstalkers game morrigan and felicias in.
kilo15 1 month ago
@kilo15 i know this, im just saying who plays her lol. shes so rare
Orsinite 1 month ago
@Orsinite oh wow LOL i use her first day is still is one of my mains in this game.I do like her as a character,and she deserves some love atleast.
kilo15 1 month ago
and there's no chance of trading with the tenderizer? what if you have a double jump or air dash? can you make the tenderizer miss or at least partially miss and screw up the combo? what about air dragon punches ala chun li, x-23, morrigan etc?
SolidSnakeRules 1 month ago
What would advance Guarding the assist do?
shkamarustorm 2 months ago in playlist More videos from jhvidst2
@shkamarustorm nothing, the reason why he's using the lockdown assist is because you can't advance guard an assist (they won't move back at all), which gives him time for the full charge of his move.
Kei
Kamukix 2 months ago
@Kamukix Ok that's what I was wondering Thanks
shkamarustorm 2 months ago
Fire brand is beast
kazumauno 2 months ago
This music isn't Tech 9
TheCJRhodes 2 months ago
No ironman on umvc3 the mvc3 vid you made helped me alot need to make new one with the changes
BDDterror 2 months ago
I haven't tried it, but there might be another way to get out of this. If Spider-Man is the character to get snapped-in, use Maximum Spider before blacking Tenderizer. MaxSpider doesn't have invincibility, though, so you might get hit. If you do, you could DHC into a GROUND hyper that has invincibility. And of course, the Firebrand player could just snap Spider-man in last, but still. Thoughts?
devilsadvocate1080 2 months ago
@devilsadvocate1080 In that situation you can't DHC into anything because you were just snapped in, which leaves you unable to DHC or call assists for at least 4 seconds.
Kei
Kamukix 2 months ago
Mist as the BGM. Godlike. Almost as godlike as this loop
freckleburger 2 months ago
Very informative video, the only reason I want to buy UMVC3 is for Firebrand >.< he looks so sick!
C3lticlord 2 months ago
If they decide to patch the game again I bet this will be gone.
ESintu3 2 months ago
So, I don't play Firebrand, but I was just wondering, why is his 623C an unblockable in this situation? Maybe I'm just not understanding the term...
Skeezklax 2 months ago
@Skeezklax If FIrebrand fully charges his 623C is becomes ublockable. It's just a property of the move.
jhvidst2 2 months ago in playlist Uploaded videos
I don't understand why I cant block? This don't look like no unblockable to me!!
GalaxYSmokaH4Trilli0 2 months ago
@GalaxYSmokaH4Trilli0 Firebrand's 623C is unblockable when fully charged.
jhvidst2 2 months ago in playlist Uploaded videos 3
disgusting
SomethingRules 2 months ago
Oh god yes that SMT music...lovin' it!!
Suetakefan 2 months ago
Can't you cross over counter out of the unblockable?
seenextpage 2 months ago
@seenextpage Because of the snapback, you can't do anything involving your assist characters for a few seconds, including crossover counter.
MegaDoogles 2 months ago
@MegaDoogles Even if you could, you can't use a dead angle in the air anyways.
jhvidst2 2 months ago in playlist Uploaded videos
Wait, you can't just simply hold back to avoid being hit by the swoop?
salindy13 2 months ago
@salindy13 Nope, the swoop is unblockable when charged up.
Tayl1rYT 2 months ago
they could do advanced guard...
SirFickDace 2 months ago
@SirFickDace Doesnt work on assists, it only pushes back character you are playing and there you aren't attacking but your assist is.
HybridDarkSephiroth 2 months ago
@SirFickDace Exactly and who doesn't advance guard nowadays? I know Frank West can put you in a infinite block stun but if you advance guard you can get out for free? I don't see why you cant just simply block or advance guard the tenderizer I don't think this would work on me.
GalaxYSmokaH4Trilli0 2 months ago
@GalaxYSmokaH4Trilli0 You can't pushblock an assist... Come on people, I'm tired of responding to this one.
jhvidst2 2 months ago in playlist Uploaded videos 3
Surely any double jump character can just x-factor guard stun at the end of assist and jump out?
SmokeyAmp 2 months ago
As a non-firebrand player, I want to dislike this video... but as a fighting game enthusiast, It's the most brilliant thing I've ever seen
supernovajm 2 months ago
ive created a team in heroes and heralds for this exactly. It works in that mode much easier because the megaman card makes it so that it takes less time to charge the unblockable and another card I have gives you meter for doing a successful snap in so this can be done infinitely in Heros and Heralds.
nawhz 2 months ago 6
@nawhz Lol... your mean... :)
jhvidst2 2 months ago 5
This has been flagged as spam show
@jhvidst2 After playing H&H for some time I've learned that hitting with the unblockable only works if opponent is on the ground because there are nerfs applied to this game mode such as down aeial exchanges not causing a hard knock down, and firebrands unblockable doesnt cause the opponent to spiral until hitting the ground. They pop out of the set up during these, and even recover much more quickly after getting hit with berserker slash. Total bullshit imo.
nawhz 2 months ago
@nawhz you have won the game
C3lticlord 2 months ago
@C3lticlord After playing H&H for some time I've learned that hitting with the unblockable only works if opponent is on the ground because there are nerfs applied to this game mode such as down aeial exchanges not causing a hard knock down, and firebrands unblockable doesnt cause the opponent to spiral until hitting the ground. They pop out of the set up during these, and even recover much more quickly after getting hit with berserker slash. Total bullshit imo.
nawhz 2 months ago
four thousandth favorite, because not even YouTube can hold Firebrand.
Z3r0Sk83r 2 months ago in playlist Favorite videos
Umvc3 - Tricks & Tech 10 - Frank West - Smile
RecFilmz 2 months ago in playlist More videos from jhvidst2
Can't you air teleport as you're tagged in? wesker, dante...
acidglow 2 months ago
@acidglow Nope. Teleports actually have alot of startup. You'll just get hit... and die.
jhvidst2 2 months ago
Props for the Persona music.
demitrinarrow 2 months ago
The best option to beat this tactic is to not play such a retarded and hackneyed game.
No one should be surprised with the broken shit that comes out every other day in this game anymore. The core design of the MVC3 engine is to accommodate bullshit like this until it is patched ad infinitum and subsequently made into another banal version.
Capcom: Rinse, Lather, Repeat... and most importantly- PROFIT!
IndigoR 2 months ago
I can't believe this is news to everyone. From the moment I heard he had an unblockable attack, the first thing that came to mind was cold star and tenderizer assist. I honestly thought this was common knowledge.
jelaninoel 2 months ago
I assume no air dashes, Spencer's grapple, RR's skates, teleports etc. work? Does in need to be an invincible super rather than just an invincible move? Can't think of any air ones, though...
Idlevice 2 months ago
The Persona 4 music alone was enough to make me subscribe.
Beshir111 2 months ago
@Beshir111 Thanks, it was driving me crazy trying to remember where this music was from.
SamDrugbringer 2 months ago
KAW KAW KAW TIER SHIT RIGHT HERE
omgcandy16Kimicari0 2 months ago
Have you tested if Joe can escape this? Air six cannon has frame 1 invul according to the guide.
dooku9876 2 months ago
More ToD cheapness. This is Budokai 3 all over again.
Sloth7d 2 months ago
This is an exploit right? In mw3 u get banned for using exploits
daveythesurfer 2 months ago
@daveythesurfer No exploits. everything in the combo is as intended, and as designed. While this setup is kind of bullshit in a way (and kind of awesome in another) there is no breaking of mechanics going on here. When Chris G pulls this off at the next major the internet is going to explode, and it's all perfectly legal.
lucisnow 2 months ago
@lucisnow yeah, I hope ChrisG sticks with his Firebrand team and doesn't replace him with Wesker.
C3lticlord 2 months ago
wouldnt even the loop where they get hit eventually be meter positive bc characters would start dying and each time a char died you would get a free unblockable?
Also if they had a char who could get out you could just avoid that character when doing the snaps and kill the other two.
TheArmOS 2 months ago
subbed
airamanddex 2 months ago
holy crap my day one team for umvc3 was firebrand frank and skrull that perfectly fits for the loop, thank you for the idea time to grind in the lab for a while :)
hedgehog547 2 months ago
favoriting this video for the godlike persona music
TheArmOS 2 months ago
Why the fuck did they give firebrand that unallocable move.
Rikortez 2 months ago
Damn. I'm really glad I subbed to you...
Shockeled 2 months ago
God I remember the first week a dude ran a firebrand, dorm, morrigan team that looped snapbacks...shit blew my mind.
stryflyer 2 months ago
Been a long time since I thought Marvel 3 tech was as dumb as Marvel 2 stuff...and I use Firebrand lol.
Kyubi888Naruto 2 months ago
@Kyubi888Naruto
wait couldn't Morrigan use Shadow blade upone entry?
Kyubi888Naruto 2 months ago
@Kyubi888Naruto Not invulnerable. Won't work.
jhvidst2 2 months ago
Can u make a dorm vid
BDDterror 2 months ago
@BDDterror I'd have to learn Dorm first... So it could be a while...
jhvidst2 2 months ago
Comment removed
supernovajm 2 months ago
Shoutouts to Persona music.
zomgimonfire5000 2 months ago
C.Viper EX Burning Kick?
OdiIon616 2 months ago
@OdiIon616 No invulnerable, just fast. It won't work.
jhvidst2 2 months ago
I've been working on this but having trouble with the positioning. Cool stuff, you used the exact word I use for when they take the hit, "finicky" lol. I've been waiting for a visual aid.
I like your vids, keep it up imo. Succinct, Informative, Well-done.
skisonic 2 months ago
@skisonic You'll notice in the vid i always wiff a 5C before I do the unblockable. That's how I'm keeping my timing consistent, accurate, and stable.
jhvidst2 2 months ago 2
Oh I know! Using any character that can air super, maybe DHC really quickly into a ground super that wouldn't neceserally be invincible?
Boodendorf 2 months ago
@Boodendorf Can't DHC as soon as you're tagged in.
OdiIon616 2 months ago
@Boodendorf Still need an invulnerable air hyper, at which point why not just let it rock.
You can't DHC until after startup, so you'd just get hit if your air hyper didn't have invul.
jhvidst2 2 months ago
@Boodendorf you cant dhc right after youve been snapped out - assists are on cooldown
dhtjlghks 2 months ago
@Boodendorf You can't do anything involving your other characters when a character gets snapped in or comes in after a character is killed for a few game seconds. No DHC, crossover counter, nothing like that.
trysephiroth007 2 months ago
No, seriously, why did you have to post this video?
magneticmagnum 2 months ago
@magneticmagnum This is not the first time this setup has been shown, it's already been used with thousands of people watching at a tourney. However this video IS out there to try to find a way around it, so it's great that it's been posted.
Kei
Kamukix 2 months ago
I won't have access to my lab for a day or two but can't someone with a heavy S or d.H make it out by advancing guard the tenderizer really quick and hitting the floor before you can swoop in? Vergil comes to mind, successfully advancing the first hit of tenderizer and then his down H which should have better reach than firebrand's swoop?
Just off the top of my head
killerkord 2 months ago
@killerkord Pushblocking assists doesn't do anything.
jhvidst2 2 months ago 3
@killerkord pushblocking assist dont work
raginghell14 2 months ago
The Mist, Persona 4.
Gotta love it <3
Geekandcool 2 months ago
God, the music makes this tech even more ominous.
DeviantProtagonist 2 months ago 24
Amaterasu?
MRVLTheMartyr 2 months ago
nothing happens to the point char. (firebrand) if you push block the assist. you people should know that!
BlazeTaktix 2 months ago
Someone on Medina4life stream does this and I saw it like last week, it's so lame..
Great choice of music btw I love P4
arelaz01 2 months ago
Karsticles had a variant of this loop, using Firebrand/Dormammu/Morrigan.
AeonsOfFrost 2 months ago
@AeonsOfFrost That was my first thought, so then doesnt that make this old? lol
RoundOrangeBox 2 months ago
@RoundOrangeBox I didn't invent it, but I didn't see any video covering the technique yet so I figured it was good territory for my little series. This shit is seriously not fair.
Also, it is escapable with alot of characters with Dormammu, but the flip side is Dorm>Skrull.
jhvidst2 2 months ago
@jhvidst2 Still ain't much more fair even with Dorm, lol
RoundOrangeBox 2 months ago
@RoundOrangeBox I agree. This is the first thing I've seen in a long time that I think should be patched. Marvel has alot of overpowered BS, but this really violates the sanctity of the game. But who knows, give it a few majors, we'll see what happens. I know some top players subscribe, so they will at least be seeing this. And I've heard there are a few players abusing this already too.
jhvidst2 2 months ago
push block tenderizer?
kunal5 2 months ago
@kunal5 You can't pushblock assists.
goldw1993 2 months ago
@kunal5 you can't pushblock assists
shiken 2 months ago
I'm not at console atm so excuse me if I'm totally wrong or if this sounds stupid... But what happens if you advance guard the tenderizer? or can't assists be ag'd?
pukey 2 months ago
@pukey You can, but it won't help. In fact, it makes it less likely that the Firebrand player will screw up as you best hope is that he miss-times it thus that you touch the ground and can XFC>Reversal.
jhvidst2 2 months ago
ah i saw this in the forums when ultimate dropped but i really had no idea what it looked like
this is pretty intense lol
yrsmilekillsme 2 months ago
Someone was using this on me online the other day.
I cried, there was no way out.
BlahBitchBitch 2 months ago
So the move just defies all blocking?? I havent run into many firebrands. And the ones I did arent too good, so I've never seen it before.
cg219 2 months ago
lol, "You could do this, but you'll probably still die. You could do this, but not even I could do it. Oh, but you could definitely do this, if you happen to be using 1 of the only 3 characters that can." I love it.
NeoThePaladinOfLight 2 months ago
Soooo glad I subscribe to this guy. The text in 3:02 alone should tell you just how dangerous this tech really is.
thejuggernaut81 2 months ago
Hmmmm, perhaps a long ranged air normal (maybe Task's air H?) or maybe a super coming out fast enough like Super Nova? Or maybe Spencer's atk+S to touch skrull?
Boodendorf 2 months ago
I was waiting to see this video after all the debate going on about this in the Balanced/Tier threads now that i see this this is quite the nuisance lol
jcw034 2 months ago
Could double jumpers get out? It looked like Sentinel was high enough to just jump out.
Either way, this is pretty good. Hopefully now people will stop complaining about Firebrand doing 'no damage.'
EviltoasterofFP 2 months ago in playlist Tricks & Tech
@EviltoasterofFP Nope. Tenderizer catches them on the first frame, the only option is a reversal.
jhvidst2 2 months ago
@EviltoasterofFP Firebrand went from doing no damage to killing entire teams. hahaha
Imozart0341I 2 months ago
@EviltoasterofFP So your answer instead would be...
"Firebrand doesn't do damage."
"Oh that's easy, give up playing whatever existing team you had and sacrifice one of your assists to gain meter and you can do damage against non-Sentinel non-Phoenix teams if your assists never die."
Right.
sibladeko 2 months ago
@EviltoasterofFP
I think this is a good option if you think your opponent is messing up the timing slightly. If you char has a double jump, the timing for this has to be really good. I wonder if there are any assists that last long enough for the timing to not be so strict. (Off my head I was thinking eye of mogamoto, or whatever it's called, but I'm not sure it hits high enough).
Kyubi888Naruto 2 months ago
Oh god.
We are all COMPLETELY SCREWED.
Seriously, do capcom even test these games, first wesker, now this.
ParalysisProductions 2 months ago
@ParalysisProductions I'm sure Capcom was well aware this was possible with Firebrand.
EviltoasterofFP 2 months ago in playlist Tricks & Tech
Was just about to sleep :D
Matr1xninJa 2 months ago in playlist Tricks & Tech