Added: 10 months ago
From: jbeckneisdnet
Views: 4,894
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  • that sounds like THE best class ever.

  • @Kolop315 I was just about to say the same thing :D

  • Why do I have to live where I live? The only thing they have is web design and computer basics. I feel so deprived. Well back to teaching myself.

  • I'm very new to Blender, I have version 2.58 and I want to know how to get that little red and white circle to center on the object and quit following my mouse, please answer!

  • geez fifth grade i feel like......i got gip out of my education!!!!

  • @shainonn That's the same thing I'm wondering. I tried to rotate by pressing "R", like other tutorials say, but that only rotates the object and not all of the planes.

  • uhh im following your instructions but when i get to sculpting nothing happens when i sculpt

  • Jesus, fifth grade? This makes me feel old, I'm a college freshman and I only learned about this program a few months ago. You kids are lucky, when I was in fifth grade all they taught us was powerpoint and kidpix. Also good tutorial, although you definitely have the tone of a teacher hahaha

  • Very Nice Tutorial. I can see why your a teacher your great at explianing stuff.

  • When I was in the 3rd grade I was doing this shit mang...

  • 7TH GRADE? I JUST GOT OUTTA FIFTH AND I'M LEARNIN' THIS EASY!!!

  • Thank you so much!

    But can u help me with coloring? I'm confused with the new update. An I need it to get a good grade,

    Thanks!

  • 7th grade lol im in 5th and 7th seems like they wouldn't teach this stuff were i am

  • @basketballdude138 Exactly! im fifth too!!! and im learning it in a snap!

  • y are you using 2.56, 2.57 is out and its better with new features.

  • @AlienAnimations

    I'll bump up to 2.57 asap.

    Thanks for the heads up.

  • @jbeckneisdnet just letting you know

    heres another heads up. you don't have to apply multires you can edit with it there in the modifiers. this means you can jump up and down levels

  • i just tested that, using an unapplied multiresolution modifier+ a particle system works :) (the particle modifier has to be below the multiresolution modifier)

    I don´t know how that worked in blender 2.49 but maybe it could work, if the multiresolution is first...

    thank you for the fast response :)

  • @ffKingcreole

    Good deal. When the kids are working with this stuff, I need to have an arsenal of solutions.

    Thanks again,

    Josh

  • i´m sorry if this might sound rude but: the multiresolution is NOT surposed to be applyed. thats the special thing about multires: you can sculpt it without applying and model on all of the different layers of resolution. The way you used it, you could also use a simple subsurf modifier and get the same result. anyway thumbs up for showing the power of blenders sculpt tools :)

  • @ffKingcreole Thanks for the response. Once you add a particle system to the model though,

    I'm pretty sure it has to be applied. At least in versions previous to 2.49, once you start to add hair,

    multi-resolution that hasn't been applied prevents the particle system from appearing.

    Sound about right?

    Thanks for the feedback. It's all about discussion in here.

  • @jbeckneisdnet

    ffKingCreole is correct: in this tutorial you fail to grasp multiresolution. You use it as a SubD modifier. Multires is far more powerful-- it is an editing environment.

    The key words: "before you sculpt, though... choose apply."

    As long as you DO NOT apply the modifier, you can sculpt at EACH of the five levels of subdivision independently. Essentially, you have 5 levels of SubD lattices, integrated into the object. Particle systems have nothing to do with it.

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