I look at this kind of stuff to keep myself with blender even if I feel like I'm going nowhere with it. Clearly your the best around as Dragonofthedargons said
Add a spot lamp. In the lamp buttons turn on Halo and Buf. Shadow, increase the Halo step value to the maximum and you're done. If you want to make it look more smooth, increase the Shadow Buffer Size.
Sry, that's probably not going to happen. I would have to explain nearly everything I've already explained in the fire tutorial and in the teleportation tutorial and some additional stuff, too. But maybe I show that disintegration in an upcoming 'Nion's Blender Experiments' episode sometime (not in the next one).
Scroll down a bit. I've already explained how I made the halos. And that blue shining effect is explained in my teleportation tutorial. Well and at last there is a particle effect similar to how I explained the monkey disintegration 2 or 3 comments below and the composition of the particles is similar (not equal) to the stuff in my fire tutorial.
Now I answered everything without answering anything... hope you don't mind^^
- 0:22 ? I guess you just mean the first monkey disintegration?
There is a cube moving down. And the monkey is connected to that cube by a boolean modifier. So it dissapears. The cube has also collision activated and there is a invisible particle system with "emit from volume" and "die on hit". The particles you see are actually a reactor particle system which reacts on dieing particles of the first particle system. Enough information?
well the second one is different. It is made with particles + an explode modifier and several fields with a maximum distance approaching to the monkey.
There is a spot light with "Halo" and "Buf. Shadow" activated. And I took the highest numbers possible for "ShadowBufferSize", "Samples" and "Halo step". That's why it looks so smooth. And of course I did some compositing to add some more glow to the white background (I filtered it out with the Object Index Pass, blurred it and added it over the original image).
How can I do the 2nd one with the cup but do it to my character I made??
Christion2014 1 month ago
how do you make all that shit disintegrate?
CHFafard 2 months ago in playlist BLENDER - 3D - demolition
in the second video with the cup after the disintegration how do you make it re-form? thanks.
goughick 9 months ago
How to make the rays of light shown in the first example? Anyone out there know?
Thedanmetzler 10 months ago
i like the one where the ball rolls over the monkey XD
The first one was my fav imo
But, why mutilate the poor monkey repeateldy D:
stueythehampster 1 year ago
when i wath you video's i think: wow i wich i was that skilled
goeiecool9999 1 year ago
0:58 reminds me of the Prince of Persia Sands of Time Opening Trailer Sand...
twitchd8 1 year ago
how'd you do that first one?
kerog6 1 year ago
I look at this kind of stuff to keep myself with blender even if I feel like I'm going nowhere with it. Clearly your the best around as Dragonofthedargons said
saderguy 2 years ago
Niceeee! looks really great. I like the burning monkey and the smoke at the beginning clip was neat too.
Riyuzakisan 2 years ago
Hello Nion: Can you make a tutorial to achieve such disintegration?
Kipikipon 2 years ago 4
@Kipikipon
if you look at his chanel you find a tutorial
klimgorilla1 2 years ago
Can you make a tutorial for disentegration
krazyent 2 years ago
Very Impressive, Nion. I'll have to put this in my Playlist and come back tommorrow to learn more based on what you done.
seekertosecrets 2 years ago
do you know of where a good tutorial on volumetric lighting is? i am trying to find an effect like what appears in this video from 0:00 to 0:17
ccaaeeiioouuss 2 years ago
There isn't much you need to know:
Add a spot lamp. In the lamp buttons turn on Halo and Buf. Shadow, increase the Halo step value to the maximum and you're done. If you want to make it look more smooth, increase the Shadow Buffer Size.
NionsChannel 2 years ago
DUDE oyu have to make some tutorials anybody can see ur one of the best around.
Dragonofthedragons 2 years ago
can u please make a tutorial bassed on the first desintegration animation because ive tried for a week or two now and cant get that effect
wazer95 2 years ago
Sry, that's probably not going to happen. I would have to explain nearly everything I've already explained in the fire tutorial and in the teleportation tutorial and some additional stuff, too. But maybe I show that disintegration in an upcoming 'Nion's Blender Experiments' episode sometime (not in the next one).
NionsChannel 2 years ago
*sigh*
If there is the slight possibility, i will be happy to wait.
Thanks,
Wazer95
wazer95 2 years ago
Cool!!
DeDean16 2 years ago
THATS AMAZING-
How did you get the bright blue light in the first one and how did u get the halo thing for the crack in the ground???
tek5828 2 years ago
Scroll down a bit. I've already explained how I made the halos. And that blue shining effect is explained in my teleportation tutorial. Well and at last there is a particle effect similar to how I explained the monkey disintegration 2 or 3 comments below and the composition of the particles is similar (not equal) to the stuff in my fire tutorial.
Now I answered everything without answering anything... hope you don't mind^^
NionsChannel 2 years ago
Ah. No problemo man- thanks, but you dont get the tip.
tek5828 2 years ago
What about the smoke that folows the blue?
tek5828 2 years ago
That's the particle effect I mentioned.
NionsChannel 2 years ago
Ahhh ok, ill have a more deeper look tomorrow.
tek5828 2 years ago
how to change to smake ??
can you make totoril??
203dana 2 years ago
Comment removed
Meyekem 2 years ago
- 0:22 ? I guess you just mean the first monkey disintegration?
There is a cube moving down. And the monkey is connected to that cube by a boolean modifier. So it dissapears. The cube has also collision activated and there is a invisible particle system with "emit from volume" and "die on hit". The particles you see are actually a reactor particle system which reacts on dieing particles of the first particle system. Enough information?
NionsChannel 2 years ago
oh sorry, i meant 0:57 - 1:22, but what you already told me is enough. so, thank you! :D
Meyekem 2 years ago
well the second one is different. It is made with particles + an explode modifier and several fields with a maximum distance approaching to the monkey.
NionsChannel 2 years ago
wow, this is amazing! nice job!
Meyekem 2 years ago
dude this is osam...i saw and the tutorial but i have a question
in this vid the first disintegration(that sword)how did you maked those side light...those rays of lights
once again ...great job man:D
get1989lost 2 years ago
There is a spot light with "Halo" and "Buf. Shadow" activated. And I took the highest numbers possible for "ShadowBufferSize", "Samples" and "Halo step". That's why it looks so smooth. And of course I did some compositing to add some more glow to the white background (I filtered it out with the Object Index Pass, blurred it and added it over the original image).
NionsChannel 2 years ago
you played with the halos in spot light :)thats great....good job
get1989lost 2 years ago
NICE! :D 5 stars dude!
CandGPxexpert 2 years ago
You are like some type of genius! I've seen other attempts at those effects that look less refined....damn good job mate!
robagnew1979 3 years ago
That was realy good :D way better than me lol :D
Darkdragon152008 3 years ago