Added: 3 years ago
From: NionsChannel
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  • How can I do the 2nd one with the cup but do it to my character I made??

  • how do you make all that shit disintegrate?

  • in the second video with the cup after the disintegration how do you make it re-form? thanks.

  • How to make the rays of light shown in the first example? Anyone out there know?

  • i like the one where the ball rolls over the monkey XD

    The first one was my fav imo

    But, why mutilate the poor monkey repeateldy D:

  • when i wath you video's i think: wow i wich i was that skilled

  • 0:58 reminds me of the Prince of Persia Sands of Time Opening Trailer Sand...

  • how'd you do that first one?

  • I look at this kind of stuff to keep myself with blender even if I feel like I'm going nowhere with it. Clearly your the best around as Dragonofthedargons said

  • Niceeee! looks really great. I like the burning monkey and the smoke at the beginning clip was neat too.

  • Hello Nion: Can you make a tutorial to achieve such disintegration?

  • @Kipikipon

    if you look at his chanel you find a tutorial

  • Can you make a tutorial for disentegration

  • Very Impressive, Nion. I'll have to put this in my Playlist and come back tommorrow to learn more based on what you done.

  • do you know of where a good tutorial on volumetric lighting is? i am trying to find an effect like what appears in this video from 0:00 to 0:17

  • There isn't much you need to know:

    Add a spot lamp. In the lamp buttons turn on Halo and Buf. Shadow, increase the Halo step value to the maximum and you're done. If you want to make it look more smooth, increase the Shadow Buffer Size.

  • DUDE oyu have to make some tutorials anybody can see ur one of the best around.

  • can u please make a tutorial bassed on the first desintegration animation because ive tried for a week or two now and cant get that effect

  • Sry, that's probably not going to happen. I would have to explain nearly everything I've already explained in the fire tutorial and in the teleportation tutorial and some additional stuff, too. But maybe I show that disintegration in an upcoming 'Nion's Blender Experiments' episode sometime (not in the next one).

  • *sigh*

    If there is the slight possibility, i will be happy to wait.

    Thanks,

    Wazer95

  • Cool!!

  • THATS AMAZING-

    How did you get the bright blue light in the first one and how did u get the halo thing for the crack in the ground???

  • Scroll down a bit. I've already explained how I made the halos. And that blue shining effect is explained in my teleportation tutorial. Well and at last there is a particle effect similar to how I explained the monkey disintegration 2 or 3 comments below and the composition of the particles is similar (not equal) to the stuff in my fire tutorial.

    Now I answered everything without answering anything... hope you don't mind^^

  • Ah. No problemo man- thanks, but you dont get the tip.

  • What about the smoke that folows the blue?

  • That's the particle effect I mentioned.

  • Ahhh ok, ill have a more deeper look tomorrow.

  • how to change to smake ??

    can you make totoril??

  • Comment removed

  • - 0:22 ? I guess you just mean the first monkey disintegration?

    There is a cube moving down. And the monkey is connected to that cube by a boolean modifier. So it dissapears. The cube has also collision activated and there is a invisible particle system with "emit from volume" and "die on hit". The particles you see are actually a reactor particle system which reacts on dieing particles of the first particle system. Enough information?

  • oh sorry, i meant 0:57 - 1:22, but what you already told me is enough. so, thank you! :D

  • well the second one is different. It is made with particles + an explode modifier and several fields with a maximum distance approaching to the monkey.

  • wow, this is amazing! nice job!

  • dude this is osam...i saw and the tutorial but i have a question

    in this vid the first disintegration(that sword)how did you maked those side light...those rays of lights

    once again ...great job man:D

  • There is a spot light with "Halo" and "Buf. Shadow" activated. And I took the highest numbers possible for "ShadowBufferSize", "Samples" and "Halo step". That's why it looks so smooth. And of course I did some compositing to add some more glow to the white background (I filtered it out with the Object Index Pass, blurred it and added it over the original image).

  • you played with the halos in spot light :)thats great....good job

  • NICE! :D 5 stars dude!

  • You are like some type of genius! I've seen other attempts at those effects that look less refined....damn good job mate!

  • That was realy good :D way better than me lol :D

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