Added: 3 years ago
From: marti23524356346
Views: 24,490
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  • why the HELL was this recommended to me?

  • Super! I think that fixed with a techno song will be awesome! (or maye not..xD)

  • That looks real. 

  • ONE M0:00RE TIME!!!

  • dude u should b proud of your self

  • make a tutorial!! pretty good!

  • OOOOOOOOOOOOO MMMMMMMMMMMMMMMMMMMM GGGGGGGGGGGEEEEEEEEEEEEEEEEEEE­EEEEEEEEEEEEE

  • WHAT KIND OF CUBE IT DAT?!?!

    THAT CUBE HAZ COLOURS EVEN INSIDE IT!!!

    CHEATERZ, I NEED WAFFLES!! >:(

  • Did you note that the corners sometimes "spin"

  • very nice!

  • okay i uses layer by layer method with SOME of the friedrich methood algorithms and my best is 24 sec! yea

    but...i ddnt record it :(

  • crack is whack...

  • Free Element skate gear on the link on my youtube page.

  • great work! i can only imagine how hard this would have been

  • im faster :D

  • haha fridrich

  • i solve it the same way

  • 0:30 was impossible

  • Re: badly animated turns. I had this trouble. It was the blender interpolation. In the end I keyed every frame in Python to avoid interpolation and output every nth frame :)

  • 0.38 looks llike there was a flash of blue for no reason on the left side.. error ?

    but apart from that its amazing !

  • 0:31 looks so fake

  • 0:31 looks sooo fake

  • Comment removed

  • sick animation man. i was watching your skating tutorials and stumbled on this vid. you're pretty talented. keep uploading, cool shit. 5 stars

  • Wow! Very Great.

  • This is awesome. I use blender all the time and i wouldnt have the patience to do this. i can also solve the cube except i use the beginner method. Good job 5 stars!

  • i need a maya tutorial for this!!!! anyone know where can I find???

  • nice

  • im doing an animation of a rubiks cube with blender right now. how did you fix the rotation problem? whenever i rotate a layer, in the middle of the rotation the cubes scrunch in and tilt a little...

  • ehh, it has been a while, so this might not be correct.

    use multiple keyframes per 'move' atleas one keyframe per 45degree turn.

  • @marti23524356346 there is also a script downloadable at geonak.com for maya, but it has a setup and handles the turns correctly

  • fridrich f2l oll and plls? good job btw

  • thanks,

    kinda, this solution (my 'normal' solution) has the phases of the fidrich method, but with my own algorithms.

  • sube el tutorial cabron!!!

  • cool! i need skills like yours!

  • whoa...

  • Pretty cool. I know how to make it LOOK like you solved it. I can't ACTUALLY solve one.

    Kind of boring. Cool, but boring

  • ok.

  • he actually used the pattern to solve it, so he knows how

  • no his just sits there all day till he see something wrong

  • ok.

  • Lol, it's really good however, there were a few times I counted that you rotated blocks around to get it into the right pattern. 0.08 0.14 0.18 0.21 0.28 0.31 0.33 0.35 And probably many more times. Nice try ;) but still pretty good.

  • o i never would have cought it untill u said something nice eyes.....just so u know if it sounds like im being sarcastic im not i hope you dont think i am

  • post a tutorial please. i really need one.

  • search youtube, there are already a lot of tutorials already.

    If more people comment I might explain my method

  • @marti23524356346 i really need a freidrich tutorial too, the ones i found are not understandable :/

  • Did you animate messing it up, then play it backwards?

  • no, it is an actual solve

  • Cool.

  • that was cool 5 star and suscribed

  • why would you use a linux machine?? what advantage does that give over a pc/mac?

  • it "just works"

    no headaches about virus etc.

    free software allows thing that windows/mac dont allow like livecd's.

    and the standard reasons, faster,safer,easier.

    The reason not to use linux is if you are to lazy (or scared) to change your os.

  • sick

  • I can solve a real one to, i don't mess with them much any more , mostly just 5x5x5. what your best time?

  • for a 3x3x3: 27 seconds, but I don't record my times anymore.

    for a 5x5x5: 4 and a half minute (same as 3x3x3)

    for a 4x4x4: dont know.

  • rubiks cubes are hard as hell

  • this is the trick to the rubiks cube

    do >>> undo

    explanation:

    for istance switch 2 pieces, and screw up a part of the cube

    then switch 2 other pieces and un-screw that part of the cube.

    pretty simple

  • How the hell did you manage to animate that? I tried a basic rubiks cube animation and I couldn't get more than one parent per cube.

  • if you lock more keyframes in the position you want, it may work better. seemed to work for me and gave me a few less headaches when I animated mine.

  • rad

  • niiiiice.

  • what solving method

  • cross (00:01-00:04)

    intuitive f2l(00:04-00:18)

    orientation of the edges (00:19-00:22)

    orientation of the corners(00:22-00:30)

    permutation of the corners(00:30-00:35)

    permutation of the edges (00:35-00:39)

    with most of the algorithms thought up myself.

  • how did you get this animation?

  • I made it myself

  • i ment wat program did you do this on

  • this blows my mind something vicious! haha ima give it a 5!

  • Thats awesome I plan on trying blender some time...

  • AWESOME! What program do you use?

  • Blender, read the description

  • oh thanks haha, i'm so retarded =P

  • nice amimation!

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