Added: 1 year ago
From: limbicD
Views: 24,441
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  • When you present FULL version?

  • @GFXHENry if i can stop adding all kinds of shit to it... pretty soon.

    But seriously, i'm working on sewing it all together

  • I don't remember. Probably not.

  • has this video sound? or are my speakers broken?

  • Hi, I got it working on Max 2010 x64, it's fine, although the roofstuff and roadstuff options make a mess around the buildings when I hit the rebuild button, surronding them with white big meshes, nothing to do with trees, cars and roof objects. Anyone knows the reason? tnx!

  • i downloaded it and instaled it, i dont know how to run it ! damn it !!!!!!

  • Rubbish... poor documentation (or absent), too buggy, awful interface, fuck this up.

  • hola una ves creado mis edificios puedo exportarlo a Cryengine 3?. Hello when I finis to create my builds can I export it to Cryengine 3?. please tell me.

    Por favor avisar gracias

  • THIS IS way to buggy to do anything worth while..good idea but as far a trying to really do any thing with it with all of the crashes and bugs..not worth the time or effort..hopefully the "elite" will be some what stable

  • @noahyen Be aware that this version was meant for max2011 x64. Most of the bugs(but not all :)) and crashes reported are with max2010 and 32bit versions.

  • @limbicD

    Understood however i am using 2011 x32 bit on a 64 bit system (that maybe the issue there) however i get every single bug crash each time i use the plug in I have been to the forums many many times and if the rebuild button doesnt work then there is a runtime error if thats not the case then its a eploy face index out of range, or the update GTMATLIB button doesnt work.I may get lucky and get a few building to gen. with the setup on Auto/Auto but thats it*shrugs*

  • @noahyen

    Well, there you go. 32bit versions of max can't handle the amount of memory used by gt. Doesn't matter if it's on a 64bit system.

    I've explained the reason for "epoly face index out of range" many times on the forum, even made a short tutorial explaining it. Crashing during GTMatLib update is a direct effect of running it on 32bit max.

    Unless you have a very good reason for using 32bit i suggest you switch to 64bit.

  • You must update the GTMatLib in the material tab

  • When i try to build, it says "Unknown property "count" in undefined. No buildings appear, and if they do it's only 1 which looks weird

  • As it is now, i would think the best solution is to attach everything and render to texture. Better yet, divide it in several pieces and RTT each part to get more detailed textures.

  • Is there a possible way you can export this say like in UDK, Unity,or Blender with all the building textures put into one image and already unwrapped?

  • awesome

  • probably your system units not in metric/cm

  • why is it that my "streetstuff" turn out to be bigger then everything else?

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