Hi, I got it working on Max 2010 x64, it's fine, although the roofstuff and roadstuff options make a mess around the buildings when I hit the rebuild button, surronding them with white big meshes, nothing to do with trees, cars and roof objects. Anyone knows the reason? tnx!
hola una ves creado mis edificios puedo exportarlo a Cryengine 3?. Hello when I finis to create my builds can I export it to Cryengine 3?. please tell me.
THIS IS way to buggy to do anything worth while..good idea but as far a trying to really do any thing with it with all of the crashes and bugs..not worth the time or effort..hopefully the "elite" will be some what stable
@noahyen Be aware that this version was meant for max2011 x64. Most of the bugs(but not all :)) and crashes reported are with max2010 and 32bit versions.
Understood however i am using 2011 x32 bit on a 64 bit system (that maybe the issue there) however i get every single bug crash each time i use the plug in I have been to the forums many many times and if the rebuild button doesnt work then there is a runtime error if thats not the case then its a eploy face index out of range, or the update GTMATLIB button doesnt work.I may get lucky and get a few building to gen. with the setup on Auto/Auto but thats it*shrugs*
Well, there you go. 32bit versions of max can't handle the amount of memory used by gt. Doesn't matter if it's on a 64bit system.
I've explained the reason for "epoly face index out of range" many times on the forum, even made a short tutorial explaining it. Crashing during GTMatLib update is a direct effect of running it on 32bit max.
Unless you have a very good reason for using 32bit i suggest you switch to 64bit.
@limbicD hi thanks for the tutorial . please if u can help i download that script and install but when i open it its open blank no any option i tried all the update ... and same problem . i realy need it and when i try to register in kilad forum im frozen in all that kind of automated questions to confirm registeration . im running 3ds max 2010 on xp pro sp 3 32bit. thank you
As it is now, i would think the best solution is to attach everything and render to texture. Better yet, divide it in several pieces and RTT each part to get more detailed textures.
Is there a possible way you can export this say like in UDK, Unity,or Blender with all the building textures put into one image and already unwrapped?
When you present FULL version?
GFXHENry 4 weeks ago
@GFXHENry if i can stop adding all kinds of shit to it... pretty soon.
But seriously, i'm working on sewing it all together
limbicD 1 day ago
I don't remember. Probably not.
KrilaDeluxe 1 month ago
has this video sound? or are my speakers broken?
DomesLP 1 month ago
Hi, I got it working on Max 2010 x64, it's fine, although the roofstuff and roadstuff options make a mess around the buildings when I hit the rebuild button, surronding them with white big meshes, nothing to do with trees, cars and roof objects. Anyone knows the reason? tnx!
deimos2k6 2 months ago
i downloaded it and instaled it, i dont know how to run it ! damn it !!!!!!
Suprem3Gamer 2 months ago
Rubbish... poor documentation (or absent), too buggy, awful interface, fuck this up.
MrFelipeDantas 2 months ago
hola una ves creado mis edificios puedo exportarlo a Cryengine 3?. Hello when I finis to create my builds can I export it to Cryengine 3?. please tell me.
Por favor avisar gracias
tavitooo 6 months ago
THIS IS way to buggy to do anything worth while..good idea but as far a trying to really do any thing with it with all of the crashes and bugs..not worth the time or effort..hopefully the "elite" will be some what stable
noahyen 6 months ago
@noahyen Be aware that this version was meant for max2011 x64. Most of the bugs(but not all :)) and crashes reported are with max2010 and 32bit versions.
limbicD 6 months ago
@limbicD
Understood however i am using 2011 x32 bit on a 64 bit system (that maybe the issue there) however i get every single bug crash each time i use the plug in I have been to the forums many many times and if the rebuild button doesnt work then there is a runtime error if thats not the case then its a eploy face index out of range, or the update GTMATLIB button doesnt work.I may get lucky and get a few building to gen. with the setup on Auto/Auto but thats it*shrugs*
noahyen 6 months ago
@noahyen
Well, there you go. 32bit versions of max can't handle the amount of memory used by gt. Doesn't matter if it's on a 64bit system.
I've explained the reason for "epoly face index out of range" many times on the forum, even made a short tutorial explaining it. Crashing during GTMatLib update is a direct effect of running it on 32bit max.
Unless you have a very good reason for using 32bit i suggest you switch to 64bit.
limbicD 6 months ago
This has been flagged as spam show
@limbicD hi thanks for the tutorial . please if u can help i download that script and install but when i open it its open blank no any option i tried all the update ... and same problem . i realy need it and when i try to register in kilad forum im frozen in all that kind of automated questions to confirm registeration . im running 3ds max 2010 on xp pro sp 3 32bit. thank you
soufianesk 4 months ago
You must update the GTMatLib in the material tab
limbicD 8 months ago
When i try to build, it says "Unknown property "count" in undefined. No buildings appear, and if they do it's only 1 which looks weird
xWeMakeVidsx 8 months ago
As it is now, i would think the best solution is to attach everything and render to texture. Better yet, divide it in several pieces and RTT each part to get more detailed textures.
limbicD 9 months ago
Is there a possible way you can export this say like in UDK, Unity,or Blender with all the building textures put into one image and already unwrapped?
Kiwii3364 9 months ago
awesome
elastomeroi 10 months ago
probably your system units not in metric/cm
limbicD 1 year ago
why is it that my "streetstuff" turn out to be bigger then everything else?
Djghost1123 1 year ago