im really having some problems with ''sport champions'' since i cant even update it since it just makes me wait for more than 30 min on ''please wait'' and the ps3 gets hot as fudge... and when i try to calibrate it it just stands there and sais its calibrating but nothing is happening.... -___________- why the fuck did i pay 300$ on this since i cant even play a singe game with it!?!??!
@Waggle3D no, my ps3 is working great but i havent played for a week or so cuz i was in paris.... and when i came back i tried it but nothing connected with the move worked... other than the calibration thing in the XMB menu... and i dont really know how to calibrate it.... its like vibrating but my cam is under the tv and not over... i will try it with all light turned off or something like that and i may put it on my tv...
@littlebuch Do you have other games to try with it? Or just Sports Champions? Can you navigate the XMB with it (holding down trigger while swinging left and right)?
@Waggle3D yeah dude like everything worked except the cam... like i have one of those GH 5 guitar usb ''splitters'' (idk how they are called basically the thing that you plug in the usb and it has 2 more usb-s) and i had connected the cam to it and today i was like let me test the cam and it didnt even show up as if it wasnt logged in... and i had to plug it directly to the PS3 cuz the "splitter" has like 1/4 of the speed... and then everything worked out great! I LOVE THE MOVE! ITS SO AWESOME!
Why do the games themselves have a calibration setup when you can do it in the console system settings and then carry it over to the game? The games could probably point the user to the system's calibration if it detect that they haven't done so.
@dessertmonkeyjk If you are referring to the magnetic sensor calibration, that's a different thing compared to your usual in-game calibration. Think the reason why there is no "good for all" XMB calibration is because every game needs it's own process (ie The Fight calibration is different from KZ3 one) and also the system couldn't know if something has changed in the set up (moved the sofa further, bought a bigger tv, and more importantly, different light/users) so the need to do it every time
Look at the Echochrome II calibration screen at 2:00. Now look at the instructions to the right. They say point the controller at the center of the screen. There is one and only one place to stand where you can point at the center of the screen AND have the ball show up in the cross-hairs. On the other hand, if you point at the CAMERA it will always show up in the cross-hairs, but you're no longer pointing at the center of the screen. Very confusing. Waggle3D, are you pointing at the camera?
@scruffyexaminer For the purpose of this video (which is to show how the light calibration works) it doesn't really matter where I'm pointing. Besides, theoretically, pointing at the center of the screen would be the same as pointing at the PlayStation Eye camera when the camera video feed shows up on the screen. In practice, tho, majority of games adopting this solution don't make it clear that you have to point the Move *perpendicularly* to camera lenses so system gets correct tilt data.
@Waggle3D I'm not sure why you say that pointing at the center of the screen would be the same as pointing at the playstation eye camera. The question is: do they want you to actually point at the center of the screen, or to point at the camera so that the glowing ball appears in the target at the center of the screen? They are different!
@scruffyexaminer What I meant to say is that when the camera video feed is projected on the screen it's easier to point straight at the camera as you get to see its point of view. You place the sphere on the on-screen target, and then tilt the Move so that it's ends up being hidden behind the sphere from the camera point of view. By doing so you actually end up pointing at the camera precisely (Move line of sight hits the PSEye lens perpendicularly). Sorry I wasn't clear.
@Waggle3D no that's wrong, if you are pointing at the screen you are pointing at the screen, not the eye and vice versa.
if the game asks you to point at the screen then it wants to know where you are situated in order to give the best reaction to your movements.
it's like in sports champions, if you calibrate your position as 8ft away then move 4ft forward you are out of position meaning the earlier calibration is pointless just like pointing at the eye when it you need to point at the screen
@maddoc79 Pointing at the camera serves to determine camera angle. If PS3 detects Move is tilted upwards, it understands camera is tilted downwards. Now, if you point the Move the by making it so that Move handle ends up being hidden behind sphere in the video feed showing up on screen you are effectively pointing it to the camera. Run the Echochrome II demo yourself. Point as I'm doing at 2:00 mark and you'll see you are effectively pointing at the camera.
@Waggle3D what I'm saying is, if the game is asking you to point at the centre of the screen (as you see it) then do that, don't point it at the eye as it will throw the calibration off.
in echochrome 2 the move acts like a torch so the game needs to know where you think the centre of the screen is.
most of the games however ask you to point at the eye from your gaming position.
@maddoc79 Sure. Of course you have to do what the game tells you to do. I was simply talking in general, explaining why it's easier to point at the camera (if asked to do so) when the video feed is projected on the screen. I just now realize scruffy was talking about Echo II specifically, while I was generalizing in my replies.
@Waggle3D Yes, you got it! :) Now I see the confusion - yes this is echochrome ii specific. I think they were trying to be way too clever with all their little drawings, and the artists did not work closely enough with the engineers!
@Waggle3D Yes, you got it! :) Now I see the confusion - yes this is echochrome ii specific. Personally, I think you are supposed to aim at the camera. I think the artists were trying to be way too clever with all their little drawings, and did not work closely enough with the engineers! You are right, waggle, the targeting reticle is perfect for lining up the ball with the camera, not the screen.
@scruffyexaminer I think you more likely meant to angle the eye so that it can see the orb in the center when you are pointing directly at the screen.
I think the best calibration so far is in Sports Champions giving three source points is much better than just pointing at the camera, hopefully more games will use that method.
@maddoc79 Hey, I found out something interesting, if you calibrate in Echochrome ii, but cover up the sphere so the eye can't see it, you can point with the accelerometers only. It's pretty accurate for a while, then it gets a bit noticeable.
@ReikaiDemon that's probably some sort of fail safe, if it can't see the orb for a few seconds (like there was a flash of light in the room or the orb blinks off and on) which is why it starts to wander after a while.
@Ubersnuber Yeah. You are right. I just realized I did the whole dubbing with my own speakers volume to the max. In the other videos it was a little past medium level.
im really having some problems with ''sport champions'' since i cant even update it since it just makes me wait for more than 30 min on ''please wait'' and the ps3 gets hot as fudge... and when i try to calibrate it it just stands there and sais its calibrating but nothing is happening.... -___________- why the fuck did i pay 300$ on this since i cant even play a singe game with it!?!??!
littlebuch 6 months ago
@littlebuch Sounds like your PS3 ain't working properly.
Waggle3D 6 months ago
@Waggle3D no, my ps3 is working great but i havent played for a week or so cuz i was in paris.... and when i came back i tried it but nothing connected with the move worked... other than the calibration thing in the XMB menu... and i dont really know how to calibrate it.... its like vibrating but my cam is under the tv and not over... i will try it with all light turned off or something like that and i may put it on my tv...
littlebuch 6 months ago
@littlebuch Do you have other games to try with it? Or just Sports Champions? Can you navigate the XMB with it (holding down trigger while swinging left and right)?
Waggle3D 6 months ago
@Waggle3D yeah dude like everything worked except the cam... like i have one of those GH 5 guitar usb ''splitters'' (idk how they are called basically the thing that you plug in the usb and it has 2 more usb-s) and i had connected the cam to it and today i was like let me test the cam and it didnt even show up as if it wasnt logged in... and i had to plug it directly to the PS3 cuz the "splitter" has like 1/4 of the speed... and then everything worked out great! I LOVE THE MOVE! ITS SO AWESOME!
littlebuch 6 months ago
@littlebuch Glad to hear you found out what the issue was :) Enjoy your Move! :)
Waggle3D 6 months ago
@Waggle3D oh yeah! i do! its like super awesome Oo..oO
littlebuch 6 months ago
@Waggle3D oh and i just bought the move... so... i was a hardcore gamer... and this is my second comment... read my first one...
littlebuch 6 months ago
Thank you for clarifying all this for us!
Stephan419 6 months ago
Why do the games themselves have a calibration setup when you can do it in the console system settings and then carry it over to the game? The games could probably point the user to the system's calibration if it detect that they haven't done so.
dessertmonkeyjk 1 year ago
@dessertmonkeyjk If you are referring to the magnetic sensor calibration, that's a different thing compared to your usual in-game calibration. Think the reason why there is no "good for all" XMB calibration is because every game needs it's own process (ie The Fight calibration is different from KZ3 one) and also the system couldn't know if something has changed in the set up (moved the sofa further, bought a bigger tv, and more importantly, different light/users) so the need to do it every time
Waggle3D 1 year ago
Good video! Bit concerned about the Eye pet at 6:21 ;)
ChunkosaurusRex 1 year ago
Man you make some good videos.
Silentsam7532 1 year ago
Added English subtitles to the video to cope with the low volume of my commentary. :)
Waggle3D 1 year ago 4
Expertly produced and very interesting! Thanks for sharing.
dweezlzor 1 year ago
Look at the Echochrome II calibration screen at 2:00. Now look at the instructions to the right. They say point the controller at the center of the screen. There is one and only one place to stand where you can point at the center of the screen AND have the ball show up in the cross-hairs. On the other hand, if you point at the CAMERA it will always show up in the cross-hairs, but you're no longer pointing at the center of the screen. Very confusing. Waggle3D, are you pointing at the camera?
scruffyexaminer 1 year ago
@scruffyexaminer For the purpose of this video (which is to show how the light calibration works) it doesn't really matter where I'm pointing. Besides, theoretically, pointing at the center of the screen would be the same as pointing at the PlayStation Eye camera when the camera video feed shows up on the screen. In practice, tho, majority of games adopting this solution don't make it clear that you have to point the Move *perpendicularly* to camera lenses so system gets correct tilt data.
Waggle3D 1 year ago
@Waggle3D I'm not sure why you say that pointing at the center of the screen would be the same as pointing at the playstation eye camera. The question is: do they want you to actually point at the center of the screen, or to point at the camera so that the glowing ball appears in the target at the center of the screen? They are different!
scruffyexaminer 1 year ago
@scruffyexaminer What I meant to say is that when the camera video feed is projected on the screen it's easier to point straight at the camera as you get to see its point of view. You place the sphere on the on-screen target, and then tilt the Move so that it's ends up being hidden behind the sphere from the camera point of view. By doing so you actually end up pointing at the camera precisely (Move line of sight hits the PSEye lens perpendicularly). Sorry I wasn't clear.
Waggle3D 1 year ago
Comment removed
scruffyexaminer 1 year ago
@Waggle3D no that's wrong, if you are pointing at the screen you are pointing at the screen, not the eye and vice versa.
if the game asks you to point at the screen then it wants to know where you are situated in order to give the best reaction to your movements.
it's like in sports champions, if you calibrate your position as 8ft away then move 4ft forward you are out of position meaning the earlier calibration is pointless just like pointing at the eye when it you need to point at the screen
maddoc79 1 year ago
@maddoc79 Pointing at the camera serves to determine camera angle. If PS3 detects Move is tilted upwards, it understands camera is tilted downwards. Now, if you point the Move the by making it so that Move handle ends up being hidden behind sphere in the video feed showing up on screen you are effectively pointing it to the camera. Run the Echochrome II demo yourself. Point as I'm doing at 2:00 mark and you'll see you are effectively pointing at the camera.
Waggle3D 1 year ago
@Waggle3D what I'm saying is, if the game is asking you to point at the centre of the screen (as you see it) then do that, don't point it at the eye as it will throw the calibration off.
in echochrome 2 the move acts like a torch so the game needs to know where you think the centre of the screen is.
most of the games however ask you to point at the eye from your gaming position.
maddoc79 1 year ago
@maddoc79 Sure. Of course you have to do what the game tells you to do. I was simply talking in general, explaining why it's easier to point at the camera (if asked to do so) when the video feed is projected on the screen. I just now realize scruffy was talking about Echo II specifically, while I was generalizing in my replies.
Waggle3D 1 year ago
@Waggle3D Yes, you got it! :) Now I see the confusion - yes this is echochrome ii specific. I think they were trying to be way too clever with all their little drawings, and the artists did not work closely enough with the engineers!
scruffyexaminer 1 year ago
@Waggle3D Yes, you got it! :) Now I see the confusion - yes this is echochrome ii specific. Personally, I think you are supposed to aim at the camera. I think the artists were trying to be way too clever with all their little drawings, and did not work closely enough with the engineers! You are right, waggle, the targeting reticle is perfect for lining up the ball with the camera, not the screen.
scruffyexaminer 1 year ago
@scruffyexaminer I think you more likely meant to angle the eye so that it can see the orb in the center when you are pointing directly at the screen.
I think the best calibration so far is in Sports Champions giving three source points is much better than just pointing at the camera, hopefully more games will use that method.
maddoc79 1 year ago
@maddoc79 Hey, I found out something interesting, if you calibrate in Echochrome ii, but cover up the sphere so the eye can't see it, you can point with the accelerometers only. It's pretty accurate for a while, then it gets a bit noticeable.
ReikaiDemon 1 year ago
@ReikaiDemon that's probably some sort of fail safe, if it can't see the orb for a few seconds (like there was a flash of light in the room or the orb blinks off and on) which is why it starts to wander after a while.
maddoc79 1 year ago
@maddoc79 That's what I think too. Also, I forgot to mention, the sphere stops glowing altogether when you calibrate it while covering it up
ReikaiDemon 1 year ago
play MAG 2.0 with Move
iJohnnyPS3 1 year ago
Scratch that last bit. The master volume is actually pretty low.
Ubersnuber 1 year ago
low volume
vadude9 1 year ago
@vadude9
Thanks. Will increase the dB next time. :)
Waggle3D 1 year ago
it's hard to hear what you're saying!
(Fix this shit Guerrilla! )
quincyonq 1 year ago
@quincyonq
Is it hard to hear because of the background music of is it just the volume being too low overall?
(I can hear me fine btw)
Waggle3D 1 year ago
@Waggle3D volume low
quincyonq 1 year ago
@Waggle3D I think your voice is nicely separated from the background music. If you up the voice dB, I think it'll get a bit intrusive.
To nitpick, you could up the overall volume just a tad.
Just my 2.
Ubersnuber 1 year ago
@Ubersnuber Yeah. You are right. I just realized I did the whole dubbing with my own speakers volume to the max. In the other videos it was a little past medium level.
Oh well. Thanks for the feedback.
Waggle3D 1 year ago