@cymonsgames Hi there. We got over PDCurses' input problems by using native windows calls, and I didn't ever get around to using native X calls for the Linux side... I'll PM you the link to the repo.
And this was a class assignment, and two of the restrictions were that we use pure C and only ASCII graphics. I would have much preferred to use SDL or even OpenGL, along with C++ or Python.
Honestly, I think the assignment to make an ASCII game has lent to the WORST ASCII games of all time. I mean, I understand them thinking they were fostering creativity by adding restrictions, but you can't just restrict the output type and let them continue using their high end processors. You might as well just let them use graphics.
@cymonsgames Yup. And I tend to agree; though the Star Fox clone last semester was pretty cool. I think the idea is more to see a glimpse of what devs had to deal with years ago, and try to make something 'fun'.
I did like this a lot better than the Project Fun assignment.
I'd like to see the source. In particular what windows calls are you using and how did you get over PDCurses' inherent input shortcomings?
Also, why did you choose to do this one in curses and not something like allegro? I mean, you r practically there.
cymonsgames 1 year ago
@cymonsgames Hi there. We got over PDCurses' input problems by using native windows calls, and I didn't ever get around to using native X calls for the Linux side... I'll PM you the link to the repo.
And this was a class assignment, and two of the restrictions were that we use pure C and only ASCII graphics. I would have much preferred to use SDL or even OpenGL, along with C++ or Python.
DeJach 1 year ago
@DeJach So you at digipen?
Honestly, I think the assignment to make an ASCII game has lent to the WORST ASCII games of all time. I mean, I understand them thinking they were fostering creativity by adding restrictions, but you can't just restrict the output type and let them continue using their high end processors. You might as well just let them use graphics.
Sorry. Ranty me.
cymonsgames 1 year ago
@cymonsgames Yup. And I tend to agree; though the Star Fox clone last semester was pretty cool. I think the idea is more to see a glimpse of what devs had to deal with years ago, and try to make something 'fun'.
I did like this a lot better than the Project Fun assignment.
DeJach 1 year ago
wow
soxxfan105 1 year ago