Added: 4 years ago
From: absulitcr
Views: 20,967
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  • What material properties did you applied to the water in the beginning of the video? It looks pretty nice ;)

  • your jelly is to solid and the smoke and fire are unreal, the water is like jelly that's not quite set.

  • how do u get the water to keep pouring out

  • Select Inflow instead of Fluid

  • @MaRiosFury68

    Try inflow instead of fluid

  • how do u get water to keep pouring out? send me a msg

  • lol i like the jelly one

  • :44 looks cool

  • very good jelly. I would like to know how you do that. (mine allways turns into a puddle)

  • 1:00 looks amazing

  • awesome you need to make a tutorial!!!

  • quadbaker i would like to see you do this stuff if it sucks so much why are you even watching you probably cant do the shit hes done in this vid so just dont watch dumbass

  • well said.

  • were do you get this program from

  • Earth

  • awsome work. Love the music from HERO as well.

  • does anybody know how to make fire in blender 2.47

  • use particles that have a halo material and stuff

  • not bad. but i suggest you fade out the particles with the smoke=fire.

  • wow, the creepy sound and the isolated simulations really packed a punch. this thing really did scare me!!! no joke!!!

    this is what simulations on blender should look like.

    really well done!!

  • yeah its all about dots...I use it to make a trail for my bullets...evenso nice dude...keep hard work...

  • smokes tricky...

    Nice job.

  • smokes tricky...

    Nice job.

  • i like the music and the jelly im kind of a softbody afficianato

  • awsom video dude:D

  • Those were awesome!!! Good work on those!

  • then how do you make the key frames??

  • first you move the frame, then you move the object or bone, then you press the "I" key, and then select the "LocRotScale" option. If only move "Loc", if only rotate "rot" and so on... may you need to add the key frame with "I" at the first frame...

  • wow, i wish MY video's had this quality...

  • try activating the trashadow button under shaders, makes water not black when it hits the plane or w/e also set the water to free, instead of no slip

  • i did not request your advice, but ,thank you anyway.

    i prefer to watch video tutorials...

  • ...just trying to help.... srry

  • Ignore him. Some people are just pure jerks. It helped me and I'm sure it's helped others that's viewed this. Thanks, Bro.

  • thanks for that

    glad i could help someone

  • no reason to be rude, if you do not want critique disable comments.

  • how do you make frames?

  • There is no frames in this video, but I have made keyframes in other tests not posted here. When you set the particles, you can select the frame where it begins, and the frame where it ends.

  • Good, it's alla make with the fluid simulator?

    I've need to simulate a jelly splash, Do you have some advice?

  • Thanks for comment...

    the water it's made in fluid simulator...

    the fire and the smoke with particles and Halo, and the jelly is a softbody...

    Im gonna think about a jelly splash :P

    I'll tell you later...

  • Very good jobs... I hope be able to use Blender, one day...

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