hey, i am working with GeomView OFF files for triangular meshes , I was wondering if this works with off file meshes , thanks and by the way 'freaking cool work'
@IamRndm : I believe you can use MeshLab (freely available under the GPL) to convert a number of 3D file formats to .ply (which the renderer works fine with). And thanks :-)
@obdeniye : At pixel level. I can't see how one ray working on thousands of triangles would help - the BVH algorithm optimally narrows it down to only a few triangle comparisons per ray.
hey, i am working with GeomView OFF files for triangular meshes , I was wondering if this works with off file meshes , thanks and by the way 'freaking cool work'
IamRndm 11 months ago
@IamRndm : I believe you can use MeshLab (freely available under the GPL) to convert a number of 3D file formats to .ply (which the renderer works fine with). And thanks :-)
ttsiodras 11 months ago
At what level did you implement the parallelism? Did you implement it at the pixel level?
The parallelism can also be implemented a the object level. Or at the triangle level. I.E. Intersect 1 ray with 12K triangles.
obdeniye 1 year ago
@obdeniye : At pixel level. I can't see how one ray working on thousands of triangles would help - the BVH algorithm optimally narrows it down to only a few triangle comparisons per ray.
ttsiodras 1 year ago
really impressed with the performance
echris307 1 year ago
Awesome dude..! LIKE :)
marcusandguitar 1 year ago