Is there a tutorial for learning how to make something like this in blender? Like, how to you make the facial controls without having them directly linked to the model? Or how to make models collide-able with other components of themselves or other entities entirely? If anyone could direct me to a good tutorial, that can teach you how to make anything like this, I'd really appreciate it.
@MrLemonyFresh i know how you feel man, currently rigging a character for a project in my second year of college.....never....ever...again D: FUUUUUUUUUUUUUUCK
How did you make the separate facial controls? I'd like that so much better than having the control hovering on the actual face. Is it just the curves located elsewhere in the scene and you have a separate camera looking at it?
apologies if someone has already asked this, but how many blend shapes is that in all ? both expressions and corrective ?
In the last rigs i did for my grad film, i'd correct up, down, left, right, i would have corected issues between blends, but it kept making the interface slower to interact with (was working with 3ds max maybe this sor of thing is easyer in and more fuid in maya)
The only thing I'd say is bad with this rig (which is the same way I do it) is that the controls are all on the side in a box. It's WAY better when they are placed ON the face. Way more intuitive and fun to work with that way.
That and it's missing secondary controls over the morph target system.
Heyy u have done an excellent job...just like the characters in pixars and dreamworks movies...how much time did u take for the whole facial rigging???
This is great stuff! I'm working on a class project, and am making blend shapes for my character's facial expressions. The blends work fine, but if I try to move the head at all while the stats for a blend shape are up, only the joints in my characters head move around, and not the head geometry itself. if all the expressions are turned down, then the head works and moves around and follows orient constraints and whatnot. Any suggestions would be appreciated, thank you.
Hey, i know this isnt a rigging questioni, but i was curious how you did the subsurface scattering? was it its own layer, or did you render the color with the sss?
Hey, i know this isnt a rigging question, but how did you do the subsurface scattering? Is it its own layer for compositing? or did you render the color and sss together?
I've got a quick (potentially stupid) question, what are you using to warp your CV curve version of the girl's face? I got fed up and actually rigged my GUI with joints to get the same effect you're getting. Are you using cluster weights on the curves and parenting them to the controls?
This is amazing! I've only recently been getting the grasp of what the basics of facial rigging are. But I know that I still have so much to learn... I really wish they taught me some of this while I was in school. At the time I was just happy to be learning what I was learning, I didn't even think about the complexities of face rigs... I hope I could get the chance to pick your brain about this one day!
this is the best face rig i have seen on net so far......i really luv it....can you please bring up a tutorial on how you made the rig...i dont mean a full tutorial...but just the basics...would be grateful...awesome work
can you explain what exactly is a "fix blend shape"? how do you do that? I totally have no idea what a "fix blend shape" is, google result not available. But I know it's something to fix the "shit" happened when some blend shapes activated with other blend shapes. thanks for your time..
@eric86wong Yep, so... when you activate a blendshape "A" and a blenshape "B" in the same time, it could have some vertex collisions (ugly looking shapes). a "Fix blendshape" will be a special blendshape which will correct this collision beetween "A" and "B". It will be activated only when "A" and "B" are activated in the same time.
You'll need to create a "fix blendshape" for all the collisions
Hey Crayfish86 correct me if I am wrong; in the way that you're are making these "fix blendshapes" are you using shape driven keys (sdk's) to do so? Or would you say your advice is leaning more toward "inbetweens". Eric86wong, I too have searched the net and I have come up with SDK's but that may not be the only suggestion that is out there. I am using a system that uses sliders (DPK). Hope this discussions sparks ideas or gives you some sort of direction.
Crayfish, first off, you're the man! Question, are your corrective shapes based off of separate blend shapes of the head for the expression (if so, how) or are your corrective shapes based off of bone rotation for minor skin deformation tweaks? Can you have corrective shapes (connected with blend shapes) after duplicating the head for blend shapes? Hope that wasn't too confusing...
@cpsstudios Each blend shape is a separate head. Same for the corrective blend shapes. Each time you need to correct a vertex collision between 2 blend shapes, you will need to duplicate a new head to create your corrective blend shape.
Thanks for taking the time to just respond! I really appreciate that. Just to clarify, how to you make a corrective head from a duplicate used for blendshapes. I'm confused on that one. Also can you use zbrush to create blendshapes and bring 'em into maya?
@crayfish86 how many blend shapes man ? also are you driving the jaw with a bone? or with shapes, or with shapes derived from bone deformations lol ^^
amazing facial rig O_O. Just wondering, when you create blendshapes, are u creating a blendshape of the whole model (body+head) or do you have the head as a separate piece of geometry?
Yes. ZBrush also has a plugin called ZMapper that you can use with Morph shapes inside ZBrush to generate all of the different blend shapes before even going into maya.
! more question.. Did u use Bones for your lip movements or is it 100% Blendshapes. Coz im trying to get that outcome with my facial rig. The part where u move both the lips left and right..Its combining with the mouth expressions O_o.. as if even when u frown u can still move the lips left n right. Sorry to bother u :D
Wow inspiring! great work.
HM3DAnimation 2 days ago
It's fantastic!!!
Which softwares do you recommand for starting with 3d animations. I'm into characters more than landscapes.
masterjey51 1 week ago
Congratulations, man!
It's the best Facial Rigging I've ever seen.
No bones in the face? You did all this just by creating "targets" to blend the face? wow! Fantastic!
brunocsantoro 1 week ago
That was exceptionally great. Super expressions.
ryanjohnsond 2 weeks ago
Comment removed
ryanjohnsond 2 weeks ago
One person feels frustrated
flashdesign85 3 weeks ago 2
@flashdesign85 lol not at all, there is just no connection with my video.
crayfish86 3 weeks ago
@flashdesign85 2
4kaWander 3 weeks ago
Is all of this blend shapes? or is there any bones/skinning involved?
ahmad3adel 1 month ago
@ahmad3adel it's all in blend shapes, only a basic skinning on the opening jaw.
crayfish86 1 month ago
1:32, feels good man
Hellvisinthe80s 1 month ago
Comment removed
ewigkase1 1 month ago
Is there a tutorial for learning how to make something like this in blender? Like, how to you make the facial controls without having them directly linked to the model? Or how to make models collide-able with other components of themselves or other entities entirely? If anyone could direct me to a good tutorial, that can teach you how to make anything like this, I'd really appreciate it.
ChaosKaiser 1 month ago
this is simply awsome, a little help plz. could u plz tell me how to move texture along with the movement of blend shapes?
asim3d 2 months ago
I absolutely HATE rigging, I hate it with an epic and burning passion...
But THIS makes me like it =) nice work!
MrLemonyFresh 2 months ago 2
@MrLemonyFresh i know how you feel man, currently rigging a character for a project in my second year of college.....never....ever...again D: FUUUUUUUUUUUUUUCK
VexedCG 2 weeks ago
@VexedCG Is it your first time rigging? I reckon I could do it again... mabye lol... for money. LOTS.
MrLemonyFresh 2 weeks ago
This has been flagged as spam show
She's so cute! That's a seriously good facial setup! I haven't read through all the comments, but where did you learn this?
joel3d 2 months ago
This has been flagged as spam show
She's so cute! That's a seriously good facial setup! I haven't read through all the comments, but where did you learn this?
joel3d 2 months ago
She's so cute! That's a seriously good facial setup! I haven't read through all the comments, but where did you learn this?
joel3d 2 months ago
¡¡INCREÍBLEMENTE EXCELENTE!!
DennysIsaac 2 months ago
lol so cute
Suprem3Gamer 2 months ago
What program are you using??
livewiresrus 3 months ago
1:26
"Whatchu talking about Willis?!"
BAP3221 3 months ago in playlist BAP3221's favorites
0:33 dat ass
antonigeno 3 months ago
How did you make the separate facial controls? I'd like that so much better than having the control hovering on the actual face. Is it just the curves located elsewhere in the scene and you have a separate camera looking at it?
PirateOfTheInternet 3 months ago
@PirateOfTheInternet : yep you have the answer :)
crayfish86 3 months ago
1:26
rape face
stopeatingthepizza 4 months ago
brother como se llama el programa, gracias.
232laser 4 months ago
Thats awesome. If you have time please make a tutorial on it. I'm intrested in the rigging and that cool toolbox you have.
daczoka 5 months ago
@daczoka I forgot to ask wath program is this?
daczoka 5 months ago
Masterpiece!
Rin8Kin 5 months ago
wow, like it a lot. I'm still learning.
Armanienius 5 months ago
Fantástico, muy completo.
Sirlancelotime 5 months ago
apologies if someone has already asked this, but how many blend shapes is that in all ? both expressions and corrective ?
In the last rigs i did for my grad film, i'd correct up, down, left, right, i would have corected issues between blends, but it kept making the interface slower to interact with (was working with 3ds max maybe this sor of thing is easyer in and more fuid in maya)
Cruz76ss 6 months ago
This is the best face rig on You Tube! I want to learn it so much...But I don't know where and how...!!! share with us your knowledge...:(
felix2otter1 6 months ago
The only thing I'd say is bad with this rig (which is the same way I do it) is that the controls are all on the side in a box. It's WAY better when they are placed ON the face. Way more intuitive and fun to work with that way.
That and it's missing secondary controls over the morph target system.
FilthyVirus 6 months ago
what features does your pc?????
7496022 6 months ago
What software do you use to create this awesomeness?
MexicanJudge 6 months ago
@MexicanJudge maya 2009
TheDiebastian 5 months ago
and what mode is this?
TheGennaios 6 months ago
how did you make the eyes and the color of the skin?
TheGennaios 6 months ago
Heyy u have done an excellent job...just like the characters in pixars and dreamworks movies...how much time did u take for the whole facial rigging???
zubingala1 7 months ago
@zubingala1 One month and a half, but it was my fist one. You can do it in 2 weeks.
crayfish86 6 months ago
@crayfish86 awesome, you'll be one of my references, i wonder what is your fps when moving the whole character?
justaspectator01 4 months ago
who i connect "A" and "B" blendshape will plz tell me
rahilmalik1 8 months ago
Dude that is seriously freakin awesome!
FlibbidyFleu 8 months ago
Comment removed
FlibbidyFleu 8 months ago
Hi, how long did you take to create all those control and blends?
gringofxo 8 months ago
This is great stuff! I'm working on a class project, and am making blend shapes for my character's facial expressions. The blends work fine, but if I try to move the head at all while the stats for a blend shape are up, only the joints in my characters head move around, and not the head geometry itself. if all the expressions are turned down, then the head works and moves around and follows orient constraints and whatnot. Any suggestions would be appreciated, thank you.
Honkerpower 9 months ago
Amazing !!! Not only technically excellent, but it's an amazing work as an acting (theatratical) playing, the girl makes funny faces.
Christomb 9 months ago
What program is this done in?
Goobster1920 10 months ago
Comment removed
tronvolta 9 months ago
This has been flagged as spam show
@Goobster1920 Looks like Maya 2009 or older. Autodesk changed the icon color from red to gunmetal gray/blue in 2010.
tronvolta 9 months ago
Excellent work.
xxxjovit 10 months ago
very nice rigging
marouf3d 10 months ago
Holy crap that looks so fun to animate
RedAnkhOfSet 11 months ago
AWESOME. thanks!!
dualvortex 11 months ago
Coool! )) maybe i have to learn Maya too... ))
RopRoyRussia01 1 year ago
No room for improvement
Delirium1988 1 year ago
No room for improvement
Delirium1988 1 year ago
This is the most intricate rig I have seen. Amazing
Arunictrichloride 1 year ago
how do you create a GUI like that? i'd like to learn how.
VinnyLT9000 1 year ago
This has been flagged as spam show
Hey, i know this isnt a rigging questioni, but i was curious how you did the subsurface scattering? was it its own layer, or did you render the color with the sss?
meg4man 1 year ago
Hey, i know this isnt a rigging question, but how did you do the subsurface scattering? Is it its own layer for compositing? or did you render the color and sss together?
meg4man 1 year ago
added into masterofrigging
animetria 1 year ago
please tell me what program you used and please tell me if it's free please
teototallyspie 1 year ago
love this rig mate, really smooth blends. Would like to see a fix blend shape tutorial if you have the time.
roughly how long did it take you to rig this up? and was there any MEL used?
noobdles 1 year ago
wow youre awesome and this is so funny !! :D .. i use 3Ds max .. but i think im gonna change to Maya .. !!
ramicky16 1 year ago
BEST facial RIG evaaaaaaaaaaaaaaaaaaaaaar !!
GON7AL0 1 year ago
I've got a quick (potentially stupid) question, what are you using to warp your CV curve version of the girl's face? I got fed up and actually rigged my GUI with joints to get the same effect you're getting. Are you using cluster weights on the curves and parenting them to the controls?
Infernalrobot 1 year ago
Comment removed
jopie89 1 year ago
Amazing facial rigging !!!
Is there any video of this litte girl in a movie? I want see she in action :)
For this guys want learn how make something like that i suggest Digital Tutors Facial Rigging in Maya ;)
hinoyele 1 year ago
@hinoyele
Do a search for "Mon Ami Charli"... you'll see the short with her in it.
Cheers!
cpsstudios 1 year ago
This is amazing! I've only recently been getting the grasp of what the basics of facial rigging are. But I know that I still have so much to learn... I really wish they taught me some of this while I was in school. At the time I was just happy to be learning what I was learning, I didn't even think about the complexities of face rigs... I hope I could get the chance to pick your brain about this one day!
TheAngelLewis5 1 year ago
She's cute. If I was a polymesh... she would be my little polymesh girlfriend.
yourliver1 1 year ago
this is the best face rig i have seen on net so far......i really luv it....can you please bring up a tutorial on how you made the rig...i dont mean a full tutorial...but just the basics...would be grateful...awesome work
creeper901 1 year ago
can you explain what exactly is a "fix blend shape"? how do you do that? I totally have no idea what a "fix blend shape" is, google result not available. But I know it's something to fix the "shit" happened when some blend shapes activated with other blend shapes. thanks for your time..
eric86wong 1 year ago
@eric86wong Yep, so... when you activate a blendshape "A" and a blenshape "B" in the same time, it could have some vertex collisions (ugly looking shapes). a "Fix blendshape" will be a special blendshape which will correct this collision beetween "A" and "B". It will be activated only when "A" and "B" are activated in the same time.
You'll need to create a "fix blendshape" for all the collisions
crayfish86 1 year ago
@eric86wong
Hey Crayfish86 correct me if I am wrong; in the way that you're are making these "fix blendshapes" are you using shape driven keys (sdk's) to do so? Or would you say your advice is leaning more toward "inbetweens". Eric86wong, I too have searched the net and I have come up with SDK's but that may not be the only suggestion that is out there. I am using a system that uses sliders (DPK). Hope this discussions sparks ideas or gives you some sort of direction.
cpsstudios 11 months ago
Wow! Great rig! Is there anyway to get a hold of that rig? I would LOVE the chance to animate it!
west26cali 1 year ago
@west26cali Sorry... this is copyright rig :(
crayfish86 1 year ago
@crayfish86 No worries. Its a great rig. Looks great and its controls look like it would be really easy to animate. Great stuff!
west26cali 1 year ago
Crayfish, first off, you're the man! Question, are your corrective shapes based off of separate blend shapes of the head for the expression (if so, how) or are your corrective shapes based off of bone rotation for minor skin deformation tweaks? Can you have corrective shapes (connected with blend shapes) after duplicating the head for blend shapes? Hope that wasn't too confusing...
cpsstudios 1 year ago
@cpsstudios Each blend shape is a separate head. Same for the corrective blend shapes. Each time you need to correct a vertex collision between 2 blend shapes, you will need to duplicate a new head to create your corrective blend shape.
crayfish86 1 year ago
@crayfish86
Thanks for taking the time to just respond! I really appreciate that. Just to clarify, how to you make a corrective head from a duplicate used for blendshapes. I'm confused on that one. Also can you use zbrush to create blendshapes and bring 'em into maya?
Once again, thanks and you're the man!
cpsstudios 1 year ago
@crayfish86 how many blend shapes man ? also are you driving the jaw with a bone? or with shapes, or with shapes derived from bone deformations lol ^^
Cruz76ss 2 months ago
amazing facial rig O_O. Just wondering, when you create blendshapes, are u creating a blendshape of the whole model (body+head) or do you have the head as a separate piece of geometry?
identikal 1 year ago
@identikal Only a separate head ;)
crayfish86 1 year ago
you are amazing
thecoolster28 1 year ago
198 blendshapes!? wow,,, looks awesome too.
heratioalundi 1 year ago
Respect :D Si je pourrais faire comme toi
louis198x 1 year ago
That was just fantastic...one of the best I've seen.
katana2665 1 year ago
beautiful :)
r4jk3 1 year ago
omg... i want that tool you are changing your model with not some knock off, can you give us a dl link to the program you are using yourself?
wirelitefish 1 year ago
Well... there is no magic tool.
crayfish86 1 year ago
may i ask, for blendhape mirror have you used and script? I have problem blendshape mirror...your rig awsome
degemeny 1 year ago
You can use a script called : abSymMesh
crayfish86 1 year ago
Awesome rig!! How many blend shapes did you use?
shapesandvisions 2 years ago
Around 200 shapes, including fix shapes.
crayfish86 2 years ago
is it possible to get this rid or a similer rig like this?
Hawkeyenix666 2 years ago
HOLY CRAP! AWESOME
dudewithweirdhair 2 years ago
wow well done!
vicpixfounder 2 years ago
great.....
SPEEDROKE 2 years ago
SICK
notmitchitsrich 2 years ago
I Loved It. Especially the mouth area.
LeonardoGulli 2 years ago
great!!
can i do this to meshs i imported from using Zbrush ?
aelakel 2 years ago
Yes. ZBrush also has a plugin called ZMapper that you can use with Morph shapes inside ZBrush to generate all of the different blend shapes before even going into maya.
AdamEisfeld 2 years ago
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
my goooooooooddd
please put video of making
is amazing
gersith 2 years ago
AWESOME
gazok 2 years ago
it is the best of all i seen
vigneshece48 2 years ago
100% blend shapes in Maya. Some blend shapes activated with others will make some shit, you will need to make and add some "fix blend shapes".
crayfish86 2 years ago
Thanks a lot man never thought of adding fix blend shapes.. cool.. Thanks bud :D
Vikramthewhite 2 years ago
! more question.. Did u use Bones for your lip movements or is it 100% Blendshapes. Coz im trying to get that outcome with my facial rig. The part where u move both the lips left and right..Its combining with the mouth expressions O_o.. as if even when u frown u can still move the lips left n right. Sorry to bother u :D
Vikramthewhite 2 years ago
Nice work :). Can u please tell me how u got the upper lip to work when the lower one touches it ? Set keyed manually ?
Vikramthewhite 2 years ago
As you said, set keyed manually. It's just blend shapes connected, and other blend shape fixing some problem of interactions
crayfish86 2 years ago
do you work for pixar? because you should! o__o
TekMan128 2 years ago
lol! No I'm going to work for DreamWorks soon ( but not for rigging)
crayfish86 2 years ago
Ah cool. Just wanted to clarify :D. thanks man and good work. I thought it was a wire that controls it. O well :D
Peace
Vikramthewhite 2 years ago
awesome
sticatron 2 years ago
Please if you have some tutorials could you send some to me. Thanks in advance
DifferSide 2 years ago 13
that is incredible
DifferSide 2 years ago
lol it makes me laugh ^^ great job:) i think you played like 1 hour whit it :P
befrey 3 years ago
awesome work! :)
5*
whitescape 3 years ago
Wow man... great!
danielescorce 3 years ago