Added: 4 months ago
From: FlashPlatform
Views: 1,615
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (22)

Sign In or Sign Up now to post a comment!
  • "flash IDE is good for doing animations and exporting them. That's pretty much it. Everything else is trash"

    i lol'ed

  • HTML5 WebGL demos worked faster than Flash Stage3D. Adobe is working on making AIR run faster on mobile for years now and yet they haven't done anything outstanding which can beat the HTML5 performance today.

  • @rkutro Good point and you know what, AIR will never run as fast as anything else. The reason is because compiled actionscript 3 runs at about 1% of native C code. Highly optimized flash code using LLVM compiler peaks at 30% of native C code. Java runs at about 60%. Most browsers are written in java or C/C++ so flash will NEVER touch the performance potential of HTML5. It's only a matter of time and Adobe knows this. That's why they're trying so hard to get people developing apps for mobile/TV.

  • "It took them a matter of weeks" to port it from iOS to blackberry. That's pretty sad. I rewrote a game entirely 3 times for 3 different platforms and it didn't take me weeks, and the game is more complicated than what I'm seeing here. AND... I'm a one man show. "A matter of weeks" looks really bad especially when you consider they have a team backing their effort.

  • @ITTutorCanada Wow, would you like a cookie?

  • @brichweb No thanks your cookie is probably trash. You must be a flash fanboy. It's okay I understand, I was once a fanboy too. Then I grew up and realized I was a script kiddie because I only knew actionSCRIPT, learned how to PROGRAM instead of script using languages like C++ and became a PROGRAMMER. So looking back I understand. I used to think, well gee look at me I can write code and it works almost everywhere. Well C++ can do that too and more, while performing 99x faster.

  • @ITTutorCanada so what's name of your app and which platforms? And what team you are talking about? Machinarium was made by one "scripter" as you call us. The main issue with porting such a game is that you must prepare pixel precise graphic for the resolution which differs from the original - 1280x750 -> 1024x600.

  • @OldesBlabLa The app I'm talking about is unreleased, it'll be out in a week or so. I'm sure you'll come back accusing me of lying and that's quite alright, I'm a big boy and I don't need a script kiddie to believe in me. Also your excuse about pixel precise graphics is plain garbage. I realize that being a script kiddie, the depth of your knowledge lies is either graphics or scripts so you had to make an excuse out of one or the other.

  • @OldesBlabLa But, that didn't work. Like I said, I'm also a graphic designer. I've worked as a professional flash developer for a billion dollar, international company. So you see not only do I know everything you know, but I know it better than you do. "Pixel precise graphics for different resolutions".... so when you make web based or desktop based flash games with AIR, do you have to make different graphics for resolutions ranging from 640x480 - 1920x1080?

  • @ITTutorCanada It really depends what you want to do.. If you want to do 3D game when you move around textures than it does not matter.. if you want to do game with hand drawn pixel precise graphics, that you draw original with the biggest resolution possible and scale it down.

  • @OldesBlabLa I was being an ***hole in my previous messages, lol I'm so used to fanboys jumping all over my whenever I criticize flash I figured that it was coming from you too. I'm really not an arrogant ***hole like I was being in my comments, I just do that to troll fanboys. Bravo for keeping your composure and not giving in to my troll. Flash really isn't bad it does a lot of things very well, but now that I've gone through learning C++ and openGL I can do all it can plus more, much faster.

  • @OldesBlabLa Also I'd like to point out that I am not simply CALLING you a SCRIPTER, you ARE a scripter, script kiddie however you want to put it. It's a fact and if you deny it, it's as silly as denying that gravity holds you to the earth. If you write in actionSCRIPT 2 or 3, then as the name of the language actionSCRIPT says, you're a SCRIPTer. I hope that's abundantly clear now.

  • @ITTutorCanada thanks for explanation... maybe one day I will be guru like you.. definitely not C++ programmer... better C programmer. At this moment I'm happy scripter. Not an angry silly ex-billion company employer trolling around like you. Take some mushrooms and fly for a while. Be nature with you!

  • @OldesBlabLa lol I quit my scripter job. And yeah you're right, I am pretty angry because I wasted 5-6 years of my life becoming a really good scripter when I could have been investing in something better. I just want people to not be held back and flash is the king of holding people back from realizing their potential. Anything I can dream of doing, it can be done in C++. In flash, you're limited to what API's adobe lets you use. That's the downside of scripting versus programming.

  • @ITTutorCanada I understand what you mean, but I don't agree with you. Not everybody want to be C/C++ guru to express yourself. Nobody stops anybody to use existing C/C++ game engines and create AAA games. But you simply don't understand that there is quite a lot people who are happy with just scripting expressing what they want to express.

  • @ITTutorCanada Even when we would do next game in own C engine, we will still use Flash as it allows us to do animations we want to do and which are impossible to do writing C/C++ code itself.

  • @OldesBlabLa Okay well now you're just being silly. Saying "impossible" combined with C/C++ is just ridiculous. What do you think flash is written in? It's written in C++, it's called the Tamarin project look it up. You can write a computer operating system in C/C++, but you can't do animation? I think what you mean to say is that programming animation into your C engine is too difficult for you, so you'll resort to flash.

  • @ITTutorCanada no, I'm not silly, I know what I'm talking about. You will not code hand drawn graphics into animations. You are mixing 2 things.. I was talking about IDE in which you can create animations. You are maybe so good that you will code own C++ editor (let me know) and use it, but so far Flash is good enough for many people which are not so "good" as you. Never mind. I have better things to do now. Cheers.

  • @OldesBlabLa Cool story dawg. Yes the flash IDE is good for doing animations and exporting them. That's pretty much it. Everything else is trash. And yeah actually I do plan on making my own IDE, so people can make great works without having to pay $900 for an IDE that is only good for 1 thing.

  • @OldesBlabLa I would know too, I've coded animation into my C++ engine and it was brutally easy.

  • @ITTutorCanada btw... the weeks were used to convert the 3 year old code to AS3. Btw. it was my 2. AS3 project in my life. And as I said before: the hard job is to prepare the graphic to the new sizes, not just for PlayBook, but for iPad size and Android display sizes. You can ask why? But try to do such a game and you will understand than.

  • @OldesBlabLa So that is your game they're displaying? If that's true I'm not knocking you or the game. Now I can see how you've missunderstood me. What I was saying when I said it was "sad" was not a knock at the developer, it was a knock at the flash platform. It's really sad that a game that is compiled down to a virtual machine needs to be rewritten at all, nevermind taking weeks. As an ex flash developer I can understand why it took weeks and it's not your fault.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more