The problem I have been thinking about is how do you deal with the problem of projecting a 2d heightmap onto a spherical planet? (or oblique sphereoid if you have that talent)
its freakin' awesome, the only thing missing is water ripples and Alas! what if they were animated. by the way How did you do height mapping of a Sphere. There is two option Cartesian Coordinates to Spherical Coordinate Conversion or you have Formula to translate Long\Lat into 3D (x,y,z) coordinates. Please help me with this i am failing in both techniques
How did you handle the planetary poles? I did a similar thing where I projected a square heightmap-based terrain into a camera-facing hemisphere. The problem was mapping points on a square texture to points on a sphere. I ended up faking the poles and restricting the player's viewing angle so he never sees the very top or bottom of the map.
There's no school or college in my country that teaches this sort of stuff as far as I'm aware of (unfortunately)... I've learned to do everything myself, starting ~3 years ago :)
as I was saying, the terrain looks like it's 30-40km tall. but that can be fixed. and it's a bit too glossy. terrain doesn't shine like that. the water looks ok though...it might help if you take a look at a photo of Earth taken from space:)
@victorporof Is there a possibillity that I could take a part of sweden (my town) and put into an engine ... lets say Cryengine or autodesk? I need the height and the landscape"shape" for an architect project. It would been very cool and much better to work with the enviroment in 3d too see how the new architecture will fit in.
awesome mapping
and this music is lovely, what is this song called?
wangtang32000 4 months ago
The problem I have been thinking about is how do you deal with the problem of projecting a 2d heightmap onto a spherical planet? (or oblique sphereoid if you have that talent)
drzendoom 5 months ago
its freakin' awesome, the only thing missing is water ripples and Alas! what if they were animated. by the way How did you do height mapping of a Sphere. There is two option Cartesian Coordinates to Spherical Coordinate Conversion or you have Formula to translate Long\Lat into 3D (x,y,z) coordinates. Please help me with this i am failing in both techniques
TheJunaidStuff 7 months ago
I am just getting into making planets myself.
But I was wondering. What software did you use?
MrRileyI777 9 months ago
How does it look when you are on the surface?
PICLex 10 months ago
How did you handle the planetary poles? I did a similar thing where I projected a square heightmap-based terrain into a camera-facing hemisphere. The problem was mapping points on a square texture to points on a sphere. I ended up faking the poles and restricting the player's viewing angle so he never sees the very top or bottom of the map.
Nyphur 10 months ago
looking very very awesome
TheJafhar 1 year ago
This is kinda new for me but it looks really good. Which program do you use to make this?
metk0o 1 year ago
I see you had to pick a texture where the northern hemisphere has winter. :( Makes me shiver. ;)
bikutorusan 1 year ago
how many triangles?
Machuse 1 year ago
post up some goddamn tutorials. This is ridiculous.
kwang1imsa 1 year ago
This is a really awesome job man! some fresnel shading would really make this come alive.
tekkentool 1 year ago
I love the cloud layers, and the colour of the sea is awesome
the shot starting from around 1:44 would make a really cool background for a game menu or something, with the earth slowly rotating
zoidy25 1 year ago
very very impressive, what country do you live in?
slurpiedurpie 1 year ago
Looking good! It could use some atmospheric scattering though.
Krazykaveman 2 years ago
@Krazykaveman Of course :) The purpose was only to demonstrate the vertex displacement from the heightmap. But thank you for the suggestion.
victorporof 2 years ago
wow that looks awesome
scerm 2 years ago
Woah - that does look amazing indeed.
fl00ki 2 years ago 2
stunning.... this is very impressive! did you learn this on your own or did you go to school for it?
sodafountan 2 years ago
Thanks.
There's no school or college in my country that teaches this sort of stuff as far as I'm aware of (unfortunately)... I've learned to do everything myself, starting ~3 years ago :)
victorporof 2 years ago 5
@victorporof
Please will you make a tutorial on this?
MultiIPwnage 1 year ago
as I was saying, the terrain looks like it's 30-40km tall. but that can be fixed. and it's a bit too glossy. terrain doesn't shine like that. the water looks ok though...it might help if you take a look at a photo of Earth taken from space:)
alin116 2 years ago
i know, but it's a tech demo, so things are exaggerated; if they weren't, no one would notice the fact that it's a heightmap there and no bump maps.
victorporof 2 years ago 4
:)I know
alin116 2 years ago
@victorporof Is there a possibillity that I could take a part of sweden (my town) and put into an engine ... lets say Cryengine or autodesk? I need the height and the landscape"shape" for an architect project. It would been very cool and much better to work with the enviroment in 3d too see how the new architecture will fit in.
Littlemeister 7 months ago