Added: 11 months ago
From: Nintendoguy5794
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  • You know nothing about it.

  • No, the source engine uses cubemaps as well. Half Life 2 did not have real-time reflections.

  • @cinntoastcrunch8 When I read comments like this, I always wonder.. Did anyone ever play half-life 2 on DX9 with the settings up? There is even an option in the menu that allows you to reflect either: Nothing, Environment or ALL. Reflect ALL. You can see it in the water, it even reflects explosions, NPC's, vehicles and all other objects in real time. Go install it again, turn the settings right up and then play through the level Route Kanal. If you don't see it, then there is something wrong.

  • @Nintendoguy5794 While you're right about the water, the feature is expensive, especially with an outdated engine like Source, and it's infinitely easier for developers to use cubemaps on the surfaces that players either won't notice or won't care about. So yes, bad on you Crytek, for taking into account the ignorance of the average gamer.

  • @cinntoastcrunch8 I don't mind cube-maps being used on tiled floors to give the illusion that they are reflecting the lights above and what-not. But Crytek just made them incredibly obvious. Hell, I was playing Call of Duty World at War yesterday when I realised that most water sources in the game display real time reflections that reflect characters and environments. Everywhere else uses cube-maps, but I didn't care because water is the only place real reflection is needed imo.

  • Better then Killing Floors reflection where it's just a image LOL

  • Yeah, it's the hardware manufacturer's fault for making the consoles the way they are/ not making new ones soon enough, but it's the software developer's fault for not sticking to PC. And there is such things as having it be multiple faction's faults.

  • Cause crysis 2 is a shitty game, not a shitty port.

  • 2 words: Console port.

  • @TheMultiGamer2k11 its fixed now if you had the game you would know still the game was a console port but the engine (and game with hd texture pack and dx11) look better than every single game out there.

  • @dragonxanimation There are still games that look overall a lot better than Crysis 2. It looks like a console game with tessellation slapped on top.. Which is EXACTLY what it is. I mean, the original Crysis with a custom config looks better than it.. Witcher 2 looks amazing, what about Metro 2033? Nothing beats a game that was built from the ground up for PC. Other than the tessellated bricks on buildings, Crysis 2 doesn't look any better than other games.

  • @Nintendoguy5794 crysis 1 with custom config looks like a good cryengine 3 render. what exactly makes it better than crysis 2? crysis 1 was towards a more realistic look and crysis 2 went for a more beautiful look but both look really good. crysis 2 updated and the hd textures looks better than witcher 2 you can't compare crysis 1 with a graphics to crysis 2. tessellation took the place of that unrealistic occlusion mapping. /watch?v=7ZijRTU23wQ this looks better than any game out there.

  • @dragonxanimation But you have to look at the time.. Crysis 2, besides tessellation, was not a HUGE improvement over Crysis 1. Crysis 1 still had amazing lighting, incredible detail and wonderful effects.. But here's the catch.. Crysis 2 only looks good up close, there is none of those huge draw-distances like in Crysis 1.. And it kinda cheats, it's fully scripted with tiny environments.

  • @dragonxanimation I remember seeing the sun in Crysis for the first time, looking out over the bay and seeing the huge mountain in full detail, seeing all the birds flying around, the trees blowing in the breeze and the light rays shining in my face.. It was amazing.. I stood there and looked at it for so long. To this day, every now and again I boot up Crysis just to see that one scene. Crysis 2 had that potential, but instead, they locked you up in a tiny place and that's why I don't like it.

  • @Nintendoguy5794 thats not the point we were talking about graphics you said crysis 1 had better graphics that is completely insane it looks amazing at times but most of the time it looked.... not that good crysis 2 good better lighting and animation use crysis 2 sandbox.... the view distance is almost in the thousands the fog in single player made it look short.

  • @dragonxanimation Well, here's something.. In Crysis 2, there is no destructible environments.. Breaking trees was so fun in Crysis, and Crysis 2 doesn't have it. Crysis 1 ALSO didn't need tessellation to have a detailed environment, where Crysis 2 does. Have you ever tried playing Crysis 2 when it first came out? Before mods, before HD textures, before tessellation and reflection.. It barely looked better than Call of Duty. Crysis 1 didn't need tessellation to have good graphics, it just DID.

  • @dragonxanimation Not to mention we are comparing a very modern game with the latest technology to a game that came out in 2007... Look at it THAT way..

  • @Nintendoguy5794 No, why think of it that way? If you do then that means you can't compare them at all. so you can't say either have better graphics. but it's obvious crysis 2 does.... it looked bad when it first came out because it was on dx9 and had no tessellation which took the place for occlusion mapping with the update it had better graphics than crysis 1 and in a city environment which is a lot harder than that jungle crysis 1 had. look up sniper ghost warrior it runs on cryengine 3.

  • @dragonxanimation What I'm trying to say is, for how many years have passed, Crysis 1 has stacked up pretty well in terms of graphics. But, I don't think Crysis 2 will have that long-lasting appeal that the first one did. Back in 07, there was NOTHING capable of maxing out Crysis.. It took years for a rig that could max it out at 60fps. But, Crysis 2, I can already run it maxed at 100fps graphics hardware that is already 2 years old.

  • @Nintendoguy5794 agreed but thats because of all the graphics mods crysis 1 had crysis 2 is just starting to get mods. did you update the game download the hd texture mod and download that graphics mod that adds better contrast bloom reflections and color correction. nothing changed with the engine

  • @dragonxanimation I haven't got any mods yet.. I tweaked the hell out of Crysis 1 but never really got into Crysis 2 in that sense. I do however run the HD textures and the DX11 Ultra pack with the tessellation and reflections and stuff. I'll give Crysis 2 this though: Only game that has ever used tessellation properly.

  • @Nintendoguy5794 that's why, you probably haven't played crysis 1 unmodded in a while on ultra the game is better but crysis 2 beats it in graphics, but they both beat bf3....

  • @dragonxanimation Agreed on that one.. BF3's graphics were over-hyped to the MAX... it doesn't look anywhere NEAR as good as they made it out to. Dice were trollin' lol

  • @dragonxanimation Just one correction: Sniper GW is on Chrome Engine 4, Sniper GW 2 will use CE 3

  • @TheHavocInferno i know

  • Ohhhhhhhh noooooooooo!!!

  • Splinter cell conviction has realtime reflections go play it!

  • I also find it funny that Crytek is LAZY because of one simple so-called "mistake".

    What about the newer technologies in Crysis 2 which Crytek worked hard for that isn't in original.

  • Before criticizing the static cubemaps used in Crysis 2, lets talk about why they did that.

    Cryengine 3 changed to deferred lighting, if you love graphics so much, you would know that this is a big plus. But in doing so, they can't implement the usual method of real time reflections, so they used high quality cube maps.

  • you are an idiot who thinks hes smart cos he plays games and can use youtube. get your brains back people

  • This REALLY bugs me about Crysis 2. I wish they'd have spent more time on this. When I saw Battlefield 3's real time local reflections I knew this was what I was looking for in C2.

  • Yes, it actually *is* that hard to add dynamic reflections. Thanks for noticing.

  • @acf2802 Crash Bandicoot on PS1 had it.. Half Life 2 had it.. Call of Duty on the fucking nintendo DS had it.. Hell, I'm pretty sure even some games on N64 like Perfect Dark had it.. So I wish people would stop saying that, because it is total SHIT. The only reason Devs do this is because console's aren't powerful enough for it. It is no sweat for a decent PC.

  • @Nintendoguy5794 Half Life 2 had static cubemap reflections and the other games probably used a cheap hack, like rendering the models in reverse and blending them. That would work for a completely flat, planar surface, like a mirror. It would do absolutely nothing for a complex things like water or normal mapped surface. The only way to generate the real time reflections you want is to use dynamic cube maps, which requires you to render the scene *SIX* times. One for the camera view, and...

  • @Nintendoguy5794 ...5 more times for the cube map. Cryengine 3 used deferred lighting, which is closely related to deferred shading. The downside to this technique is that rendering multiples times becomes *extremely* taxing. It could be done on the PC (though you would likely have been complaining about your frame rate instead), but on a console it would be out of the question. If you like N64 graphics so much, why don't you stick to it instead of griping about things you don't understand.

  • @Nintendoguy5794

    But they are. You said it yourself. Crash bandacoot on the PS1 had it. Half life 2 (and all subsequent source games that released on the 360) had it.

    The problem here is that they're hogging up resources with a bunch of other shit... Plus their engine having a deferred renderer means that the usual method of real time reflection won't work. They can't rerender a whole scene line one could in Source because 75% of what you see on the screen is post processing effects. Wudntwerk

  • @Nintendoguy5794 ive got my pc version running real time reflections in dx10. and you got a 450, people like you are such idiots you wont even ask me how to do it

  • @albondeb Well, for one, Crysis 2 doesn't use DX10(Only DX9 and DX11). And, this video was put up LONG before the 1.9 patch and the "HD graphics pack" they released. Idiot, obviously I know by now that they finally added support for it and obviously I have played the game with it on. And I also don't have a 450 anymore, I have GTX 580 SLI. I also won't ask you how to do it, because I anticipated the patch like hell.

  • @Nintendoguy5794

    They should have had real time reflections in DX9 anyhow. They don't need to wait for another DX.

  • @albondeb If you have DX10, that means you have VISTA !! WHO'S the fucking idiot ??

  • @Nintendoguy5794 This is no shit, if you would look close, all these "Realtime Reflections" are extreme low quality or even don´t exist. If you would play Crysis(1) with Realtime Reflections your fucking pc would burn down.

  • @acf2802

    Actually, it isn't. Everything works the same as here, only rather a still image, they use a render from another fixed angle.

    In fact, its harder to fake real time reflections the way it is here for the artist, as he has to find a correct angle and study the movements of the player for them to even work decently.

  • @silenceofthehills No, that's not really how it works. Crysis 2 supports two types of reflections; static cube maps (as seen in this video) and a technique they refer to as "Real-Time Local Reflections" which uses screen space ray-marching. The limitation of the local reflections is that you can only reflect pixels from objects that are currently in screen space. It's good for wet floors, but would be worthless if used on the pool in this video, since the buildings are not on screen.

  • @silenceofthehills Anyone who uses 'ACTUALLY' and 'IN FACT' in the same post is a fucking idiot !

  • dude, quit nitpicking.

  • I thinks its because not alot of people noticing the reflection so detail. so they haven't bother to make it that way.

  • The guy who made this video (all the way back in March) is pretty ignorant to what are and aren't real time reflections.

  • well, that's a console world....

  • @razorree

    Source engine with RTR on consoles says no.

  • That waters a spy!

  • If you were to reflect every single water source your PC would struggle. The same applies for buildings which are much harder to do as they reflect what's BEHIND you. Reflecting things in a urban environment has a performance hit akin to raytracing. That's why Crytek implemented that screen space reflection solution in the patch

  • @TheAussieStew I bring this up to a lot of people, Valve's real-time reflection technique looks PERFECT but runs so well because it only reflects simple shades of colour. But even though it does this, it still looks like it's actually reflecting the full detail environment+objects. Crytek are just LAZY

  • It runs so well because their games don't take that much to render. To have real-time reflections in Crysis, you have to render all the objects and shadows twice.

  • @KittenKiller But that doesn't mean you need to render them at full quality.

  • Yeah I guess you could do that.

  • BF3 won't have dynamic reflections either. WTF is up with the developers!? :@

  • @QnWorks Where did you get this information? I doubt Dice would make the same mistakes as Crytek. BF3's reflections will look fine, they looked alright in BC2 so they should be similar if not better because, after all, BC2 was a console game. BF3 is made for PC where there are no stupid hardware limitations.

  • @Nintendoguy5794 I looked at the trailers which supposed to be maxed out. Why would they showcase the graphics at mid settings. In the metro level the reflections on the shiny ground surface is totally off. I see lights in on what aren't supposed to be there. And what should obviously be reflected, is not.

    I hope they change this though, but I doubt they'll change the engine at this state. I don't understand how could they do it in crysis and in some valve games. Is it some kind of a trick?

  • @Nintendoguy5794 Watch the trailers carefully and look at the water puddles & weapon scopes in the game. They use the same trick Crytek use here AND in Crysis 1. There are VERY few games out there that have real time reflections, and when they DO use real time reflections, it's limited to very specific objects and locations. It'll cost A LOT of resources to render all reflective surfaces in real time. Crysis 2 DX11 patch put in real time reflections but only when objects are close to the surface

  • @thisisbadstuff Play Half Life 2, that game is full of real-time reflections. (Reflects environment AND characters+other objects) Of course it's not true reflection, but it looks just like it! And it's not costly at all.. These reflections can also be seen in Valve's other games like Portal/Portal2, l4d/l4d2 ect.. Why can't Crytek use this type?

  • @Nintendoguy5794

    Actually Valve only has real time reflections for large bodies of water. Crysis/2 along with other games had that years ago. For puddles in Valve games you'll see the same crappy cubemaps as in this video

  • @TheAussieStew But at least they have some reflection at all! They also use this type of reflection for floors. Yes, puddles use cubemaps, but puddles are puddles.. The whole of Crysis 2 is made out of the shitty cubemaps.

  • @Nintendoguy5794

    No it isn't. Haven't you seen the upgraded reflections? Especially on shiny floors, the difference is obvious. -_-

  • @TheAussieStew Yes well NOW they are.. And it's only displayed in areas where you have a high frame-rate though.. Which is stupid.. But I was talking about before the patch came out, this video was done on version 1.0

  • @Nintendoguy5794

    It's displayed whether, or whether not you have a high framerate. What limits this is where you have vertical surfaces, where not many games can do accurate reflections of a large area in real time.

  • @TheAussieStew What I meant is, area's that have no enemies.. Or small courtyards and things where the environment isn't too taxing.

  • @Nintendoguy5794

    Once again, the reflection method implemented by Crytek does not care whether the environment is taxing or whether there are loads of enemies. That's why it shows up in that New York level where, contrary to what you said, there are loads of enemies. The same goes for Lights Out and missions after that. You might want to pay more attention to your supposedly DX11 patched game.

  • Comment removed

  • @Nintendoguy5794 Also, BF3 wont even have dynamic light shafts like they had in Crysis 1. When the guy walked under some of the light shafts, you can see the static light shaft sprite "cut" into the players camera.

  • the best game ever....

  • They're cubemap reflections, basically just static images cheaply instilled into water surfaces. Almost every game uses them, including a lot of Unreal 3 games like Gears of War and Bulletstorm. Just allows for greater performance on inferior consoles with severely outdated graphics APIs and specs.

  • @bigredjew Yes, but some games use them well. Where Crytek were lazy and put images of things that aren't even there, some games can use cubemap but make sure that it looks very close to the environment. Crytek were too lazy to do that, and that's what makes it look even worse.

  • @bigredjew

    So they didn't design the PC version separately?

    I don't even play on PC and I find that pretty stupid.

  • @baron8107 Of course they didn't. When companies want to take a bite of the console-sandwich, they only leave us PC gamers the leftovers. Thankfully, Crysis 2 got the DX-11 patch and high-res texture pack. So I'm happy now.

  • @bigredjew

    :]

  • Comment removed

  • I see real time reflections even in DX9 mode. Yeah, not every puddle in the centre of huge open area has real time reflection, but cars have it, few windows have it, few walls have it, few puddles in small areas where this doesn't affect performance have it.

  • @KenTWOu It's fake on cars too. All the reflections don't even reflect the environment. The DX11 patch fixes that though, even for DX9. Console's just can't handle it, not enough memory.

  • @Nintendoguy5794 You just don't get how it works. I installed only patch 1.9 without DX11 pack cause I have DX10 videocard. And on Ultra settings I can see reflections on cars, office tables, few walls, windows, puddles even in DX9. These surfaces use old cubemap reflections and new realtime reflections simultaneously! Just check this link

    secure.mycrysis.com/forums/vie­wtopic.php?p=365314#p365314

  • @KenTWOu Yeah.. That's with the update dude.. They work on DX9 as well.. But the version in the video is 1.0, when all the reflections were just a picture of something not there.

  • @Nintendoguy5794 Oh, now I see the cause of our mutual misunderstanding. You talked about last DX11 update, I talked about patch 1,9 update, But both of us meant exactly the same thing, Now I'm feel yourself really stupid, I'm sorry, man.

  • @KenTWOu Yes, we both meant the same update haha.. Just called it different things.

  • Comment removed

  • was it fixed in yesterday's DX11 update?

  • @Nocturnox65 Yes it was, but it should have been in the game from the start. Even my fucking phone has real-time reflections so Crytek had no excuse to have it come in this late.

  • it's hardware manufacturer's fault for not making ray tracing compatible hardware.

  • @PRINCEofPECICA Ray tracing has NOTHING to do with creating a simple reflection.. DS games have environmental reflections dude, it's nothing to do with ray tracing.

  • @PRINCEofPECICA not its a gamedev's fault, Valve had real-time water reflections and refractions back in 2004 without any raytracing, Far Cry and Crysis 1 had that too. Crysis 2 just downscaled and dumbed down bullshit for inferior old consoles!

  • @PRINCEofPECICA

    The only accurate way is ray-tracing wich is usually used in the movie industry. Thats not a good way to do it on any thing.Specially the consoles.

  • en..en..en.. environment maps!

  • @gyrfalcon23 I would be happy even if it just had environment reflections.. Even Call of Duty on DS as real time environment tessellation.. Crytek failed :l

  • @Nintendoguy5794 well burnout paradise and lots of other games have real time environment mapping, and it seems like the dx11 patch for crysis 2 is adding real time reflections

  • Hahaha great vid.

  • This is fucking hillarious.

  • @luanswan2002 Hah ok bro

  • @Nintendoguy5794 the dx11 patch fixes this dude

    even though you probably already knew

    love the vid btw

  • Oh and MANY games have real-time reflections people. It's not that hard... Crysis two was supposed to be this awesome graphics game of the future... Instead not only is it DX9 only (10 years old now?) It's done so shitty that simple reflections are not even reflections! What a fail! I just played oblivion for a few hours and it has real time reflections!

  • I noticed this too!!! This is NOT only on consoles. This happens everywhere in Crysis 2 on max settings on the PC too. It's pretty epic fail. And it's not even just once in a while, it's EVERYWHERE! WTF!? Look at a building and it will have a reflection, then look at yoru surroundings. It "reflects" some random scene that isnt even there! LOLOLOL

  • I'm mainly annoyed about the seeming lack/dumbing down of physical destruction. One of the main highlights of crysis picking up random guys, throwing them 20 feet through the air and through the roof of a shack that then collapsed in on itself as he took out the supports or when you hid behind the apparent saftey of a tree to escape a jeeps heavy machine gun fire only to have the tree felled and fall on top of you. These where the moments of unscripted genius that made crysis great.

  • This makes me sick how low they stooped on this and how many corners they cut. The game still looks great for the most part but stuff like this that is just to be expected from the Cryengine is lame. Prebaked reflections for the consoles I can understand but not for PC. Hell, the ORIGINAL UNREAL had real reflections back in 1998...

  • Every multiplatform game gets dumbed down graphically when it's on the 360, it's a shit console. I'm not saying the PS3 is some magical beast, it has old hardware too but it can definitely handle more than the 360 can. They should of made this game with PC in mind and ported it to the PS3 taking out whatever it couldn't handle. I remember all those bullshit tech demos for Crysis 2 that had building destruction, I guess we have to wait for Battlefield 3 for that.

  • @xxSUMBLKGUYxx Yes, I hope BF3 saves us. The Crysis 2 tech demo's looked amazing and they showed off tons of tech that wasn't used. Cryengine 3 wasn't used to even half the extent that the early versions of Crysis 2 did. I would've been more happy if they released the Crysis 1 alpha and charged 40 bucks for it.. The alpha of Crysis 1 looked amazing.. Just like the Alpha of Crysis 2 looked 10x better than the final Xbox bullshit.

  • i thought they said that PC wouldn't be stuck with shitty console graphics?

  • @struggle375 Yes, that's what they said. They also said that Crysis 2 PC would blow our minds... Crysis 1 blows my mind.. Crysis 2.. Not so much, Crysis 2 had real potential, but they didn't use it. They had a fantastic engine but didn't use all the tech they showed off!

  • @Nintendoguy5794 Yea man, disappointing indeed. The PS3 had a lot of consideration put into it's hardware, sure today ( 2006 to 2011 ) it's less powerful then PC hardware but it's still holding on very well today... all those tech demos would've been possible if the Shitbox 360 didn't come out of the blues with it's ancient hardware.

  • @tazss159 Yeah, and the PS3 would be alot more powerful if it didn't have the slow read speed of the blue-rays and it's HDD holding it back :l

  • @Nintendoguy5794 Slow speed of Blu-Ray & HDD? Well, I don't know of that, but the PS3 is light years ahead of the Shitbox 360 anyway...

  • @tazss159 Yeah, blue-rays.. While holding alot of space as a positive have the side effect of reading REALLY slowly. That is why some PS3 games REQUIRE you to install them to the HDD before you can play. And even then, their HDD's run off the FAT-32 format instead of the NTFS format used on common PC HDD's. FAT-32 is the format usually reserved for USB thumb drives.. Alot of people put faster HDD's in their PS3's to make them load faster.

  • @Nintendoguy5794 Yea, I'm going to install a 7200RPM in my PS3, it takes ages to load and save games... but look at Uncharted 2, that game requires NO INSTALL and uses streaming, how is that?

  • I love the game, but I went back and played the original Crysis and found myself slightly... less enthused.

    Great video.

  • I haven't played the game yet... so are the graphics actually good? Better than Crysis 1's? Apart from things like this though. Are the environments realistic?

  • @nobodypersonsomeone The graphics are totally inferior to Crysis 1. It's DX9 only and the graphics are the same as the console version. In fact, it is believed to be an Xbox port... Sucks..

  • @Nintendoguy5794 lol.. just wait till they RELEASE dx 11.....

  • @Nintendoguy5794 It looks good for dx9, even tho there is nothing wrong with DX9 ( i am not a graphics whore ) , but the game is nothing like the Original ones.

  • lol

  • Thats Sad , I think they did that so it wouldn't over kill the Xbox Persay some of the lvls have allot of water

  • @LtVictor1 Yes I think that's why. But there is another technique "Reflect environment" That would've looked fine and it's not hard on the FPS either. But these.. Idk man, look like something out of COD.

  • @Nintendoguy5794 so judgemental. your the stick out of your ass. Just because the game is not FREE roam. doesnt make the game look like shit........ it looks pretty fucking fantastic with a mix of dx9 dx10 features.. waiting on dx11

  • @cncmasterw Dude, it's all DX9. It is the best looking DX9 game I have ever seen but it's still only DX9. And the game doesn't look garbage, it only does when comparing it to the original. Crysis 2 would be a much better game if it had a different name, if it didn't have to live up to the greatest looking game ever made. Lets be honest, Crytek were lazy with PC.. The MP is screwed, the servers don't even work.. And where is the editor?

  • @Nintendoguy5794 Wow. The editor will come later probably with Dx11 Dont forget Crytek PROMISED they wouldnt back down on the pc version. They were probably trying to make it so a ton more people could flipping play the game at a reasonable fps. This game still looks fucking amazing.. probably even better then crysis, Crysis warhead. I still believe you only dislike the game because its no free roam. The multiplayer is fine. I dont own the game so i do not know about the server issues.. ...

  • @cncmasterw I don't like the game because its NOTHING like the original. I liked everything about Crysis, but everything was changed and replaced with something designed for a console. There are so many technical problems with the game right now, you should go look at the forums. I think they just ran out of time. I think they were actually making it for PC properly and then wen't "Oh shit we aren't gonna make launch" And ported it from the finished console version. The tech demo's looked better

  • @Nintendoguy5794 trrueee............. lazy Crytek :] lol.. they will probably update.

  • judgmental

  • i agree

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